I don't feel this at all, sadly.
And it's not just the graphics, even though I really don't like that style from what we've seen so far. It reminds me of a graphical combination of Phantom Hourglass and ALttP which is not a good thing in my book. It also seems to be zoomed in too closely for my liking and Link appears to be moving quite slow for some reason.
But more importantly, the gameplay concepts being introduced in this one don't excite me at all. To the contrary, I find them off-putting. A sequel to ALttP is fine and dandy, I guess, but I don't want to revisit the overworld again. Nope. Exploration has always been an important reason why I like the Zelda series so much and I don't feel like walking through a world that's already known to me again. What's the point of that? I seriously hope they are expanding and redesigning a lot of it...
I'm not expecting that, though. It's quite fitting for a handheld Zelda game to have a lazy overworld -- after all, Nintendo already searched for ways to have as minimal an overworld as possible in Spirit Tracks and Phantom Hourglass. Seems like the team is continuing that tradition.
Secondly, these height and depht features Nintendo likes to introduce in their 3DS games are the worst features ever to my mind. I don't see the point of it. I also don't see the point of a Zelda dungeon with 12 floors like shown in the trailer -- I guess we're going to see really small floors that we are switching all the time, since they somehow feel the need to introduce height to the series. I think this might actually hurt the experience -- and I'm very vary about the general quality, since the trailer makes me suspect that it's being made by the same people who made the mediocre DS games.
Also, it seems like they are further streamlining the series. We've already seen that arrows seem to be infinite, and I guess the same will be true for all usable items. That doesn't seem to be something I want.