• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Watch_Dogs Previews - New actual gameplay footage inside! [Up: Detail Summary List]

RoboPlato

I'd be in the dick
Next gen graphics, current gen gameplay.
Funnily enough, I think the opposite is true. I'm not impressed visually but the little interactions with every random NPC seems so cool and unique. I haven't seen that before, at least on this scale. I honestly wonder how they're going to be able to do that on current gen. They'll probably have to reduce NPC counts.
 

jackrubyn

Member
Looks neat. Just hoping the world is somewhat dynamic and that there aren't a couple of scenarios that you can "trigger" by eavesdropping. Another thing that's disappointing is the car physics. I can just tell that they're awful. The way the car accelerates and slows down in an unnatural way in corners. You can tell it has very little weight to it.
 
Liking the fact you can "attain" music from the game and play it elsewhere. I wonder if you can use songs off your harddrive and blast it out in a shop for an example.
 

Coolwhip

Banned
Funnily enough, I think the opposite is true. I'm not impressed visually but the little interactions with every random NPC seems so cool and unique. I haven't seen that before, at least on this scale. I honestly wonder how they're going to be able to do that on current gen. They'll probably have to reduce NPC counts.

So far it could all be smoke and mirrors. Watch Dogs always seemed very very ambitious. From a few PR videos you can't really judge if they are living up to it.
 
Compression absolutely destroys the texture quality, which I believe to be one of the game's strong points.

I think the game is going to look amazing once you're actually playing it.
 
And my hype meter just plummeted.

I'm not buying a PS4 / Nextbox to play up-rezed versions of current gen games. I may just wait for the inevitable price drop a few months after this comes out and stick with first party exclusive titles around the launch of these new systems, or games that were developed to more fully take advantage of that extra power.

ya same...very disappointing to hear :(
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Watch_Dogs: 7 Things You Need to Know

Aiden Pierce isn’t your typical videogame protagonist. “Aiden is a man with a dark past who has made questionable choices,” Lead Story Designer Kevin Shortt explained in our first live gameplay demo. Growing up in Chicago, Aiden used his technical prowess to infiltrate bank accounts and access surveillance systems, becoming something of a vigilante. Naturally, these pursuits earned him some powerful enemies on both sides of the law. As you play Watch_Dogs, you won’t be choosing between stark extremes on some binary morality scale, but defining where Aiden resides on much murkier spectrum of acceptability.

Chicago isn’t your typical videogame city. We’ve all played open-world action games where cities feel more like a collection of giant painted boxes than a living, breathing urban community. Watch_Dogs’s densely detailed Chicago feel less like a pretty façade and more like a densely populated city. Alleys are riddled with rotting cardboard boxes and detritus and parking garages are honeycombed with gloomy staircases — hack the right device and you may even find yourself peering into the living room of a Chicago citizen.

You can hack almost anything. Thanks to Chicago’s Central Operating System (ctOS), the city’s expansive (and invasive) technology is constantly at your fingertips. Take control of a nearby security camera to map out the positions of guards in a well-fortified area, raise a garage door or forklift to confuse and distract your would-be enemies, or — if you’re in particularly dire straits — tamper with the traffic grid and cause a multi-car pileup. These aren’t scripted scenarios, but dynamic and occasionally unpredictable events that can change the course of an escape in a nanosecond.

Stealth and no-holds-barred combat are viable options. Aiden is no sedentary computer geek — he’s quite capable of dispatching his enemies using lethal and nonlethal force. The stealthier player will value misdirection and surveillance, using remote cameras to tag and monitor enemy positions while skirting past trouble. Brute-force players will have a wide range of armaments to choose from, but you’ll want to keep civilian casualties in check lest your reputation suffer.

Multiplayer and single-player will overlap. Watch_Dogs will feature a full-blown multiplayer mode set in the mean streets of Chicago, though final details are still under lock and key. More intriguing is that multiplayer and single-player will “seamlessly” overlap, an effort by Ubisoft to demolish the wall that has divided single-player gaming and multiplayer for decades. This interconnectivity will extend to a companion experience on mobile devices, though details remain scarce.

Voyeurism is more fun than it sounds. Connecting to “FREE PUBLIC WI-FI” is risky business in the real world, so you can imagine what’s in store for anyone foolish enough to hop on an unsecured network in Aiden Pearce’s city. Aiden can activate Wi-Fi hotspots around the city, then hack into any device that connects to it granting him access to, among other things, a webcam on an unsuspecting citizens’ computer. This enables you to score valuable data, but also peer into the strange domestic lives of Chicago’s apartment dwellers.

The side quests are novel and varied. Once you hack into a district of Chicago’s ctOS, you’ll find yourself swimming in an ocean of data including the city’s crime prediction algorithms. If you want to go full-on Batman, you can use the crime prediction data to track down potential “victims” from the passers-by on the street, then intervene before their lives are cut short by a hail of bullets or a baseball bat to the head. Other side missions are less grim; one of our favorite was NVZN, an augmented-reality arcade game that tasks you with blasting marauding aliens with ray guns.

http://blog.us.playstation.com/2013...&utm_campaign=Feed:+PSBlog+(PlayStation.Blog)
 

Majanew

Banned
In the CVG video they confirmed it was PC footage running on next gen specs controlled with a 360 pad.

Yeah, started watching the other video where they said that. Means I'll pass. Looks great for current gen consoles, but absolute ass for next-gen. Guess I will wait to see it actually running on PS4/Durango retail kits once they're all out.
 

Vico

Member
ibnmTuWzFHjY7w.gif


Not very smooth. Might remove it.
 

Yonafunu

Member
yea true, I thought they would end up cancelling the PS360 versions...

wat

Why is anyone surprised at this being a current-gen game? Of course they'll put more effort in those versions of the game, you know, for consoles with actual install bases. They'll just port the PC version for PS4 and Nextbox. The WiiU version is going to be the interesting one.
 

Artex

Banned
I'm having trouble getting excited for this game because Ubisoft. Every game they've released in recent history feels like a great idea executed by a developer without the talent. Nothing is polished and feels like it falls short every time. See: every AC game.
 

Raven77

Member
wat

Why is anyone surprised at this being a current-gen game? Of course they'll put more effort in those versions of the game, you know, for consoles with actual install bases. They'll just port the PC version for PS4 and Nextbox. The WiiU version is going to be the interesting one.


I agree that its obvious they were coming to current gen. But by your logic they would continue to develop with current gen getting the most effort for 4-5 years until next gen can catch up with the install base numbers.

This isn't what consumers of the new consoles want, and this isn't what will happen. Most people probably just hoped that this game would have some serious next gen swagger and it is now confirmed that it will likely not.
 
Yeah, started watching the other video where they said that. Means I'll pass. Looks great for current gen consoles, but absolute ass for next-gen. Guess I will wait to see it actually running on PS4/Durango retail kits once they're all out.

Jesus, hyperbole much?
 

TimmiT

Member
In the CVG video they confirmed it was PC footage running on next gen specs controlled with a 360 pad.

Either they're lying, got different gameplay footage to upload than what they saw or they really need to work on the next-gen port cause this looks like something for current gen consoles.
 

Nirolak

Mrgrgr
As a side note, if you feel something is notably relevant and want to specifically discuss it in a dedicated thread, feel free to do so.
 

Alienous

Member
Ok, I was getting worried that it was less of a game than a glorified tech demo.

... those worries are still there.
 
Looks really good. My biggest concern is if it will run well more than whether it looks 'next-gen enough'. If it's running on PS4, 720 and high-end PCs I would really hope Ubi can get it running a bit better than all the AC games.
 

Kade

Member
Oh cool it's just another variation of Ubisoft Montreal's open world game structure. I can't wait to capture more outposts/garrissons/strongholds/towers. Looks great otherwise but Ubisoft needs to stop putting pieces of Assassin's Creed into every game they develop. I've captured enough for a generation.
 

smr00

Banned
Looks interesting but i am still not 100% sold on it.

Also, i am pretty sure the guy said "essentially" 800 times in the 6:00 video.
 

Karak

Member
Funnily enough, I think the opposite is true. I'm not impressed visually but the little interactions with every random NPC seems so cool and unique. I haven't seen that before, at least on this scale. I honestly wonder how they're going to be able to do that on current gen. They'll probably have to reduce NPC counts.

I agree here. I wasn't impressed with the overall look but it does appear like some unique things are going on and I am pretty excited for that. They have time to polish the hell out of it. So we will see what it actually looks like when finished. I also agree that it does, at times, look a bit rehashed. Could just be what they were doing in the video.
 

Fjordson

Member
Seems interesting, but it's not blowing my mind.
Same. I just hope it's not like Assassin's Creed where all these ideas won't really come full circle and be worthwhile until the second or third game.

I'm a sucker for a good looking city, though, so I'll probably enjoy this. And hopefully the story is somewhat interesting.
 
Not impressed.

Seems Ubisoft getting lazy and recycling their gameplay in all their games.

I wouldn't say lazy, they just know what works for the majority of people who play games. People respond positively to this type of experience, so it would be stupid not the continue on that track, and doing stuff like areas to liberate is a somewhat easy way to make the game feel more meaty then otherwise.
 

Yonafunu

Member
I agree that its obvious they were coming to current gen. But by your logic they would continue to develop with current gen getting the most effort for 4-5 years until next gen can catch up with the install base numbers.

This isn't what consumers of the new consoles want, and this isn't what will happen. Most people probably just hoped that this game would have some serious next gen swagger and it is now confirmed that it will likely not.

True, of course it's not what people want. But we knew this was going to be a cross-gen title. And being a cross-gen title, it should be clear that it's a current-gen title first and foremost. Of course, it's debatable whether this really is the case, with the PC-version and next-gen versions being so close together, but still.

May I ask what kind of "next-gen swagger" you were expecting? I just find it strange to see people disappointed when it's still the same game we saw at E3, it's not like anything they showed or talked about previously has been cut from the game or anything, afaik.
 
Top Bottom