i'm fully aware of that, but like you stated, 150ms is a far cry from 16ms.
i actually dont think anyone made that claim, we just stated that 30fps wasnt the primary reason for the lag in kz2.
We all agree that LabouredSubterfuge exaggerated the impact of framerate on KZ2's responsiveness, but it was a combination of replies to his post that I felt compelled to clarify:
(KZ2's lag) had nothing to do with frame rate.
I mean, technically framerate had more than "nothing" to do with responsiveness.
RoboPlato claimed to echo i-Lo, but also said something else that was flawed in regards to what he perceived as evidence:
It didn't. The fact that they patched the game and it had less input lag while the framerate remained the same should be enough evidence of that.
If anyone did proper tests in an attempt to provide scientific evidence that framerate had nothing to do with KZ2's responsiveness, they'd have found the opposite to be true.
KZ2's lag was apparently deliberate to give it a weighty feel thanks to increased insensitivity to controller deadzone.
Maybe deadzone was a factor for finetune aiming, but my reaction time tests were not affected by deadzones. I was out of the deadzone as fast as you can snap a finger. I would throw the stick all the way outward very quickly. I also was tapping R1 to test the muzzle flash responsiveness and tapping the dpad in the menus.
All three forms of controller input had the same lag time. I laugh at people who describe this as being Killzone's trademark "weightiness," because why would they add weight to a trigger finger? In reality Killzone's trademark weightiness should have come from camera acceleration curves, inertial weapon animations, physics-impulse-based bullet impacts, etc. The camera not even BEGINNING to move until 150ms after you tell it to, even for firing a weapon, was not a good design choice, if intentional. There should be advanced options for turn speed acceleration for people who liked that initial latency, but it shouldn't have been a game-wide controller latency like it was pre-patch.
I'm fine if a camera has weight, if it has an acceleration curve, if it doesn't instantly turn at full speed- but I shouldn't have to wait 150ms for it to come out of idle status at all, let alone 150ms for a gun to fire.