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Fighting Games Weekly | Feb 18-24 | Not holding breath for PSASBR2 Edition

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If it's a new Alpha game - what are the odds it plays much closer to Marvel? I don't just mean speed and craziness of combos. I mean LMHS attacks.

Basically, I'm pretty certain it's gonna be an Alpha game, it's just up in the air whether it's an Alpha compilation or a brand new Alpha game that looks/plays more like Marvel/Tatsunoko.
 
Maybe you can get him to play Dark Geese for a car or something.

Or a hovercraft, then he can drive to EVO.

If it's a new Alpha game - what are the odds it plays much closer to Marvel? I don't just mean speed and craziness of combos. I mean LMHS attacks.

Basically, I'm pretty certain it's gonna be an Alpha game, it's just up in the air whether it's an Alpha compilation or a brand new Alpha game that looks/plays more like Marvel/Tatsunoko.

Would have to be a HD collection first and that is a very likely reveal.
 

enzo_gt

tagged by Blackace
Would you guys really want SF4v2013 over something like SFA4 or SF5 at this point?

I mean, I bailed out of SF to devote my time to Marvel a while back, but even if I was still playing it, I don't think I'd be hoping or wanting another balance patch right now, just wondering what's next that's new from Capcom, and probably SF-related.

If it's a new Alpha game - what are the odds it plays much closer to Marvel? I don't just mean speed and craziness of combos. I mean LMHS attacks.

Basically, I'm pretty certain it's gonna be an Alpha game, it's just up in the air whether it's an Alpha compilation or a brand new Alpha game that looks/plays more like Marvel/Tatsunoko.
I don't think it's going to be a Marvel/TvC game at all.. those games are characterized by a LOT more than LMHS. But I do think easy, noob-friendly chains will be something you will see. Everything else from MvC3/TvC? Nope, not happening.
 

alstein

Member
If it's a new Alpha game - what are the odds it plays much closer to Marvel? I don't just mean speed and craziness of combos. I mean LMHS attacks.

Basically, I'm pretty certain it's gonna be an Alpha game, it's just up in the air whether it's an Alpha compilation or a brand new Alpha game that looks/plays more like Marvel/Tatsunoko.

Alpha never had magic series shit. Alpha was like the KOF of Capcom games, it had busted garbage every version, but it was always different busted garbage.

What I'm hoping for: SFA rebalancing remix that plays like A2-CC's+A3 characters (make Birdie not suck please). What I'd expect: SFAA backported to PSN/XBLA.
 
Would you guys really want SF4v2013 over something like SFA4 or SF5 at this point?

I mean, I bailed out of SF to devote my time to Marvel a while back, but even if I was still playing it, I don't think I'd be hoping or wanting another balance patch right now, just wondering what's next that's new from Capcom, and probably SF-related.
Aren't you one of the ones who wants a Marvel patch, though?
think capcom will let the glitch ride?
You really think Capcom is going to patch SFxT? Pfft, hahahahahahaha.
 
I don't really think we'll see a new SF Alpha next, not with how SFxT failed to set the world on fire. I think we'll see SF5 as the next SF game and if it's a success they'll try something different (new Alpha, Capcom Allstars, SF vs something). I'm thinking it's an Alpha collection that'll be coming in the summer.
 

enzo_gt

tagged by Blackace
Aren't you one of the ones who wants a Marvel patch, though?
I mean, just like the SFIV patch, it would be nice, but it doesn't need it. I think the metagame is proving to be chock full of surprises enough if we're over a year into UMvC3 and people are still bitching about a different character and more than a handful of characters every other month. That tells me the game is still very healthy.

Also, the next MvC is MUCH further off than the next SF. Marvel is half as old, and has received much less than half of the love in general. Part warranted, part unwarranted with the love part.
 
Alpha never had magic series shit. Alpha was like the KOF of Capcom games, it had busted garbage every version, but it was always different busted garbage.

What I'm hoping for: SFA rebalancing remix that plays like A2-CC's+A3 characters (make Birdie not suck please). What I'd expect: SFAA backported to PSN/XBLA.

I would really like a rebalanced remix like you're suggesting - I'm just kinda spitballing as to what a new Alpha might look like if we got it. "Noob-friendly chains" as Enzo pointed out seem like they'd be a definite, but I wonder just how goofy/crazy a new Alpha would allow itself to get, and how much they'd be willing to break from Street Fighter traditions.
 
The point is that Wolverine can actually get a game plan going against those teams outside of the first 5 seconds. All he needs is one touch on PRRog's team to kill his Wolverine, mix up Doom and then snap in Vergil. I mean it's not heavily in his favor but if it's his day I will never bet against the Marvelous one.

The "mix up Doom" part already shows how much weaker J Wong's team is compared to PR Rog's, without Rapid Slash assist it's going to be hard for J Wong to answer to Doom's options against incoming mixups. Unless he has meter for the Ice Storm -> Berserker Charge nonsense, but that'll need him to pull off infinities.

If it's a new Alpha game - what are the odds it plays much closer to Marvel? I don't just mean speed and craziness of combos. I mean LMHS attacks.

Basically, I'm pretty certain it's gonna be an Alpha game, it's just up in the air whether it's an Alpha compilation or a brand new Alpha game that looks/plays more like Marvel/Tatsunoko.

It'll likely play more like SFxT than Marvel/Tatsunoko, except with custom combos (the Alpha CCs, not the stupid SFxT ones) and probably higher damage since there's no more tag team nonsenses. Hopefully if they make an Alpha game they could use the lessons they learned from SFxT.
 
It'll likely play more like SFxT than Marvel/Tatsunoko, except with custom combos (the Alpha CCs, not the stupid SFxT ones) and probably higher damage since there's no more tag team nonsenses.

Will it look like SF4 thought? Alpha's always looked a lot more straight up manga/anime than Street Fighter.
 
It felt weird describing the Alpha series as being "more" anime/manga, as Street Fighter's always been pretty heavily rooted in anime/manga design. Not to mention the number of anime/manga that have been created based on the property.
 

Tizoc

Member
It felt weird describing the Alpha series as being "more" anime/manga, as Street Fighter's always been pretty heavily rooted in anime/manga design. Not to mention the number of anime/manga that have been created based on the property.

The Alpha games were inspired by the SF2 animated movie IIRC, and going for a more 'anime' look would have been a normal progression as far as visual presentation went.
 
The Alpha games were inspired by the SF2 animated movie IIRC, and going for a more 'anime' look would have been a normal progression as far as visual presentation went.

Pretty sure Darkstalkers was before Alpha. You'd kinda have to go big and bright after that.
 

ZTS

Banned
DEATH™;47867238 said:
But MMT and St. George himself being better players than you don't help your cause... (I don't think it's $7000, it's lesser than that, but you gotta pay for your plane).

Not only that, they will give you free housing and free rides and tours to australia. Just you coming over there will confirm that you got balls, whether you win or not.

Seriously, I really want this to happen. Partly because I can see MMT streamed again, partly because Australians are great people and great rivals. Whether you win or lose, Tekken wins.

Go for it bro

P.S. I doesn't help though that you said Australian Tekken is crap though...

Sorry bro I really don't give 2 shits about Australia. Like I've said a million times before to them. They're the ones that want to play me to prove they are better than me. I don't need to prove I'm better than them, and I really don't care to. I'd rather care about beating you know good players, in America, where people are relevant. If they want to come to EVO and play, I'm down.
 

Tizoc

Member
Pretty sure Darkstalkers was before Alpha. You'd kinda have to go big and bright after that.

Ah! The SF2 Animated movie seems to have been released AFTER Darkstalkers 1 was released in Japan! I guess we could speculate that the team working on Alpha and/or Darkstalkers were in contact with the developers of the movie and got the inspiration from there?
 
Ah! The SF2 Animated movie seems to have been released AFTER Darkstalkers 1 was released in Japan! I guess we could speculate that the team working on Alpha and/or Darkstalkers were in contact with the developers of the movie and got the inspiration from there?

But the more anime/manga flavored look hit Street Fighter II before either Darkstalkers or the animated movie - weren't the much more stylized player icons (eyebrows EVERYWHAR) introduced in Super Street Fighter II?

I've always wondered why the term "anime fighter" even gained traction considering the bedrock of the genre was based in manga/anime design philosophy. At least visually. It seems to be a false distinction with no real meaning.
 

Lost Fragment

Obsessed with 4chan
Would you guys really want SF4v2013 over something like SFA4 or SF5 at this point?

I would appreciate a small patch that removes unblockables and maybe makes some minor balance changes. Otherwise, no. SF4 is old. Time to let it ride into the sunset. A major update with new characters and such would be dumb at this point.
 

ZTS

Banned
I would appreciate a small patch that removes unblockables and maybe makes some minor balance changes. Otherwise, no. SF4 is old. Time to let it ride into the sunset. A major update with new characters and such would be dumb at this point.

Removing unblockables is pretty much impossible. It's caused by the use of 2D hitboxs on 3d characters. The way they did it in SFIV is the reason it exists, to change this would mean completely going back in and altering the hitbox data for everyone.

This actually was preventable. During the early stages of SFIV characters had 3D hitbox data but the developers felt that it didn't "feel right." That decision has inevitably come back to haunt them.

Honestly, I never liked SFIV. Which is why I want it, focus, 4 stock super system, and Ultras to go away. I really really wish people weren't so against that 3rd Strike retuning. 3rd Strike could be so amazing if you just tweaked a few things. Too bad it had it's one shot and it was all taken away because people "Didn't want 3s messed with".
 
Removing unblockables is pretty much impossible. It's caused by the use of 2D hitboxs on 3d characters. The way they did it in SFIV is the reason it exists, to change this would mean completely going back in and altering the hitbox data for everyone.

That isn't the case at all. I don't think you understand what the term unblockable means in this context.

Yep. All over my tits. Wait until next gen has matured 6 months or so until bringing out SF5.

It would be nice if AE was a limited disc based release. Not sure how long we will be able to get patches.
 

ZTS

Banned
That isn't the case at all. I don't think you understand what the term unblockable means in this context.

Yes I do. The Unblockables that you are referring to the cross up non cross up uncrackable. What are caused by the faulty 2d Hitbox data overlayed on the 3D sprites.
 

Zukuu

Banned
There are quite a few ways to remove "unblockables".


I'd wish for SF5 early in the new gen circle and then a YEARLY AE like DLC that adds 2 characters and a stage for 4.99 or something. This also includes a v2012 like balance update (which will be free for all of course). This helps to keep the game "fresh" and interesting. Starting roster shouldn't exceed the Console version of SF4.
 
Yes I do. The Unblockables that you are referring to the cross up non cross up uncrackable. What are caused by the faulty 2d Hitbox data overlayed on the 3D sprites.

That isn't it at all and there are several easy fixes without touching hitboxes.
 

Lost Fragment

Obsessed with 4chan
Removing unblockables is pretty much impossible. It's caused by the use of 2D hitboxs on 3d characters. The way they did it in SFIV is the reason it exists, to change this would mean completely going back in and altering the hitbox data for everyone.

This actually was preventable. During the early stages of SFIV characters had 3D hitbox data but the developers felt that it didn't "feel right." That decision has inevitably come back to haunt them.

Honestly, I never liked SFIV. Which is why I want it, focus, 4 stock super system, and Ultras to go away. I really really wish people weren't so against that 3rd Strike retuning. 3rd Strike could be so amazing if you just tweaked a few things. Too bad it had it's one shot and it was all taken away because people "Didn't want 3s messed with".

I was doubtful that they would be able to remove unblockables too without fundamentally changing many, many charactrers, but they apparently did it for SFxT. Whether SF4 is wired the same SFxT is to allow that sort of change through a patch, though, I don't know.
 
Would you guys really want SF4v2013 over something like SFA4 or SF5 at this point?

I mean, I bailed out of SF to devote my time to Marvel a while back, but even if I was still playing it, I don't think I'd be hoping or wanting another balance patch right now, just wondering what's next that's new from Capcom, and probably SF-related.

Sure I want SF5, but it's not coming out this year, maybe not even next year. So for now I'd love to see AE 2013 and it's something I wanted anyways before next gen hype started building momentum. As much as I want it though, I don't think it's something that's worth hyping like Ono is doing. Of course what Ono is doing may not even amount to anything that most people would care for. But if it's AE 2013, I'd be excited for it although I know it would be a let down for a lot of people. In the end I still have a dream that someday they will make a version of SF4 where you can play as any version of every character.
 

ZTS

Banned
There are quite a few ways to remove "unblockables".


I'd wish for SF5 early in the new gen circle and then a YEARLY AE like DLC that adds 2 characters and a stage for 4.99 or something. This also includes a v2012 like balance update (which will be free for all of course). This helps to keep the game "fresh" and interesting. Starting roster shouldn't exceed the Console version of SF4.

Why do people want updates so much? I'll never understand. Have the updates really kept the game fresh? Last time I check the same top players still win with the same characters(Or they switch to another top tier and still win). No matter how many balance tweaks you do it's still SFIV. No matter how many characters you add that no one will use, it's still SFIV.

Just move on. If you're bored with SFIV, play one of the 5 new games that came out last year. People's inability to move on from these games just astounds me. You'd rather play a slightly different version of a 4 year old mediocre fighting game than anything new, exciting, and challenging that's come out recently.
 

gutabo

Member
Finally I'm not that late!

Alpha never had magic series shit. Alpha was like the KOF of Capcom games, it had busted garbage every version, but it was always different busted garbage.

Wasn't a "stronger" magic series in most characters a part of Alpha 1?

It's caused by the use of 2D hitboxs on 3d characters.

Nope, that's the cause of other issues, as well as their experimentation with circular hitboxes(hitbubbles?) that left many traces that can still be seen in many parts of the code of the game.

This is how ultrachen explained it a while back on their stream too.
Yup, I remember hearing Gems Chen talk about it in a streamed tourney almost two years ago.
 

ZTS

Banned
laugh made a video breaking down unblockables. Makes more sense than attributing them to hitboxes.

You know that THAT is caused by faulty hitbox data....right? If you made the characters move 1 frame earlier or 1 frame later it would just change the timing of the unblockable. It's the hit box data that switch sides not the character, the character technically does not move but the shift in their invisible 2d hit box when holding back and then forward is what causes this. Think of it like a Tetris block that flips side to side. Unblockables time it so that the peg always fits in the empty space.

Again fixing it is not that simple. You can't just alter wake up timing.
 

Imm0rt4l

Member
If it's a new Alpha game - what are the odds it plays much closer to Marvel? I don't just mean speed and craziness of combos. I mean LMHS attacks.

Basically, I'm pretty certain it's gonna be an Alpha game, it's just up in the air whether it's an Alpha compilation or a brand new Alpha game that looks/plays more like Marvel/Tatsunoko.

lmhs aint sf tho
 

ZTS

Banned
Why can't people just be happy with AE2012? Let's be real. How many people on NeoGAF honestly have been unblockabled to death in SFIV? I bet none of you. Unblockables don't effect mid level player only top level play and EVEN THEN. Being a better character in general trumps having an unblockable set up.

Street Fighter games by their nature will never be well balanced fighters. Most 2D games will never be. It's good enough to accept that you like a game because of it's mechanics and the style of play that is relevant in it. Enjoy SFIV for what it is and don't enjoy it for what it is. Just know another patch isn't going to do ****. It isn't going to make it more fun, it isn't going to change everything and make bad players good.
 

Shouta

Member
LOL, Rog says he can beat Lando 10-0 in SFxT, Lando gets a win and perfect to top it off with a cherry after 3 losses. Now it's him vs Floe, same rules.
 
No way in hell would a possible SFA4 play anything like Marvel. It will definitely have the standard 6 button attacks and be much more grounded than Marvel by far, although it could definitely be a little crazier then SF4. If SF4 was 1 in craziness and Marvel 3 was a 2, SFA4 would be 1.2 at best.

But honestly, I don't think it's a good idea to go back to a the Alpha series. Just stay with the main series and have SF5 as the next traditional SF game.
 

chriskun

Member
If its a new Alpha game, they better not call it Alpha if they want it to sell. Just call that shit Street Fighter 5, or give us fucking Darkstalkers. It has to be Darkstalkers, Capcom wouldn't have spent money on those trailers if they didn't have something in the works.
 

ZTS

Banned
You're letting your bias show.

No I'm saying this because it literally is not possible.The way achytypes work in a SF game, the limitations of the plane of play, does not allow for it. Especially when you have 40+ characters. Bison will never have advantage against Guile in SFIV, it will always be terrible, why? Because if you buff Bison enough to be able to be even with Guile he'd steam roll over other characters with those tools and if you nerfed Guile to be even with Bison then Guile will be run over by another group of characters. The only way to fix this "problem" is the completely alter the characters and their archytpes but they're so established that will never happen. Bison with always have the tools he has Guile the tools he does. Guile isn't receiving a 3rd move and they aren't removing his flash kick. Bison isn't going to suddenly not be a charge character.
 

alstein

Member
Probably Fubarduck

Fubarduck cosplaying as a Fushigi Yuugi char while eating funnel cakes and fudge.


As for SFA- I suspect it will be using the old sprites, nothing much new, and probably based off the last version of SFA3, unfortunately that means VCs and the guard meter, and I doubt we'll get many gameplay changes


Finally I'm not that late!


Wasn't a "stronger" magic series in most characters a part of Alpha 1?

.

There were chains, but not magic series in A1.
 

sleepykyo

Member
Would you guys really want SF4v2013 over something like SFA4 or SF5 at this point?

No, I remember Insomniac's claim/excuse that they supported R1 far too long and it cut into R2. I'd much rather see them use every resource from v.2013 and apply toward ensuring that SF5 is more polished than MvC3 or SFxT were.
 

Tizoc

Member
But the more anime/manga flavored look hit Street Fighter II before either Darkstalkers or the animated movie - weren't the much more stylized player icons (eyebrows EVERYWHAR) introduced in Super Street Fighter II?

Mind elaborating on that? They had eybrows even in the original SF2 =P
 

Lost Fragment

Obsessed with 4chan
No, I remember Insomniac's claim/excuse that they supported R1 far too long and it cut into R2. I'd much rather see them use every resource from v.2013 and apply toward ensuring that SF5 is more polished than MvC3 or SFxT were.

I hope they ask Harada how to make gdlk netcode for SF5.
 
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