Why bother though. They read the Balloon Fight outrage and never bothered to go back to it. They won't change anything.
It's time we accept that the people at NOE have a special condition. There won't be any change unless they crash the car into the ditch.
It's kind of funny to see them act as if they'd still matter.
Why bother though. They read the Balloon Fight outrage and never bothered to go back to it. They won't change anything.
Balloon Fight is currently not available for purchase in PAL land, so I think they will release an updated 60Hz version.
Complaining on Miiverse and elsewhere got us at least some 60Hz versions, so we shouldn't give up just yet.
Maybe those 60Hz-versions were planned to be released as such from the beginning? The original Wii-VC was also a mix of 50/60Hz.
Maybe those 60Hz-versions were planned to be released as such from the beginning? The original Wii-VC was also a mix of 50/60Hz.
Balloon Fight is currently not available for purchase in PAL land, so I think they will release an updated 60Hz version.
Complaining on Miiverse and elsewhere got us at least some 60Hz versions, so we shouldn't give up just yet.
And we should complain on their European Facebook pages.
Hanabi Mega Drive games were also 50Hz. What was Sega thinking?The original Wii was a 50Hz shitty fest. Only games released working at 60Hz were the Hanabi Festival ones (originally unreleased in Europe) and Turbografx games because the original PAL console made the 50Hz output conversion itself and it was not hardcoded into games, which were exactly the same as the NTSC releases.
Come on, don't give up just yet.I wish I had your confidence in NOE. But I don't. They are just too dense to care. A puzzle game at 50 hz, who cares, but a game that is reliant on frame accuracy? That's just contempt for your customers.
care to point me to it?
Nah. You could instruct the Dreamcast and Gamecube to display at 60hz.Fortunately it all came to an end in 2005 and 2006 when 360 and PS3 allowed users to instruct the console to display *every* game in 60hz.
This is truly disgusting. My all time favourite game being treated like this.
Nintendo should just offer both versions for download. Problem solved. Of course, that might require a tiny amount of effort on their part...
I think that you can still download the game, but as long as you never run it, the icon won't show up.If only there was a way for them to know you are complaining and haven't bought the game.
http://i.imgur.com/JetDCW1.jpg
If their main reasoning for putting out the 50hz PAL dumps is because they are localized, wouldn't a better angle be for people in countries affected by the localization telling NoE they don't care about losing the localization?
So less "We don't want 50hz!!!", more "We don't care about localization if it affects our games negatively". Unless that's the approach taken?
There are a lot of people that care more about a localized product than about the improvements that 60Hz brings, so that angle doesn't make much sense. The best solution I can see is to offer the choice between the localized PAL and the English NTSC version when you buy the game.
Super Metroid has like 3 lines of text
And every ingame text is still english, despite the translated starting monologue. Pathetic.
Super Metroid will be 50 Hz
All localized Nintendo SNES games confirmed useless.
Considering how easy it would be invidual to get their hands on a SNES game illegally Nintendo is sure doing swell job to make any effort vain to actually own and play a legit copy. You fight piracy with providing a superior product, not inferior.
I guess it's more of a general stance. If there's a version that was in some way translated they'll use that. For Super Metroid that wasn't much, for other games like LTTP it'd make a huge difference.When the only stuff localized in this game is A LINE OF TEXT at the end and some menus, it makes zero sense. And take into account they only did German and French so people in the rest of Europe get fucked over a couple of lines that don't affect them directly at all.
I don't think so. But from the top of my head (so for German translations) this will affect basically every RPG, Zelda games from SNES onward, Yoshi's Island (if they ever release that), DKC games (if they rerelease them), basically everything published by Nintendo that has a few lines of text. One of the bigger Nintendo games this should not affect is Super Mario Kart.Is there a list of old NES/SNES/N64 games that Nintendo localized? Just in order to manage my own expectations about the VC service...
That's more of a theory than a fact.You fight piracy with providing a superior product, not inferior.
DKC games aren't really that borked in 50hz thanks to Rare being Europe based they had the oversight to make sure the PAL versions run as intended, even in 50hz. They aren't even letterboxed.
DKC games aren't really that borked in 50hz thanks to Rare being Europe based they had the oversight to make sure the PAL versions run as intended, even in 50hz. They aren't even letterboxed. So despite losing 10 frames per second the actual game speed is identical.
That's true, but from what I heard WiiU emulation introduces a few new problems for 50Hz games.
That's more of a theory than a fact.
i do wonder if it might not be possible (with a future update) for the wii u to switch to actually outputting in 50hz for the relevant vc games
The Wii U won't magically turn 50hz into 60, the only "updates" that will fix that will be ones that replace the EURO versions with USA/JPN versions... and since translations were made with PAL TVs in mind, it seems quite unlikely that they'll redo every game they release. That said, there are certainly some games that don't require the translations/are the same despite region.
Pro tip: just about everything in this life is just a theory.
That's your theory.
For what I understand, Link to the Past had French and German versions, but they were separate carts made exclusively for France and Germany, so if they do release the English version in Europe (no reason they shouldn't), it should be the 60Hz version.
Actually, a little search made me just find out that a 60Hz French version of LttP was released exclusively in Canada, so they could use that version for the European French release.yeah i'm pretty sure my copy was english only (and it was before noe started doing real english translations) so hopefully we'll be lucky
Actually, a little search made me just find out that a 60Hz French version of LttP was released exclusively in Canada, so they could use that version for the European French release.
No, everyone should submit to the British empire so we all speak commonActually, a little search made me just find out that a 60Hz French version of LttP was released exclusively in Canada, so they could use that version for the European French release.
good idea, watch them saddle us all with 50hz so the poor germans aren't missing out though
No, everyone should submit to the British empire so we all speak common
So I read around some and apparently there are games that work just as intended on modded PAL SNES consoles with a 60hz switch. As in, they run at the intended speeds and everything, no letterboxing. Seems to be the case for a lot of titles at least.
So why NoE can't just see which games actually work like that and add a 60hz switch for the games that do work right with it is just weird.
So I read around some and apparently there are games that work just as intended on modded PAL SNES consoles with a 60hz switch. As in, they run at the intended speeds and everything, no letterboxing. Seems to be the case for a lot of titles at least.
So why NoE can't just see which games actually work like that and add a 60hz switch for the games that do work right with it is just weird. Then again who knows if it's up to NoE at all? Maybe NCL are the true dicks here.
It would only work with 100% un-optimized games as just speeding them up trought the emulator would result in the same as the NTSC version. With optimized games you'd most likely get an unplayable mess because they would be too fast and it wouldn't bring back cut animation frames.
English:
I first battled the Metroids on Planet Zebes. It was there that I foiled the plans of the space pirate leader Mother Brain to use the creatures to attack galactic civilization.
German sub:
Auf Zebes bekämpfte ich die Metroids und ihren Anführer Mother Brain.
Translated back into English:
I fought the Metroids and their leader Mother Brain on Zebes. (<--- This is just wrong, no matter how you look at it. MB is not the "leader of the Metroids")
English:
I next fought the Metroids on their homeworld, SR388. I completely eradicated them except for a larva, which after hatching followed me like a confused child.
German:
Als nächstes musste ich die Metroids auf ihrem Heimatplaneten SR388 ausrotten.
Translated back:
Next, I had to eradicate the Metroids on their homeworld, SR388.
I have a modded super famicom with a 50/60hz mod installed.
PAL games can run in 60hz with no issues whatsoever, as long as they haven't been optimized. For example, after flicking the switch during gameplay, my PAL Super Metroid cart is the same speed and full screen as the NTSC one. Its fucking superb.
However, games with layer 2 effects (super Mario world in various levels/overworld, ALTTP with the lamp) glitch out using the mod.
Are there any newly produced SNES systems with a switch built in or special carts with a 50->60hz converter built in? I'd love to play my SNES collection the way they're supposed to play.
Edit: I'm dumb, I have a PAL SNES so it'd obviously have to be modded to output 60hz :|