Here's some pretty specific stuff from 1983 on the Atari/Nintendo deal.
I wonder what board of Sega were thinking after the announcement of FF7 exclusive for PS1.
'OH FUCK WHAT HAVE WE DONE'
More like Sony was little Bruce Wayne until Nintendo and Sega killed his parents Now we got Batman.
Interesting that both Nintendo and Sega turned them away.
That sure did come back to bite them
I remember Sony Imagesoft putting out a bunch of licensed garbage in the 16-bit era. If I were Sega, I wouldn't want to put my money on them. Not that Digital Pictures was much better with the FMV schlock, but at least they put out original exclusive games.
And i guess both of them regretted their choice badly at some point.
I'm happy how everything turned out, though.
There has to be more to the story? Like the part that gets glossed over in the Nintendo/Sony fallout is that Sony wanted rights to Nintendo IP and that wasn't acceptable.
Maybe the SEGA deal had something similar, and that's why the board didn't approve it?
No, because as I said, I don't think Sony officially offered a CD drive to Nintendo.
Kutaragi was talking to Nintendo. Off the record. Sony didn't even know he was talking to them, and would not have allowed it. Kutaragi is on record as saying that the Play Station was motivated by his desire to improve videogames and make the world a better place.
I propose that Nintendo (in the sound chip contract) gave Sony the right to make some hardware profits, and gave Kutaragi the freedom to experiment and make a better SNES. I don't think that they specifically asked for a CD drive and signed a contract for it, not knowing what it was, or knowing but not realizing it's implications. I think their mistake was a little bit broader and more general than that.
I think it's an issue of Occam's Razor, one contract, not two. Nintendo gave away a thing in the sound chip contract which they've demonstrated a clear willingness to give to others, but without an important safety check. Kutaragi followed his ambitions, and Nintendo was to some degree ignorant of them. This created a situation where Sony Proper and Nintendo Proper had no choice but to meet horns over the ownership of Kutaragi's work.
That or (if we believe there was a specific contract for the Play Station), Nintendo is tremendously ignorant, and both sides couldn't write a contract to save their own lives.
I don't think I'll trust IGN on this. IGN came into the picture with the N64. And it looks like they're parrotting-but-modifying the words of David Sheff from Game Over. When IGN says I don't think that means that IGN has seen the contract, and they can confirm what it states, I think that IGN merely read how David Sheff wrote and they're rephrasing it as their own work.
So Sony is pretty much the super villain created by the good guys.
Good for Sony, can't imagine a world with only fucking Nintendo games.
yes indeedThe inception of Playstation really is fascinating
google brought me back to this post here (from vireland in 2006)
One Standard to Rule Them All
In October of 1992, publishers were growing tired of all the different CD formats on the market and in an attempt to create an industry wide standard, executives from the largest Nintendo licensees met with Hiroshi Yamauchi to persuade him to join forces with Sony again.
After discussions, an agreement was reached between Nintendo, Philips and Sony. The companies would create hardware that would use the same CD standard worldwide. Nintendo was awarded the rights to control and license all games for both Sony's Play Station and the Philips SNES CD-ROM drive while Sony was given control of all non-game software - edutainment, movies, etc. - for the Play Station.
A Super Famicom cartridge called the "System Cartridge" was placed into the normal cartridge slot (as pictured above). This cart contained a chip that handled the communication between the SNES and the Nintendo CD's RAM memory using a system called H.A.N.D.S. (Hyper Advanced Nintendo Data transfer System). The CD-ROM drive attached beneath the SNES via its expansion slot. A 32-bit Co-CPU would assist the SNES CPU, boosting the speed from 3.58 Mhz to an impressive 21.477 Mhz.
After the deal was made Sony said, "We concluded that we had to ally ourselves with Nintendo when we saw that it was going to be the 16-bit winner. We wanted access to all those Nintendo players."
After the reunion with Sony, a new system standard between Philips, Sony and Nintendo began development - the SNES Nintendo Disk a.k.a. Philips CD-ROM XA. It was also decided that the machine would be 32-bit instead of 16-bit (Sega's CD add-on was just 16-bit).
The games for the Nintendo Disk would be featured on a CD-cartridge hybrid. A 56Kbit RAM memory chip was to be used for saving game data. The CDs would be able to hold 540 megabytes of data.
This time Nintendo cooperated with both Sony AND Philips to make this new console. Some sources say that Nintendo only had a slight interest in developing this new CD system because they stood to profit more from a cart based model. Moveover, by this time, it was clear that other CD systems like the Sega CD and NEC's CD were faltering.
In August 1992 Nintendo announced the advent of its new Super FX chip. The Argonaut developed S-FX chip had the effect that Nintendo delayed its CD add-on even more. The CD-ROM had to now be upgraded to be better than the S-FX chip.
Changes in 1993
Around May of 1993, Nintendo released the last tech specs and information relating to the SNES add-on. A release date for fall of 1994 and a tentative price of $200 was set. In addition, it was announced that the CD format could hold 540 megabytes and that several games were already in development. It was rumored that Zelda and a Street Fighter 2 sequel were in development.
Sony, Nintendo and Philips
After the reunion with Sony, Nintendo starts developing a new console, the SNES Nintendo Disk a.k.a. Philips CD-ROM XA. This time Nintendo cooperated with both Sony AND Philips to make this new console. Some sources says that Nintendo only had a slight interest in developing this new CD system (because they stood to profit more from a cart based model and that other CD systems like the SEGA CD and NEC's cd were faltering.
The SNES Nintendo Disk
Nintendo's SNES CD extension was named Super Nintendo ND (Nintendo Disk) and it was supposed to have a 32-bit Co-CPU to assist the SNES original CPU. The games wasn´t supposed to be just on a CD alone.
The games was going to be in cartridges with a 56kbit Ram memory chip, to be use for saving game data (such as save games etc.). With the ND extension the SNES´s CPU speed was going to be raised from 3.58 Mhz to a massive 21.477 Mhz! The ND's CDs was going to be able to contain 4 320 Megabits of data (540 Megabyte).
How the system worked...
A SNES cartridge named the System cartridge, was put in the normal cartridge slot. This cart contained a chip that handled the communication between the SNES and the NCD addon's RAM memory using a system called H.A.N.D.S. which stands for Hyper Advanced Nintendo Data transfer System. The CD Rom drive, CPU and RAM etc was attached beneath the SNES (see picture above.), through it´s bottom expansion slot.
To sort things out there were 3 different Nintendo CD consoles:
1. The Play Station which Nintendo and Sony were planning on based on the their deal with Nintendo from 1988.
2. The Nintendo/Philips CD-ROM add-on based on the agreement between Philips and Nintendo around the time of the C.E.S. in June 1991.
3. The Philips CD-ROM XA / SNES Nintendo Disk which were a product of the cooperation between both Nintendo, Sony and Philips. Based on a deal struck around October - November 1992.
What this points out to me is that Japanese hardware manufacturers are pretty fucking short-sighted.
Except Sony. LOL.
Vic is really awesome, and another person i'd love to read a book by, honestly...the stuff he's dropped over the years across this forum gives an insight to some of gaming's crazier/really interesting years
Except Sony. LOL.
Yea, read about this many years ago. Sega and Nintendo created their own worst competition by ignoring an enthusiastic potential giant.
only a few gens later, though...
Oh they have their levels of shorsightedness too. $599 will be remembered in the gaming annals alongside Sega's early launch and the N64 Japan implosion.
I love VIc, he's been honest as to his feelings and not caring what others thought of him ever since I've known him. He was kinda the David Jaffe of the 16 bit era. He did say that whoever got their online infrastructure in place would win this gen though, so great prediction there. He also had a tendency of backing losers for a bit, until he got on the Sony train. Still pissed Cosmic Fantasy 3 never came out here. He was pretty psyched for it back in the day.
Very true, but thanks to that debacle, they've learned their lesson on that as well as learning their lesson on not to make their platforms "undeveloper friendly" like with both PS2 & PS3.
(and good call on "undeveloper friendly", I can't remember with PS1 but I know from 2 on that was the trend)
So Sony is pretty much the super villain created by the good guys.
agreed on the Jaffe bit - by the by, did the Cosmic Fantasy story carry over, or was it more kinda spiritually linked? i don't recall seeing 1 over here either
right, but you've gotta appreciate...while i often highlight nintendo's unique ability to salvage/turn things around with their IPs, sony (and MS, clearly) exists in a spot very few in the short history of consoles ever have: they can afford to hemorrhage billions to learn that lesson & provide what looks to be a great system addressing the great # of issues they'd had (and good call on "undeveloper friendly", i can't remember with PS1 but i know from 2 on that was the trend)
But Sega had already collaborated with Sony on the Sega CD.
You don't read very well. I've said twice now that I believe that Nintendo gave one of their design partners permission to make and sell Nintendo hardware under their own brand. This is not something that Nintendo finds objectionable. Just take a look at the Panasonic Q.So you're suggesting that Sony decided to come up with their own CD-ROM system with no input or a contract from Nintendo? What just for shits and giggles? The Sony CD-ROM deal had been in the works for years and you have no evidence even suggesting that Sony went on 'unofficially' to make the add on unit.
Yeah, because like IGN, Danny Cowan from 1up is one of the "old guard" of videogame journalism. I'm sure he attended CES in 1991, and has access to controversial and long-buried Japanese contracts. [/sarcasm]Here's another article that mentions it. Again 1988.
If you have evidence that is contrary to this by all means... I'm all ears. But I see no evidence of this. Also, do you have any proof or even hints that Game Over was wrong about the contract?
Yeah, but there are limits on both ends. I think people go overboard with Sony bowing out but both MS and Sony need to keep investors happy, and there are definitely limits to how far they can go before having to pack it in.
more like the underdog shunned by the big boys, only to become a champion.
You don't read very well. I've said twice now that I believe that Nintendo gave one of their design partners permission to make and sell Nintendo hardware under their own brand. This is not something that Nintendo finds objectionable. Just take a look at the Panasonic Q.
Ken Kutaragi believed that CD ROM technology was the way of the future. I think it's likely that he spoke of this to Nintendo beforehand, in an unofficial capacity, because that's one of the opinions that he held, and because at the time he was speaking things to Nintendo in an unofficial capacity. If he did speak to Nintendo about CD ROM, I'm not sure how much weight that discussion would have held. And that's where misunderstandings can start to creep in.
The courts concluded that Sony had the right to make and control the Play Station, and in spite of Sony's "exclusive right", Phillips was allowed to make an entirely different SNES CD.
But again, there is a difference between what you are talking about and the unveiling of a CDROM system at CES. It defies credulity to assume that Sony would do that without at the very least a firm commitment from Nintendo. You state a lot of belief but not a lot of evidence to back it up. Where is the evidence that what you propose is the case?
Sony didn't need any commitment from Nintendo. The original Play Station had no Nintendo branding on it whatsoever. It was entirely Sony branded, right down to the controllers. Sony even verbally claimed total ownership over it.
Kutaragi wanted to see the Play Station get made. I don't think he particularly cared who owned it. He would've been willing to work for Nintendo. But he convinced his bosses that it was a good idea, and showed that he had a permission slip from Nintendo, so Sony let him make it. After it was done, Sony said to Nintendo "What? This thing is ours. We made it."
I don't believe that Nintendo pushed for it's creation, when at the time just about every account says that they had no idea what CD ROM even was. And it's ridiculous to think that Nintendo would contract Sony to build something for them, but neglect to mention that they would like to... you know... have it.
Sony showing off a Sony-branded console, announcing themselves as “sole worldwide licenser of the Super Disc format,” and convincing third parties to dump Nintendo and join the loving embrace of the Sony camp, because of a technology that by all accounts Nintendo did not understand or desire, is quite a doozy of an ownership disagreement.So you're essentially saying that the story makes no sense because Nintendo didn't know what a cd-rom was and wouldn't have some ownership disagreements,
http://www.giantbomb.com/ken-kutaragi/3040-48015/but that Kutaragi pulled a quick one by doing everything on his own, some kind of evil masterplan,
and somehow convinced Sony top execs that he's been green lit to do this by Nintendo, while showing them a contract about a sound chip.
Against articles that blatantly and inaccurately crib from Game Over.And all this against every single article ever written on the topic.
Japan not listening to what anyone in the US has to say seems like a trend in gaming. Imagine if SoA had actually gotten even half of their ideas through. Sega might still be in the hardware biz.
Wow. This is like having a girl who's really into you, but you're kinda like "whatever bitch, I got my own shit going on, I don't have time for a relationship right now." Then as revenge, she goes to bang your nemesis, who also turns her down, cuz he's so busy plotting his next attack on you. Then, the girl (Sony) becomes a world famous movie star, your friend/enemy/frenemy commits suicide (Sega) and you're stuck in a relationship that you kinda just stumbled into, your life is aimless, and you don't know what the next few years of your life will be like (Nintendo/Wii U).
The moral: never turn down free sex, or that chick whose into you, no matter WHAT. She may end up becoming a PS-Quadruple
Sony showing off a Sony-branded console, announcing themselves as sole worldwide licenser of the Super Disc format, and convincing third parties to dump Nintendo and join the loving embrace of the Sony camp, because of a technology that by all accounts Nintendo did not understand or desire, is quite a doozy of an ownership disagreement.
http://www.giantbomb.com/ken-kutaragi/3040-48015/
"In the late 1980's Kutaragi realized the exciting potential in video games while watching his daughter playing the Famicom. Ironically, the father of the playstation began working in secret with Nintendo when they needed a wave table sound chip for Nintendo's upcoming new 16-bit system as Sony expressed little interest in the video game industry at the time. As you would expect, Sony executives were furious when they learned Kutaragi was working in secret with Nintendo, it was through Norio Ohga that Kutaragi was able to keep his job at Sony and still complete the project he started with Nintendo, the SPC700.
Kutaragi managed to persuade Sony, again with the help of Sony CEO Norio Ohaga, to fund his next project, The Super NES CD, despite opposition and at a time when video games were regarded as a fad. The Super NES CD would eventually become the Playstation."
"When Nintendo signed Matsushita as the producer of the optical disc drives that power the GameCube, an agreement was struck allowing Matsushita to produce a DVD system with the capability to play GameCube games."
Against articles that blatantly and inaccurately crib from Game Over.