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Halo |OT16| Oh Bungie, Where Art Thou?

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Tawpgun

Member
Was finally done with all my immediate shit, was gonna play Halo tonight and my roommate comes back and says man I'm tired and falls asleep at 9pm.

Fuck damn shit. I need my own room this kid sleeps way too much.

Haven't played in a week
 
Something I don't understand:

Most launch maps were BTB
First map pack was BTB
Castle map pack "Intensifies BTB"

Why no love for the core Halo team size?
 

Deadly Cyclone

Pride of Iowa State
Sorry cyclone, they closed the gym early so my cardio ended up running (lol) late. I should be free again this weekend.

No worries, I'll be free. I'm just having one hell of a time in this playlist. Negative every game. Wonder if I'm being matched against whole teams.
 

Tawpgun

Member
It's to prepare for Halo 5. With the added power of the 360 core halo will be 8 v 8. CTF will randomly be like 13 on 13 and BTB be 32 v 32.

Everyone will also be given rockets because fuck vehicular combat
 
It's to prepare for Halo 5. With the added power of the 360 core halo will be 8 v 8. CTF will randomly be like 13 on 13 and BTB be 32 v 32.

Everyone will also be given rockets because fuck vehicular combat

No, not only will there be ordnance weapons, but ordnance vehicles as well, and there will-wait. God, there might actually be ordnance vehicles in Halo 5...That sounds like the plausible next step. This post is too real for me. I need to lay down.
 
I mean I love BTB and all, but not only is Halo 4's a bit of a drag to play (with Plasma Pistols and what-not), but the fact that over half of the maps are for BTB? I mean, it should at least be 60:40 for 4v4 to BTB, and a portion of the 4v4 maps should have vehicles (Isolation, Relic, etc.)
 
Was finally done with all my immediate shit, was gonna play Halo tonight and my roommate comes back and says man I'm tired and falls asleep at 9pm.

Fuck damn shit. I need my own room this kid sleeps way too much.

Haven't played in a week

Who goes to sleep at 9pm in college? What a frikkin rookie..

No, not only will there be ordnance weapons, but ordnance vehicles as well, and there will-wait. God, there might actually be ordnance vehicles in Halo 5...That sounds like the plausible next step. This post is too real for me. I need to lay down.

You meannnn.... dropping Hogs at mah fuckin feetz?!

GTbBcnnxkEap8deMiZoz2g2.gif
 

Havok

Member
Something I don't understand:

Most launch maps were BTB
First map pack was BTB
Castle map pack "Intensifies BTB"

Why no love for the core Halo team size?
I wouldn't agree that Crimson was a big team pack. I don't think I'd agree that Castle is either, having played a bunch more of those maps (despite whatever messaging they're putting out there). Of Crimson, only Shatter was really BTB focused. The other two, while mediocre, were sized for 10 or 12 people. Not ideal, but also not surprising given the way they've been inflating player counts for existing modes over the years. With Castle, Outcast seems to be the one that most benefits from 16 players. Daybreak plays better with 8 or 10 people than even 12, so how much of a disaster would 16 be? It's not a large map, or at least doesn't play at all like one. Perdition is somewhere in the middle but I'd guess that 16 people in there wouldn't play as well as the 12 it's using now. If they were serious about pushing Castle as a big team pack, then it probably would have been integrated into BTB when it launched.

The real issue isn't that they're only making Big Team maps or that they're not making maps for 4v4, it's that they're trying (and often failing) to do both by making 6v6 maps that don't really satisfy either camp. It's been a problem with Halo for a while now, maps that straddle the line like that don't usually turn out very well. Something like Standoff is an exception.
 

wwm0nkey

Member
You doing PR for this fucking game?

I just really like it, I mean I help them test it but Im not being paid, you guys seem to want a Halo-like game thats not Halo 4 (well actually im not 100% what your stance is) so I am posting about it.

...should I post yoga pants too?
 
I wouldn't agree that Crimson was a big team pack. I don't think I'd agree that Castle is either, having played a bunch more of those maps (despite whatever messaging they're putting out there). Of Crimson, only Shatter was really BTB focused. The other two, while mediocre, were sized for 10 or 12 people. Not ideal, but also not surprising given the way they've been inflating player counts for existing modes over the years. With Castle, Outcast seems to be the one that most benefits from 16 players. Daybreak plays better with 8 or 10 people than even 12, so how much of a disaster would 16 be? It's not a large map, or at least doesn't play at all like one. Perdition is somewhere in the middle but I'd guess that 16 people in there wouldn't play as well as the 12 it's using now. If they were serious about pushing Castle as a big team pack, then it probably would have been integrated into BTB when it launched.

The real issue isn't that they're only making Big Team maps or that they're not making maps for 4v4, it's that they're trying (and often failing) to do both by making 6v6 maps that don't really satisfy either camp. It's been a problem with Halo for a while now, maps that straddle the line like that don't usually turn out very well. Something like Standoff is an exception.

I think that's what I was getting at.

I'd say Standoff is an exception mainly because it's more open like an Arena map and encourages aggressive play.
 

wwm0nkey

Member
Yea that's it, salt.

I mean I guess I do post about it a lot and I will not lie or try to hide that but I do post about it here because it is basically a Halo game, might not have it in the title but the gameplay is very similar.

I will try to limit posting about it in this thread I guess but will mention bigger updates that happen to the game like when the BR DLC hits which probably would be a better option lol
 
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