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Elder Scrolls Online gameplay leaked

Eurogamer said:
Expecting Skyrim-style world simulation, freedom, depth and player agency is unrealistic in a game that has to handle thousands of players messing around, and unless things change radically as the story progresses, TESO doesn't try for that. Its world has an empty vibe to it, with very little interaction density and quest-givers just sitting around holding out for a hero.

It strikes me as crazy that you would throw out the core of Elder Scrolls - the very thing it does best. I guess someone thought it was a good risk mitigation strategy to just copy WoW, but boy were they wrong on that one.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
Even if that was the low settings, it looked generic and boring.

Just cut your losses, admit it was a mistake.. and move on.
 

gogojira

Member
Pretty much restating what I said on Rerolled, but this game is going to tank and I say this as someone likely to buy it at launch. All signs point to this being another boring ass treadmill MMO with one true path to advance. I'll quit in a month like 95 percent of the population and unfortunate layoffs will hit the studio and hurt people's career.

But man, playing it safe for easy money has never been a worse idea for MMO developers because playing it safe no longer brings any money. It's time for something completely new in the genre.
 
I don't know why people re talking about how the game looked generic and boring. What about the fact that the graphics look like they're from pre-2002?
 

markot

Banned
No game looked that jank 5 years ago >.<

I dont get why they are even bothering. Why didnt they just take Skyrim, add more land, and add more players >_>? Why just cut copy pasta wow? Didnt they learn anything from Swtor and the countless 'me toos' that have released since?
 
D

Deleted member 10571

Unconfirmed Member
? Didnt they learn anything from Swtor and the countless 'me toos' that have released since?

Did anyone ever?

Devs still confuse MMOs to be the same formula as other genres, the general way of thinking seems to be "make it like X, just "better"". Works for offline genres most of the day, doesn't work for MMOs. Hell, most games that failed were even hyped to death, and still were dead on arrival. Eve, GW1 and 2 take different approaches (either in gameplay or in business model) and they do just fine. And sub model? Are you kidding me? Even freaking Mortal and TSW, games _designed_ for niche audiences, and LOTRO (imo mostly due to later design decisions) with its HUGE potential playerbase and audience had to go F2P in the end. I honestly have absolutely no idea why anyone would think TESO would be remotely successful in that regard. There's just no way.

And even if I would like what Wildstar is doing, I predict a TOR/Conan for them as well if they go sub model.
 
For several years of development, they should have had a group of testers playing weekly builds as soon as they had a working version of the game, even if there wasn't much of a world created yet.

If they did, they might have gotten the wrong group of testers, hehe. Looks pretty generic and time-killing like most MMOs.

Might as well buy a copy of Morrowind with the expansion. Then again, every fucking person should own that already.
 

BigDug13

Member
Didn't Oblivion and Skyrim get most of their sales from consoles and less than 1/3 of overall sales from PC? So what makes them think there's even a large audience of Elder Scrolls players on PC? And how many of those PC TES players play it on PC specifically for the modability? So exactly what market did they research for this release? Who is the target?

So it's not the Xbox player, it's not the PS3 player, it's not the PC player who mods their TES game, so...who?
 

Smash88

Banned
It's about as funny as doing it in Skyrim, or Oblivion, or Morrowind. Which is to say it's not funny at all. He's screwing around with mudcrabs rather than playing the game properly. :\

You live in some sort of delusional world of lucky charms and fairy tales. What do you expect to be different? How is he not playing it properly? There are monsters and you kill them for XP and rewards. Rinse and repeat - except with bigger and bigger looking monsters. I don't understand what you want from him, or what sort of magical gameplay you are trying to envision, but it won't happen.

The game is like every other MMO out there, except this is oddly sad and bland compared to what it could potential be. I'm not expecting Skyrim 2.0, I would just think they would innovate over SWTOR or WoW. They haven't, it's another MMO, that will go F2P (if it isn't already from the get-go) and just fall into obscurity.
 

SparkTR

Member
Didn't Oblivion and Skyrim get most of their sales from consoles and less than 1/3 of overall sales from PC? So what makes them think there's even a large audience of Elder Scrolls players on PC? And how many of those PC TES players play it on PC specifically for the modability? So exactly what market did they research for this release? Who is the target?

So it's not the Xbox player, it's not the PS3 player, it's not the PC player who mods their TES game, so...who?

The Elder Scrolls brand is huge on PC, Skyrim is the fastest selling game on Steam and has never left the top 15 best sellers since 2011 (it's #9 right now). Regardless of Skyrim's playerbase on whatever system, for this to be a success Bethesda need to capture players in the MMO market, not Skyrim's fanbase, and that exists pretty much solely on PC.

So to answer your question, they're after the MMO player.
 

LAUGHTREY

Modesty becomes a woman
This actually looks pretty good, so whats the deal here? Maybe the beta hasn't gotten the PAX build yet?

Off-screens a little hard to compare, but it definitely looks a lot better here than the leak. Maybe Worst Youtube doesn't have a good computer or the beta doesn't have high graphics turned on yet.

It's not unheard of.

Problem still is that the gameplay is too far removed from Morrowind/Oblivion/Skyrim apparently.
 

Ivory Samoan

Gold Member
This actually looks pretty good, so whats the deal here? Maybe the beta hasn't gotten the PAX build yet?

Somethings up with this leaked footage - it feels like first build janky, especially compared to that PAX video which is clearly a later build, and quite impressive.


Odd.

Very Odd.
 

LowerLevel

Member
Not sure if this was posted as I'm too tired to go through 15 pages, but here's some footage from Pax East this year.

http://vimeo.com/62714951

Thank you. A few people I know said it was their game of show at this year's PAXEast. from the info I've heard and read from people close to the product, this will be a different feeling MMO. And, PLEASE people, ZeniMax Online is making the game. NOT Bethesda Studios. My guess would be (parent company) ZeniMax Media has Bethesda working on the next Fallout and I wouldn't put it past them to have Arkane Studios work on a Elder Scrolls shoot off in the vein of Redguard or New Vegas for the Fallout series.

And before somepne asks for a "link" or "source" from my comment on heard and read, here.

http://tamrielfoundry.com/

http://elderscrollsotr.mymiddleearth.com/
 

Gattsu25

Banned
You guys are dumb. I think this looks pretty cool actually. Looks like elder scrolls but in MMO form. Day one purchase. Who is with me?
I think you are an smart person who has an opinion that I don't agree with.

I think it looks like a generic post-wow MMO with a Skyrim UI mod slapped on
 
Game actually looks good in the PX East video. My main concern isnt actually the graphics... I do think that in the final version its going to be a beautiful looking game. I'm more concerned about gameplay and quests. And didnt like to hear that there arent 10 man raids... one of the many reasons I didnt like Guild Wars 2 endgame.
 
I don't mind the style of the game, I just don't like the gameplay at all. It does look a lot more janky than Skyrim. I pretty much lost all interest in this.
 

stn

Member
Someone else here said but I'd REALLY be down for Morrowind with updated graphics and co-op. Adventuring with a friend through that world would be too good!!
 
Was this planned as having a WoW like combat engine that was scrapped and forced into action style combat because of the reveal backlash?

Combat seems so bad.
 

rrs

Member
Oh boy, so everyone is the hero that will save the world. But first, kill 500 rats and do a fetch quest that will take you to every nook and cranny of the world. Also still no gameplay, mainly because
it's WoW's and not something decent.

Was this planned as having a WoW like combat engine that was scrapped and forced into action style combat because of the reveal backlash?

Combat seems so bad.

No major backlash yet because all the gameplay footage we got is from a closed test and thus everyone will believe it will be better on release, etc.
 

2San

Member
People generally aren't positive about generic MMO combat either. I could go on at length about why the combat in the last two TES games is horrendous, but at least they attempt to make you feel like you're controlling a single character in a battle. MMO hotbar/cooldown systems feel extremely removed from that, and more like a series of genre tics that you put up with. The combat could be more complex or thoughtful than a TES game (it almost undoubtedly is), but it is another of those things about post-WoW MMOs that feels less like roleplaying and more like you're running some kind of efficiency algorithm.
This game has action combat though. The recent footage looks decent.
 
I'm not at all surprised the combat is lackluster. When I first heard about TES Online I knew it wouldn't appeal to me, unless they reworked their entire gameplay formula, which of course they wouldn't do.
 

Z3M0G

Member
It strikes me as crazy that you would throw out the core of Elder Scrolls - the very thing it does best. I guess someone thought it was a good risk mitigation strategy to just copy WoW, but boy were they wrong on that one.

Take away those features and Elder Scrolls would be as generic as you could get... the only thing left special that it would have is being a mainly FPS sword combat experience... and the MMO doesn't even have that going for it either.
 
Haha, what is this supposed to be? A PS2 game? Looks pretty bad for such a big company. Even Sui Genesis, an indie game made by a few people, has 100 times better animations that this excuse of a game. This ain't 2005 anymore.

If my opinions are too strong, just tell me to tone it down a bit. I had to tone this down a lot already.
 
Why cant we get unique MMORPG? The only ones that are not trying to mimic WoW are EVE and Runescape.

I'd like to see an MMORPG with Souls-esque melee-oriented, heavy and hypersensitive combat. With gear and spells customization rather than classes, that take a lot of time to acquire, meet the stat requirements to wield and finally upgrade.

You build your own class, and with a lot of time and dedication, you can swap between them (or make hybrid builds) on one character by switching equipment and spells.

Go for light armor, a knife, a thrusting weapon and a parrying shield to move fast (or sacrifice a weapon, the shield or some stats for a mobility boost spell to be faster than anyone) and sneak in critical damage where it really hurts.

Or go for heavy armor, a greatshield and an ultra greatsword to be able to block and get hit without losing your footing against any but the heaviest of attacks, and survive even them, and be capable of dishing out your own heavy attacks. Or sacrifice some of it to get a ranged weapon to shoot any fleeing fools in the back, or perhaps a regeneration spell to heal what little damage manages to get past your great defence.

The more I think about the possibilities, the more hopeful I am we will see such a game.
 

Alchemy

Member
The biggest problems with MMO combat is that you're dealing with extreme latency all the time. It is difficult to create something that feels responsive when you're always dealing with around 100ms of latency. Latency can also be extremely volatile with huge spikes.

Its just easier to look at existing MMOs then work on a different solution to that problem. Willing to bet a lot of publishers won't fund projects that "maybe" don't feel shitty when being played. It totally sucks, and is a good reason to not play all but the top one or two MMOs on the market.
 
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