Forza 5 will require an Internet connection - the power of the cloud and all. Pretty sad if it can't look at least as good as this game.
Of course it has to do with developers, some developers are better than others and Turn 10 have proved they are pretty good at pushing hardware to it's limits.
If anything DriveClub should look way better as it won't have to deal with the physics or 60fps Forza 5 will. I'm looking forward to both though.
Smoother yes, there is tons of DoF and motion blur too that helps, i completely agree. But its smooth like CG here on every footage, thats not possible even with best real-time AA solutions.
BTW look at this footage from Dirt 2 i've posted. Dirt 2 used 4x MSAA on xbox 360 and this video is off-screen and very poor quality and yet You can see subpixel aliasing.
Any developer can hit 60fps if that's what they target. Most developers don't target that though. It isn't some kind of limitation of a developer or even the hardware.
It helps that the PS4 is more powerfulOf course it has to do with developers, some developers are better than others and Turn 10 have proved they are pretty good at pushing hardware to it's limits.
If anything DriveClub should look way better as it won't have to deal with the physics or 60fps Forza 5 will. I'm looking forward to both though.
They are working on something like SMAA just more suited for PS4 [so cheaper combined with MSAA], but it wont be that good. No AA can be. BTW i'm downloading gamersyde version now.
Even 4x MSAA + FXAA or SMAA 4x wont provide such clean image like in this trailer and non of them solve shader aliasing, which was absent too.
I've not find any aliasing in this footage, non even one line and i've watched distant thin cabled and ratio stations, there was no line break anywhere.
Soooon. SOOOOOOOOOOOOOOOOOOOOOOOOOON!
No it doesn't...
Holy mother of god.
Tell me that's a CG cutscene.
Tell me, because I don't think my mind could handle this being gameplay graphics.
Once every 24 hours it does.
Of course Forza 5 will require an Internet connection... how else do you utilize cloud computing in a game? Do you believe it is "magic"?
We know the Xbone was originally designed to be truly always online, and Forza 5 is the first game to use the cloud in its marketing, so its definitely not a crazy suggestion.Of course Forza 5 will require an Internet connection... how else do you utilize cloud computing in a game? Do you believe it is "magic"?
It has nothing to do with the developer. This is about different genres. It's expected that sim racers will run at 60fps. Just like fighting games are expected to hit that framerate. The same isn't expected of arcade racers.
arcade
racers
We know the Xbone was originally designed to be truly always online, and Forza 5 is the first game to use the cloud in its marketing, so its definitely not a crazy suggestion.
We'll see.
No we agree that we don't know. You seem to be assuming one end of the spectrum and I don't think its any crazier to assume the other.Without any evidence or confirmation it might as well be...
You can see that in this footage i've posted on edges reflections disappears, because of lack of angle.
That's a sad thing to say. We live in sad reality.
So you're saying pepole will be able to play Forza5 over an entire weekend without ever being connected to the internet?No it doesn't...
Gamersyde trailer which is 500mb has still compression artifacts. It shows a lot on tree.gif scene.
As of what you said about AA. I disagree. GOW3 at times when you didn't saw any subpixel aliasing looked downright real time bullshot
When did you get info about SMAA implementation ? You mean this dude SMAA implementation or their own version of this ?
SMAA means Subpixel Morphological Antialiasing which is supposed to get clean picture without subpixel aliasing (whole point of this implementation)
"In-engine" is an incredibly meaningless term for me. I can't think of a situation where I saw something early that was "in-engine" (*cough* Halo 3) that didn't look significantly better than the final gameplay.
Secret deal with Nintendo. They are pushing the hardware to its limits.
What's that last .gif from? It intrigues me.hnng
What's that last .gif from? It intrigues me.
That's a sad thing to say. We live in sad reality.
Wow, you think TLOU is doing that? I know Crysis 3 didn't have that type of reflections on consoles. It was a PC only thing, and now on next-gen games.Doesnt seems like Dirt 2 is doing image copying from PS2, but more screen space reflection combined with cubemaps like Crysis 3 or TLoU for water reflections.
Wow, you think TLOU is doing that? I know Crysis 3 didn't have that type of reflections on consoles. It was a PC only thing, and now on next-gen games.
OLD/repeating frames representing 30fps video
EDITED/smoothed out representing 24fps video
Very noticeable. To those who don't know this doesn't mean the game is 24fps. 24fps is a standard among video files too.