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The Last of Us - Review Thread [Emargo up, scores in OP.]

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Gadirok

Member
how am i a troll, because i said gta 5 will be better, ITS MY OPINION

wow people really can't take another opinion

should i just praise TLOU and call it GOTY?

would that make you happy

Dude, in case you didn't realize this, you are entitled to your own opinion. But it makes no difference here in a thread dedicated to TLoU reviews, because nobody cares about the previews and your opinion.
 

RedSunday

Banned
Dude, in case you didn't realize this, you are entitled to your own opinion. But it makes no difference here in a thread dedicated to TLoU reviews, because nobody cares about the previews and your opinion.

i thought that's the point of forums, to give opinions
 

Gadirok

Member
so post in a thread about GTA 5 previews then, this is clearly a Last of Us review thread

edit: on topic, 8 freaking days until we can play this >_< why couldn't it release the Friday before E3 instead of the Friday after? :(

Yeah I wish it launched before E3 like Infamous, why they planned on doing it after is beyond me.
 

Eusis

Member
Seriously, Uncharted doesn't have to cinematically compete with Indiana Jones for it to be one of the best video games ever. Sure in 5 years we will look back at it's ugliness but for now the criticisms just aren't valid.
3D doesn't age as badly now as it did in the PS1 days, hell many PS2 games still look pretty good. I think Uncharted 2 will stay a very good looking by any metric that isn't purely technical, at worst people start to HATE that kind of game and view Uncharted 2 as being a product of its time in that regard. And if that's the case the likes of this and Bioshock Infinite will be caught up in it too.
 

Soler

Banned
i already said how much i hated gta 4, and hope TLOU wins GOTY

i just said, based on the info of gta 5 right now i think it will be a better game, thats all i said

and then the butthurt came
That's all irrelevant
You don't know how how GTA V will turn out
There hasn't even been gameplay shown to my knowledge
 

B.O.O.M

Member
how am i a troll, because i said gta 5 will be better, ITS MY OPINION

wow people really can't take another opinion

should i just praise TLOU and call it GOTY?

would that make you happy

I think Puppeteer will be the game of the gen. Would make GTA5 look like trash

See..how much sense does that make? How relevant is that to this thread? Yes you are being an annoying troll and derailing the thread. Get your GTA5-preview-love to a thread that is actually about the game. This is not the place for it let alone it makes sense to make a comment about a game that we already have reviews of vs one that isn't even out. Guess what, previews...they change. TLOU is a good example of this. It's dumb to think good previews automatically means a great game. But w/e floats your boat..but take that boat elsewhere

and pls..don't PM me again asking if I think GTA5 will be inferior to TLOU. I don't know or care. Sorry if I come off a bit rude here but sometimes it's just better to speak your mind without sugar coating things.
 
Most of the time, there's very little encouragement for the player to move in Uncharted 2, which I find problematic, especially considering Nate's mobility.

The game only seems to want the player to move somewhere when it has a scripted event for the player to watch (the helicopter knocking over the building, for instance). Other than that, it generally says "you, sit here, wait for the enemies to come, and kill them." Even my favorite sequence, the hanging-from-a-sign-while-enemies-pop-out-on-multiple-sides bit, is just "sit here, wait for enemies to come, and shoot at them."

If it's between that and the bombardment of non-reacting, spongey enemies forcing you to jump around arenas in UC3 , for example, I'll take the former any day of the week.

It's why when I hear things like "enemies soaking damage" or "waves of humans to kill" in The Last of Us, my ears perk up because ND hasn't demonstrated much restraint in those areas.
 

MrOogieBoogie

BioShock Infinite is like playing some homeless guy's vivid imagination
Seriously, Uncharted doesn't have to cinematically compete with Indiana Jones for it to be one of the best video games ever. Sure in 5 years we will look back at it's ugliness but for now the criticisms just aren't valid.

Ummm Uncharted 2 will still look beautiful in five years. wtf
 

Gadirok

Member
and pls..don't PM me again asking if I think GTA5 will be inferior to TLOU. I don't know or care. Sorry if I come off a bit rude here but sometimes it's just better to speak your mind without sugar coating things.

Glad to know I wasn't the only one. I got a PM regarding if
RedSunday said:
have you even read the previews for gta 5
before Vire started making jokes about it.
 

nib95

Banned
Most of the time, there's very little encouragement for the player to move in Uncharted 2, which I find problematic, especially considering Nate's mobility.

The game only seems to want the player to move somewhere when it has a scripted event for the player to watch (the helicopter knocking over the building, for instance). Other than that, it generally says "you, sit here, wait for the enemies to come, and kill them." Even my favorite sequence, the hanging-from-a-sign-while-enemies-pop-out-on-multiple-sides bit, is just "sit here, wait for enemies to come, and shoot at them."

Uncharted combat has more depth than most third person shooters, including Gears since you mentioned it. The gun fights are simply superbly designed, with diversity and expanse in how you deal with them. More diverse weapons, use of the scenery, more vertical use of space, dynamic cover system, more mobility options etc etc. There's far more mobility and horizontal level design flexibility than most shooters, and this adds spaces to combat value.

Some video examples.

http://www.youtube.com/watch?v=JocFZ3nDSsM

http://www.youtube.com/watch?v=oG0ZHRfvdlg

http://www.youtube.com/watch?v=SncBymV7sIs

http://www.youtube.com/watch?v=5ZIUznmch9M

http://www.youtube.com/watch?v=87Sd3qL26mQ


Just compare UC2's train level in the vids above to the one in Gears, Killzone, or any other game for that matter. UC2's is in an entirely different league, and symbolic in highlighting just how ground breaking and peerless the game is.
 

Eusis

Member
all im saying, i hope TLOU proves me wrong, and i hope its a story of epic amazingness
Actually, here's a notion I'm not sure was explicitly challenged: why the FUCK does it matter at all which gets GotY? You're talking as if it's actually important to your enjoyment rather than just an award for a game that impressed people. Who cares if you're wrong or not if you really liked the damn game?
 

Cincaid

Member
Man, I really hope there's a PS3 price cut on the horizon, it feels like the amount of excellent exclusives on that platform is growing every year.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
I thought this was a joke at first. That's a lot of ridiculously high review scores.

Uncharted was a good series, and even revolutionary in a lot of ways. It was never that amazing, though. Both Crash Bandicoot and Jak and Daxter offered way more in the way of fun and entertainment...

I hope The Last of Us lives up to its hype. I really do! Naughty Dog is always pushing the envelope, and I look forward to seeing them send off the PS3 with a swan song exclusive.
 

Gorillaz

Member
Wat? I don't think so

Actually it has. Rockstar just took it from a cinematic angle (and with no hud of course) alot of shit that goes down in Michael's trailer are new mechanics such as the whole bullet time slow mo when he was sniping someone
 

RedSunday

Banned
look guys, i want to apologize, i didn't mean to intentionally "derail" the thread, but its just TLOU and GTA 5 have been going through my head all week, and i believe these 2 games are going to be competitors, despite being different genre, for the GOTY..... and i am totally excited for both games, i respect TLOU for being a new experience, a true surivor horror game, and i respect GTA V for being extremely ambitious

i hope i didn't get anybody mad at me, i just have been thinking about both these games for a while

my apologies
 

Soler

Banned
Actually it has. Rockstar just took it from a cinematic angle (and with no hud of course) alot of shit that goes down in Michael's trailer are new mechanics such as the whole bullet time slow mo when he was sniping someone
Link? Pm if anything
I don't wanna derail thread further
 
i thought that's the point of forums, to give opinions

The point of this thread to discuss The Last of Us, specifically its reviews. How good you think GTA V will be has nothing whatsoever to do with The Last of Us or its reviews. Posting that you think TLoU will be worse than other unrelated (unreleased) games just looks like trolling.
 

Eusis

Member
I thought this was a joke at first. That's a lot of ridiculously high review scores.

Uncharted was a good series, and even revolutionary in a lot of ways. It was never that amazing, though. Both Crash Bandicoot and Jak and Daxter offered way more in the way of fun and entertainment...

I hope The Last of Us lives up to its hype. I really do! Naughty Dog is always pushing the envelope, and I look forward to seeing them send off the PS3 with a swan song exclusive.
Uncharted 2 got similar levels of high reviews, I really do think this is just the kind of game that hits the right spots for many game reviewers out there but may not hit those same notes for someone like me or possibly you. Enough to be worth playing and seeing, absolutely, but maybe not to the degree we'd be given it 10s.
 

Dug

Banned
The point of this thread to discuss The Last of Us, specifically its reviews. How good you think GTA V will be has nothing whatsoever to do with The Last of Us or its reviews. Posting that you think TLoU will be worse than other unrelated (unreleased) games just looks like trolling.
Hit the nail on the head.
 

Grimhammer

Neo Member
Does anyone have any insights into the season pass dlc?

My dilemma is that I'll be trading up to ps4 come Oct-Nov? If I get the season pass....what are the chances I'll have gotten time with all the dlc?

Might be better to buy the dlc piece meal.

(I trade up mostly because I just find dedicating game time to one console is easier...)
 

Soler

Banned
Does anyone have any insights into the season pass dlc?

My dilemma is that I'll be trading up to ps4 come Oct-Nov? If I get the season pass....what are the chances I'll have gotten time with all the dlc?

Might be better to buy the dlc piece meal.

(I trade up mostly because I just find dedicating game time to one console is easier...)
I wouldn't get a season pass personally but if you have the extra money go for it I guess
I would think the DLC would be one by around December maybe?
 

Eusis

Member
Does anyone have any insights into the season pass dlc?
I'd check on the times for Uncharted 3's season pass, but for Bioshock Infinite I'm still waiting on ANYTHING to show up, it's been 2-3 months since release and we haven't even gotten "oh here's DLC #1."
The point of this thread to discuss The Last of Us, specifically its reviews. How good you think GTA V will be has nothing whatsoever to do with The Last of Us or its reviews. Posting that you think TLoU will be worse than other unrelated (unreleased) games just looks like trolling.
Yeah, this nails it. If it comes up organically in discussion that's fine, maybe just listing what everyone thinks are likely GotY candidates and how you'd think they'd fare against them or whatever, but this specific GTAV train of discussion comes off as just forcing the game in for no good damn reason. It's almost like trying to voice my opinion of Star Trek in a Batman thread and harping on it.
 

Gadirok

Member
I'd check on the times for Uncharted 3's season pass, but for Bioshock Infinite I'm still waiting on ANYTHING to show up, it's been 2-3 months since release and we haven't even gotten "oh here's DLC #1."

I wasn't even aware that game had a season pass.

I expect ND to release a shoehorned survival/horde MP with clicker/infected twist in it after a month maybe in August or September.

I was hoping for something where it was sort of like last man standing manhunt mode in MP where one AI starts off as the infected in a map dominated by players. You can kill each other at the same time, human vs human and respawn if killed by a human but if you get taken down by the infected, you become part of the infected's team and start infecting other players. Eventually it comes down to like 1 person left standing who plays it out for as long as he/she can.


That would have been fun...
 

DocSeuss

Member
If it's between that and the bombardment of non-reacting, spongey enemies forcing you to jump around arenas in UC3 , for example, I'll take the former any day of the week.

It's why when I hear things like "enemies soaking damage" or "waves of humans to kill" in The Last of Us, my ears perk up because ND hasn't demonstrated much restraint in those areas.

Why choose between either? Why not, y'know, have good combat instead?

Uncharted combat has more depth than most third person shooters, including Gears since you mentioned it. The gun fights are simply superbly designed, with diversity and expanse in how you deal with them. More diverse weapons, use of the scenery, more vertical use of space, dynamic cover system, more mobility options etc etc.

Some video examples.

http://www.youtube.com/watch?v=JocFZ3nDSsM

http://www.youtube.com/watch?v=oG0ZHRfvdlg

http://www.youtube.com/watch?v=SncBymV7sIs

http://www.youtube.com/watch?v=5ZIUznmch9M

http://www.youtube.com/watch?v=87Sd3qL26mQ

I don't think I mentioned Gears? Certainly not in the bit you mention.

When it comes to good shooter design, there's really only two important aspects: area control and player movement. All enemies and weapons should be designed with this in mind; that is, players should be able to 'herd' enemies through use of weapons, and enemies should be able to influence player movement through same. Likewise, different weapon types should fundamentally alter the way the player moves through and controls a space, operating as tools for the player to sculpt the situation.

Since you want to bring up Gears, this is actually one of the areas where it excels: the various weapons change the way players move around the space, and certain enemies (particularly maulers and those dudes with burrowing grenades) do a fantastic job of forcing players not to stay in cover for very long.

Uncharted has verticality, but it's not generally a part of the gameplay, any more so than a level of Gears in which enemies might appear on various surfaces. Likewise, its guns aren't all that varied, beyond who they will hit at what range, and how much damage they will do. This is rather different than Gears, where players wielding a torquebow will move around the space much differently than players who have a lancer or a gnasher. They will get up and run around the arena a lot more, and the AI will help encourage this.

Uncharted's weapons are the traditional pistol/smg/ar/shotgun/rocket launcher/grenade variety, where its enemies are primarily of the litefast/mediumnormal/heavyslow/campersniper variety. This is pretty much the generic go-to behavior for any shooter out there, from old games where people were still figuring out how to make shooters, to newer ones, where people are too dumb to try anything different.

Uncharted's gunplay is some of the dullest, most boring shooter combat out there, and if Drake's mobility wasn't a factor, it'd had no redeeming qualities whatsoever. As it stands, it's merely unsatisfying and unimaginative, rather than, like, good or anything.

It baffles me that people would recommend a game like that for the PS3. Infamous 2 is way better than Uncharted 2.
 
I cannot wait for the story/spoiler thread.

In case anyone's asking about human enemy headshots:
headshots are 1 shot kill
helmet = 2 headshots. 1 to shoot their helmet off. Second for the kill.
 

Gadirok

Member
I cannot wait for the story/spoiler thread.

In case anyone's asking about human enemy headshots:
headshots are 1 shot kill
helmet = 2 headshots. 1 to shoot their helmet off. Second for the kill.

It doesn't matter. People will still say that enemies are bullet sponges years from now like they call out Uncharted on. You can prove some of those people wrong, but the uneducated masses will assume the worst.

I swear in golden abyss it was one shot to the nogin and death. Helmets are a different story, but they are obviously there for a purpose.
 

nib95

Banned
Why choose between either? Why not, y'know, have good combat instead?



I don't think I mentioned Gears? Certainly not in the bit you mention.

When it comes to good shooter design, there's really only two important aspects: area control and player movement. All enemies and weapons should be designed with this in mind; that is, players should be able to 'herd' enemies through use of weapons, and enemies should be able to influence player movement through same. Likewise, different weapon types should fundamentally alter the way the player moves through and controls a space, operating as tools for the player to sculpt the situation.

Since you want to bring up Gears, this is actually one of the areas where it excels: the various weapons change the way players move around the space, and certain enemies (particularly maulers and those dudes with burrowing grenades) do a fantastic job of forcing players not to stay in cover for very long.

Uncharted has verticality, but it's not generally a part of the gameplay, any more so than a level of Gears in which enemies might appear on various surfaces. Likewise, its guns aren't all that varied, beyond who they will hit at what range, and how much damage they will do. This is rather different than Gears, where players wielding a torquebow will move around the space much differently than players who have a lancer or a gnasher. They will get up and run around the arena a lot more, and the AI will help encourage this.

Uncharted's weapons are the traditional pistol/smg/ar/shotgun/rocket launcher/grenade variety, where its enemies are primarily of the litefast/mediumnormal/heavyslow/campersniper variety. This is pretty much the generic go-to behavior for any shooter out there, from old games where people were still figuring out how to make shooters, to newer ones, where people are too dumb to try anything different.

Uncharted's gunplay is some of the dullest, most boring shooter combat out there, and if Drake's mobility wasn't a factor, it'd had no redeeming qualities whatsoever. As it stands, it's merely unsatisfying and unimaginative, rather than, like, good or anything.

You contradict and fumble over your own points I'm not even sure why I'm debating this with you. Simply put, you have poor opinions, and seem to have one set of standards for one game, and a completely different one for the other. It's like you forget that there's also grenades in UC2 that can often force you out of cover, as there are melee armoured specialists etc. You also claim there's similar verticality in Gears, but that's horse shit. Not only is there no where near the same degree, but you don't have near the same freedoms because you can't jump, climb etc. Your nit picky and misplaced complaints contrasting to similar defences when it comes to other franchises is pretty damn humorous.

To clarify, just look at the train level from UC2, then compare it to the one in Gears and Killzone. That about sums up the quality, design and ambition differences between these franchises.
 

RedSunday

Banned
It doesn't matter. People will still say that enemies are bullet sponges years from now like they call out Uncharted on.

I swear in golden abyss it was one shot to the nogin and death. Helmets are a different story, but they are obviously there for a purpose.

it should depend on what kind of gun you rockin tho
 

whytemyke

Honorary Canadian.
i like cherries

oh im sorry i thought this was a forum where we posted opinions

I like cherries, too! I'm just saying I think apples will win fruit of the year!



Also, on topic-- this game looks dope as hell. For weeks the dude at Gamestop by me has been talking relentlessly about it. Just non-stop slurping of Naughty Dog, TLoU, etc. It's been at the point where I was almost hoping this game would suck just so I could rub it in his face. But now I'm gonna have to eat crow and go buy this on day one, it looks like. Ugh. (Eh, at least I'm wrong in a way that still leaves me with what looks to be an awesome game.)
 
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