some great feedback for the next metroid
bring on the infinite tutorials
Don't even joke about this.
I hope it's just a vocal dumb minority rather than the state of gamers have been acclimatized to learning how to play games.
some great feedback for the next metroid
bring on the infinite tutorials
some great feedback for the next metroid
bring on the infinite tutorials
Master, I have detected an anomaly in the environment. Master, in front of you. I have calculated that the ceiling is too low, and you will not be able to progress further without the appropriate upgrade. I suggest heading back, and searching unexplored areas. Master.
It's not about asking for help. It's about what they're asking for help on.Meh, I can't feel sad for this, is just videogames, I don't care if back then games were harder than today, people play them for fun. If I really wanted to do something that tested my skills I would had done tons of other things
At least that's why I will always hate people that mock others for needing help in videogames, if these were I don't know, an school or college exam I could understand, but anything else, it seems childish to point things out, well people had different priorities
Still, I'm glad to had played metroid in a younger age, it was cool to discover the puzzles, and the atmosphere of that game is superb, is really a game that will never be duplicated.
I found funny the questions, but in a good way, I actuall found awesome that in the future you can actually ask question within the console and that a community could help you
You are not authorised to use the morph ball!
...until you go through this 5 minute tutorial section teaching you how to use it, that is!
When I was five, I couldn't make it past the first few pits of the first level of Crash Bandicoot.
But Skyward Sword didn't have forced tutorials...
Wait until we get a Miiverse post from "Jon. A" stating that Super Metroid is his favorite game but he can't escape from Ceres Colony.
Samus is too fat to crawl.
It's weird that so many people in this thread think a game telling you how to play is a bad thing.
It's weird that so many people in this thread think a game telling you how to play is a bad thing.
Also, Miiverse is why Dark Souls 2 should come to Wii U. I'm serious, for the sharing of experiences and the like. It would be perfect. (And hilarious at times.)
Miiverse is honestly the only reason I'd want a Wii U right now.
Master, I have detected an anomaly in the environment. Master, in front of you. I have calculated that the ceiling is too low, and you will not be able to progress further without the appropriate upgrade. I suggest heading back, and searching unexplored areas. Master.
#dspgaming
Guys Super Street Fighter II is really hard and one grab kills half my life
guys
Samus is too fat to crawl.
Master, I have detected an anomaly in the environment. Master, in front of you. I have calculated that the ceiling is too low, and you will not be able to progress further without the appropriate upgrade. I suggest heading back, and searching unexplored areas. Master.
It's not about asking for help. It's about what they're asking for help on.
But isn't this the point of the Miiverse? Post where you are stuck and have the community help you. Nintendo might think its an acceptable pass for tutorials.some great feedback for the next metroid
bring on the infinite tutorials
I beat and 100% Super Mario World when I was 7... There's really no excuse for this.
I eventually beat the game from continuing, and have a high score of <3000000 pointsYou're doing it wrong, you're suppose beat the shit outta them, not whine.
"SR388. SPACE PIRATE RESEARCH LOG, #467: We have been conducted extensive tests upon the captive Metroids for over 3 months now. They excel in most predatory activities- speed, aggression, technique. Our test subjects have been unable to survive for any longer than a minute- those we armed lasted an insignificant matter of time before succumbing to heavy puncture wounds, blood loss and poisoning; the unarmed died in a matter of seconds. Truly, we are close to fully harnessing this remarkably fatal creature's true killing prowess.
However, some concerns remain about certain vulnerabilities in the Metroid's biological makeup. Foremost is a large incompatibility with exposure to low temperatures. Upon discovering this, we tested how a Metroid would react to a sudden blast of cold wind; it proceeded to become immobile, although it eventually recovered. The main concern is a solidification effect on the subject's exoskeleton- were an enemy to exploit this, they could shatter a Metroid to pieces with a follow-up assault on its frozen form. As well as this particular weakness, the Metroids lack an ability to navigate small spaces. One of many physical challenges we ran as part of our evaluation involving having the Metroids "crawl" through a narrow gap in the side of a cavern wall. However, they were unable to complete this task- understandably, this led to much confusion amongst our research team, and much frustration amongst our engineers.
We aim to address these concerns in later possible revisions of the Metroid design. For now, we will continue mass production of the creature, and continue research into other revisions of the parasite. Hopefully, these worrying questions about the capabilities of our most important acquisitions yet will not haunt us for much longer. END TRANSMISSION-"
Why have I never before in my life played Super Metroid?
In fact, I've never even felt bad about having never played it until this thread. I even own the SNES cart.
I should do that, I haven't felt so ashamed in such a long time. Not sure why it took 9 years, though.
You're doing it wrong, you're suppose beat the shit outta them, not whine.