So what do people thing of the HDMI cable that is included with the Wii U?
It has silver tips. A salesman at BB once told me only to use HDMI cables with gold tips.
Is it a cheap HDMI cable? or is it going to be just as good as any other cable for the Wii U?
All the digital codecs are simply not part of the traditional capability (mixing audio) of such a DSP
A salesman at BB once told me only to use HDMI cables with gold tips.
Is it a cheap HDMI cable? or is it going to be just as good as any other cable for the Wii U?
HDMI cables work in such a way that they either work as intended, or not at all, iirc.
Was the salesman trying to sell you a Monster cable?
HDMI cables with silver tips transmit worse bits than the ones with gold tips. Better bits are more happy and so will be the picture quality. The salesman will also be more happy. So buy gold HDMI cables only.he lied to you, it's a digital signal - the cables either work or they don't. There is not a better digital signal.
Yes. But I bought monoprice cables instead. They have gold tips too.
lol
so for some reason - when i launch wii mode - my sound stops working
i'm using a straight HDMI connector from the Wii U to the TV - Wii U works perfectly fine
any help?
EDIT: all wii u sound is gone now... wow... tried changing everything on my TV and on the wii u... nada
Technically, there are probably zero hurdles to doing this but legally, I'm not sure you can pass these signals through without some agreement with Dolby?This question is for you audio experts out there who actually understand how such things work.
I have a receiver which can handle LPCM just fine, but I'm totally bummed over the "no surround for netflix and friends" thing. In my opinion, this makes the much-advertised TVii app kind of pointless since surround sound has to be sacrificed.
I understand why Netflix (and others) don't transmit uncompressed sound and I understand that Nintendo chose to omit the licenses required for DD5.1 decoding/encoding, but here's the question:
Given the hardware, is it technically feasible for the Wii U to just take a DD5.1 signal from the source (e.g. Netflix) and pass it through the HDMI?
No decompression, no decoding, just a literal pass-through allowing the receiver to handle the heavy lifting.
Technically, there are probably zero hurdles to doing this but legally, I'm not sure you can pass these signals through without some agreement with Dolby?
Technically, there are probably zero hurdles to doing this but legally, I'm not sure you can pass these signals through without some agreement with Dolby?
If it is technically possible developers should be able to license it on a per game basis, just like it's already done with DPL2.
I did not know that DPL2 was licensed at the game level.
There is a reason none of the GC/Wii hardware comes with the Dolby license logo, it's not licensed on the hardware level. So Nintendo saves the money for licensing something and pay for every unit of hardware produced and replaced it with the possibility of developers opting for it, them then having to pay for every produced unit of software using it (which then prominently shows the Dolby logo on the title and package). Wii U appears to be a straight continuation of that approach.
There is a reason none of the GC/Wii hardware comes with the Dolby license logo, it's not licensed on the hardware level. So Nintendo saves the money for licensing something and pay for every unit of hardware produced and replaced it with the possibility of developers opting for it, them then having to pay for every produced unit of software using it (which then prominently shows the Dolby logo on the title and package). Wii U appears to be a straight continuation of that approach.
I'm really not an expert on sound encoding for games but intuitively, streaming a video with an already encoded DD track from amazon would have a negligible computational footprint. OTOH, encoding in real time game audio in a DD stream would present some technical requirements I guess. Hence the difference.If it is technically possible developers should be able to license it on a per game basis, just like it's already done with DPL2.
apologies if this was already covered, but has anyone tried this?
I'm just looking for a cheap solution to get my Wii U to talk to my receiver. It's an onkyo that doesn't have hdmi input.
http://www.amazon.com/dp/B008LOIKX6/?tag=neogaf0e-20
Is there a cheaper solution?
Should I just replace my receiver? lol
One HDMI Input to One HDMI Output + 3.5mm Stereo Audio Output
Support 2CH PCM Digital Audio Input in HDMI
Technically, there are probably zero hurdles to doing this but legally, I'm not sure you can pass these signals through without some agreement with Dolby?
Quick question, I was looking at the Onkyo TX-SR313. Its User manual states "multichannel PCM"
That could mean 2.1 or 5.1... Does anyone on here know which it is?
No, I'm looking to replace my 10yr old Sony dinosaur. I might as well get something I know will work with the Wii U.I don't see why it would mean 2.1. Do you own that model?
No, I'm looking to replace my 10yr old Sony dinosaur. I might as well get something I know will work with the Wii U.
I had never considered the possibility of it not being 5.1 PCM until I was looking at a different receiver (may have been Yamaha) that was 5.1 with DD and DTS but it only received 2.1 uncompressed. So I started looking at the fine print a little closer on others. Unfortunately, it's not something that's mentioned often or detailed.All the retail sites that I saw said that specific receiver was 5.1. The Onkyo site said it was 5.1. I can't think of any reason the words "multichannel PCM" would refer to 2.1.
I had never considered the possibility of it not being 5.1 PCM until I was looking at a different receiver (may have been Yamaha) that was 5.1 with DD and DTS but it only received 2.1 uncompressed. So I started looking at the fine print a little closer on others. Unfortunately, it's not something that's mentioned often or detailed.
For the DSP model one higher than the one used in Wii U there is a Dolby Digital realtime encoding codec available for sale. But yes, Nintendo wanted to "save" money, although actually they don't save any money, because the consumer is supposed to buy the console with his own money. And in Wii U case, some consumers care about shitting on audio support and won't buy Wii U because of that. Which means the consumer will actually save money in this case. Nintendo just loses customers. Which means not implementing really cheap things like optical out + Dolby Digital actually bites them in the ass. I loveNintendo, but enough is enough. I own around 80 physical Wii games, but I guess I'm a customer that Nintendo doesn't want to have or doesn't care about. Perhaps my attachment ratio is too low or something, idk.d
HDMI cables with silver tips transmit worse bits than the ones with gold tips. Better bits are more happy and so will be the picture quality. The salesman will also be more happy. So buy gold HDMI cables only.he lied to you, it's a digital signal - the cables either work or they don't. There is not a better digital signal.
Lol, thanks. I'll look into the Denon.Gotcha. Good luck, I don't want to get you into a situation where you make a mistake. Can't really help beyond that. Have you considered other brands? I have a Denon 791 and it's been pretty straightforward.
So if I was looking for something in the sub $200 department that would offer wii u surround, what should I look for? I assume anything under $200 wouldn't include any speakers, would it
The receiver can receive Multi Channel
Linear PCM (up to 8 channels) with a
sampling frequency of 192 kHz or less with
an HDMI connection.
HDMI cables work in such a way that they either work as intended, or not at all, iirc.
Okay, question time for you experts...
I recently got my hands on a surplus monitor with DVI-D input and I plan to use it as a backup Wii U device, among other things.
I managed to finally track down an HDMI to DVI adaptor (harder than it sounds) at the local Frys, and the Wii U is spitting out a nice image to the monitor. 720p, but it's decent enough for the moment...
Is there a non-stupidly-expensive way to "extract"/split the audio from the HDMI cable into something more analog friendly? DVI doesn't do audio, and so I need a way to feed the Wii U audio from the HDMI cable into something else. I thought I'd seen HDMI audio splitters in the past for just this very thing, but I'm not having much success at the moment.
Yes, I know I won't get surround -- I just want to get audio from HDMI to stereo rca jacks, or something like that.
I got a $5 adapter that seems to work quite well... although it took a lot of effort to find it.I always like to recommend something like the HDMI to DVI cable Amazon offers (http://www.amazon.com/dp/B001TH7T2U/?tag=neogaf0e-20), they seem to be more readily available than adaptors.
It seems like there should be a simple DAC out there for just this sort of thing, but I suppose I overestimated something. Where there ever very many of these things around back when the DVI/HDMI shift first started?If your monitor doesn't support HDMI audio via its DVI port, you are pretty much out of luck: While there are boxes available that strip the audio out of HDMI, in general they tend to produce low-quality (background noise, hiss) audio because they were built very cheaply. You may find one that works okay, but it's not an easy purchase.
I'm getting the impression that $30-$50 is what I'd expect to pay. Drat.i bought a box like: http://www.amazon.co.uk/dp/B007MJKEPS/ But obviously read reviews to try mitigate risk of buying crap
This HDMI digital to analog audio converter supports decoding uncompressed digital LPCM 7.1, 5.1 or 2 channels and passing the compressed digital Bitstream (Dolby TrueHD, Dolby Digital Plus and DTS-HD Master Audio) through HDMI input and output ports.
Does anyone know if current Wii U titles have 5.1 LPCM support?
I have my Wii U hooked to my Onkyo TX-NR616 through HDMI and if the Wii U sound
setup is on stereo i get a 2.1 LPCM signal which then gets coverted into THX Games PLIIx (which is my default output signal) so i get sound from all speakers.
However, when i set my Wi U sound setup to surround i get a 5.1 LPCM signal but no audio comes from the surround speakers, only stereo (even when playing Nintendoland).
Normal?
Yeah, normal. Both NSMB U and Nintendoland only have a stereo sound (technically, the rears and LFE are getting 'silence' being sent to them, so it is a 5.1 mix).
Nintendo lol
Bumping an oldie here but I recently purchased the TX-SR313 on sale and it does give me LPCM 5.1 with the Wii U. Fantastic budget receiver.Quick question, I was looking at the Onkyo TX-SR313. Its User manual states "multichannel PCM"
That could mean 2.1 or 5.1... Does anyone on here know which it is?
Bumping an oldie here but I recently purchased the TX-SR313 on sale and it does give me LPCM 5.1 with the Wii U. Fantastic budget receiver.
Bumping an oldie here but I recently purchased the TX-SR313 on sale and it does give me LPCM 5.1 with the Wii U. Fantastic budget receiver.
Just to clarify, if I buy this receiver, can I then have a Toslink optical audio cable going from it to my Bluray home theater system so I can have 5.1 surround?
So basically
Wii U ---HDMI---> TX-SR313 ---Toslink--->Sony Bluray Player (with its own proprietary connections to each of its 5.1 speakers) = 5.1 surround sound?