On a side note people that play games on Normal or Easy and complain about difficulty levels crack me up.
The AI doesn't change when you choose a higher difficulty, they suddenly doesn't get smarter.
that being said, yeah i agree.
On a side note people that play games on Normal or Easy and complain about difficulty levels crack me up.
The AI doesn't change when you choose a higher difficulty, they suddenly doesn't get smarter.
that being said, yeah i agree.
The humans need to react more when they see a pile of friendly corpses.
They do! If they spot it out of the corner of their eye, they come over to check the body to see if he's still alive. When they realize he's not, they yell out for for back up (if there is any) and they change their patrol routes.
Are you sure about that? Because that video is alot different from what I'm seing right now in Hard and Survivor.
The humans need to react more when they see a pile of friendly corpses.
I've never wrestled a gun away from anyone like in the E3 demo or managed to melee someone around a corner transitioning out of cover like that - I just stand up and start punching them.
Maybe it's in the game but there's just no button prompt or indicator of what to do when to trigger it.
I've never wrestled a gun away from anyone like in the E3 demo or managed to melee someone around a corner transitioning out of cover like that - I just stand up and start punching them.
Maybe it's in the game but there's just no button prompt or indicator of what to do when to trigger it.
No. Most games this gen have way too much contrast. TLOU has great lighting. Far better than most games.
I wonder how many people in this thread who are buying into that video's claims have actually played the game. The game has very good AI, especially for the human enemies. Tons of the things that the video claims were removed from the final game are still in there. I've seen them with my own eyes.
The first screenshot is in the gameI'm not really surprised about this tbh. they changed a lot of things through development.
For example:
I haven't seen this exact scene in the game.
or in this area, where the hell were they infected?
Seriously wtf ND.
Well i have to say i haven't played it on Survivor yet but if we can believe this video...
Yeah... or he's just a massive troll. I will start my survivor run soon then i'll definitely try this out.
I do miss the brutality of the E3 demo. I thought it was toned down while I was playing the game, and I see I remember right. Still love the final game, though.
The first screenshot is in the game
Poor FoV/hearing hardly equates to smarter AI.
I've never wrestled a gun away from anyone like in the E3 demo or managed to melee someone around a corner transitioning out of cover like that - I just stand up and start punching them.
Maybe it's in the game but there's just no button prompt or indicator of what to do when to trigger it.
Dude, how the hell does the AI not see the player here?
Well i have to say i haven't played it on Survivor yet but if we can believe this video...
Yeah... or he's just a massive troll. I will start my survivor run soon then i'll definitely try this out.
I read the digital instructions that game with the game (why you can't actually access while in the game who knows) and in there it says someone about using triangle to counter or something. I don't think I've ever use it while playing so I'm not sure what it does. Next playthough I'm certainly going to try to counter someone punching me. I can't remember if it ever happen, but have you ever seen any of the guys with guns melee you with the gun? Perhaps there's a way to counter that? At any rate, I've never seen that in the game either.
I should've shit more fools
I'm thinking that their FOV is relative to their body and not their actual head, so even when his head is look right over at Joel, his body is still positioned in a way that he would be out of the FOV. Might sound kind of stupid but I think their heads looking around the room is more for looks and the actual FOV game system isn't related to that at all.
That brick kill animation is still in the game, I saw it more than once after being surprised to "discover" you could actually attack at close range with bottles and bricks.
Also, you can attack from behind cover like in this video, people punching in the air instead are doing it wrong.
Thread was worth reading just for this typo
Of course the AI aren't going to react exactly as they did in the E3 demo - it was likely an extremely scripted 'ideal' version of the game that attempted to showcase the best possible scenario for the viewer - just like every single player E3 demo ever..
I have issues with the game, but the AI isn't one of them - it's highly impressive for the most part.
That's incorrect. It's the head, but there's other factors, for example there's a grace period, you can notice this grace period if you pay attention to the sound. There's a buzzing sound when someone is about to notice you. These are gameplay design choices obviously. If the buzz noise starts then "technically" you are already in the cone of vision of the NPC. He's just not alerted by you right away. And the grace period varies on alot of things, some times they do notice you instantly.
This thread bums me out.
Oh ok. Yes, I knew the sound was a warning that you're in their FOV but didn't know it was attached to their head. Good to hear that's the case.
I'm not really surprised about this tbh. they changed a lot of things through development.
For example:
I haven't seen this exact scene in the game.
or in this area, where the hell were they infected?
Seriously wtf ND.
Or could have that previous E3 video been fake scripted?
I think it's more of a case of the developers knowing exactly how the AI is going to react depending on the circumstances so they do they're playthrough accordingly to what they want to show you.
But if you read the thread the majority of the things that is being complained about in the video is actually in the game, if you trust the gaffers.I knew when I saw that E3 demo that I thought in my head " No way it ends up like that in retail" and I was right.
Still a fabulous game though.
I think in documentary they emphasized it was too broken and that the game was not at all fun or balanced. I maybe wrong but that's what I remember.
Think of the grenades chugging enemies in Halo 3. That shit was broken!
NPCS rummaging through drawers or running away = broken
Cmon the AI seems just dumb as shit.
It's a good thing they toned down the gratuitous violence though, it was pointless and gross.