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"The Sega Sony hardware system" - how Sega of America & Sony tried to team up

I was reading the worst console mistakes thread, and it was a great read into the history of gaming consoles.

I knew that Sony was supposedly working with Nintendo on the CD hardware...but what I didn't know was how Nintendo publicly humiliated them.

And with this thread, another piece of the puzzle fell in....Sony went to Sega after rejected by Nintendo.


What I don't get is this, Nintendo and Sony signed an agreement...which Nintendo didn't like a few years down the road. So they publicly humiliated Sony. So what's with people's perception that Sony is trying some underhanded tactics? It's a business contract. Wasn't Nintendo supposed to go through the whole contract before signing? How did the victim become the villain now?
 

Eusis

Member
What I don't get is this, Nintendo and Sony signed an agreement...which Nintendo didn't like a few years down the road. So they publicly humiliated Sony. So what's with people's perception that Sony is trying some underhanded tactics? It's a business contract. Wasn't Nintendo supposed to go through the whole contract before signing? How did the victim before the villain now?
Wanting all royalties sold for the CD games, even though it's a joint effort, really IS brazen of them. They should've been more careful with the contract in the first place (did they even sign it?) but it's hard to argue that wasn't audacious.
 
Wow, Sega too, did not know this. Even more fascinating that it was both.

It's the reason why all of the big Japanese companies that have failed to give enough autonomy to the NA/Euro branches are finding themselves in danger or have found themselves out of the business. Nintendo could certainly learn from Sega's mistakes.

Yeah, as already mentioned, I think that's one of the biggest changes from Sony even more so now for Playstation, they seem to really be listening to both their US and EU branches. Also, Cerny getting the big job for PS4 and being so connected to both the US and JP side due to all his years working on games in both countries and being bi-lingual seems to be yet another example of this.
 

Elija2

Member
Man, what where Sega of Japan thinking? So many boneheaded decisions, how were there so many arrogant businessmen working there?
 

odhiex

Member
A very interesting read on the OP's link :)

Well, I like when the History comes like it is right now... although it is a fascinating alternative scenarios.

But, I can't imagine how the world of gaming with Nintendo-Sony consoles or Sega-Sony consoles. It would "probably" be disappointing prospects anyway.
 

MisterHero

Super Member
Boogalogist said:
So what's with people's perception that Sony is trying some underhanded tactics? It's a business contract. Wasn't Nintendo supposed to go through the whole contract before signing? How did the victim become the villain now?
Maybe it took awhile for Nintendo to realize they didn't want to share rights to their games.

Sony has a history of trying to take control media with their own formats. Nintendo did too with cartridges, so believing they could do it on their own was pretty reasonable.

Maybe it's an exaggeration, but Nintendo with only a minority percent of their software sales (and hardware income going to Sony) would probably resemble a bigger, messier version of Microsoft's Rare.
 
You mean this?

inline-4-231-12.gif


That came way later, when shit had hit the fan already.

Yeah, and that was the second model, the first one, shown at Summer CES 1991 was this:

playstation-snes-hybrid-prototype-console-from-1991.jpg



Kinda looks like a Saturn.


So in order to prove that Nintendo had not part in it, you give an example of Nintendo allowing Matsushita to produce a DVD player playing Nintendo games. That's rather confusing.




OK. Well as others have said, where's the backup for all this other than "I refuse to believe that Nintendo would have done this!"?

I mean it's a bit odd that Nintendo Power would talk about a "cd-rom unit currently being developped jointly by Nintendo and Sony" back in their June 1991 issue.


Boom!

Exactly, Nintendo had to have known about the CD-ROM, it didn't come out of nowhere. And yep, that issue specifically mentions the joint development of the CD-ROM peripheral by Sony and Nintendo. This was the June issue, so at least as of a couple of months before the Summer CES, Nintendo was still public with their Sony plans. It was a hardball move.

Still, I'd love to pick Howard Lincoln's brain on what actually happened, he is the one that set up the Phillips deal after all.
 
D

Deleted member 80556

Unconfirmed Member
“I called the hardware group in Japan and they said [the chip] wasn’t quite good enough. It was too big. It would cost too much. So Silicon Graphics later asked me: “What do we do?” and I said: “Well there is this other company in Seattle you might want to call.” And of course that chipset ended up in the next Nintendo console – N64.”

Holy shit, Sega of Japan did all the wrong choices back then.

It definitely was a great article. Such great points of view. Another great article would be the Nintendo Pre-Wii article, where they were in such a turmoil.
 

clem84

Gold Member
Too bad the deal didn't go through. A Sega Sony console with all of Sega's games exclusive to it... It would've been something to behold.
 
More like Sony was little Bruce Wayne until Nintendo and Sega killed his parents Now we got Batman.

I like to think of it as Nintendo and Sega were Spider Man, with Sony being the symbiote suit that enhanced their powers, until they decided that the suit wasn't good for them. Then they got rid of the suit....and it came back as Venom!

Which would make Eddie Brock......?
 
I like to think of it as Nintendo and Sega were Spider Man, with Sony being the symbiote suit that enhanced their powers, until they decided that the suit wasn't good for them. Then they got rid of the suit....and it came back as Venom!

Which would make Eddie Brock......?

Crazy Ken, who else?
 
The inception of Playstation really is fascinating

Yes, its quite ironic. Playstation was basically created because everyone else shunned Sony and told them they didn't want there help. Sony didn't originally want to do anything on there own. I wonder why not?(less risky?) Seems like they tried hard take the less greedy route and wanted to team up with everyone else.
 
??

Nintendo was already using Sonys sound hardware for the SNES. yes, backstabbing the company that helped build your console is brilliant strategy.

Dude. Sony tried to stiff Nintendo out of royalties. Neither party was innocent.

Yes, its quite ironic. Playstation was basically created because everyone else shunned Sony and told them they didn't want there help. Sony didn't originally want to do anything on there own. I wonder why not?(less risky?) Seems like they tried hard take the less greedy route and wanted to team up with everyone else.

Sony tried to stiff Nintendo out of CD-ROM royalties. Which, would have handed them the next generation all the same anyways.
 

Platy

Member
Never knew about that !

I wonder if there is any prototypes to be seen like the Nintendo Playstation drawings....
 
I really didn't like Sony when they came on the scene with the PS1, it's amazing how they've grown over the years. The level of dedication they have to gaming is commendable. I can't imagine what gaming would be like without them.

I loved the PS1 from when I got it around the time of them grabbing FF7 and the demo but I think that's one of the biggest, most pleasant surprises, I had no idea they'd be so dedicated to gaming and setting up so many first party studios and really entrenching themselves in game development like they have.
 

Cheerilee

Member
You mean this?

inline-4-231-12.gif


That came way later, when shit had hit the fan already.

Yeah, and that was the second model, the first one, shown at Summer CES 1991 was this:

playstation-snes-hybrid-prototype-console-from-1991.jpg


Kinda looks like a Saturn.
I'll also point out the Super Famicom marking on the first one, which is something I doubted (because I remembered it being absent from the second). Although I will say that doesn't mean much to my theory, because if Sony had permission to make Super Famicom hardware, it makes sense that they'd be allowed to use it's branding. The Panasonic Q used the GameCube logo as well.

This "secret" bit is well known and is about the sound chip. He did that on his own. That says nothing about the snes-cd deal.
I suggested that Sony/Kutaragi didn't fully inform Nintendo of their intentions (note, I didn't imply malice). You mocked the idea of Kutaragi as a sneaky master planner. I pointed out one of his more sneaky master plans, conducted at the very same time that the alleged second contract was allegedly signed. Also, note how (according to Giant Bomb) Ken Kutaragi and Norio Ohga managed to persuade Sony to fund Kutaragi's next project.

So in order to prove that Nintendo had not part in it, you give an example of Nintendo allowing Matsushita to produce a DVD player playing Nintendo games. That's rather confusing.
In order to prove that a sound chip contract could contain permission for Sony to make Sony-branded SNES hardware (which Nintendo didn't care one way or the other about), I posted proof of a disc drive contract containing permission for Matsushita to make Matsushita-branded GameCube hardware (albeit under wiser, stricter control standards).

OK. Well as others have said, where's the backup for all this other than "I refuse to believe that Nintendo would have done this!"?
I've never said that Nintendo would never have signed an SNES CD contract. I've provided reasons why I don't think it makes sense (the timing, the lack of desire, the lack of clarity), I've proposed Ken Kutaragi as the driving force behind the Play Station's development (I even said that Ken might have floated the idea to Nintendo during the time when he was flying below Sony's radar), and I've suggested a proven Nintendo practice as the contractual weakness which allowed things to spin out of control.

It's no surprise for Nintendo to be aware of the Play Station in summer 1991, considering that was around the time when they fully realized the threat it posed to them. All this means is that they initially thought the magic Sony fairies were delivering them a gift.
 

AmyS

Member
another concept of the all-in-one Play Station / Super Famicom
gdlvoCA.jpg


What seems to be two different concepts of the 32-Bit Nintendo Disc
243uuBz.jpg
 

PistolGrip

sex vacation in Guam
What surprises me the most about this article is that Steve Race (he left sega to work for SONY) left Sony after 1995 E3 for MicroProse. He would be in Jack Tretton shoes right now, actually Kaz joined in August 1995 after that E3... Amazing to look at how things played out.
 

AmyS

Member
Hmmm... Gamespot reported on the Sega-Sony hardware way back in July 2006, via Sega-16.com

Sega shot down joint Sony console


And sure enough, Sega-16's interview with Tom Kalinske - July 11th, 2006

http://web.archive.org/web/20060716104220/http://www.sega-16.com/Interview- Tom Kalinske 2.htm

Sega-16: To this day, gamers have a love/hate relationship with the Sega CD, and unfortunately many don't bother to look past the full-motion games in its library, where there really is a lot of quality software. In your opinion, what did you think was genuinely needed to make it a success?

Tom Kalinske: That's a good question, and you have to remember that this was the very beginning of the optical medium in terms of a video game experience, and none of us knew what the hell we were doing! I mean, it was really an experiment, a great learning experience. One of the interesting things to me is that one of our strongest partners in developing for that platform was Sony. And Sony didn't have a hardware division (at least for video games) at the time. They had a software division run by Olaf Olafsson, who was a great partner to us. They spent lots of money developing games for the Sega CD (probably more than we did), we gave them technical help…a lot of it, we loaned them people; and there was really this wonderful collaborative effort. We each benefited from each other's work, and I think that's one of the things that has been forgotten in video game industry lore or history: that this very strong bond existed back then between the two companies. In fact, taking it to the next step, at one point Olaf, Mickey Shulhoff (former Sony of America CEO), and I discussed that since we had such a great relationship from working on the Sega CD, why don't we take what we've learned from our software developers – their input – and use it as the criteria for what the next optical platform ought to be.

So we got all that and put it together so that it wasn't just pure engineeringese (jargon) but something that people could understand. I remember we had a document that Olaf and Mickey took to Sony that said they'd like to develop jointly the next hardware – the next game platform, with Sega, and here's what we think it ought to do. Sony apparently gave the green light to that. I took it to Sega of Japan and told them that this was what we thought an ideal platform would be – at least from an U.S. perspective – based on what we've learned from the Sega CD, and our involvement with Sony and our own people. Sega said not a chance. Why would it want to share a platform with Sony? Sega would be much better off just developing its own platform, and it's nice that we had some ideas on what that platform ought to be and they'd consider it, but the company would be developing its next platform itself.


When you think back on that position, it's an interesting one. We all knew we were going to lose money on the hardware, so our proposal was that each of us would sell this joint Sega/Sony hardware platform; we'll share the loss on the hardware (whatever that is, we'll split it), combine our advertising and marketing, but we'll each be responsible for the software sales we'll generate. Now, at that particular point in time, Sega knew how to develop software a hell of a lot better than Sony did. They were just coming up the learning curve, so we would have benefited much more greatly – at least in my opinion – than Sony would have, at least initially, at least for a year or two. But Sega of Japan didn't want any of that.

Sega-16: That sounds a lot like what happened with the Sony/Nintendo CD-ROM. Sony was willing to enter into a joint hardware platform but was ultimately rejected by Nintendo in favor of Phillips.

Tom Kalinske: Yeah, but I think ours preceded that though.
 

Evilisk

Member
So what you're saying is:
Nintendo + Sega:
Picture+5.png


Sony:
megamind-poster.jpg


Microsoft:
Titan.jpg

Holy crap this is an awesome analogy.

Titan/Microsoft only got to where it is because Sony/Megamind goofed. You can even fit a Titanfall joke somewhere too lol


OT: Didn't know Sega turned the down too. I can only imagine their reactions later on when the Playstation brand ended up dominating 2 generations of consoles.
 

kuroshiki

Member
I don't get this. It's business. Of course the contract will initially favour themselves. If the other party don't negotiate the contract properly, whose fault is it?

This. Its a contract between businesses, not some a person vs conglomerate. Japanese and American businesses, when they sign the contract, they all go over legal issue and what not and had to pass the board of directors.

Nintendo basically signed the paper, and then later decided not to. That's stab in the back. Don't sign the contract if you don't like what's written there.
 
I'll also point out the Super Famicom marking on the first one, which is something I doubted (because I remembered it being absent from the second). Although I will say that doesn't mean much to my theory, because if Sony had permission to make Super Famicom hardware, it makes sense that they'd be allowed to use it's branding. The Panasonic Q used the GameCube logo as well.

But the system was more than a Sony branded SFC with the ability to play CDROMS, there was also an add on as well. It seems incredibly unlikely that Nintendo had no idea what Sony was up to.


I suggested that Sony/Kutaragi didn't fully inform Nintendo of their intentions (note, I didn't imply malice). You mocked the idea of Kutaragi as a sneaky master planner. I pointed out one of his more sneaky master plans, conducted at the very same time that the alleged second contract was allegedly signed. Also, note how (according to Giant Bomb) Ken Kutaragi and Norio Ohga managed to persuade Sony to fund Kutaragi's next project.

Well, there master plans of which you speak were specifically about that sound chip, after that if you notice it was all about getting a partner to allow Sony a less risky venture into the field, and to distance themselves from the idea that they made 'toys'.


In order to prove that a sound chip contract could contain permission for Sony to make Sony-branded SNES hardware (which Nintendo didn't care one way or the other about), I posted proof of a disc drive contract containing permission for Matsushita to make Matsushita-branded GameCube hardware (albeit under wiser, stricter control standards).

But that proves nothing, your assumption either has Sony going fairly insane developing a new hardware standard in relative secrecy from Nintendo, or Nintendo being completely blind as to what was going on. Neither scenario seems especially likely.


I've never said that Nintendo would never have signed an SNES CD contract. I've provided reasons why I don't think it makes sense (the timing, the lack of desire, the lack of clarity), I've proposed Ken Kutaragi as the driving force behind the Play Station's development (I even said that Ken might have floated the idea to Nintendo during the time when he was flying below Sony's radar), and I've suggested a proven Nintendo practice as the contractual weakness which allowed things to spin out of control.

Once the sound chip was agreed to, it was no longer 'under Sony's radar'. He went to the CEO and they pitched the idea to Nintendo. At that time some form of agreement was made, you seem to think it was for a Sony manufactured SFC, with extra features. I find this unlikely for a couple reasons, the first being that there isn't a lot of history of Nintendo doing this. The closest is the Sharp Famicom Twin, but this was a combination of the Famicom, and an existing peripheral, the FDS. Sony's Play Station appears quite similar, in that it would have combined the CD-ROM peripheral it was co-developing with Nintendo and the Super Famicom. Second, it would assume that again, Nintendo had no idea what was going on, or better said, that Sony would produce an identical system, for what, shits and giggles? It doesn't really make sense.

It's no surprise for Nintendo to be aware of the Play Station in summer 1991, considering that was around the time when they fully realized the threat it posed to them. All this means is that they initially thought the magic Sony fairies were delivering them a gift.

You're really reaching here, it didn't just mention a CD add on, it said a co-developed add on, and they made sure that the SNES would fit said add on. Nintendo did know, on that we agree, and it would have been prior to Summer 1991. Considering the lead times of print magazines, especially back then, and the fact that the issues IIRC, came out a month before the date on the magazine (correct me if I'm wrong here), that means they knew about it by at least April, and let's be clear, they would have known long before then. It was a co-developed peripheral. If they had an issue with it being what it was, they wouldn't have talked about it prior to their (newly minted) Phillips announcement.

Now what IS more likely, is that Sony might not have had exclusive rights to make a CD add on, and Nintendo then used that to strong arm Sony with the Phillips deal.
 
This. Its a contract between businesses, not some a person vs conglomerate. Japanese and American businesses, when they sign the contract, they all go over legal issue and what not and had to pass the board of directors.

Nintendo basically signed the paper, and then later decided not to. That's stab in the back. Don't sign the contract if you don't like what's written there.

The contract itself is probably the most interesting piece of the puzzle, but again I think it stands to reason that not expecting CDROM to become big was probably a huge part of it. It would have been before the format had been tested and come out a success.
 

Replicant

Member
Wow. This is like having a girl who's really into you, but you're kinda like "whatever bitch, I got my own shit going on, I don't have time for a relationship right now." Then as revenge, she goes to bang your nemesis, who also turns her down, cuz he's so busy plotting his next attack on you. Then, the girl (Sony) becomes a world famous movie star, your friend/enemy/frenemy commits suicide (Sega) and you're stuck in a relationship that you kinda just stumbled into, your life is aimless, and you don't know what the next few years of your life will be like (Nintendo/Wii U).

The moral: never turn down free sex, or that chick whose into you, no matter WHAT. She may end up becoming a PS-Quadruple

DYIIIIIING!!!

And yeah, it's cruel twist of fate.
 

IrishNinja

Member
sega-16 is a goddamn goldmine, i keep thinking ive mined the better articles and stuff they did years ago comes up here afterwards.

also everytime one of you posts a prototype sketch/design/pic i memorize it in hopes of finding it at a garage sale
 

Raist

Banned
I've never said that Nintendo would never have signed an SNES CD contract. I've provided reasons why I don't think it makes sense (the timing, the lack of desire, the lack of clarity), I've proposed Ken Kutaragi as the driving force behind the Play Station's development (I even said that Ken might have floated the idea to Nintendo during the time when he was flying below Sony's radar), and I've suggested a proven Nintendo practice as the contractual weakness which allowed things to spin out of control.

Huh...

I'm not sure that Sony ever officially approached Nintendo with their CD plans, or if Nintendo ever specifically signed a contract for the original Play Station.

That plus arguing several times that Sony probably somehow only had an agreement for some rebbranded snes.

And yet Nintendo Power, NoA's official magazine, reported on the joint project for a cd add-on in June 1991. Ok.
 

Averon

Member
Nintendo's naivete doesn't excuse Sony. Fool me once shame on you and all that.

No.

Sony doesn't have to be excused for anything. Both sides drew up a contract, and both sides signed said contract. It is not Sony's fault that Nintendo didn't do its due diligence in looking over the contract to see if it contained anything that they'd object to. Nintendo's irresponsibility and backtracking is all on them. No one else.
 

Kurtofan

Member
Yep, In fact the whole story about Nintendo ditching the PlayStation was because they realized in the last minute that Sony wanted all the royalties from the CD issued games, using Nintendo's position in the industry at the time.

It's not like a huge corporation like Sony was going to protect the interests of the smaller companies. They would have ended like current Rare within Microsoft, most probably.

:shudders:
 

gofreak

GAF's Bob Woodward
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