Those controls look like a big improvement, but they still don't seem like they'd work for Deus Ex. The reason is that, at least for stealth playthroughs, careful first-person movement (as opposing to aiming and shooting) is critically important. Virtual sticks are obviously terrible for that, but The Drowning's scheme isn't much better. It seems fine for aiming, for looking around, and for longer-distance movement. But for close-up movement with a need for strafing, variable speeds, and constantly facing a target? I don't see how it'll help at all.
Fair point. I didn't mean the exact same controls though, but something inspired in that. If Deus EX: The Fall is going to follow the same design of the first one, it will need some tweaks for sure. I'm sure it can be done with a little thought.