LoL, we're going to derail the thread at this rate... I'll try and keep my answers concise and to the point.
Elaborate more on this please with examples from every Capcom game you've bought and played please. Cuz paying mroe for content, that years ago were normal unlocks can seem like a ripoff in some people's opinion.
Not going to do all that, but I'll just say I rarely completly agree with the "same level of content was free years ago!" Bit. There's often times a lot more attention to detail and quality in the DLC one gets, VS tacked-on, possibly-made-as-a-devs joke extras from yesteryear.
It's not all like that, but to use one example, no way the extra characters of Merc's reunion in RE 5, or it's additional campaigns, would have been free extras at their quality, in the PS2 generation.
$20 to play as 1 character is small? ...and calling SF3:3S like that makes you sound like a quitting loser =/ I main Alex, Elena and Ryu in 3S, and I while I do dislike the top tierness of Whore-Li, Ken and Yun, I don't let it bother me or get me down. I see many low and mid tier character players in Japanese 3S matches and they inspire me to keep on playing as them.
Naa, I just don't like SFIII as many other fighters. I get much more hyped playing 2K2UM with my brother than I go SFIIITS. I love the art, but the game itself isn't my fav thing of Capcom. I also disliked the way it's GGPO worked on console. Rollback "YOU WO- KO! THEY WIN!" shenanigans kinda make me wanna barf, lol.
And yes. I spent the same on SFxT's DLC as I spent on SFIII XBLA, more or less. I've already had more fun with the V2013 version of her than I had on that game specifically. And instead of waiting for a new SF or a next gen game to have a chance to play her, I get to play her now
I'd say the only way you can say something like that is either
1- You bought the GotY edition or
2- You bought RE5 and all its DLC on sale
Then again I never knew about RE5 nor DLC til a few years ago @_@
Naa, I bought 5 Brand new, played through it with brother offline splitscreen (on an SD TV!) and online with best friend. Went back and aced the story mode medals between them both, purchased both story chapters, and had great fun with Mercs Reunion. My brother and I both feel that Mercs mode is one of the most fun things about the series. I really love it's "tactical" combat.
Don't see what this amounts to really, but if you're basing Skyrim off the PS3 ro 360 ver., you're being unfair.
No, couldn't care less about the versions. I'm just saying... when it comes to that type of gameplay, D.Dogma is genre-defining to me, whereas the games most would say do that for them, I find fundamentally boring. I really liked Morrowind! But... since then, it all feels janky, PC-like, and soulless to me.
Cool, my bro liked playing LP2 with his friend but...they could never get far in it lol. Props for that game having offline co-op tho~
Just like RE5, I beat this game front and backwards, lol. Not so much in the online MP, but as far as in the story. The large boss battles are exactly the kind of thing I love in gaming.
I dislike it as much as I like it, crazy as that sounds. Classic Capcom fighters had for the most part, had wonky balancing in its fighters, which is evidenced by CvSNK2, MvC2 and 3S.
Lately they're balancing has been good, heck all their current fighters are among the balanced I've seen so far.
I like that they're willing to patch games into new experiences. I still don't agree with a lot of their balance issues, and SFIV series sits alongside III with the "love the aestherics, dislike the gameplay!" camp for me now. UMVC is... eh. I guess most of capcom fighters impress me much more with art than they do with gameplay, really... (I might feel it equal for Darkstalkers series and JoJo's, though... and obscure stuff like Red Earth.)
Man I wish I could freeze time and reality, and drop you among hundreds of Megaman fans and hear you say that around them, oh the lulz that'll be had~
Hey, I'm a Megaman fan too! But as much as I hate that situation, it's no worse than Konami absorbing Hudson and sitting on their IP, The silence of so many companies that have imploded in this gen of consoles, or the way SNKP is sitting on 10s of IPs that might never see a release in their series again.
This post sounds so bizarro...
Capcom's DLC is no differen than any other Japanese company's as far as I've seen.
Naa, Capcom is pretty ambitious. Bionic Commando Rearmed and the earlier remakes in this Gen were something I'd love to see more companies put such effort towards. Konami's done a few, but I wanna see more past that. Square's use of the Taito catalog feel like polished IOS games moreso than console arcade games. Bomberman Live felt so many levels below an SNES or TG 18 Bomberman
And things like the SSFIITHDR Beta, the demos included with full game purchases, and cross-game functionality like how Lost Planet II gave titles for almost every Capcom game you owned on the system, or trying out new-waters like the Stand-along expansion / prologues for Dead Rising 2? Capcom Unity's US arm has help get a lot of great ideas going too, such as the amount of content included alongside SFIII TS online edition, and the unique cover and game art for Final Fight Double Impact, even including an episode of the SFII Animated series with it.
...and none of them interest me enough to buy them. Sure they have historic value and all but they still don't catch my interest.
That doesn't diminish the fact that they're worthwhile games, though. Or that you might enjoy quite a few of them, if you gave them a chance.
Big whoop, so can SF3: 3S OE.
All I know about is the easy/casual mode feature, which really doesn't impress me much TBH. Its good for if you have others to play with but even then...eh.
It's a bit unfair to marginalize all the features they add to these things with "eh... something else does it! And I won't use that feature, so it's bunk!" Those kind of features are legitimate steps foward into making these kind of releases have a wider reaching appeal.
Making arcade game's beatable by something that takes more time to develop than a "free play" dipswitch is great. It's like they went back and added Sonic Style Cheat mode settings to all the game.
And server-side video upload and download (ingame) as well as social sharing features (Youtube and Facebook) is a great idea. A whole sect of people without Capture Cards and PC's set up for the stuff can share their playthroughs now. On-System screenshots will allow people to take pictures and chronicle memorable moments with people who don't even own a console, but played the games "back in the day".
And considering the fact that M2 Might standardize a lot of this stuff into future port releases for other companies... I find it hard to "eh..." "oh, I don't care!" to these kind of things!
Ya sure the fact that Tetsuo Hara did the artwork for the series isn't another reason you like it? =P
I didn't make the connection for years, but it does help! My whole family knows our interpetation of Flapjack's "GAAASP!! CHEEZEBURGER!" failure line from the SNES version. I still call out Scorpion's "MY ALLY FAILED ME!" when playing 2vs2 games... I call out "Sydney!" and "Los Angeles!" in the same voice as the game announcer to this day... The "VS" music between character is still in mental rotation of "things to passively hum when starting a fight on a game" for me, and The Hogan Shirt Rip still makes me think of the games Pre-start press intro. Just like Power Stone, it's a freakin' shame this game hasn't had a proper release for online communities to sink into.
BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
No they won't...
Lets not be dense. Nintendo already has made some steps towards making updates easier to post on their system. Due to that, Team Ninja has already offered some free DLC for Nin Gaiden III. Playstation Plus is already a step in the right direction, with it's sales and "free" promotional games. Minecraft XBLA already proves there's a different type of buyer out there that will respond to a new class of releases on XBLA. Happy Wars sounds suprisingly successful for XBLA, even though it's made by a small JP company that probably has nothing with such download numbers to it's name. Heck, XBLA has evolved with the demands of the other consoles, within this gen, now allowing for much larger, more expansive games and varieties of games than they probably ever intended.
Companies will change when there is proven money to go after. And everyone wants to see their downloadable services get Android and IOS levels of cash-flow. They might take baby-steps at a slower rate than you or I would prefer, but it's foolish to think things won't change.