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Final Fantasy X | X-2 HD Remaster - PS3/Vita, 2013 [Amazon: $40, Trailer in OP]

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raven777

Member
not sure if the info was new thread worthy so i will just post it here

from this week's famitsu


FFX/X-2 HD will have international contents and Japanese version will get Japanese voice

also the game is about 70% complete.
 
D

Deleted member 20920

Unconfirmed Member
I'm assuming that is for both games? Would be nice to see this before holiday 13

Probably...

Although if SE love the Vita it would be nice for them to give a timed exclusive by releasing FFX first if it's done, as a Vita time exclusive. When FFX-2 is done then release FFX-2 on Vita and the PS3 version :p

I just want to get the games ASAP
 

Hobbun

Member
It'll reset, they have to be in a row.

From what I recall, as long as you aren’t hit, and don’t leave the Thunder Plains, it doesn’t reset.

The reason I say this is because I remember dodging for awhile, then running to the tent to see how many I had left, and then going back out to finish off the remaining dodges that I needed.
 

Aurizen

Member
not sure if the info was new thread worthy so i will just post it here

from this week's famitsu


FFX/X-2 HD will have international contents and Japanese version will get Japanese voice

also the game is about 70% complete.

awesome! good to hear, I hope for some more screen shots in april and maybe a gameplay trailer.
 

Hobbun

Member
not sure if the info was new thread worthy so i will just post it here

from this week's famitsu


FFX/X-2 HD will have international contents and Japanese version will get Japanese voice

also the game is about 70% complete.

Ok, maybe I am completely misunderstanding this, but wouldn’t it be assumed the Japanese version gets Japanese voice? Just like EU/NA version will get English voice? What am I missing?

As for the 70% completion, I don’t feel they would have announced 2013 for the NA/EU blogs if they didn’t think they couldn’t finish it. However, I do feel this pretty much confirms it’s going to be late 2013, like in holiday season.
 

Arthea

Member
As it probably was said thousand times (pun, ya, intended), I don't understand all this fuss around laughing scene, indeed voice actors did poor job with it, that's true. But other than that, it's normal scene. And not like we are used to top notch voice acting or something.
 

Hobbun

Member
As it probably was said thousand times (pun, ya, intended), I don't understand all this fuss around laughing scene, indeed voice actors did poor job with it, that's true. But other than that, it's normal scene. And not like we are used to top notch voice acting or something.

Agree completely.

Who really cares? And what really blows my mind is people saying “it ruins the whole game” just because of that one scene.

It’s a scene that lasts maybe a whole minute, tops.
 

Shahed

Member
I think I'm gonna be suicidal and go for the 200 lightning bolts the first time around. More for the rewards than the crest
 

Arthea

Member
Agree completely.

Who really cares? And what really blows my mind is people saying “it ruins the whole game” just because of that one scene.

It’s a scene that lasts maybe a whole minute, tops.

exactly! people can be so touchy for wrong reasons.
And having sense of humour probably helps, it is hilarious, acting I mean.

Was it really a poor job? How much more legitimate can forced laughter sound
IDK... I'm not an actor...
Firstly, it was too laud and awkward, it has to be forced, all idea of this scene is in it, but just you try and start doing forced laughter at home, you start almost silently, and if you burst out loud genuinely laughing in the end, it's OK, I can't imagine anyone doing as voice actors did there.
 

Dreamer RD

Member
As it probably was said thousand times (pun, ya, intended), I don't understand all this fuss around laughing scene, indeed voice actors did poor job with it, that's true. But other than that, it's normal scene. And not like we are used to top notch voice acting or something.

It's awkward and dumb. Could have been better if Tidus did something like this to Yuna

kh-sora-m.jpg


with words "why so serious, bitch? SMILE ALREADY"
 
As it probably was said thousand times (pun, ya, intended), I don't understand all this fuss around laughing scene, indeed voice actors did poor job with it, that's true. But other than that, it's normal scene. And not like we are used to top notch voice acting or something.

It's neogaf - place where every little problem is overblown to epic proportions.
 

Shahed

Member
Trophy slave.

That's harsh! I've already expressed my decision to not go for plat in this game...

I just want to get those rewards earlier when they'll be more useful. Obviously if it turns out to be too much of a pain without No Encounter, I'll not bother

EDIT: Saying that a trophy would be nice. Usually I lose count of what I've done so I estimate. Therefore I end up doing around 220-240 just to make sure. A trophy to tell me I've done 200 would be great.
 

Shahed

Member
Never really understood the complaints about awful acting for the laughing scene. So it sounds awkward and forced? Well it's meant to sound awkward and forced. Those that think otherwise should take a good look at their comprehension skills.

Yes it's still weird even if it is deliberate, but I'd take several laughing scenes over a massive part of what we recieved in FFX-2
 

Thaedolus

Gold Member
I'm kidding. The scene was......... ok.
Until they started laughing, that is.
He teached her to whistle before, right? Or is it another game

Never really understood the complaints about awful acting for the laughing scene. So it sounds awkward and forced? Well it's meant to sound awkward and forced. Those that think otherwise should take a good look at their comprehension skills.

Yes it's still weird even if it is deliberate, but I'd take several laughing scenes over a massive part of what we recieved in FFX-2

My issue with it arose with the fact I played this game over ten years ago and I would've been mortified if anyone walked in on me during that scene.

Watching it now I actually understand what they were going for and it doesn't seem bad at all.
 
My issue with it arose with the fact I played this game over ten years ago and I would've been mortified if anyone walked in on me during that scene.

Watching it now I actually understand what they were going for and it doesn't seem bad at all.

Maybe some people just didn't understand it until they grew up and looked at it again with more mature eyes. The scene isn't going to win any awards but it is what it is and the voice actors played their parts well enough.

I was 15 when I first played this 12 years ago (god I'm getting old) and the scene never bothered me then. Sure it was silly but it made sense for the situation and the dialogue.
 

khaaan

Member
The "forced laughter" part of the segment wasn't where the scene ends. The laughing afterwards and "Too funny!" is just as cringe worthy as the rest of the scene. It's a stupid scene but I'll skip it or flip channels for the 2 minutes it's going on and happily go on with the rest of the game.
 

Reveirg

Member
Some interesting details in this French translation of the Famitsu interview:

-The idea for this game's development began in 2011 during the VO recordings for Type-0, but actual development had to start later because some of the staff members were busy with XIII-2.

-Character models were redone. NPC and monsters' texture were improved.

-For pre-rendered cinematics, Kazuyuki Ikumori from Visual Works, involved in the original game's cutscenes, supervised the switch to 16:9.

-Sound quality has been improved as the game will rely on streaming its music from the disc instead of using the console's sound chip. This doesn't mean that there are more live instruments recording (it could be though), but at the very least we'll get higher-quality synths.

-Kitase says they had some trouble getting the highest-quality possible from this remaster. One S-E programmer was responsible for retrieving and repairing as much data possible from the original game, but some of it had to be created from scratch. They enlisted the help of an external studio to help them with the remasters.

-They're examining the possibility of cross-save and PSN purchase.

-The remaster is 70% complete. X-2's percentage is a bit lower.
 

Aeana

Member
-Kitase says they had some trouble getting the highest-quality possible from this remaster. One S-E programmer was responsible for retrieving and repairing as much data possible from the original game, but some of it had to be created from scratch. They enlisted the help of an external studio to help them with the remasters..
So in other words, they lost the source data. Japanese companies are so crazy with this.
 
I never understood the issue with the laughter scene either.

Though FFX is not my favorite final Fantasy, or even in my top half of the series, I never had any issues with the translation or voice acting. I felt that each actor did a pretty good job with the game, I especially John DiMaggio with Wakka and Mike Mckenzie as Auron did fantastic jobs with their characters.

After Dissidia and it's sequel, as well as FFX, I could never imagine hearing other actors as Jecht, Tidus or Yuna, in english at least...
 

Reveirg

Member
So in other words, they lost the source data. Japanese companies are so crazy with this.

Doesn't really sound like this: "C'est un programmeur interne de Square Enix qui s'est occupé de récupérer et de réparer le plus de données qu'il pouvait, mais dans certains cas, il leur était plus facile de recréer les données de zéro."

Literally: "An internal programmer at S-E was responsible from retrieving and repairing as much data as possible, but in SOME cases, it was easier for them to recreate the data from scratch."
 

Shahed

Member
The "forced laughter" part of the segment wasn't where the scene ends. The laughing afterwards and "Too funny!" is just as cringe worthy as the rest of the scene. It's a stupid scene but I'll skip it or flip channels for the 2 minutes it's going on and happily go on with the rest of the game.

I agree with you on the 'too funny' line. There had to be a better way to say something along those lines. But there I'd call it bad dialogue direction more than anythjng else. The point I was making was about the voice acting itslef. While I don't think FFX was great by any means (although I did like Lulu and Auron), the 'laughing' part of the laughing scene isn't representative of the game's overall acting at all.

Mind you it has been 8 years since I last played this, so I might have a different view on things soon
 

Aeana

Member
Doesn't really sound like this: "C'est un programmeur interne de Square Enix qui s'est occupé de récupérer et de réparer le plus de données qu'il pouvait, mais dans certains cas, il leur était plus facile de recréer les données de zéro."

Literally: "An internal programmer at S-E was responsible from retrieving and repairing as much data as possible, but in SOME cases, it was easier for them to recreate the data from scratch."
Sounds to me like they were working from the data in the final game. i.e., deconstructing it rather than working from the source. And in some cases they just recreated it from scratch instead.
 

Seda

Member
Does X2 have international and last mission?

We know X-2 has 'international content' but we can't be sure about Last Mission as it hasn't been confirmed specifically

I'll repost this from the OP.



Here's what we know.
  • 2013 Western Release
  • International Editions for both games. X-2 Last Mission, however, has not been confirmed specifically.
  • PS3 version contains both games on one disc and is $40
  • Vita versions are separate and there are no pricing details
  • CG seems to be updated, but cropped to fit widescreen.
  • Still seems to being using 2 sets of character models, one lower poly and one higher poly, although both are updated. (One for cutscenes, one for battles & lesser cutscenes?)
  • No significant changes to gameplay
  • Cross save and digital availability under consideration

Here's what we don't know

  • Whether we will have the option to watch the CG in 4:3
  • Anything about dual language or lip-sync
  • Anything about adding animations in non-cg lesser cutscenes
  • Anything about cross buy
  • Anything about UI changes
  • Anything about an Asian version similar to FFXIII
 

Aurizen

Member
Some interesting details in this French translation of the Famitsu interview:

-The idea for this game's development began in 2011 during the VO recordings for Type-0, but actual development had to start later because some of the staff members were busy with XIII-2.

-Character models were redone. NPC and monsters' texture were improved.

-For pre-rendered cinematics, Kazuyuki Ikumori from Visual Works, involved in the original game's cutscenes, supervised the switch to 16:9.

-Sound quality has been improved as the game will rely on streaming its music from the disc instead of using the console's sound chip. This doesn't mean that there are more live instruments recording (it could be though), but at the very least we'll get higher-quality synths.

-Kitase says they had some trouble getting the highest-quality possible from this remaster. One S-E programmer was responsible for retrieving and repairing as much data possible from the original game, but some of it had to be created from scratch. They enlisted the help of an external studio to help them with the remasters.

-They're examining the possibility of cross-save and PSN purchase.

-The remaster is 70% complete. X-2's percentage is a bit lower.
I love it! I cant wait, so i guess this is also a fall release. :(
 

androvsky

Member
Sounds to me like they were working from the data in the final game. i.e., deconstructing it rather than working from the source. And in some cases they just recreated it from scratch instead.

There are probably rendering parts of the code written at a low level for PS2 that's easier to just toss aside and rewrite, for example. Heck, anything written in assembler would have to be rewritten anyway. I imagine all PS2 HD remasters do that at times.
 

Aeana

Member
There are probably rendering parts of the code written at a low level for PS2 that's easier to just toss aside and rewrite, for example. Heck, anything written in assembler would have to be rewritten anyway. I imagine all PS2 HD remasters do that at times.
Well it doesn't sound like they're just talking about code, but also other resources and data.
 
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