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PS4 Controller - Dualshock 4 Unveilved

Hoo-doo

Banned
Having an inferior identity just to have an identity isn't a benefit. There's other ways they could have fixed their ergonomics issue and still not copy Microsoft. Nintendo managed it with the pro controller.

As for the mockups, the bottom left should be green and come bundled with Minecraft.

Are you going to pollute two threads at once, forcing your highly subjective opinion down everyone's throat?
We get you man, you like the sticks the other way. I don't.
 

Melchiah

Member
What's the appeal of concave sticks? I've been using the 360 controller on my laptop and I hate the sticks. Sure, the grip is pretty good, but the concavity with the little bumps makes my left thumb hurt after long periods of play.

You're not the only one. I hope those sticks won't be a dealbreaker, when it comes to longer gaming sessions.
 

Mrbob

Member
Are you going to pollute two threads at once, forcing your highly subjective opinion down everyone's throat?
We get you man, you like the sticks the other way. I don't.

Then he uses the Wii U Pro controller as an example, which is worse design. I don't get it.
 
The dual shock stick placement doesn't offend my gaming sensibilities. I like the 360 stick placement better for for shooter games, but action adventure games I like the PS3 controller better.

From what I've been reading the placement of the PS4 sticks are a little wider apart than on PS3, so this should help alleviate any stick crashing. Plus the grips are longer too.



I haven't seen much love for the Wii U Pro controller.

Gotta hang out in the Nintendo threads more. The overall design gets praise. As well as the battery life. I think the sticks and buttons are crap(especially using digital triggers), personally, but the design is at least ergonomically sound.

Then he uses the Wii U Pro controller as an example, which is worse design. I don't get it.

I've actually used all 3. Now do you get it?
 

Hoo-doo

Banned
Gotta hang out in the Nintendo threads more. The overall design gets praise. As well as the battery life. I think the sticks and buttons are crap(especially using digital triggers), personally, but the design is at least ergonomically sound.



I've actually used all 3. Now do you get it?

I too, have used all three. Stop acting like you have "ergonomics" as an argument. It's based on nothing but your personal preference.
 

Mrbob

Member
I own a Wii U Pro controller as as well. Oh no, differing opinions ahoy!

The terrible placement of the face buttons under the right analog stick is not what I would call ergonomically sound design.
 
X-Square

Boxes are three dimensional.

The PS Buttons were made to prophecise the Durango

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X BOX 360 Tri
 
All stick placements are the same shit to me. I play with xbox controller, no issues. I play with dual shock...no issues.

All there is to say.
 
I own a Wii U Pro controller as as well. Oh no, differing opinions ahoy!

The terrible placement of the face buttons under the right analog stick is not what I would call ergonomically sound design.

Of course it's more sound. Your thumb rests on them. I think maybe you're confusing ergonomics with preference.
 

Mrbob

Member
All stick placements are the same shit to me. I play with xbox controller, no issues. I play with dual shock...no issues.

All there is to say.

I agree with this for the most part, but I've had a couple issues with shooters on PS3 where I crashed the sticks together. This shouldn't be an problem with PS4, though.
 

VanWinkle

Member
All stick placements are the same s*** to me. I play with xbox controller, no issues. I play with dual shock...no issues.

All there is to say.

This is how I feel. I find it odd how somebody could have such a strong opinion either way, but I guess I just don't understand it.
 

Synless

Member
Same here. Except that the Dual Shock 3 is much improved with the RealTriggers.
Those real triggers were a godsend. Biggest flaw of PS3's controller besides not having rumble at first was those god damned rear shoulder buttons.
 

whitehawk

Banned
For me it's atrocious, and it's only there because they needed a place to put the sticks years ago when they added them to the prior design. It's not there because ergonomically it makes sense. Hopefully a third party makes a quality 360-ish controller for the PS4 as there was for the PS3. Then everyone can be happy.
I used to much prefer the 360 controller as well but now I'm not sure. I recently played through Crysis on the PS3 and am now playing Bioshock infinite. I've had no problems using the sticks like I thought I would have. I also like that the sticks don't have a concave design. More comfortable IMO. The PS4's sticks do though.
 
I used to much prefer the 360 controller as well but now I'm not sure. I recently played through Crysis on the PS3 and am now playing Bioshock infinite. I've had no problems using the sticks like I thought I would have. I also like that the sticks don't have a concave design. More comfortable IMO. The PS4's sticks do though.

Concave is what I prefer, but more importantly on the DS4 are the tighter, shorter sticks. And the lip on the triggers.
 

Orayn

Member
Yeah this is why I love the nunchuck stick, it has that nice lip around it. Does the Wii U have the same thing going on?

Yep, still has the ridge, just a bit bigger and flatter. Also, 100% smooth instead of having the 8-way gate and lower tension in the main 8 directions like GC/Nunchuk/CC sticks.
 

benny_a

extra source of jiggaflops
I used to much prefer the 360 controller as well but now I'm not sure. I recently played through Crysis on the PS3 and am now playing Bioshock infinite. I've had no problems using the sticks like I thought I would have. I also like that the sticks don't have a concave design. More comfortable IMO. The PS4's sticks do though.
You are wrong. Ergonomics is a science. You're stating the ergonomics equivalent of "the earth is 6000 years old."

Gosh! I'm so mad right now.
 
I haven't seen much love for the Wii U Pro controller.

I'm not a fan of it at all.

Having an inferior identity just to have an identity isn't a benefit. There's other ways they could have fixed their ergonomics issue and still not copy Microsoft. Nintendo managed it with the pro controller.

Their controller looks exactly the same as the 360 except with two inputs switched. It's nice that they made that option available for those accustomed to that layout, but I still wouldn't play a multi-plat shooter on the Wii with it. Will probably only benefit Metroid.
 

Oppo

Member
How difficult is it to engineer a controller with interchangeable stick placement? I remember Madcatz or someone did that, wasnt that controller liked?

I think it was also $100, but maybe that's more for the novelty?

http://www.youtube.com/watch?v=uF_XKj4gzJk

Not that difficult – but it would add complexity to explaining button mappings in-game. "This is walk unless your stick is over here in which case..." etc.

Also no one cares as much as a select few in here, so it's simply not worth it.
 

Rolf NB

Member
Here's a fun experiment for all you "concave sticks" guys: turn your hand towards your face so that you can see the inside of your thumb. Pinch index and thumb quick and hard. Release. Look at your thumb.
 

Superflat

Member
The DS4 has a convex and concave design.

I love that the centers of the concave sticks are raised. That way you don't have to depend solely on the outer ridge to operate, or have to completely nestle the thumbs into the stick. Looks like sticks that are designed so that your thumbs won't slip off no matter what. It looks comfortable and precise, but I'm used to the completely convex sticks so I can only know when I try it.

I'm the most excited about the larger form of the controller and the shorter sticks. DS3 analog sticks pop out quite far. Gives it a more loose feeling than I wanted.

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I've never been so eager to try out a new controller before, lol. The new shoulder buttons look nice and clicky, and trigger shape is exactly what I wanted. Also, the grippy texture on the handles. I really want to see how this feels in my hands. Hope I'm not disappointed.

Also, I think the DS4 just looks dead sexy, don't care what anyone else thinks! :p
 

benny_a

extra source of jiggaflops
Also, I think the DS4 just looks dead sexy, don't care what anyone else thinks! :p
I think the DS4 looks a bit goofy if you view it from the front. (Analog sticks and face buttons visible.)

The image in your post is cool looking though.
 

RoboPlato

I'd be in the dick
I think the DS4 looks a bit goofy if you view it from the front. (Analog sticks and face buttons visible.)

The image in your post is cool looking though.

I think it'll improve aesthetically before launch.

I just want to try it out. It looks like they did exactly what I wanted them to do with it.
 

Apath

Member
He really likes to dig in with his opinion. To me it looks like opinion = fact. The strangest aspect is Sony is doing what he is praising Nintendo for.

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Dualshock 4 is so awesome. Looks to pretty much alleviates all issues I had with the DS3.
 

Arkam

Member
I really like the way the DS4 feels in your hand. Since the "handles" are thicker, it feels better in larger hands.

My only complaints are that actual material texture (could have soft touch rear) and the Joystick placement (i prefer offset). But overall a solid improvement in ergonomics over the DS3.
 

benny_a

extra source of jiggaflops
I really like the way the DS4 feels in your hand. Since the "handles" are thicker, it feels better in larger hands.
Mark Cerny, I'm a big fan of yours!

Mark-Cerny-008.jpg


(Are the final DS4's part of the devkits now? I thought it was that ugly thing from the leak.)
 
K

kittens

Unconfirmed Member
Yup. Not even worth discussing. Play with one for a while and you'll adapt no problem.
Not me. Symmetrical sticks always feel noticeably less comfortable to me. That doesn't mean I can't use the Dual Shock, of course, but it does feel like a step down from the other controllers I use frequently (360 and Gamecube).

With that said, the PS4 controller looks like the best Dual Shock yet.
 

Oppo

Member
This whole sticks symmetry argument is just a huge ball of confirmation bias in action. It's actually really interesting to watch unfold. Well, until people just start repeating the same old arguments.

I mean look at Baconsammy, he has more posts than anyone else in this thread, and most seem negative in some sense. Thou Doth Protest Too Much. Especially since none of us have actually touched the thing yet.

I stand proud with the group of humans on GAF who are able to overcome differences in control interfaces, often measured in millimeters. You wouldn't believe how many controllers I've used. And almost none in the last ten years have hurt my hand!

I mean, go with what you like, but don't tell us about ergonomics and "true" placement, it's laughable.
 
I really like the way the DS4 feels in your hand. Since the "handles" are thicker, it feels better in larger hands.

My only complaints are that actual material texture (could have soft touch rear) and the Joystick placement (i prefer offset). But overall a solid improvement in ergonomics over the DS3.

You've held a DS4?
 

tusken77

Member
This whole sticks symmetry argument is just a huge ball of confirmation bias in action. It's actually really interesting to watch unfold. Well, until people just start repeating the same old arguments.

I mean look at Baconsammy, he has more posts than anyone else in this thread, and most seem negative in some sense. Thou Doth Protest Too Much. Especially since none of us have actually touched the thing yet.

I stand proud with the group of humans on GAF who are able to overcome differences in control interfaces, often measured in millimeters. You wouldn't believe how many controllers I've used. And almost none in the last ten years have hurt my hand!

I mean, go with what you like, but don't tell us about ergonomics and "true" placement, it's laughable.

I'm trying not to! Had the guy on my ignore list for the longest time but I still see his act in Sony threads every time he's quoted. :|
 
Not me. Symmetrical sticks always feel noticeably less comfortable to me. That doesn't mean I can't use the Dual Shock, of course, but it does feel like a step down from the other controllers I use frequently (360 and Gamecube).

With that said, the PS4 controller looks like the best Dual Shock yet.

So somehow when using both sticks, your left hand prefers having the stick above the d-pad while your right hand prefers having the stick below the buttons? Because if a higher stick placement would make both hands more comfortable the sticks would still be symmetrical.
 

Tripolygon

Banned
So somehow your left hand prefers having the stick above the d-pad while your right hand prefers having the stick below the buttons? Because if a higher stick placement would make both hands more comfortable the sticks would still be symmetrical.

Your Logic is undeniable
 
K

kittens

Unconfirmed Member
So somehow when using both sticks, your left hand prefers having the stick above the d-pad while your right hand prefers having the stick below the buttons? Because if a higher stick placement would make both hands more comfortable the sticks would still be symmetrical.
Actually, yeah, this makes more sense. Having a bigger, fuller grip helps, too.
 
I'm not sure about the risen circular edged pad the buttons are placed on. Looks like it could dig in and make holding it for a long time uncomfortable if you've got chubby fingers. Since seeing the DS4 I've noticed a DS3 has them as well though they are less prominent and I've never felt them, so maybe it won't be a problem.

One thing I definitely do hope they sort out is the glossy parts, I would hate to have to either wipe off my controller after every use or get irate from noticing smudges and fingerprints.
 

Arkam

Member
Mark Cerny, I'm a big fan of yours!

Mark-Cerny-008.jpg


(Are the final DS4's part of the devkits now? I thought it was that ugly thing from the leak.)


definitely not final. But they are the same body as the DS4's they had at at their booth at GDC. Only difference is the "touchpad" is different. The ones at GDC were a little more refined too, but shape was identical to the ones with the dev kits.
 

Seep

Member
He really likes to dig in with his opinion. To me it looks like opinion = fact. The strangest aspect is Sony is doing what he is praising Nintendo for.

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If the sticks are further apart I can live with the stick placement, they're just a little too close on the DS3.
 
This whole sticks symmetry argument is just a huge ball of confirmation bias in action.
Yeah I think that you can get used to any controller design really. That's not to say that some designs aren't better starting points though.

I guess that the ideal layout is one where both hands are in as similar and as neutral a position as possible. If you were to put your hands into that position in the air in front of you I think you have a good starting point for building a controller around :)

In terms of stick layout (symmetrical vs asymmetrical), for a game involving dual stick input the most important controls are going to be the two sticks and the two triggers (be they the Xbox triggers or L1/R1 on a DualShock). From an ergonomic point of view I can't see how asymmetrical sticks make sense (in a dual stick input sense) unless symmetrical sticks result in your thumbs banging into each other when both sticks are pushed as far toward the middle of the controller as possible. These days most shooters (both first and third person) rely very heavily on dual stick input.

For a game that relies primarily on one stick input and the face buttons (e.g. third person platformers and slash 'em ups) the asymmetrical stick layout makes much more sense. Personally though, I tend not to rest my thumb in the middle of the face buttons, but rather on the bottom one, so the difference between the way I hold my two hands is fairly minimal (given that the lower face button is only barely above the left stick in a symmetrical stick layout controller like the DS3).

So I guess any controller is going to be a compromise between those two competing interests. Personally, I play a lot more FPS and TPS games, for much longer periods of time, and so dual stick input games are the ones that concern em the most in terms of a controller. I think that dual stick control input really does require much finer grained and constant control as well, whereas face buttons (especially digital face buttons) require only fairly simple input.

All that being said though I can understand why somebody would not want to change from a layout they've gotten used to. It would be nice if the console manufacturers opened things up to third parties a bit more so that people can find a controller they prefer. Things like the trackpad probably complicate that a lot, but we can dream...
 
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