XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Lot of really, really terrible comments in this thread. This isn't the place for platform fanboyism.
It's occurred in each Index/Atlus related thread relating to this whole mess unfortunately.
Lot of really, really terrible comments in this thread. This isn't the place for platform fanboyism.
Any positive news come out yet?
Lot of really, really terrible comments in this thread. This isn't the place for platform fanboyism.
I'm hoping people begging for a first party to buy them realize that that's a very unlikely option.
Now Atlus and Atlus USA said only currently announced games are still on schedule correct?
...Persona 5 hasnt been officially announced yet I believe
They havent for 40 pages though lol.
This news makes me
This pic reminds me,
Dojima is a shitty father.
Anyways, hopefully things turn out well for stuff like SMT and Persona and Etrian Odyssey IV.
The posts in this thread are as almost as sad as the situation. Instead of actually caring about the franchises, some of you only seem interested in Atlus being bought out by your favorite corporation so you can rub it in everyone's face and use them as a bullet point in fanboy list wars.
I hope they remain multiplatform so they can continue with their release lineup as planned.
I also hope they remain region free. Or I'll be buying used like I did Persona 4 Arena. Just saying.
Fucking horrible news. This is as sad as SNK in 1999.
I was looking forward to SMT x FE, I assume that plus every other one of their games is now facing uncertainty.
Sad day all round
On the other hand Grasshopper mainly became known for that BECAUSE of No More Heroes, and I assume others wanting similar. Their first few games were more point & click adventure titles, and Killer7 was that hybridized with a hyper linear shooter. Nevermind that it's story and presentation that traditionally set them apart, and it sounds like he has full freedom this time.As you can see Gung Ho is having a radical influence of Grasshopper games. Grasshopper is known for their hack and slash gameplay with No More Heroes, Lollipop Chainsaw and Killer is Dead. The CEO basically says the genre isn't good enough and has decided he wants to combine RPG elements to it so people will understand it, what Gung Ho is known for.
No way it's on next gen consolesUnless it's on PS4.
No way it's on next gen consoles
Persona is Atlus' biggest franchise in the US...
I'd say its pretty far fetchedIt's not as far-fetched as you think.
Around 400 k with 360Actually...
How much did Catherine sell again? Wasn't it like 230k or something?
I think that's more than P4 was in NA.
Technically that was announced, so it might be safe.
Actually...
How much did Catherine sell again? Wasn't it like 230k or something?
I'd say its pretty far fetched
Catherine sold well, but it's one game. I don't have the numbers on hand, but Persona is definitely the bigger deal.
YesCatherine sold well, but it's one game. I don't have the numbers on hand, but Persona is definitely the bigger deal.
Nope.
Yes
They've been working on this since around 2011
The userbase is already there and their main focus is Japan where the PS3 is already built up
There's 0 reason for a company especially a struggling one to waste sales by going next gen only
10/10 postAlright.
10/10 post
Would read again
I dont want my persona to become a porno....
It's not as far-fetched as you think.
Does Atlus have the resources?
It's less effort to develop a given game for PS4 than it is for PS3.Where's the money for the extra effort for PS4 development going to come from?
If you're not targetting the top end, why not target something achievable on a lower-spec system and increase your potential audience tenfold?More powerful hardware doesn't mean more expensive production unless you are targeting the very top end and can actually result in lower production costs when you aren't due to not having to worry about limitations of the system.
I've seen this asserted a lot. I'm highly sceptical about it in reality.It's less effort to develop a given game for PS4 than it is for PS3.
If you're not targetting the top end, why not target something achievable on a lower-spec system and increase your potential audience tenfold?
I've seen this asserted a lot. I'm highly sceptical about it in reality.
I've done memory management and optimisation on titles. It's certainly nice to develop with the mindset of 'infinite RAM', that I grant you - the original Xbox gave us that when compared to the PS2, and it was glorious - but it's really not *that* hard to stay within constraints, either. Take out all the time and work where I had to optimise the game, and you've saved at *most* one man-month, and almost certainly significantly less. That's a tiny proportion of the actual development time.
What other ways is it less effort other than RAM?
If you're not targetting the top end, why not target something achievable on a lower-spec system and increase your potential audience tenfold?
Cell vs x86.
I don't think the ease of developing, mentioned around here, has anything to do with RAM. I mean it helps that you have a lot and its unified but now you don't have to hack around with Cell.
If you're not targetting the top end, why not target something achievable on a lower-spec system and increase your potential audience tenfold?
I've seen this asserted a lot. I'm highly sceptical about it in reality.
I've done memory management and optimisation on titles. It's certainly nice to develop with the mindset of 'infinite RAM', that I grant you - the original Xbox gave us that when compared to the PS2, and it was glorious - but it's really not *that* hard to stay within constraints, either. Take out all the time and work where I had to optimise the game, and you've saved at *most* one man-month, and almost certainly significantly less. That's a tiny proportion of the actual development time.
What other ways is it less effort other than RAM?
Cell vs x86.
I don't think the ease of developing, mentioned around here, has anything to do with RAM. I mean it helps that you have a lot and its unified but now you don't have to hack around with Cell.
I'm guessing its because of its x86 architecture.
- Tools for x86 platforms are still more mature than for CellWhat other ways is it less effort other than RAM?
People give too much importance to the CPU ISA, which is something that 95% of the developers probably don't even touch. If anything, x86 is only a relevant distinction due to the years and decades of tool development behind it.I'm guessing its because of its x86 architecture.
The importance people give to x86 is silly.
Whatever issues people may have had with Cell really has nothing to with it being PPC rather than x86. The PS4 CPU has a more straight forward setup in general, but I can imagine having 8 cores could still be a pretty huge hassle.
Where is that image from, and what does it mean? They can't seriously mean that it took some teams 12 month to render their first triangle on the PS3? I've heard some horror stories about the PS2 architecture and lack of APIs early on, but while early PS3 devkits were a bit cumbersome I've never really heard anything about any issues getting its GPU up and running.
And no of course that's not because x86. If there's any truth to it, it's about Sony being ready with decent APIs earlier
Where is that image from, and what does it mean? They can't seriously mean that it took some teams 12 month to render their first triangle on the PS3? I've heard some horror stories about the PS2 architecture and lack of APIs early on, but while early PS3 devkits were a bit cumbersome I've never really heard anything about any issues getting its GPU up and running.