SoraanTribal
Member
lol, this is one of the greatest things I've seen in a long time. Perfect.
And behold....a HD town. Toriyama eat your heart out.
Did you guys see the giant monster in this part http://www.youtube.com/watch?feature=player_detailpage&v=APWTJMyM4qg#t=62s its flying far in the backround i thought it was some sort of plant
Did you guys see the giant monster in this part http://www.youtube.com/watch?feature=player_detailpage&v=APWTJMyM4qg#t=62s its flying far in the backround i thought it was some sort of plant
I just noticed, there's a car driving by on the street. Nice touch. Makes the world just that bit more believable.
And behold....a HD town. Toriyama eat your heart out.
Just noticed that Monolith is now at 108 people, up from 92 last year. Some/a lot are probably in Kyoto, but still, it's nice to see them growing.
Did you guys see the giant monster in this part http://www.youtube.com/watch?feature=player_detailpage&v=APWTJMyM4qg#t=62s its flying far in the backround i thought it was some sort of plant
Just noticed that Monolith is now at 108 people, up from 92 last year. Some/a lot are probably in Kyoto, but still, it's nice to see them growing.
there is a small pop up in first 25 seconds. can you find it?
That's fantastic. I also can't wait to see a new 3DS game from Honne's team.
Yes, some areas changed drastically at night. You could also change the clock to whichever time you wanted, which made NPC-hunting a little easier. I played in some areas exclusively at night because of the changes in scenery and music.Was the "time" clock feature in the first game? Could there be dynamic night to day effects?
They'll soon be coming up on 2 years since the studio opened, so I imagine a reveal can't be too far away. I think the actual development is being outsourced since the studio has hired no programmers since it opened, or at least not advertised for them. It's possible, I suppose, they brought some over from the Tokyo studio. I imagine they're working on art, planning, and design for this game, though. Still, I'm excited to see it too, and unlike Soma Bringer, I hope it gets localized.
Soma Bringer was Takahashi though, right? Honne's been working on Dragon Ball Z and Project X Zone, though he hasn't been a producer on anything since Dragon Ball Z in 2009 and not a director on anything since Baten Kaitos Origins in 2006.
Yes, some areas changed drastically at night. You could also change the clock to whichever time you wanted, which made NPC-hunting a little easier. I played in some areas exclusively at night because of the changes in scenery and music.
I'm sure Naughty Dog could pull off something better looking on the PS3, but that's about it...this is definitely (at least to my novice eyes) a step up from last gen.
My two only complaints so far about the presentation are the lackluster aerial lifeforms which would make the world even more believable and the inconsistent lighting across scenes. Sometimes, the game looks great and shapes are well-defined, and some other times, everything looks flat again. I hope they can correct these two things by the time the game launches next year.
I agree, but they are not enough of them in this trailer that contribute really to the immersion. Xenoblade was all about switching from busy phases to relaxing ones, and the gracious moves of the aerial enemies was a factor in making the player feel zen before a frantic battle. I would miss this element in X if there would be a deficit of living winged enemies.I've seen several aerial lifeforms in the trailer. you can see differnt aerial lifeforms also in the Gifs posted in the previous page.
EDIT: I just noticed this, but all the way in the back you can see what looks like an elevated roadway with a car passing through it.
Should be called Xenoblade 2.
^ They really should release Xenoblade in HD though.
I'd buy a Wii U for that alone. Touch up textures and character models, implement detailed shadow maps and re-release it.
Turns out Nintendo did port DKCR to 3DS in order to support DKCTF... as they ported Ocarina of Time to 3DS to support it's prequel: Skyward Sword and are porting Wind Waker to Wii U in order to gain time for a Zelda game made from the ground up. This game could use no better service (than seeing Xenoblade getting a port too).
Because of the graphics I bet...ahh so lameAfter being disappointed by Xenoblade, I'll keep an eye on this for now. O.<
If I had to guess, I'd say it's meant to be a prototype or otherwise unique, possibly this games "Monado".Inferno 01, huh? That seems to be this particular Doll' series name and number:
You see it on the screen when the Doll OS boots up:
Unfortunately, I skipped on Xenoblade, but this certainly has my attention.
Yes, some areas changed drastically at night. You could also change the clock to whichever time you wanted, which made NPC-hunting a little easier. I played in some areas exclusively at night because of the changes in scenery and music.
Xenoblade is a really unique game in the sense that technically it was trapped onto the Wii hardware in a symbiotic interdependency of sorts. Because it also took benefit from it.I think i would replay it if they do that.
They got the Xenosaga artist back. Though I almost think the armor designs are based on a rejected concept Soraya Saga did for Monolith many years ago: Titus 12.
And behold....a HD town. Toriyama eat your heart out.
This GIF looks like current gen, not very flattering. It looks like you could take any good AAA open-world game from this gen and make a similar quality GIF. Low poly environment, low poly character, poor textures, average lighting. I'm taking into account the quality of the GIF.
This GIF looks like current gen, not very flattering. It looks like you could take any good AAA open-world game from this gen and make a similar quality GIF. Low poly environment, low poly character, poor textures, average lighting. I'm taking into account the quality of the GIF.