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PS4 does movie level cgi visuals. eyeball gif fiesta.

Log4Girlz

Member
As I noted in the other thread, I'm not confident that the Deep Down trailer represents playable, animated gameplay, but I have no doubt it's real time in-engine footage either running directly from the PS4 hardware or at the very least PC.

Frame analysing the footage, you can spot the following (I can't believe I'm doing this):

0:26 - Weird DOF at seam as the camera comes into focus of the flame.
0:31 - Fabric tears and stitching on bald guy's cloak are textured on.
0:35 - Pretty typical bloom/glow emanating from the dude's face, simulating illumination from fire. Can also see a seam where the hair* poly is modelled onto the head.
0:42 - Show resolution flickers on the rocks to the left as the torch passes around.
0:43 - Pixellated DOF edge.
0:48 - Standard SSAO/HDAO.
0:52 - What looks like shadow flickering or even z-fighting on the pillars.
1:12 - Sharp pixels when shiny edges are introduced to per object motion blur (you sometimes see this in Crysis 2).
1:18 - Relatively muddy ground texture.
1:22 - Small, physics generated debris 'floating', not colliding with the ground properly.
*and to note that, there's no detailed hair strands/simulation (eyelashes, facial hair, head heair) anywhere in the demo.

Again, not sure about those animations being actual gameplay. And some aspects could be fake with pre-canned, heavily scripted animations (eg: fire). But it looks both fucking incredible and a real time engine demonstration. Flaws are not really negatives, so much as evidence of the reality of real times graphics processing. It's why Ubisoft's bullshot screenshots always have a weird, uncanny look, even though most are using in-game assets. The rendering is always oversampled and touched up, so it's not technically real time anything.

This, on the other hand, looks bona fide real time.

But the question is, real time PS4 or real time PC?
 

J.W.Crazy

Member
I think some games will be good enough for non-gamers to look at their televisions and ask "What movie is this?". But no discerning eye will ever actually be fooled into believing it is movie quality.

Definitely. My little brother was playing FarCry 3 on PC max settings. During the opening scene where you're in a cage my mother walked in and asked him what movie he was watching. It looks good but not that good.

I'm cautiously optimistic. Sony has a way of playing fast and lose with terms like "real-time". In the end somethings look better, some the same, some worse.
 
shrinked size gifs will always make a game look better than it is. I dont understand why gifs are still representative in graphic threads.
 

Log4Girlz

Member
It's not, but it sure as hell comes close to Toy Story CG quality.

Eh, there are certain really nasty issues with Toy Story's CGI (had some ugly textures here and there), but still, the IQ is still crazy compared to anything today. I mean, imagine Naughty Dog wanted to make a Toy Story game...it wouldn't approach the original movie...sorry. I remember an interview a while back from someone at pixar about how much more powerful a console would need to be (compared to what they were then) to render it in real time, it was a big number.
 
Eh, there are certain really nasty issues with Toy Story's CGI (had some ugly textures here and there), but still, the IQ is still crazy compared to anything today. I mean, imagine Naughty Dog wanted to make a Toy Story game...it wouldn't approach the original movie...sorry. I remember an interview a while back from someone at pixar about how much more powerful a console would need to be (compared to what they were then) to render it in real time, it was a big number.

Toy story looks like it would be doable. Pixar can do like layers of subsurface scattering and what not but if someone wants to try to replicate it, I think it would be very much possible. From TS1-->3, the base toys look possible. It's only stuff like the hair that would be impossible to pull off in real time. That said, agnii prophesy ala FF tech demo. That was impressive then and still is.
 
Killzone was easily realtime too. A crate noticeably switches LODs as the dropship approaches the landing pad, you could see the "destroyed" ground texture spreading during the explosion, sometimes while sliding into cover the viewmodel had that ridiculous SSAO that looks like models are emitting Satanic darkness around them, etc.

It's all definitely next-gen and impressive and a launch title and unfinished, but it's still a video game.
 

Log4Girlz

Member
Toy story looks like it would be doable. Pixar can do like layers of subsurface scattering and what not but if someone wants to try to replicate it, I think it would be very much possible. From TS1-->3, the base toys look possible. It's only stuff like the hair that would be impossible to pull off in real time. That said, agnii prophesy ala FF tech demo. That was impressive then and still is.

A game could be made that looks very much like Toy Story, but you would get all kinds of nasty artifacts and aliasing issues. One of the big things about CGI movies is that they are anti-aliased up the mother f'ing ying yang. What I meant to try to convey with my previous post is that you could not create Toy Story exactly as is and CGI movies have moved very far from Toy Story.
 

pottuvoi

Banned
Damn son really? Pretty sure that Killzone sequence was being played right in front of our eyes. I'd garner the only "CG" in the whole presentation was Deep Down.
Even deep down had motion blur seams, DoF errors and aliasing, It was most likely rendered with realtime engine.
Those flames looked very good though and are not cheap to render.
 

Oh shit! To all the haters, please
9XbwC.gif
 
As I noted in the other thread, I'm not confident that the Deep Down trailer represents playable, animated gameplay, but I have no doubt it's real time in-engine footage either running directly from the PS4 hardware or at the very least PC.

Frame analysing the footage, you can spot the following (I can't believe I'm doing this):

0:26 - Weird DOF at seam as the camera comes into focus of the flame.
0:31 - Fabric tears and stitching on bald guy's cloak are textured on.
0:35 - Pretty typical bloom/glow emanating from the dude's face, simulating illumination from fire. Can also see a seam where the hair* poly is modelled onto the head.
0:42 - Show resolution flickers on the rocks to the left as the torch passes around.
0:43 - Pixellated DOF edge.
0:48 - Standard SSAO/HDAO.
0:52 - What looks like shadow flickering or even z-fighting on the pillars.
1:12 - Sharp pixels when shiny edges are introduced to per object motion blur (you sometimes see this in Crysis 2).
1:18 - Relatively muddy ground texture.
1:22 - Small, physics generated debris 'floating', not colliding with the ground properly.
*and to note that, there's no detailed hair strands/simulation (eyelashes, facial hair, head heair) anywhere in the demo.

Again, not sure about those animations being actual gameplay. And some aspects could be fake with pre-canned, heavily scripted animations (eg: fire). But it looks both fucking incredible and a real time engine demonstration. Flaws are not really negatives, so much as evidence of the reality of real times graphics processing. It's why Ubisoft's bullshot screenshots always have a weird, uncanny look, even though most are using in-game assets. The rendering is always oversampled and touched up, so it's not technically real time anything.

This, on the other hand, looks bona fide real time.

Well hey, as long as it was actually made on the PS4 and is indicative of gameplay I'm fucking thrilled. Because that actually looked jaw dropping.
 

Vice

Member
Toy story looks like it would be doable. Pixar can do like layers of subsurface scattering and what not but if someone wants to try to replicate it, I think it would be very much possible. From TS1-->3, the base toys look possible. It's only stuff like the hair that would be impossible to pull off in real time. That said, agnii prophesy ala FF tech demo. That was impressive then and still is.

Hair, along with fibers and plastics, are part of the toys.
 

Teletraan1

Banned
I think all these streams have done these games a major disservice. I think Sony should get on releasing some decent native res media to show us the picture quality. I think the devil is in the details that got smeared out on these streams. Might reduce some of the "Im not impressed." comments, but I don't think a lot of those comments are sincere or realistic. I had set my expectations really low for next gen because of all the naysayers here telling everyone to temper expectations. In a way this was good because what was shown today blew me away once I got a better look at some of it.
 

D23

Member
slightly off topic, but my chrome went to absolute shit when i tried to open this thread..

dat gif....

is there anyway to fix it??


back to topic: hell yes
 

Teknoman

Member
Everyone is also taking things not explicitly said to be in engine or actual gameplay with a grain of salt because of PS3 reveal trailers back in the day.

As long as the actual games get close to how Killzone Shadow and Deep Down look, i'm good. Especially those fire effects.


And to answer a question earlier, the mech game is X for the WiiU.

EDIT: Watchdogs just looks like it'll be fun regardless of platform.
 
I thought it was Sony that made the Toy Story graphics quote? Was it seriously Bill Gates?

http://news.cnet.com/Microsoft-got-game-Xbox-unveiled/2100-1040_3-250632.html

"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"

One of those things where people seeming constantly attribute to different people.
 

zoukka

Member
Deep down wasn't real. At least the animation was completely bogus for a gameplay situation and the effects were way too good. Killzone was a good video to compare to. There was a generational leap between the two presentations. Killzone looked just what you'd expect while deep down looked like CGI in terms of animation and effects.
 
D

Deleted member 125677

Unconfirmed Member
Nah, I learned my lesson from PS3 launch.

I will get impressed after I watch actual gameplay on actual PS4 on actual tv.
 

antitrop

Member
I refuse to believe any PS4 game will look as good and animate as well as Deep Down trailer before the end of the next generation.

Sure was pretty, though.
 

Sheroking

Member
Deep Down was the only trailer that had that next-gen feeling to it.

The rest... not the jump I would hope for. Oh well, the better looking stuff always comes a couple years into the cycle. I can't wait to see what Kojima does with it.
 

Aostia

El Capitan Todd
Great graphics!
But not CGI level to me. And I'm even more sure now that the visible leap will not be as strong as it was back in the days from PS3 to PS3, imho.
But, great graphics!
 
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