I saw some posts a page back that were speculating that trailer, is there still hope that this is Xenoblade 2?
The trailer had me leaning away from the Xenoblade universe, it looked just a tad too different with all those Mechs and I didn't see Shulk (or the guy that looked like him) this time.
I saw some posts a page back that were speculating that trailer, is there still hope that this is Xenoblade 2?
The trailer had me leaning away from the Xenoblade universe, it looked just a tad too different with all those Mechs and I didn't see Shulk (or the guy that looked like him) this time.
Xenoblade had mechs too, you just couldn't control them. Also they didn't show Shulk/the Shulk lookalike but it's not like it means they removed him...
Does it really matter if it's Xenoblade 2 though? It's another game in the same style (but building off of Xenoblade) and with hopefully a more complex story this time.
One thing I worry about with this game is that while I applaud Monolith Soft for wanting to be the Japanese Bethesda, building an HD game of this scale makes me worry that their game may be as buggy and glitchy as Bethesda's. On the other hand, I don't want to wait until 2015 to play this, so I don't mind a few patches if necessary.
I think that quote was more about gaining worldwide appreciation like bethesda (even though bethesda certainly don't deserve it) than making games like them. at least I hope so, because no one should make games like them.
edit:
about the crash landing theory and why the city doesn't look like a space ship:
maybe a few 100 years have passed between them crash landing and when the game starts? ofc you could ask why they haven't just built another space ship and flew off.
maybe they were originally refugees and looking for a new home. they found one, scrapt the remains of their ship and built a new home. but they didn't expect that the new planet would be either really hostile or just couldn't sustain them over a longer period of time. If they lived there for generations already, maybe they forgot everything about space travel and how to build a spaceship too.
I saw some posts a page back that were speculating that trailer, is there still hope that this is Xenoblade 2?
The trailer had me leaning away from the Xenoblade universe, it looked just a tad too different with all those Mechs and I didn't see Shulk (or the guy that looked like him) this time.
The vast landscapes, monsters, the large swords and battlesystem still scream Xenoblade to me, but the city, the uniforms kind of seem out of place in the Xenoblade universe. But if that tweet is to be believed, we've seen nothing yet. Could still go both ways, or somewhere in between.
Another thing is after watching that IGN Rewind video, you can have up to four characters in a party (which I'm ridiculously happy about): Ravenhair, Pigtails, Gunlance, Bulky.
5 Players? Could it be? Wii U loves its five player games. But all the Party UI we've seen had a max of 4 players listed. Doesn't make sense. But then what's with the additional green dots! Btw, in the first shot, you have to squint a little since all three dots occupy almost the same space but I think you can see that there's actually three, correlating to the three characters (Pig Tail Girl, cut-off off-screen person and Mech with the fourth and center dot being the player-controlled character on the right of the mech (bulky muscle armor dude).
Yes, some areas changed drastically at night. You could also change the clock to whichever time you wanted, which made NPC-hunting a little easier. I played in some areas exclusively at night because of the changes in scenery and music.
Not only that but the weather was also changing dynamically. There were also different rare states like thunderstorms (during regular rain), heat waves on particularly hot days, shooting stars during the night or snowstorms. The day/night cycle and weather system was incredible in the game.
And you can already see that this will carry over with the changing weather icons during the new trailer. Looks like there might be even more different states maybe.
Shulk lookalike doesn't imply it's a Xenoblade sequel.
Remember, this is from the people who put Fei and Citan lookalikes in Xenosaga without it being Xenogears sequel (though they where thematically close)
5 Players? Could it be? Wii U loves its five player games. But all the Party UI we've seen had a max of 4 players listed. Doesn't make sense. But then what's with the additional green dots! Btw, in the first shot, you have to squint a little since all three dots occupy almost the same space but I think you can see that there's actually three, correlating to the three characters (Pig Tail Girl, cut-off off-screen person and Mech with the fourth and center dot being the player-controlled character on the right of the mech (bulky muscle armor dude)
The second icon: northern lights weather ? I hope we get to see them in the sky when looking up. Would be awesome. Would they play a role in the scenario also ?
Nice find.
I don't think they would have the same color as your party members. Edit: In Xenoblade NPCs weren't even on the mini-map. I doubt they'd put them on here. Quest-NPCs had special icons.
No, it's just that they're generic and generally unhelpful archetypes for personalities. I found stuff in all of the types, oftentimes many traits, that I could relate to. Being an "everything" effectively makes the measure useless and is made to lead people to false conclusions about their personality.
It's like palm-reading, where you're feeding people information they want to hear and then offering it as a forgone conclusion that they "knew" that. If you ask or state something that's generic enough, it can create the assumption that they know something about you. It's a placebo effect.
No, it's just that they're generic and generally unhelpful archetypes for personalities. I found stuff in all of the types, oftentimes many traits, that I could relate to. Being an "everything" effectively makes the measure useless and is made to lead people to false conclusions about their personality.
It's like palm-reading, where you're feeding people information they want to hear and then offering it as a forgone conclusion that they "knew" that. If you ask or state something that's generic enough, it can create the assumption that they know something about you. It's a placebo effect.
No, it's just that they're generic and generally unhelpful archetypes for personalities. I found stuff in all of the types, oftentimes many traits, that I could relate to. Being an "everything" effectively makes the measure useless and is made to lead people to false conclusions about their personality.
It's like palm-reading, where you're feeding people information they want to hear and then offering it as a forgone conclusion that they "knew" that. If you ask or state something that's generic enough, it can create the assumption that they know something about you. It's a placebo effect.
Yeah we have a similar personality test at work done by HR, I kind of came to the same conclusion. It seems to me that the real take away from these sorts of things is the ability to recognize your personality strengths and flaws, and understanding that you can't treat any two people in exactly the same way.
Yeah we have a similar personality test at work done by HR, I kind of came to the same conclusion. It seems to me that the real take away from these sorts of things is the ability to recognize your personality strengths and flaws, and understanding that you can't treat any two people in exactly the same way.
I'd give them far less credit than this, but to each his own.
I also don't think that clashing personalities can't get along (and I think in some ways they actually compliment and balance each other). Anecdotal, but my parents have been married for nearly 30 years and yet my mother and father always seem to be "fighting" (or at least, complaining). I've sort of accepted that most people have blind spots, things they aren't aware that they themselves are doing and that others will notice (such as my parents arguing - though if you ask them about this, they don't see it as fighting).
It's a good idea to take count of your blind spots if possible, but no one can eliminate all of them. We miss the forest for the trees frequently, but as a society, we are lucky to be able to have others who can see those blind spots and help us with them, if we're willing to listen (granted, there are some people who simply refuse to listen, and that often ends up in some dark places... people like serial killers, rapists, etc. tend to have the most problems with this). Beyond making decisions about who will listen and who will not, I generally don't like to make judgments on people without actually being able to get to know them. Generally as such relationships evolve, people also learn that there are certain things that people won't listen to (my parents are devoted Catholics and though I'm an atheist, they both ardently believe in God).
Thank goodness for the weather icon! Cause I didn't know when it was a super hot day and when it was a hot day when trying to hunt that unique monster in Makina Forest. Or when it was super foggy or regular fog in Sartorl Marsh for the other unique monster.
Thank goodness for the weather icon! Cause I didn't know when it was a super hot day and when it was a hot day when trying to hunt that unique monster in Makina Forest. Or when it was super foggy or regular fog in Sartorl Marsh for the other unique monster.
I never really came to a decision as to whether I believed the "crash-landing" theory, since the city didn't really match the UFO in the artwork, but it's a plausible one.
I can't say for sure if what we saw is the actual UFO (or if it even exists, at this point), however, what I am sure of is that what we saw in the teaser is definitely not your conventional JRPG city/town. It's just... I dunno, odd and too out of place in the setting (even among the other man-made structure)- something that shouldn't be there naturally. That's the vibe I get.
Just going to take this opportunity to amend something I previously said: I originally thought that the ground was deformed from the ship crashing into it
The place that strikes me the most is the area with the floating purple monsters. The entire thing looks like a man-made structure, so it points towards either the planet being inhabited, or there being more than one ship.
The technology on display here doesn't seem like it came from the humans to me (if I had to say what, specifically, leads me to believe that, it'd be the aesthetic design).
There's also the large ring that can be seen a few times; if the city-ship is circular I might assume that was its cover, but we haven't seen what shape it really is.
Deus, huh? Well, that's certainly closer to what Takahashi would do than what I had in mind. When I thought about it, I was reminded of PSO (Episode 1, specifically), and how
the planet that the humans came to colonize was actually a prison planet for Dark Falz.
After the circular OS-like screen shows up in front of him, the same info is there too. The left side is a backwards mirror image, but the right side is displayed normally, with a few extra lines. "POWER PACK" also has an extra word after it, and a % (95%?). Probably just fuel for that though.
Ah, the Faces. But then... I still don't really understand the link between internal organs and firearms, since their controls would likely be manually operated by the main character, wouldn't they? Or am I missing something here? D:
edit:
about the crash landing theory and why the city doesn't look like a space ship:
maybe a few 100 years have passed between them crash landing and when the game starts? ofc you could ask why they haven't just built another space ship and flew off.
maybe they were originally refugees and looking for a new home. they found one, scrapt the remains of their ship and built a new home. but they didn't expect that the new planet would be either really hostile or just couldn't sustain them over a longer period of time. If they lived there for generations already, maybe they forgot everything about space travel and how to build a spaceship too.
That's interesting, but if they were here for that long, I would think that the area they crashed in would be a bit more developed than what we saw. But as things stand, the only instance of technology and civilization we saw in that particular area was the ship/city/town/whatever it is (and as I mentioned above, the other instance of technology doesn't seem like it originated from them to me).
The second icon: northern lights weather ? I hope we get to see them in the sky when looking up. Would be awesome. Would they play a role in the scenario also ?
Nice find.
Oh MAN, you have no idea how HYPE you just made me for this game. It always looked incredible, but the fact the weather changes and the game even tracks it is WONDERFUL. Dynamic weather adds tremendously to the immersive quality of a game world, especially when it rains. Excellent!
Oh MAN, you have no idea how HYPE you just made me for this game. It always looked incredible, but the fact the weather changes and the game even tracks it is WONDERFUL. Dynamic weather adds tremendously to the immersive quality of a game world, especially when it rains. Excellent!
By the way, D-e-f-, good catch on the five player thing. And you're right about NPCs not appearing on the radar in Xenoblade; the same goes for this game.
Correction: named NPCs appear as blue dots on Xenoblade's radar.
The NPC right there, as you can see, isn't represented on the radar. So green dots are certainly for party members exclusively (be they player or AI-controlled).
Obviously, yes. It's on Nintendo's E3 site (e3.nintendo.com).
And you seem to have missed ShockingAlberto's message that said a NoE person hinted at localization being done in tandem with regular development already. They know they need this game, this is a completely different situation than what happened with Xenoblade which they didn't "need" on the Wii.
Obviously, yes. It's on Nintendo's E3 site (e3.nintendo.com).
And you seem to have missed ShockingAlberto's message that said a NoE person hinted at localization being done in tandem with regular development already. They know they need this game, this is a completely different situation than what happened with Xenoblade which they didn't "need" on the Wii.
Hmm, but Nintendo of Europe released Xenoblade. NOA never bothered with it, even though for a time it, too, was listed in their forecast (under a different name).
Just trying to not get my hopes up. It looks so good. ;_;
If this game gets phenomenal reviews and doesn't sell well due to Nintendo's lackluster marketing to games that are not Mario and Zelda, I will be pissed.
Hmm, but Nintendo of Europe released Xenoblade. NOA never bothered with it, even though for a time it, too, was listed in their forecast (under a different name).
Just trying to not get my hopes up. It looks so good. ;_;
You don't have to worry about X being localized; it should have been a foregone conclusion, actually. The financial realities of HD development are without a doubt forcing Nintendo's hand where localization is concerned.
Hmm, but Nintendo of Europe released Xenoblade. NOA never bothered with it, even though for a time it, too, was listed in their forecast (under a different name).
Just trying to not get my hopes up. It looks so good. ;_;
Come on, this is being pessimistic for the sake of it. The way it was announced, then featured in the E3 Direct is proof enough that it's a guaranteed worldwide release.
You don't have to worry about X being localized; it should have been a foregone conclusion, actually. The financial realities of HD development are without a doubt forcing Nintendo's hand when it comes to bringing X abroad.
If this game gets phenomenal reviews and doesn't sell well due to Nintendo's lackluster marketing to games that are not Mario and Zelda, I will be pissed.
Hmm, but Nintendo of Europe released Xenoblade. NOA never bothered with it, even though for a time it, too, was listed in their forecast (under a different name).
Just trying to not get my hopes up. It looks so good. ;_;
It's been featured prominently two times in their US Directs, it's also one of the games people are excited for the most. They wouldn't show it so much if it wasn't planned for an international release.
It's also not a Monado situation that was technically announced at E3, but hidden inside of their press kit without them ever making any kind of fuss about it.
It's been featured prominently two times in their US Directs, it's also one of the games people are excited for the most. They wouldn't show it so much if it wasn't planned for an international release.
It's also not a Monado situation that was technically announced at E3, but hidden inside of their press kit without them ever making any kind of fuss about it.
Has there been much speculation with regards to the percentage display on the large tower shown in the trailer? I would imagine this will tie into one of the game's core gameplay or story elements if they featured it in the trailer like that, but I have no idea what it could be about. Maybe tied to some sort of impending disaster? There are the crystalline structures growing out of the city. Perhaps this is related to that somehow? Or maybe I have missed the boat on discussing this and XenoGAF already has a theory...
There are about as many chances that Takahashi is making this an MMO as there are Kamiya and Itakagi teaming up to make a fucking My Little Pony beat-em-up. :/
Has there been much speculation with regards to the percentage display on the large tower shown in the trailer? I would imagine this will tie into one of the game's core gameplay or story elements if they featured it in the trailer like that, but I have no idea what it could be about. Maybe tied to some sort of impending disaster? There are the crystalline structures growing out of the city. Perhaps this is related to that somehow? Or maybe I have missed the boat on discussing this and XenoGAF already has a theory...
Listen to the others. There is no way this is not coming out everywhere. They can't afford to do this. They need this game in their line-up. That's precisely what I mean by it not being comparable to the Xenoblade situation in that the Wii was all puffy white clouds and candy rivers without Xenoblade. With WiiU that's not the case, plus the fan movement behind Xenoblade has proven that there is demand for such a game. Look at how Iwata shows it off as this cool, mysterious thing. It's not being hidden in a press folder somewhere.
Has there been much speculation with regards to the percentage display on the large tower shown in the trailer? I would imagine this will tie into one of the game's core gameplay or story elements if they featured it in the trailer like that, but I have no idea what it could be about. Maybe tied to some sort of impending disaster? There are the crystalline structures growing out of the city. Perhaps this is related to that somehow? Or maybe I have missed the boat on discussing this and XenoGAF already has a theory...