Note that a blue screen can never be the fault of this game, or any game. If your hardware, OS and drivers work correctly a game or application can not crash your PC.
Ha! Well, I thank everyone for being patient with me.Messing with .ini files for the first time in your life brought a smile to my face. You had the eureka moment when how it works all came together.
You've just taking the first step into a new life friend, and I know you must be some kind of a masochist because you're playing Dark Souls. THIS IS YOUR DESTINY
Ha! Well, I thank everyone for being patient with me.
I played the game for four hours last night -- I was running around killing skeletons in the Catacombs before slowly realizing it isn't the first area I should visit. So I then spent a lot of time in New Londo before realizing the same. A brief detour into Valley of Drakes... and now I'm in Undead Burg, which is a bit of a pushover by comparison. Nearly killed Taurus Demon my first try; got him on the second. I killed Asylum Demon back at the start, which surprised me because Vanguard was instant death in Demon's Souls. SO MUCH FUN.
I am seeing a couple graphical glitches, however. Namely, when people talk, there's like a faint shaded box behind their text, and the text on one side of the screen brighter than the other, with a clear split in the middle between the light text and the darker text. This only occurs when people talk and I'm fine ignoring it if need be.
The other glitch only happened once, when the giant raven whisked me from Undead Asylum off to Lordron. Various black bars appeared during the cutscene, momentarily obstructing the view. Hmm...
I unlocked the framerate which results in way better fps, but I am getting quiet a bit of screen tearing. If I force V-sync through the nvidia control panel will it fuck with the DSfix?
Hmm, well, raven cutscene aside, actual gameplay has been fine -- I have the HUD scaled to 75%, the framerate is buttery smooth, no screen-tearing, etc. During gameplay, the only glitch is the presence of a shaded box, dark on one side of the other, behind the text when NPCs talk. But that's fine. I was just wondering if there was a workaround for that, too.The graphical glitches are due to the HUD scaling option in DSFix. I had the same thing, I decided that I can live with the default HUD if it meant getting rid of these glitches.
###############################################################################
# Graphics Options
###############################################################################
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080
# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0
############# Anti Aliasing
# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4
# AA type
# either "SMAA" or "FXAA"
aaType SMAA
############# Ambient Occlusion
# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0
# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1
# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType VSSAO
############# Depth of field
# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540
# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0
# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1
############# Framerate
# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 0
# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60
# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 20
############# Filtering
# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0
###############################################################################
# HUD options
###############################################################################
# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0
# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1
# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75
# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f
###############################################################################
# Window & Mouse Cursor Options
###############################################################################
# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0
# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1
# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0
###############################################################################
# Save Game Backup Options
###############################################################################
# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 1
# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500
# maximum amount of backups, older ones will be deleted
maxBackups 10
###############################################################################
# Texture Override Options
###############################################################################
# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0
# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0
###############################################################################
# Other Options
###############################################################################
# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1
# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .
# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none
# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll
# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1
# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0
###############################################################################
# The settings below are not yet ready to use!!
###############################################################################
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
# turn on/off Vsync
enableVsync 1
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
Just install D3D overrider. It's the best for dealing with screen tearing and minimizing input lag.
I can't get any sort of AA working. I have it disabled in the game menu, and have also tried with motion blur off. Here is my DSfix.ini.
I have tried all different levels, SMAA and FXAA, forcing in RadonPro and not, in combination and not, windowed and fullscreen, skip intro and not, etc. Everything I can possibly think of but still get no AA at all.Code:############################################################################### # Graphics Options ############################################################################### # internal rendering resolution of the game # higher values will decrease performance renderWidth 1920 renderHeight 1080 # The display width/height # 0 means use the same resolution as renderWidth/Height # (use for downscaling - if in doubt, leave at 0) presentWidth 0 presentHeight 0 ############# Anti Aliasing # AA toggle and quality setting # 0 = off (best performance, worst IQ) # 1 = low # 2 = medium # 3 = high # 4 = ultra (worst performance, best IQ) aaQuality 4 # AA type # either "SMAA" or "FXAA" aaType SMAA ############# Ambient Occlusion # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!) # 0 = off # 1 = low # 2 = medium # 3 = high ssaoStrength 0 # Set SSAO scale # 1 = high quality (default) # 2 = lower quality, lower impact on performance # 3 = lowest quality, lowest impact on performance ssaoScale 1 # Determine the type of AO used # "VSSAO" = Volumetric SSAO (default, suggested) # "HBAO" = Horizon-Based Ambient Occlusion # "SCAO" = VSSAO + HBAO # VSSAO and HBAO types have a different effect and similar performance # SCAO combines both, with a higher performance impact ssaoType VSSAO ############# Depth of field # Depth of Field resolution override, possible values: # 0 = no change from default (DoF pyramid starts at 512x360) # 540 = DoF pyramid starts at 960x540 # 810 = DoF pyramid starts at 1440x810 # 1080 = DoF pyramid starts at 1920x1080 # 2160 = DoF pyramid starts at 3840x2160 # higher values will decrease performance # do NOT set this to the same value as your vertical rendering resolution! dofOverrideResolution 540 # Depth of Field scaling override (NOT RECOMMENDED) # 0 = DoF scaling enabled (default, recommended) # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended) disableDofScaling 0 # Depth of field additional blur # allows you to use high DoF resolutions and still get the originally intended effect # suggested values: # o (off) at default DoF resolution # 0 or 1 at 540 DoF resolution # 1 or 2 above that # 3 or 4 at 2160 DoF resolution (if you're running a 680+) dofBlurAmount 1 ############# Framerate # Enable variable framerate (up to 60) # NOTE: # - this requires in-memory modification of game code, and may get you banned from GFWL # - there may be unintended side-effects in terms of gameplay # - you need a very powerful system (especially CPU) in order to maintain 60 FPS # - in some instances, collision detection may fail. Avoid sliding down ladders # Use this at your own risk! # 0 = no changes to game code # 1 = unlock the frame rate unlockFPS 0 # FPS limit, only used with unlocked framerate # do not set this much higher than 60, this will lead to various issues with the engine FPSlimit 60 # FPS threshold # DSfix will dynamically disable AA if your framerate drops below this value # and re-enable it once it has normalized (with a bit of hysteresis thresholding) FPSthreshold 20 ############# Filtering # texture filtering override # 0 = no change # 1 = enable some bilinear filtering (use only if you need it!) # 2 = full AF override (may degrade performance) # if in doubt, leave this at 0 filteringOverride 0 ############################################################################### # HUD options ############################################################################### # Enable HUD modifications # 0 = off (default) - none of the options below will do anything! # 1 = on enableHudMod 0 # Remove the weapon icons from the HUD # (you can see which weapons you have equipped from your character model) enableMinimalHud 1 # Scale down HuD, examples: # 1.0 = original scale # 0.75 = 75% of the original size hudScaleFactor 0.75 # Set opacity for different elements of the HUD # 1.0 = fully opaque # 0.0 = fully transparent # Top left: health bars, stamina bar, humanity counter, status indicators hudTopLeftOpacity 0.8f # Bottom left: item indicators & counts hudBottomLeftOpacity 0.75f # Bottom right: soul count hudBottomRightOpacity 0.5f ############################################################################### # Window & Mouse Cursor Options ############################################################################### # borderless fullscreen mode # make sure to select windowed mode in the game settings for this to work! # 0 = disable # 1 = enable borderlessFullscreen 0 # disable cursor at startup # 0 = no change # 1 = off at start disableCursor 1 # capture cursor (do not allow it to leave the window) # 0 = don't capture # 1 = capture # (this also works if the cursor is not visible) captureCursor 0 ############################################################################### # Save Game Backup Options ############################################################################### # enables save game backups # 0 = no backups # 1 = backups enabled # backups are stored in the save folder, as "[timestamp]_[original name].bak" enableBackups 1 # backup interval in seconds (1500 = 25 minutes) # (minimum setting 600) backupInterval 1500 # maximum amount of backups, older ones will be deleted maxBackups 10 ############################################################################### # Texture Override Options ############################################################################### # enables texture dumping # you *only* need this if you want to create your own override textures # textures will be dumped to "dsfix\tex_override\[hash].tga" enableTextureDumping 0 # enables texture override # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals # will cause a small slowdown during texture loading! enableTextureOverride 0 ############################################################################### # Other Options ############################################################################### # skip the intro logos # this should now be slightly more stable, but should still be # the first thing to disable in case you experience any problems skipIntro 1 # change the screenshot directory # default: . (current directory) # example: C:\Users\Peter\Pictures # directory must exist! screenshotDir . # override the in-game language # none = no override # en-GB = English, fr = French, it = Italian, de = German, es = Spanish # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian # this does not work in Windows XP! overrideLanguage none # Dinput dll chaining # if you want to use another dinput8.dll wrapper together # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here dinput8dllWrapper none # dsmfix.dll # D3D adapter override # -1 = no override # N = use adapter N # this setting is for multiple (non-SLI/crossfire) GPUs # everyone else should leave it at -1 d3dAdapterOverride -1 # Log level - 0 to 11, higher numbers mean more logging # only enable for debugging logLevel 0 ############################################################################### # The settings below are not yet ready to use!! ############################################################################### # You can only set either forceFullscreen or forceWindowed (or neither) # 0 = off, 1 = on forceWindowed 0 forceFullscreen 0 # turn on/off Vsync enableVsync 1 # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS! fullscreenHz 60
Do I get banned for playing online with 60fps? Newbie here.
Do I get banned for playing online with 60fps? Newbie here.
I unlocked the framerate which results in way better fps, but I am getting quiet a bit of screen tearing. If I force V-sync through the nvidia control panel will it fuck with the DSfix?
FYI,
http://blog.metaclassofnil.com/?tag=dsfix
The download link here for 2.0.1 is broken.
Aka: Can someone reupload for me :3?
You might want to read down slightly...there's already a mirror right there.
When I say nothing, I mean nothing. Absolutely zero AA effect on anything.SMAA is a pretty weak form of AA.
Yeah about that...The best way to get AA in the game is to increase the rendering size.
Set Render width to 2560 and set Render Height to 1440
Set Present Width to 1920 and Present Height to 1080
That's what's so weird. It's definitely running 1080p but refuses to go higher or use AA.If it can set the framebuffer to 1080p, then it can set it to any other size. So the only explanation is that it isn't working at all.
The intros do skip and SSAO can be toggled.An easy way to check is e.g. eabling the intro skip in the ini and seeing if the intro is skipped. Or enabling SSAO and triggering it on/off in game using the key configured in DSFixKeys.ini. Or taking a screenshot with DSfix.
That's what's so weird. It's definitely running 1080p but refuses to go higher or use AA.
The intros do skip and SSAO can be toggled.
Do I need to have CCC installed? I have the most recent ATI drivers but CCC caused more problems than it helped so I don't have that anymore and just use RadeonPro. I tried using it to force things, setting it to leave the game alone, and just closing it out entirely, but it affected nothing.
Don't need to do that when you can see the pixels themselves. Did you look at the screens I posted? Downsampling 1800p into a 720p window does not look exactly like fully aliased native resolution. If you can't tell the difference, you should probably never bother with AA again and just enjoy the performance.
What's the size of the screenshots you take? It should be the same as the framebuffer size.That's what's so weird. It's definitely running 1080p but refuses to go higher or use AA.
The intros do skip and SSAO can be toggled.
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 3840
renderHeight 2160
# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0
This is incredibly silly by the way. They block it because it's an "unofficial modification to Dark Souls". WTF.I can't find a working link for the latest version. Mediafire says it was blocked for ToS violation, Nexus gives me an error. Edit: Got it via Nexus, thanks!
I did that too, makes no difference.There's your problem: If you want to use downsampling you need to set presentWidth/presentHeight to your screen resolution.
I did that too, makes no difference.
The GFWL menus also appear normal, not small like when downsampling other games.
When I first boot the game it starts out by loading a huge window full of black that extends off my screen, but then when it actually kicks in to make the display match my screen, I guess the resolution changes to 1080p... except the DSfix screen grab still grabs at the DSfix.ini setting... but FRAPs doesn't... and AA still doesn't turn on at all...
I did exactly that, it was the screen I linked earlier. Does that look downsampled from 2160p to you?Then take a picture with fraps and show us the results yeah?
I did exactly that, it was the screen I linked earlier. Does that look downsampled from 2160p to you?
There's your problem: If you want to use downsampling you need to set presentWidth/presentHeight to your screen resolution.
Weird, I've been successfully downsampling since DSfix came out and I've never had anything in the presentWidth/presentHeight part of the ini.
OK, not exactly sure what is going on...
But my game has not been able to start with DsFix install as of late (version 2.01). Was looking to go back in for an NG+ run through, but the game does not want to cooperate.
Without the mod the game start perfectly fine.. but with it, it stalls and stops responding as soon as the window opens. I have tried reinstalling the game, turning off all features from the mod, turning off D3D override, etc...
I wonder what is causing the problem, thought you might be able to help Durante with some fresh ideas as to what is up.
Thanks for any help.
How long do you wait? I know that when I would use DSfix it would take a bit to leave the black screen state and start up the game. Perhaps let it sit there for a bit and see if it launches?
So I got all running what other mods would you guys recommend for the game? Im on the Dark Souls Nexus but I feel like a kid in a candy store and some tips would help. HD Texture Pack and roll with that?
Is there a way to remap your controls in the PC version yet? I remember I got this off Steam a few months back but stopped after the intro area because I couldnt remap the controls in the game for my 360 controller.
+1 to that. After hundreds of hours on the PS3 version, the main reason I had to buy the PC version was this mod, so a big thanks to Durante from me, too.I know I'm massively LTTP, but I'm a Dark Souls veteran from the PS3 who recently double-dipped on PC ($7.50 was a steal, couldn't resist), and the only reason I actually bothered with it is because of the Durante mod, so I just want to say thank you for that. It was quite exhilarating to run through Blighttown at a smooth framerate (even got invaded and it didn't slow things to a crawl, which normally happens with another player, lol), and hell skipping the logos alone is worth the money I spent on it. And those high res graphics do look very nice of course.
So yeah, thanks Durante, you rock.
I used to use Motioninjoy as well but got tired of having to deal with its terrible UI and the annoyance of needing to activate the 360 profile so I switched over to this:I normally use my 360 controller on the PC, but after being so used to a PS3 controller I couldn't stand it. Using the bumpers to block and normal attack and triggers to parry and do the strong attacks really felt wrong, and for some reason my brain refused to map action (X) and roll (O) to A and B respectively, so I often screwed up. It just felt wrong in my hands for this specific game, haha. So instead I installed the MotionInJoy software to use my PS3 controller to emulate the Xbox 360 controller, and it works like a charm.