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PlayStation: "When Worlds Collide" [Insomniac game, leaked as R&C: Into The Nexus]

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Vire

Member

I specifically remember one of the programmers from Naughty Dog on the Giant Bomb E3 podcast saying that if he had to make another PS3 game he would probably kill himself because they couldn't possibly push the system any further than The Last of Us.

He said some levels in the game came down to KB of memory in order for the game not to crash.
 
Nate Wells on some Gametrailers podcast said that Naughty Dog is already having to learn new software and implement new technology.

There is startup time for a new generation, no matter how streamlined it may be for the PS4.

It's just the way it is. There's no magic switch that just says "Hey turn it into a PS4 game now" on their engine.
Of course. They need to work on their engine a lot. But it is much easier considering it is all familiar PC architecture now. The jump isn't even remotely comparable going from SD to HD. Also Sony provides much better tools now then they did with the PS3 initially.

I'm pretty sure both Quantic Dream and Naughty Dog stated that their PS4 engine is already pretty much done, because they started working on it several years ago. You don't really need to wait for the devkits this time, you know the target specs and that's all you need at the beginning.
Trust me. Sony was smart about this. Most devs will be ready fast without much learning time needed. Sucker Punch is like 80 people and their launch window game already looks incredible.
 
Who is saying that? That would be real proper bollocks indeed.

the transferring process is as simple as the ps1/will take less time and the learning curve is less... since AAA games have so much stuff packed into them and have a larger dev team compared to ps1 it will still take time to devlop a game for ps4 but less so like ps3
 

Vire

Member
Of course. They need to work on their engine a lot. But it is much easier considering it is all familiar PC architecture now. The jump isn't even remotely comparable going from SD to HD. Also Sony provides much better tools now then they did with the PS3 initially.

I'm pretty sure both Quantic Dream and Naughty Dog stated that their PS4 engine is already pretty much done, because they started working on it several years ago. You don't really need to wait for the devkits this time, you know the target specs and that's all you need at the beginning.
Trust me. Sony was smart about this. Most devs will be ready fast without much learning time needed. Sucker Punch is like 80 people and their launch window game already looks incredible.

Yeah, I was pretty blown away by how polished Infamous Second Son looked.

On the other hand you see something like Drive Club or Knack dipping into the mid twenties in framerate and it raises an eyebrow.

Every dev is different and some adapt better into next generations than others.
 
I specifically remember one of the programmers from Naughty Dog on the Giant Bomb E3 podcast saying that if he had to make another PS3 game he would probably kill himself because they couldn't possibly push the system any further than The Last of Us.

He said some levels in the game came down to KB of memory in order for the game not to crash.

Wasn't there also a quote from Naughty Dog saying they were dreading the switch to PS4 or something?
 
Yeah, I was pretty blown away by how polished Infamous Second Son looked.

On the other hand you see something like Drive Club or Knack dipping into the mid twenties in framerate and it raises an eyebrow.

Every dev is different and some adapt better into next generations than others.
I think DriveClub is the result of the typical Evolution work cycle. Let's put that one to rest till launch. If it still performs terrible then we might have a problem. The only real eyebrow raiser is Knack, especially since Cerny is working on it. Doesn't make me hopeful for SCEJ exactly, but Sony's western studios likely have their act together.
 

Vire

Member
Another Ratchet... really? There's 11 of them already.... 11..... 11 Ratchet and Clanks.


11

Just trying to stay out in front of Call of Duty and Halo in terms of amounts of sequels. Yet no one seems to complain!

You saw what happened when Insomniac tried to do a new IP. We got Fuse.

Please go back.
 

8byte

Banned
No they weren't.

I finished all three R&C games on the PS3, ACiT is in my top 5 of all PS3 games. It's a perfect mix of action, platforming and puzzling - and it's funny too boot. I actually was excited for A41, but then I played it. I didn't even finish the first level. I played for less than 30 minutes and never touched it again. What unremitting piece of crap. One of the worst games I ever played. It's a good thing I downloaded the game, if I'd bought it I'd have smashed the disk to pieces with a hammer and burned the case with a torch.

lol, so much hyperbole.
 

RatskyWatsky

Hunky Nostradamus
I really hope it's a new mainline game. I'll be there day one if so. I have to admit that I'm a little disappointed that it's a PS3 game though it obviously makes financial sense. I hope they eventually make a PS4 Ratchet.
 

Famassu

Member
I'm late to the updated news but Insomiac came back crying into Sony's arms? Or another developer is taking up R&C?
Lol, Incomniac has always said that there's nothing preventing them from collaborating with Sony after they decided to not stay exclusively exclusive only. Your interpretation is incredibly sad fanboyish drivel.
 
Yeah, I was pretty blown away by how polished Infamous Second Son looked.

On the other hand you see something like Drive Club or Knack dipping into the mid twenties in framerate and it raises an eyebrow.

Every dev is different and some adapt better into next generations than others.

InFamous also wasn't hands on, and that in and of itself is a great opportunity to make gameplay look smooth.
 

Vire

Member
InFamous also wasn't hands on, and that in and of itself is a great opportunity to make gameplay look smooth.

Well I mean you can just tell by the video the framerate was pretty much flawless by comparison to the other games that I mentioned.

That has little to do with the gameplay or being hands on.
 

sinxtanx

Member
^That'd be 7 in that case. And yeah, the spinoffs can usually be disregarded.
Deadlocked/Gladiator is not a spinoff

Another Ratchet... really? There's 11 of them already.... 11..... 11 Ratchet and Clanks.


11

Most Ratchet games are disc-based crack cocaine

If this turns out to be a traditional mainline Ratchet game (please please please please) I will buy it day one because 11 games is NOT ENOUGH RATCHET
 

VanWinkle

Member
Just trying to stay out in front of Call of Duty and Halo in terms of amounts of sequels. Yet no one seems to complain!

You saw what happened when Insomniac tried to do a new IP. We got Fuse.

Please go back.

You have to wonder if the game we got was the game they wanted to originally set out to make. And Sunset Overdrive looks VERY interesting. I wish Sony would have let them make a new IP.
 

Globox_82

Banned
. Sucker Punch is like 80 people and their launch window game already looks incredible.

nope 120 +

Although don't know how many of them are working on second son. They hired around 30-40 people since Sony acquired them. There was a rumor that they are going two team studio route if I remember correctly
 

kasane

Member
Lol, Incomniac has always said that there's nothing preventing them from collaborating with Sony after they decided to not stay exclusively exclusive only. Your interpretation is incredibly sad fanboyish drivel.

I had no idea don't call me a fanboy. Its kinda a joke after how bad Fuse was.
 
Well I mean you can just tell by the video the framerate was pretty much flawless by comparison to the other games that I mentioned.

That has little to do with the gameplay or being hands on.

That's not true actually. A hands off demo can hide a hell of a lot. And if the demoer/dev knows what they can and can't do, or where they should and shouldn't go your game will look MUCH better. (EDIT: up to and including framerate)

Optimisation happens last.

Globox_82 said:
nope 120 +

The fact they were an 80 man team was shared a little while back.
 

SgtCobra

Member
PS3?
PS3!?

Welp, time to cry in a corner or something. Pffft what a boner kill. From a business standpoint it's understandable but.. I was really looking forward to a PS4 R&C.
Oh well.
 
THAT'S A PRECURSOR GATE.

images
 

Massa

Member
You have to wonder if the game we got was the game they wanted to originally set out to make. And Sunset Overdrive looks VERY interesting. I wish Sony would have let them make a new IP.

Sony had no problems with them making a new IP, the problem is ownership of that IP.
 

Vire

Member
That's not true actually. A hands off demo can hide a hell of a lot. And if the demoer/dev knows what they can and can't do, or where they should and shouldn't go your game will look MUCH better.

Optimisation happens last.
I'm not talking about graphics or "looking better", I'm talking about performance and the actual game running smoother in terms of framerate.

EDIT: This a dumb needless argument.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Wait, this is a Ratchet and Clank game?

YESYESYESYESYESYESYESYESYESYES

Hype through the roof!
 
You have to wonder if the game we got was the game they wanted to originally set out to make. And Sunset Overdrive looks VERY interesting. I wish Sony would have let them make a new IP.

It's probably an issue of funding. I doubt Sony's execs want to pay Insomniac for a new IP when they have 13 internal studios already on the payroll doing it for them. Insomniac is also on record saying that they want to start owning their IP so they're free to move between platforms, so I doubt they're ready to get in bed with Sony again on a new project since Sony owns the rights to Insomniac's last two big IP, Ratchet & Clank and Resistance.
 

VanWinkle

Member
Sony had no problems with them making a new IP, the problem is ownership of that IP.

Yeah, sorry, I meant I wish Sony would let them make their own IP. I would have loved to see something like Sunset Overdrive on PS4. As it is I'll probably never get to play it, or at least a few years down the line if I get an Xbox One.
 
Hopefully it's not a crossover, or if it is, only one set of characters is playable and not both. Design the entire game around one character instead of screwing around with the design to make Ratchet work in Jak's gameplay or Jak work in Ratchet's.

I would hate to play a game where Ratchet is only usable for half the levels. =/
 

Verendus

Banned
Another Ratchet... really? There's 11 of them already.... 11..... 11 Ratchet and Clanks.


11
Ratchet and Clank series sales are 25+ million (25 million shipment was reached around a few games ago). They're probably near the 30 million mark by now.

There will always be more Ratchet.
 
Wow. talk about bursting your bubble. I bet Insomniac/IGN/Sony are furious about this leak :lol:

If it was an accident, it's pretty easily blamed on the idiot that logged into one of Insomniac's community PSN IDs to play the game. Seems like a pretty big oversight to even connect one of the test PS3s to the internet, although I suppose that could confirm online play?
 
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