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SimCity |OT| It's not the simulation or city that matter, it's <parameter: string>

WHAT?! As in selling it? I was wondering why I couldn't burn my garbage and make energy out of it. If I can make money out of it.... I think I know what i'll do tomorrow!

You have to have a plastic and or metal storage at you trading center(?) and set it to export.
 

Wingfan19

Unconfirmed Member
This is the first time I've ever experienced a game launch where I literally can't play the game... So disappointing. I was able to play last night from 1am to 3:30am and start my city. Spent all day at work thinking about the game, got home at 8, and now of course, can't play a damn thing. This is so stupid. I don't even care about online play, I just wanna build a city by myself and mess around with shit to learn the tools. I tried to join the Euro server just now and it let me in, but I was stuck in the tutorial not being able to do anything. I tried quitting to the main menu, but it still wouldn't let me start a new city. Booo-urns.

BTW - How do you reduce pollution near the industrial zones? The last Sim City I played was back on my 386 and in that one all you had to do was place the parks around them. I doubt that's still a feasible method.
 
Seeing reactions to this game being unplayable, because of server instability and always online, is it really as bad as they say it is or is there a bright side to all this?
I'm asking, because I was hoping for a game that I could just play with my brother online, but if I have to play in a region with other people, I'll probably have to tell him its a no go.
 
On his picture, do you see the dotted line after the ramps coming out of the highway?
That's where his construction area STARTS.

Edit: At least that's how it was on the Betas. Both my cities on the fullgame, the highway would run through the middle of the buildable area.

Ok, I see why his is like that.

My highway runs through my build area. Is there anyway for the connection to my roads to be like the offramps we see in his picture?
 

Raticus79

Seek victory, not fairness
Wow, this road grid snap is annoying right now - none of the block sizes are making any sense to me yet. I've restarted about 10 times now just trying to figure out what they had in mind for the alignment of avenues and streets
 

drizzle

Axel Hertz
Wow, this road grid snap is annoying right now - none of the block sizes are making any sense to me yet. I've restarted about 10 times now just trying to figure out what they had in mind for the alignment of avenues and streets

There's apparently two grid sizes (as in, the distance between your original road and the next road parallel to it that the game tells you to use): One for roads and one for avenues.

The game will show you grids for the last two roads you moused over: If it was on top of a road, the "grid" will be smaller (as in, the dotted line will be closer). If it was on top of an Avenue, there will be a bigger grid (as in, the dotted line for the next road will be further away). I BELIEVE that the dotted line will be of different sizes as well.

HOWEVER, if you make the grid as they tell you on the smaller roads, you won't be able to fit high density industrial buildings in it (and maybe not even residential ones? I only went to medium density on those). You'll have to bulldoze the road between two zones (making a bigger zone). In that bigger zone, high density buildings will be able to evolve.

That's all I got so far after two days.

Edit: one easy way to see this is to select the road tool, mouse over an avenue and make a road on the dotted line. Now, mouse over the newly created road and you'll see that there will be new dotted lines to both sides of the newly created road. The one on the side of the avenue will be smaller than the gap you just created. If you build that road, there will be a 1 house space between the newly created road and the avenue, and that region will never have space to evolve into bigger than single, low wealth houses.
 
Seeing reactions to this game being unplayable, because of server instability and always online, is it really as bad as they say it is or is there a bright side to all this?
I'm asking, because I was hoping for a game that I could just play with my brother online, but if I have to play in a region with other people, I'll probably have to tell him its a no go.
You can create private invite only regions. I'm not keen on playing with strangers either.
 

Addnan

Member
Anyone having the game continuously crashing? Worked last night, woke up this morning and after a few minutes the game just shuts down. 3570K and GTX 670 if that makes a difference.
 
My oil production is slowing. There's some untapped locations but I know my city is on the decline, it's only a matter of time. I'm not collecting enough tax revenue to cover services but my oil money keeps me deep in the black but once that income drys up my city will fail. I didn't get the refinery up and running yet, I think I'll be able to do that tomorrow, hopefully. $400,000 will take awhile bit.
 
After digging in I understand, gameplay wise, why they went with the small cities. The idea is to play multiplayer and rely on each other to make a super region and if everyone can just make crazy huge cities there is no incentive to do that.



BUT, I think Maxis was completely off the mark here. I, personally (and judging from this post neither do a lot of you) get any joy out of making my city have a lot of dumps so my friend can have a lot of hotels - or whatever. We would all be much, much happier with a 16 player map with HUGE cities and just build our own stuff... trade if we really need to... and just chat and check out each other's stuff. That's all I want. That would be awesome.


Small maps and forced cooperation are not awesome. I hope Maxis rectifies this, quickly.
 

Ceebs

Member
Anyone having the game continuously crashing? Worked last night, woke up this morning and after a few minutes the game just shuts down. 3570K and GTX 670 if that makes a difference.

Yep. People are thinking it has to do with server sync, but I do have the exact same system setup as you.
 

drizzle

Axel Hertz
My oil production is slowing. There's some untapped locations but I know my city is on the decline, it's only a matter of time. I'm not collecting enough tax revenue to cover services but my oil money keeps me deep in the black but once that income drys up my city will fail. I didn't get the refinery up and running yet, I think I'll be able to do that tomorrow, hopefully. $400,000 will take awhile bit.

I really hope I can disable my Ore Factory. I've been using it a lot now that I almost lost half of my city to a Zombie Attack, so I really do need the money, but I know that thing will run dry soon and I won't be able to make enough alloys for the future region structure.
 

Hellcrow

Member
Another weird thing. People bitch and moan for everything, and many abandon. Still, rating hovers around 75-80%. I guess that is real life.
 
I just tried the game again hoping the server issues would be better... And it's making me play the goddamn tutorial again. After I already did and started my own city.

What. The. Fuck. This game is a trainwreck.
 
So what's the point of resources being used up so fast? Literally, an ore town can be drained from max to zero in, what, 4 game months or something like that? Tons of complaints about water too. It's like they want us to spend 4 hours in a city, then move on.
 

cheesetom

Member
Whoops messed up my gaf region city. Half my map is brown/black from pollution and a part of it is radiated. Still making money though!

This is pretty fun despite the server issues.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
I wonder, should I get rid of all my lower-level schools (grade school, comm. college, etc) and only leave my University in the city? I feel like the lower-level ones are "hogging" all the students, and then nobody goes to University... can anyone add to this? I don't think it's a ladder-system, but an either/or...
 

Nlroh

Member
I think you'll need to start importing water....?

I'm already importing water. I don't think it's a realistic solution, I dried up my city in a matter of hours, what will happen when no one in the cluster has water left?

Edit: And I just got a message about that, the city that was sending me water will stop doing it soon because it's drying.
 

ToyBroker

Banned
I wonder, should I get rid of all my lower-level schools (grade school, comm. college, etc) and only leave my University in the city? I feel like the lower-level ones are "hogging" all the students, and then nobody goes to University... can anyone add to this? I don't think it's a ladder-system, but an either/or...

The kids gotta grow up and go from school to school.
 

RS4-

Member
Damn train station doesn't even snap properly. The road that is part of the lot is screwed up on one end lol.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
Destroyed my grade school and community college, University student number explodes!

so no, you can go straight to university.
 
After digging in I understand, gameplay wise, why they went with the small cities. The idea is to play multiplayer and rely on each other to make a super region and if everyone can just make crazy huge cities there is no incentive to do that.



BUT, I think Maxis was completely off the mark here. I, personally (and judging from this post neither do a lot of you) get any joy out of making my city have a lot of dumps so my friend can have a lot of hotels - or whatever. We would all be much, much happier with a 16 player map with HUGE cities and just build our own stuff... trade if we really need to... and just chat and check out each other's stuff. That's all I want. That would be awesome.


Small maps and forced cooperation are not awesome. I hope Maxis rectifies this, quickly.

This is exactly it. I found my self(and I'm not even sure how to get it to work, I just ended up giving up) finding myself needing more industry zoning and decided to claim a land next to my current city and have it only industry.(Not sure if this works seeing as it wasn't when I was playing) So I can have more area in my actual city to put residential and commerical
 

munroe

Member
Which is the fucking worst, because in order to get the best amount of oil extraction, you need to place the plant on a specific location, but you just don't know that location until you've built about 16 different roads to figure it out where is it.

Don't the data layers tell you how much oil is in the area so you know where to build?
 

JWong

Banned
Yes, although the more relevant phrasing is that they require workers. Hope you didn't need that water pump running in the next few seconds.

Just wondering if there was a non-pollution way of creating jobs. Industrial really pollutes the whole place.
 

Ceebs

Member

Attempting to get a refund now, but of course:

untitledokk9q.png
 

mrklaw

MrArseFace
So you basically want SC4? I have good news for you.
It's a reboot of the series - as if the only fun thing in a city sim is to terraform.
The city size limit is also not that bad as people make it look - there are different plot sizes and you will need a lot of thinking to get everything right within that limited size.

For comparison:
Small plotsize:


Larger plotsize:


Larger plot seems pretty good.

Can you play this game with just the one city? All this talk of multiple cities across a region don't interest me much at all. Or can I set up a private region and let my kids develop neighbouring cities? (Would I need 2/3 copies then though, or could they use mine when I'm not playing?)
 
What's the best way to deal with garbage? DD1 needs somebody to specialize in garbage destruction :p I've had to resort to burning mine because I ran out of landfill space.
 

mavs

Member
Just wondering if there was a non-pollution way of creating jobs. Industrial really pollutes the whole place.

Oil isn't so bad. But since you need jobs that also give you money instead of taking it, not really. Industrial doesn't have to be in your city, but if you want to build a tourist/commercial city someone else is going to have to have industry in the region before you arrive.
 

Globox_82

Banned
So EA either kills their IPs (Mirrors Edge, Dead Space) or makes shitty versions of them (Sim City). Why are cities so small? it looks stupid. and I wanted to upgrade my pc to play this...
 
:D

107k people in my city

Survived a zombie attack and an earthquake......but that forced me to bulldoze some smaller buildings which were immediately replaced by higher density structures


I need my neighbours to buy my oil
 
I'm definitely seeing how vital it is to have neighbor cooperation. Hopefully we get more DD1 gaffers on in the next day or so. I'm out of water already XD
 

wenis

Registered for GAF on September 11, 2001.
I'm definitely seeing how vital it is to have neighbor cooperation. Hopefully we get more DD1 gaffers on in the next day or so. I'm out of water already XD

start treating your sewage and upgrading your water facilities to treat polluted water.
 
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