• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last Of Us - Off screen footage from PAX East

Superflat

Member
I didn't realize this game was going to be a zombie game. I thought it would be a fight against the true nature of man - when all the constructs of justice and society are stripped away. Turns out there's mutants. Oh well.

Not mutually exclusive
 

omonimo

Banned
Selective? In terms of what? What do they more that other current gen games do not?


==


Show me good geometry on any bullshots i've posted, because i dont see none.



So You dont know what You are talking about, but still thinking You're right?
BTW almost every game since 2010 is using procedural shaders, deferred lighting and HDR.
CE 3 on consoles uses more tech [that is completely dynamic] than any other game on consoles, it just runs poorly.

--
I ask this again, what have really amazed You in this game graphically from technological point of view? What really stands out in comparison to any other good looking game released in past two years.
First: you trying to judge this game from some video of a prealpha I imagine; opinable to have an idea of what do you talking about. Secondly: HDR & procedural shader are present in every console game? Lol wat? Uh on console? Absolutely no, the hell do you are talking about? Procedural shader are quite limited compared ND engine & just lately Ubi has tried something but not at the same level. & about HDR, Ue3 not use HDR, Rage engine (aka GTA/RDR) not use, never will use (GTA V), probably only the cryengine use it. HDR it's a rarety except for some ps3 exclusive, are you sure to know so much? About poor geometry probably you don't know anything but ND game use one of the most higher number of polygons in their character, the fact you can't perceive it, it's your fault. I doubt they have pared back something compared uncharted 3. In any case, you are trying to pass your impression like a tech analysis, I assure to you ND hardly fails from this point of views. I can concur just for the texture, but probably because it use I guess trilinear filter.
 
First: you trying to judging this game from some video of a prealpha I imagine; opinable to have an idea of what do you talking about. Secondly: HDR & procedural shader are present in every console game? Lol wat? Uh on console? Absolutely no, the hell do you are talking about? Procedural shader are quite limited compared ND engine & just lately Ubi has tried something but not at the same level. & about HDR, Ue3 not use HDR, Rage engine (aka GTA/RDR) not use never will use, probably only the cryengine use it. HDR it's a rarety except some ps3 exclusive, are you sure to know so much? About poor geometry probably you don't know anything but ND game use one of the most higher number of polygons in their character, the fact you can't perceive it, it's your fault. I doubt they have pared back something compared uncharted 3.

uh.... UE3 has HDR built into its lighting.

I am pretty sure you cannot render without it actually.
 
Well I don't really feel like being trained to like something new. I kind of new what I wanted going in. Looks different than that. Oh well there's still time to fix it.
 

sunnz

Member
I didn't realize this game was going to be a zombie game. I thought it would be a fight against the true nature of man - when all the constructs of justice and society are stripped away. Turns out there's mutants. Oh well.

Now if you actually looked around and not jumped to a simple conclusion, you would know human interaction is as big, if not bigger, than the infected interaction and they are also very deadly.

These infected are way different and worse than your traditional zombies ( like 1 hit kill) and the way you play this game is different, stealth, cautious punish rambo style.
 

kylej

Banned
Is this stuff for real? Nice drive-by. I'm bouncing before I lose it

What? Sorry I don't read every page of every Last of Us thread in NeoGAF. I saw the new footage. The last footage I saw was the E3 reveal. I didn't think it would be a zombie game. Stop getting emotinally attached to games, there's nothing nefarious about my statement.
 
The AI is about as impressive as you could hope for with this type of enemy. They're an obvious change of pace from human AI that will try to protect themselves from gunfire. Runners will attack you in packs while the Clicker is a moving death machine. And we still don't know what the third form infected is.

While some have complained about them not going with 100% human enemies, I think it'll be quite interesting if they do scenarios where there are human enemies and infected in the same area. I can't really think of any "zombie" (I know ND doesn't like for them to be referred to as that) games that present you with that type of situation. Mostly because you usually end up with games that are filled with entirely human based enemies or zombies.

Yes good point, I totally forgot about the pacing issues.
 

arne

Member
What? Sorry I don't read every page of every Last of Us thread in NeoGAF. I saw the new footage. The last footage I saw was the E3 reveal. I didn't think it would be a zombie game. Stop getting emotinally attached to games, there's nothing nefarious about my statement.

You should read some coverage too. We've always said it's about what humans are like when faced with the third party stressor of something very dangerous and unknown - the infected. This has happened to some degree historically with plagues and other diseases that humans at the time had little or no understanding of. So, there's this terrible third party threat that destroyed civilization. We have to also show you why this third party threat is so, we, threatening that it makes the survivors make all these interesting choices.
 

Superflat

Member
What? Sorry I don't read every page of every Last of Us thread in NeoGAF. I saw the new footage. The last footage I saw was the E3 reveal. I didn't think it would be a zombie game. Stop getting emotinally attached to games, there's nothing nefarious about my statement.

It is truly bad luck that you only saw the one section of the game in the past year that only had humans, because all five or so trailers and several demo videos that have been put out reveal the infected, lol

But you oughta look/read more before you post a reductive comment, ya know?
 

Y2Kev

TLG Fan Caretaker Est. 2009
What? Sorry I don't read every page of every Last of Us thread in NeoGAF. I saw the new footage. The last footage I saw was the E3 reveal. I didn't think it would be a zombie game. Stop getting emotinally attached to games, there's nothing nefarious about my statement.

??? zombies were in the very first trailer footage of TLOU


Well I don't really feel like being trained to like something new. I kind of new what I wanted going in. Looks different than that. Oh well there's still time to fix it.

arne please print this out and post it in your cube
 
WE'RE NOT SURVIVAL HORROR! *kills self*
Seriously we aren't, and if you treat this game as an action game or a survival horror game, rather than let the game teach you the "new" mechanics of this "new" genre, it game will be more difficult in an unsatisfying way. The game will teach you to think about combat differently, hard to do in a 30min+ demo, but that's a lot of what you see with the repeated deaths. The moment I tell someone - dont fall back to genre conventions for gameplay mechnaics, people start being far more successful in combat for this demo.

Listen mode is mapped to a button. Don't use it if you hate it, but it's not a massive advantage. You can't see things from across the map, only if they are making some sound, slows you down, etc. It will be a give and take. But if you hate it, and you want to be all hardcore, don't hit the button. You do have some self control right? :p

I see. If that is the case then would I be wrong if I played the game too conservatively?

Actually now that you mention it I do see some dangers in playing it too conservatively. The clickers look difficult to melee and the one shot kill perhaps tells us we should sneak behind or shoot them. Exploring could also lead you to more clickers which could cost you your life. I can understand what your saying now.

The listen mode only shows you enemies that make sound. So that would mean just clickers right? Would a human enemy walking create enough sound to be seen in LM?
The problem I have with LM is that you "see" what your supposedly listening too. I thought it would be a mode where the environmental sounds are amplified.

Nevertheless, I can assure I will be playing the game without using listen mode because I like my survival games as hard as possible :)

On that note are you guys going to have a hardcore mode, because I remember some talk about it. If so what would be the changes in hardcore mode?

Thanks for answering some questions and clearing up any misconceptions.

The Last of Us and Tales of Xillia are by far my most anticipated games this year and I cannot wait to play them after my exams have finished.
 

njean777

Member
I didnt know there were infected in this game, I went full black out mode since I am gonna buy it anyways, but it could be cool. Still want to play the game really bad so no biggie that there is zombie element to the game.
 

sunnz

Member
Playing solely against humans is boring as hell nowadays, having any creatures, even zombies, is great for any game.

These infected are kinda new which is awesome ( well the clickers anyway) so its great to see other enemies that make you change how you play.

Need more creatures in games.
 
What? Sorry I don't read every page of every Last of Us thread in NeoGAF. I saw the new footage. The last footage I saw was the E3 reveal. I didn't think it would be a zombie game. Stop getting emotinally attached to games, there's nothing nefarious about my statement.

It's sad that you have to lie about it though, maybe you need to stop getting emotionally attached to games.


http://www.neogaf.com/forum/showpost.php?p=33369502&postcount=2244

That's the VGA reveal thread, the very first time the game is shown, and there's "zombies" as the main focus.
 

jett

D-Member
He speaks about image burn-in which is something you need to worry about on Plasma TVs, and even sometimes on LCDs. I'd say make sure to fade out the HUD completely when there's no action going around and everything should be good. Kind of like what you have in Uncharted, I think. *edit* OK I see you already answered this.

Your UX designer is probably coming from the place where usability takes precedence over any kind of experience, but IMO, games are much more about experience than something like website. You don't really need to know what your health is while you're just walking around, and your health doesn't really need to be toxic bright green so that you can't miss it on the screen. Especially not in single player potion of the game, I'd say.

Then there's also the legitimacy of the look of the UI interface. What I mean is, despite how functional and clear UI is, you don't want something that's using sci-fi fonts and gauges in a medieval themed game, because it takes you out of experience too much. Your UI looks highly neutral/clinical, I'd say, it's the kind of look that exists on it's own and is not partial to any particular style of the game. It would work in a sci fi game, but also in a game like this. I know some people wanted to see a more dilapidated UI to match the dilapidated look of the game, but in my opinion, your game does take place in the future, so no matter how ruined it is, it makes sense to have a UI like this, which would probably be something familiar to people who live in that world from whatever remaining technology they have (or memories of it). If this is the reasoning behind the neutral/clinical look, I think it's fine, even though it probably wouldn't be my first instinct to go with it.

If there's any takeway advice from all of this, it would be to not use toxic green health bar (it's really kind of distracting) and to make the HUD fade when not needed.


This is fine, but then you have to make sure that the game is possible to play (without cheap deaths) for people who decide to not use it. If the game is "normal" difficulty when using it, but "hard" when not using it, that's fine. If you have to die to see that a group of enemies is in some room, then it's not good. You can peek behind the corners here just by rotating the camera, right? I see people suggesting to add a peek behind action, but if I remember correctly, a camera rotation would be enough.

your health doesn't really need to be toxic bright green

your health doesn't really need to be toxic bright green

your health doesn't really need to be toxic bright green

Please let your UI designer read this, arne.
 

5amshift

Banned
Playing this game as the first wave of Media in was terrible. You NEED to take this game at a slow pace. People were getting pissed, believe it. The game was so broken, I died 3 times just falling through the floor, and about 7 times hoping up onto a ledge and automatically getting clipped through the wall and dying.

Got my T-Shirt and that's all I care about.
 
I`m not impressed with the graphics to be honest. Those are a little bit overated if you ask me. Especially the textures are not that hot and look very low res to me.
 

sappyday

Member
I didnt know there were infected in this game, I went full black out mode since I am gonna buy it anyways, but it could be cool. Still want to play the game really bad so no biggie that there is zombie element to the game.

So you never saw the first trailer?
 

spectros4

Neo Member
Waited close to 3 hrs to play this yesterday, but it was worth it. I was surprised that it was pre alpha though.
Somebody mentioned earlier in the thread about the scarcity of ammo in the game. During the demo, I was shooting an infected and heard the empty click of the gun, panicked, and had to run and find a metal pipe as the thing was chasing me. I haven't felt tension like that in a video game.
 

jett

D-Member
I wonder Arne, was this how aiming originally looked like?

10-2.png

Just something I've always wondered since the time I saw that screenshot last year. Since we got you here I figure I would ask. :p
 
Some more footage,

https://www.youtube.com/watch?v=4CWpLyUe1y8

Points towards the game not being built around listen mode, but can't say with any certainty until the game is actually, but this footage is encouraging. I don't like the death cut scene triggering when a clicker gets too close, I hope that's removed/replaced as the hitbox for it triggering is pretty big.
 

i-Lo

Member
I wonder Arne, was this how aiming originally looked like?



Just something I've always wondered since the time I saw that screenshot last year. Since we got you here I figure I would ask. :p

Wow, props for noticing this.

I would assume that it may have do with granting the player a wider field of view. This is the kind of adjustment that would be born of play-testing.
 

Lord Error

Insane For Sony
I didn't realize this game was going to be a zombie game. I thought it would be a fight against the true nature of man - when all the constructs of justice and society are stripped away. Turns out there's mutants. Oh well.
It will be that as well, I'm pretty sure...
 

Y2Kev

TLG Fan Caretaker Est. 2009
What? Sorry I don't read every page of every Last of Us thread in NeoGAF. I saw the new footage. The last footage I saw was the E3 reveal. I didn't think it would be a zombie game. Stop getting emotinally attached to games, there's nothing nefarious about my statement.

I was going to let you off with your "misremembering" of what you've said previously, but the snipe was a mistake. Sorry.
 
First: you trying to judge this game from some video of a prealpha I imagine; opinable to have an idea of what do you talking about. Secondly: HDR & procedural shader are present in every console game? Lol wat? Uh on console? Absolutely no, the hell do you are talking about? Procedural shader are quite limited compared ND engine & just lately Ubi has tried something but not at the same level. & about HDR, Ue3 not use HDR, Rage engine (aka GTA/RDR) not use, never will use (GTA V), probably only the cryengine use it. HDR it's a rarety except for some ps3 exclusive, are you sure to know so much? About poor geometry probably you don't know anything but ND game use one of the most higher number of polygons in their character, the fact you can't perceive it, it's your fault. I doubt they have pared back something compared uncharted 3. In any case, you are trying to pass your impression like a tech analysis, I assure to you ND hardly fails from this point of views. I can concur just for the texture, but probably because it use I guess trilinear filter.

LOL. Just stop, you're not helping your cause.

----------------------------------------------------------

@arne: Anything you can tell us about the tech of the indirect shadows? That's the one thing this game has over all others. Pleeeeease :)
 

i-Lo

Member
LOL. Just stop, you're not helping your cause.

----------------------------------------------------------

@arne: Anything you can tell us about the tech of the indirect shadows? That's the one thing this game has over all others. Pleeeeease :)

Imperfect shadow maps. I didn't even know this existed before I saw it in this game (E3 demo). Not everything uses this, however.
 

benny_a

extra source of jiggaflops
Waited close to 3 hrs to play this yesterday, but it was worth it. I was surprised that it was pre alpha though.
Somebody mentioned earlier in the thread about the scarcity of ammo in the game. During the demo, I was shooting an infected and heard the empty click of the gun, panicked, and had to run and find a metal pipe as the thing was chasing me. I haven't felt tension like that in a video game.
It's dangerous to filter posts, but I know two guys that played it and they both thought it was the best thing at the show.
(And one of the PlayerOne Podcast hosts said he "loved it." and getting the sponge brick for completing the demo.)

Are there impressions of people that played it that really didn't like it?

I don't feel like reading every post in this thread as it mainly revolves around the listen mode.
 

jett

D-Member
got to say, i do prefer this FOV

I always thought it was a neat picture, makes it seem like you can aim with the actual sight of the gun instead of a floating reticule. But I have no idea if it was ever actual gameplay, and if it was how it affected gameplay.
 

raven777

Member
Top Bottom