• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Forza Motorsport 5 announced

SatansReverence

Hipster Princess
The engine can display different front and rear wheel sizes, (wheel diameter and width), provided you fit aftermarket rims, but it cannot display different wheel offsets, (distance from the hub to the wheel centerline).

This is most apparent on, but certainly not limited to, race cars:



The early screenshots of the P1 suggest this limitation is still in FM5, or at least was at the time they were taken, as BADNED has noted that the shots were from an early build.

It was talked about as a "feature" which really doesn't bode well...
 

Shaneus

Member
Is this offset thing the same thing that affected the rims for the Zonda as well? As in, the front and the rear ones were both the same rather than the rears being deeper than the fronts.
 
Man, if FM5 doesn't have open wheelers, it's going to be hilarious. And a bloodbath. A hilarious bloodbath, if you like. Poor Helios.
 

Dramos

Member
4a4da-Ari_Gold_Get_the_Fuck_Out.gif~original


Next thing you'll say is that you want oil changes that give your car more power... what a joke.

Oh man, the carwash comment made me giggle. Then you brought up oil change? I started laughing like crazy! Honestly I need a car wash feature!
 

Shaneus

Member
For open wheelers? i dont think so, they are not that important, missing dirt, night or weather could be a worst fault.
May not be as important, but the Atom being in literally every other driving game of a similar ilk sure is a pretty obvious omission.

I'm already expecting the worst when it comes to all features that we want for ages. Been burned by their PR bs too many times.
Yup. Personally, not only do they have to be as innovative this iteration than the last, but they need to sell me on the console as well. Honestly don't see them pulling it off, to be honest.

Heck, I see it coming down to the consumer thinking "Hmm... New Forza on new Xbox, or GT6 on a console I already own?". And I don't think they're going to win, at least as far as "sim" racers go.
 

SatansReverence

Hipster Princess
May not be as important, but the Atom being in literally every other driving game of a similar ilk sure is a pretty obvious omission.


Yup. Personally, not only do they have to be as innovative this iteration than the last, but they need to sell me on the console as well. Honestly don't see them pulling it off, to be honest.

Heck, I see it coming down to the consumer thinking "Hmm... New Forza on new Xbox, or GT6 on a console I already own?". And I don't think they're going to win, at least as far as "sim" racers go.

The biggest thing to stop me getting FM5 and the X1 is the X1. They would really need to do a full 180 and drop the anti consumer bullshit.
 

Mascot

Member
Is this offset thing the same thing that affected the rims for the Zonda as well? As in, the front and the rear ones were both the same rather than the rears being deeper than the fronts.

Can someone please explain to me how a game engine can stop front and rear wheels from having different offsets? I just don't understand the logic at all.

For open wheelers? i dont think so, they are not that important, missing dirt, night or weather could be a worst fault.

Am I alone in absolutely, positively NOT wanting dirt/rally in the FM series? I'd rather have rally kept with the Horizon series so that FM can nail tarmac racing first. The game is already too diluted with all the non-racing guff IMO. Horizon can also have all the Top Gear gimmicks as well, they are a much better fit for that type of game.
 
Can someone please explain to me how a game engine can stop front and rear wheels from having different offsets? I just don't understand the logic at all.

It baffles me as well. Given how long this has been a limitation, it might be tied with how the engine handles wheel and tire upgrades, but then it's not like plenty of other racing games don't allow for aftermarket rims while showing the correct stock offsets.

Perhaps a certain Forzacentral administrator could shed some light on this?

Am I alone in absolutely, positively NOT wanting dirt/rally in the FM series? I'd rather have rally kept with the Horizon series so that FM can nail tarmac racing first. The game is already too diluted with all the non-racing guff IMO. Horizon can also have all the Top Gear gimmicks as well, they are a much better fit for that type of game.

No, I agree, and for many of the same reasons. With limited development time and finite resources, I can't see what good it would do to shoehorn an inevitably compromised rally component in when there are plenty of dedicated rally games already out there.
 
For open wheelers? i dont think so, they are not that important, missing dirt, night or weather could be a worst fault.

I was talking about the Atom or the X-Bow. And I'm sorry, but it would be simply pathetic if they couldn't get an open suspension model working. It's been 4 games now.
 

Mascot

Member
I was talking about the Atom or the X-Bow. And I'm sorry, but it would be simply pathetic if they couldn't get an open suspension model working. It's been 4 games now.

Yeah, open wheelers are a must, especially five games into the franchise. A guy in my village has an Atom and he's been buzzing around in it in all the recent sunshine. Damn, it's a sexy beast.
 

Shaneus

Member
I was talking about the Atom or the X-Bow. And I'm sorry, but it would be simply pathetic if they couldn't get an open suspension model working. It's been 4 games now.
Five if you count Horizon (and you should... different dev but the same engine).
PS. That's the first I've ever heard of an X-Bow... holy hell, I want one NOW. It's like a kart on some mean HGH and whatever Lance Armstrong had.

The biggest thing to stop me getting FM5 and the X1 is the X1. They would really need to do a full 180 and drop the anti consumer bullshit.
If they did that, I don't think I'd hesitate in considering it if FM5 is as evolutionary as the last FM game. But man, it'd be almost impossible to make a game that would sell me on it the way it is. Seriously.

No, I agree, and for many of the same reasons. With limited development time and finite resources, I can't see what good it would do to shoehorn an inevitably compromised rally component in when there are plenty of dedicated rally games already out there.
Echoing. Mainly because I don't think I've ever seen a new feature introduced into FM (not that there's that many I can think of anyway) that's been fully fleshed-out from the get-go. I just get the feeling that in theory T10 might have the right idea for a feature but they'd miss the mark by a small, yet significant margin. But they'll probably do it, though... I'm sure that's why we saw it in Horizon (as with any other feature we saw in it, such as day/night).
 
Five if you count Horizon (and you should... different dev but the same engine).
PS. That's the first I've ever heard of an X-Bow... holy hell, I want one NOW. It's like a kart on some mean HGH and whatever Lance Armstrong had.

I know it's from that other game's sequel, but missing a supercharged go-kart like X-Bow or the Atom (which was in PGR4, btw) is a crime against all racing fans.

aa8knc.gif
 

Router

Hopsiah the Kanga-Jew
Thanks for reminding me about GTs carwash and oil changes. Lol good times.

Anyway, what are the chances of getting pitstops?
 

Megasoum

Banned
We need to keep in mind that this will be a launch game (or very close to launch anyway).

Launch games are notorious for being bad and light on the feature side. Heck, the EA sports games that launched on the 360 had less features than the previous year's edition.

I expect this problem to be far worse on games that are new (like Driveclub) than with Forza that already has a good base with FM4 but still.

Please, manage your expectations!
 

Shaneus

Member
I know it's from that other game's sequel, but missing a supercharged go-kart like X-Bow or the Atom (which was in PGR4, btw) is a crime against all racing fans.

aa8knc.gif
GT5 or 6? I mean, technically, all of them except the first were "that game's sequel" ;)

And yeah, I knew about the Atom in PGR4. I think I even mentioned it :)


We need to keep in mind that this will be a launch game (or very close to launch anyway).

Launch games are notorious for being bad and light on the feature side. Heck, the EA sports games that launched on the 360 had less features than the previous year's edition.

I expect this problem to be far worse on games that are new (like Driveclub) than with Forza that already has a good base with FM4 but still.

Please, manage your expectations!
One of the reasons why I think it was a mistake to launch the console with it. PGR would've been perfect, because it's always had basically the same goal without over-complicating things or adding too many features. All they would've needed is cars + locations + Kudos. Still beats the shit out of me why MS are choosing to launch with FM.
 

p3tran

Banned
I know it's from that other game's sequel, but missing a supercharged go-kart like X-Bow or the Atom (which was in PGR4, btw) is a crime against all racing fans.

you know what a real crime against racing fans will be?
driving that xbow in gt6 with tearing and unstable framerate
 

saladine1

Junior Member
Bollocks (Is that how you say it Mascot?)

I'm expecting:

Dynamic weather
Dynamic time
1001 cars including HDT, Holden,HSV,Ford,FPV and open wheelers
Spa, Bathurst, Brands Hatch, Dubai and Interlagos, Sydney Harbour Street Track
Revamped career
New audio
A plethora of new upgrades/tuning and customization options
A dynamometer
A garage
32 cars on track
Revamped damage model
Immersive experiences
Helicopters, confetti, balloons, camera crews, grid girls, track marshalls
Dedicated Drag Racing mode
Dedicated Drift mode
Radio chatter
Animated pit stops
New driver animations
Realistic tyre and drivetrain/line wear
Tyre blow outs, blown turbos, overheating engines
Overhauled AI
Automotive history mode
A new testing facility that tests everything including brakes, suspension, power..etc
Course maker
Car maker
Engine maker

Anything less equals no buy...or some shit like that.
 

eso76

Member
realistically

Bollocks (Is that how you say it Mascot?)

I'm expecting:

Dynamic weather Maybe
Dynamic time I do think so
1001 cars close
Spa, Bathurst, Brands Hatch, Dubai and Interlagos, Sydney Harbour Street Track Maybe Spathurst
Revamped career Yes, with car tennis and car volley events
New audio old audio with a few tweaks
A plethora of new upgrades/tuning and customization options A few new upgrades
A dynamometer Nope
A garage Nope
32 cars on track Nope
Revamped damage model Slightly better looking and that's it
Immersive experiences eh
Helicopters, confetti, balloons, camera crews, grid girls, track marshalls Some of those yes
Dedicated Drag Racing mode No
Dedicated Drift mode Maybe. Maybe Gimkana events, they were rumored for fm4 and didn't make it
Radio chatter No way
Animated pit stops Nope, sorry
New driver animations Nope
Realistic tyre and drivetrain/line wear Slightly more realistic than FM4's is what we're getting
Tyre blow outs, blown turbos, overheating engines None of the above
Overhauled AI Slightly upgraded AI
Automotive history mode Maybe
A new testing facility that tests everything including brakes, suspension, power..etc Forget about it
Course maker No
Car maker LOL no
Engine maker ROTFL no

Anything less equals no buy...or some shit like that.

and you'll still buy it :p
 
Did a 30 lap race at old Le Mans yesterday in a D-Type (restricted the ai to 50s era cars too) and spent most of the race daydreaming how good this would be on X1 with day/night, dynamic weather and far larger grid.

Today that feeling of excitement has just melted away again, I'm losing faith in T10 and preparing myself for the worst.
 

Shaneus

Member
Did a 30 lap race at old Le Mans yesterday in a D-Type (restricted the ai to 50s era cars too) and spent most of the race daydreaming how good this would be on X1 with day/night, dynamic weather and far larger grid.

Today that feeling of excitement has just melted away again, I'm losing faith in T10 and preparing myself for the worst.
It's okay, we'll still have PGR5 on 360!

Preparing myself for the best. Because it has to happen. It HAS to.
 

dabeasty

Member
Bollocks (Is that how you say it Mascot?)

I'm expecting:

Dynamic weather
Dynamic time
1001 cars including HDT, Holden,HSV,Ford,FPV and open wheelers
Spa, Bathurst, Brands Hatch, Dubai and Interlagos, Sydney Harbour Street Track
Revamped career
New audio
A plethora of new upgrades/tuning and customization options
A dynamometer
A garage
32 cars on track
Revamped damage model
Immersive experiences
Helicopters, confetti, balloons, camera crews, grid girls, track marshalls
Dedicated Drag Racing mode
Dedicated Drift mode
Radio chatter
Animated pit stops
New driver animations
Realistic tyre and drivetrain/line wear
Tyre blow outs, blown turbos, overheating engines
Overhauled AI
Automotive history mode
A new testing facility that tests everything including brakes, suspension, power..etc
Course maker
Car maker
Engine maker

Anything less equals no buy...or some shit like that.
ha sal if we get all this we wont need forza 6 anymore :)
 

Shaneus

Member
In case you guys missed it:
Microsoft: Forza 5 runs at 60 fps, Xbox One has no fps/resolution requirements
"Forza 5 runs at 60 frames per second, but other people will make different trade-offs. I think it's important - maybe because I'm a studio guy - that you give freedom to the creator because today, through lighting techniques and post effects, resolution is not the thing that maximises beauty."
Sounds like <1080p to me. That's quoting Phil Spencer.
 

FordGTGuy

Banned
But on GAF I read Forza 5 is sub HD!
:p

Spencer concluded: "Some of the most beautiful games of this generation are not dictated by how many pixels they're pushing to the screen. Motion blur, antialiasing, lighting: all of these things come into play. We just give developers the tools and let them make the right creative decisions."

I can't believe NeoGAF is selective quoting, a new low.
 

derFeef

Member
I can't believe NeoGAF is selective quoting, a new low.

A time ago when we got the first hardware rumors, I already said that I am fine with games not boing 1080p on consoles as there are other improvements made as well. For Forza 60fps is the most important thing graphically.

Oh, and windshields please ;)
 

amar212

Member
I can't believe NeoGAF is selective quoting, a new low.

"Ruf is Porche", remember that? It happened today?

Selective quoting 1-0-1.

LOL

On topic: 60fps is most important, even at 900p or whatever non-FHD resolution. I have no single problem as long as it is solid 60 and 720p and above.
 
Forza thread is hilarious. Apparently the 1080p shots they put out are bullshots even though the actual bullshots on the press site are 7680 x 4320.
 

sneaky77

Member
It's a launch title... so obviously it will be rough since they will not have final hardware.. I think thats why some people have said they should have given turn 10 an extra yr
 

derFeef

Member
It's a launch title... so obviously it will be rough since they will not have final hardware.. I think thats why some people have said they should have given turn 10 an extra yr

I think that Turn10 is one of those studios who had something to say about the hardware and probably were under the first ones who get the devkits.

edit: ahh shoot dp again :(
 

LeBoef

Member
I was talking about the Atom or the X-Bow. And I'm sorry, but it would be simply pathetic if they couldn't get an open suspension model working. It's been 4 games now.

aha... i couldnt care less. thousands of other festures are more important to me.
or tracks
 
Top Bottom