• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

TLOU (Before & After E3 demo) MAJOR differences!

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
On a side note people that play games on Normal or Easy and complain about difficulty levels crack me up.

The AI doesn't change when you choose a higher difficulty, they suddenly doesn't get smarter.

that being said, yeah i agree.
 

aristotle

Member
The humans need to react more when they see a pile of friendly corpses.

They do! If they spot it out of the corner of their eye, they come over to check the body to see if he's still alive. When they realize he's not, they yell out for for back up (if there is any) and they change their patrol routes.
 
They do! If they spot it out of the corner of their eye, they come over to check the body to see if he's still alive. When they realize he's not, they yell out for for back up (if there is any) and they change their patrol routes.

Yeah but they react the same if it's 1 body or 5 lol. That's what he meant I think.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Are you sure about that? Because that video is alot different from what I'm seing right now in Hard and Survivor.

Well i have to say i haven't played it on Survivor yet but if we can believe this video...

2013-06-2715_12_57-thwebwb.png


Yeah... or he's just a massive troll. I will start my survivor run soon then i'll definitely try this out.
 

sonicmj1

Member
The humans need to react more when they see a pile of friendly corpses.

This is one thing I agree with. It's kind of sad that the old Metal Gear "make a pile of bodies and hide around the corner" trick works just as well here if you set it up properly. It feels silly every time it happens (which fortunately isn't too often).

And while I wouldn't call enemies failing to react to people being strangled behind them a failure of the AI (because if Naughty Dog wanted them to react, it wouldn't be some incredible feat of programming to do it), I do feel like there are too few incentives to use shivs during backstabs.
 

SoulUnison

Banned
I've never wrestled a gun away from anyone like in the E3 demo or managed to melee someone around a corner transitioning out of cover like that - I just stand up and start punching them.

Maybe it's in the game but there's just no button prompt or indicator of what to do when to trigger it.
 
I've never wrestled a gun away from anyone like in the E3 demo or managed to melee someone around a corner transitioning out of cover like that - I just stand up and start punching them.

Maybe it's in the game but there's just no button prompt or indicator of what to do when to trigger it.

They definitely removed that.
 
I've never wrestled a gun away from anyone like in the E3 demo or managed to melee someone around a corner transitioning out of cover like that - I just stand up and start punching them.

Maybe it's in the game but there's just no button prompt or indicator of what to do when to trigger it.

Me yes. Those animations are procedural and depend a lot in the situation.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I'm not really surprised about this tbh. they changed a lot of things through development.

For example:

I haven't seen this exact scene in the game.

8262793956_a41b8957ab_o.png


or in this area, where the hell were they infected?

the-last-of-us-1.png


Seriously wtf ND.
 
No. Most games this gen have way too much contrast. TLOU has great lighting. Far better than most games.

Few people on GAF(like myself)notice how awful the blacks are in this game. Is like a Ubisoft game with that terrible SSAO effect they use in some of their games(Here's looking at you FC3)It looks very muddy. This is the only game that I put on my LCD and plasma that makes the panel look horrendous.
 

Sakura

Member
I think in the E3 demo, it feels more like every one is struggling to survive in this ruined world they live in, every body is desperate, every one is just trying to get by, including Joel and Ellie. The tone seems different. But in the actual game, outside of cutscenes, I kind of just feel like I'm Solid Snake, or some kind of one man army or something.
 

Dunkers92

Member
I wonder how many people in this thread who are buying into that video's claims have actually played the game. The game has very good AI, especially for the human enemies. Tons of the things that the video claims were removed from the final game are still in there. I've seen them with my own eyes.

Yep, they yell out "shit, he's got a gun!" all the time, and when I am out of ammo, they charge me when they here the click sound. I have also seen occasions where they do search drawers and the do run away if they have no backup. They also will flank you all the if they have multiple allies. They are really good at cutting off alternate routes most of the time because of this
 

Croyles

Member
Yeah I still absolutely loved the game, but it's obvious the enemy encounters weren't as exciting as what was shown at E3, even on Hard and Survivor. There are SOME instances where they do those things, but they are few and far between.

I understand why they toned it down if it wasn't fun, but I think they should have changed a different part of the equation to achieve that, and not dumb down the A.I.

I also understand that the E3 demo was played by a guy who knows exactly what, where and how to show off the game, but still.

What's weird is, parts of the AI system is above and beyond any other games, at other times however, they seem thick as shit.
 
I do miss the brutality of the E3 demo. I thought it was toned down while I was playing the game, and I see I remember right. Still love the final game, though. :)
 

Mik_Pad

Banned
I'm not really surprised about this tbh. they changed a lot of things through development.

For example:

I haven't seen this exact scene in the game.

8262793956_a41b8957ab_o.png


or in this area, where the hell were they infected?

the-last-of-us-1.png


Seriously wtf ND.
The first screenshot is in the game
is the ballroom where you push the piano
 
Well i have to say i haven't played it on Survivor yet but if we can believe this video...

2013-06-2715_12_57-thwebwb.png


Yeah... or he's just a massive troll. I will start my survivor run soon then i'll definitely try this out.

FoV/hearing hardly equates to smarter AI. That's just a design choice.
 
I do miss the brutality of the E3 demo. I thought it was toned down while I was playing the game, and I see I remember right. Still love the final game, though. :)

My copy of the game must be different, because, seriously i witnessed that brutality in the game in spades.
 

zma1013

Member
I've never wrestled a gun away from anyone like in the E3 demo or managed to melee someone around a corner transitioning out of cover like that - I just stand up and start punching them.

Maybe it's in the game but there's just no button prompt or indicator of what to do when to trigger it.

I read the digital instructions that game with the game (why you can't actually access while in the game who knows) and in there it says someone about using triangle to counter or something. I don't think I've ever use it while playing so I'm not sure what it does. Next playthough I'm certainly going to try to counter someone punching me. I can't remember if it ever happen, but have you ever seen any of the guys with guns melee you with the gun? Perhaps there's a way to counter that? At any rate, I've never seen that in the game either.
 
Final product is definitely dumber/not as immersive as E3 example, but sometimes they do similar things to the E3 demo.

This video is more of a testament that the AI is random as hell.
 
Dude, how the hell does the AI not see the player here?

Again, it has nothing to do with AI being smarter or not depending on the difficulty level. It's a game play design choice. Bad one or not. Also it seems to me like he's crouched near cover and enemies don't see the players as well like that.
 

zma1013

Member
Well i have to say i haven't played it on Survivor yet but if we can believe this video...

2013-06-2715_12_57-thwebwb.png


Yeah... or he's just a massive troll. I will start my survivor run soon then i'll definitely try this out.

I'm thinking that their FOV is relative to their body and not their actual head, so even when his head is look right over at Joel, his body is still positioned in a way that he would be out of the FOV. Might sound kind of stupid but I think their heads looking around the room is more for looks and the actual FOV game system isn't related to that at all.
 

Striek

Member
Watching this vid after having just completed the game 10 minutes ago. All AFAIK obviously.

First "they don't search for things", true, or I didn't see it.

Second "toned down", hell fucking no. Shit is brutal as hell and you can do that exact brick beatdown.

Third "don't express fear", hell fucking no. They express fear all the time. I don't know why none of the AI is talking in his video but they are constantly jabbering, pissing themselves and running away in my game.

Fourth "no longer runs and hides when unarmed". I don't know, they certainly run sometimes but I don't really recall any enemies being totally unarmed. When I'm shooting at them they bolt and take cover if they're in the open.


I don't know whats going on in his game tbh, but only the first point about not-scavenging really happened in my game, and even then they might do it sometimes as they walk along before they even know you're in the general area, I played a very aggressive style.

Video does show there are some inconsistent AI, but the conclusions are bullshit.
 

sonicmj1

Member
I read the digital instructions that game with the game (why you can't actually access while in the game who knows) and in there it says someone about using triangle to counter or something. I don't think I've ever use it while playing so I'm not sure what it does. Next playthough I'm certainly going to try to counter someone punching me. I can't remember if it ever happen, but have you ever seen any of the guys with guns melee you with the gun? Perhaps there's a way to counter that? At any rate, I've never seen that in the game either.

Triangle counters come up dynamically in melee encounters, usually when the enemy tries to knock you off-balance before delivering a followup blow. There's a prompt onscreen for it.
 
I'm thinking that their FOV is relative to their body and not their actual head, so even when his head is look right over at Joel, his body is still positioned in a way that he would be out of the FOV. Might sound kind of stupid but I think their heads looking around the room is more for looks and the actual FOV game system isn't related to that at all.

That's incorrect. It's the head, but there's other factors, for example there's a grace period, you can notice this grace period if you pay attention to the sound. There's a buzzing sound when someone is about to notice you. These are gameplay design choices obviously. If the buzz noise starts then "technically" you are already in the cone of vision of the NPC. He's just not alerted by you right away. And the grace period varies on alot of things, some times they do notice you instantly.
 
Paging Arne. Maybe a ND rep could explain ;)

Loved the game however and the AI was still good according to me, but yeah, Would have loved it more if it was like in the first showing.
 
Of course the AI aren't going to react exactly as they did in the E3 demo - it was likely an extremely scripted 'ideal' version of the game that attempted to showcase the best possible scenario for the viewer - just like every single player E3 demo ever..

I have issues with the game, but the AI isn't one of them - it's highly impressive for the most part.
 

Oneself

Member
That brick kill animation is still in the game, I saw it more than once after being surprised to "discover" you could actually attack at close range with bottles and bricks.

Also, you can attack from behind cover like in this video, people punching in the air instead are doing it wrong.
 

codecow

Member
Making the AI for a game like this is not easy. When I saw the original E3 demo I was blown away. I haven't had a chance to play yet, I can't wait to get my hands on it.

...marking thread for future reference.
 

Donos

Member
That brick kill animation is still in the game, I saw it more than once after being surprised to "discover" you could actually attack at close range with bottles and bricks.

Also, you can attack from behind cover like in this video, people punching in the air instead are doing it wrong.

filthy lies!
 
Of course the AI aren't going to react exactly as they did in the E3 demo - it was likely an extremely scripted 'ideal' version of the game that attempted to showcase the best possible scenario for the viewer - just like every single player E3 demo ever..

I have issues with the game, but the AI isn't one of them - it's highly impressive for the most part.

I think it's more of a case of the developers knowing exactly how the AI is going to react depending on the circumstances so they do they're playthrough accordingly to what they want to show you.
 

zma1013

Member
That's incorrect. It's the head, but there's other factors, for example there's a grace period, you can notice this grace period if you pay attention to the sound. There's a buzzing sound when someone is about to notice you. These are gameplay design choices obviously. If the buzz noise starts then "technically" you are already in the cone of vision of the NPC. He's just not alerted by you right away. And the grace period varies on alot of things, some times they do notice you instantly.

Oh ok. Yes, I knew the sound was a warning that you're in their FOV but didn't know it was attached to their head. Good to hear that's the case.
 
Oh ok. Yes, I knew the sound was a warning that you're in their FOV but didn't know it was attached to their head. Good to hear that's the case.

I'm uploading a video now where you notice the buzzing sound coming and going because the guys head was just going left and right. That's a pretty big giveaway that it's related to the head and not the body imo.

Should be up in a few minutes. It also shows how good, imo, the AI is in survivor.
 

Nibel

Member
I'm not really surprised about this tbh. they changed a lot of things through development.

For example:

I haven't seen this exact scene in the game.

8262793956_a41b8957ab_o.png


or in this area, where the hell were they infected?

the-last-of-us-1.png


Seriously wtf ND.

Isn't the second screenshot the place
where Joel gets caught in a trap and you have to shoot the infected until Bill arrives
?
 
I knew when I saw that E3 demo that I thought in my head " No way it ends up like that in retail" and I was right.

Still a fabulous game though.
 
I think it's more of a case of the developers knowing exactly how the AI is going to react depending on the circumstances so they do they're playthrough accordingly to what they want to show you.

Maybe, but given the stakes of E3 and all the other overtly scripted playthroughs it's much more likely a scripted representation of the final AI as opposed to the dynamic AI just happening to react perfectly to the situation.
 

benny_a

extra source of jiggaflops
I knew when I saw that E3 demo that I thought in my head " No way it ends up like that in retail" and I was right.

Still a fabulous game though.
But if you read the thread the majority of the things that is being complained about in the video is actually in the game, if you trust the gaffers.

Are you still right?
 

BigTnaples

Todd Howard's Secret GAF Account
I've seen the AI do everything from the E3 demo excluding searching drawers. That said I have also seen the AI do a ton of awesome things not featured in the E3 demo as well.


I would call that a win.


Lol at some trolls in this thread who have quite obviously not played the game,
 
I think in documentary they emphasized it was too broken and that the game was not at all fun or balanced. I maybe wrong but that's what I remember.

Think of the grenades chugging enemies in Halo 3. That shit was broken!

NPCS rummaging through drawers or running away = broken:p

Cmon the AI seems just dumb as shit.

It's a good thing they toned down the gratuitous violence though, it was pointless and gross.
 

EGM1966

Member
How many games see this kind of change? Final balancing always brings changes.

So far I've had guys run away, guys beg, etc. although not with quite the same vigour as E3. I've had AI try and flank, etc. All in all given the size of the areas it works pretty well I think.

My main gripe - a common one with AI - is I'd like the AI to be a little more concerned for its own life. When it feels a little odd is when it does rush you a bit in situations where you're clearing going to blow them away.

Mind you I guess most games don't fancy a - much more realistic - situation where a small fire fight could take hours with neither side taking too many risks.

Anyway I was happy with final AI - gave enough challenge most of the time when coupled with lower resources at harder difficulty levels.

Like most games today the balance wants you to be able to win and that's that though.
 

Dragon

Banned
NPCS rummaging through drawers or running away = broken:p

Cmon the AI seems just dumb as shit.

It's a good thing they toned down the gratuitous violence though, it was pointless and gross.

The AI is not dumb as shit in the slightest. Sorry. I died 66 times on hard difficulty without listen mode. People playing with listen mode on cannot talk about the AI. Shit's broken.
 
Top Bottom