• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

What would it take for JRPGs to be popular in the west again? Is it even possible?

kevm3

Member
I wonder what happened to the art direction in recent jrpgs. Everyone looks like a pretty doll, everyone wears trenchcoats and everyone looks emo and weak. What happened to designs like this?

Breath_of_Fire_III_Art_PSP_01.jpg



tumblr_ls1ivjN74U1qzt8lqo1_500.jpg
 

zeopower6

Member
I wonder what happened to the art direction in recent jrpgs. Everyone looks like a pretty doll, everyone wears trenchcoats and everyone looks emo and weak. What happened to designs like this?

Breath_of_Fire_III_Art_PSP_01.jpg



tumblr_ls1ivjN74U1qzt8lqo1_500.jpg

Well, for one thing, designers stopped being stuck in the 90s... :p (for the most part)

Hidari's work on the Atelier series has been gorgeousssss though. Sounds more like everything you've seen lately is from Nomura, tbh.
 

Woo-Fu

Banned
Again? I don't believe they were ever that popular except among a rather small segment of the western market.

I think the only way to gain popularity is to modernize the gameplay, something that will also make it something other than a JRPG, which in almost every case features archaic gameplay elements.
 
Haven't the audience that originally made them popular grown up?

I know I don't really want to be playing games where the protagonists are squealing 13 year olds.
 
Well, for one thing, designers stopped being stuck in the 90s... :p (for the most part)

Hidari's work on the Atelier series has been gorgeousssss though. Sounds more like everything you've seen lately is from Nomura, tbh.

Mel Kishida and Yuji Himukai are my favorite artist.

Mel Kishida

Yuji Himukai


Just, Gorgeous. I'm sad because Kishida is no longer doing art for Atelier.


Haven't the audience that originally made them popular grown up?

I know I don't really want to be playing games where the protagonists are squealing 13 year olds.

They are almost never that young, they are usually 17-21 years old.
 
wahaha are you serious? The Persona (main) characters are basically the posterchild for weak and emo. Not that I mind

Persona 2(both), Persona 4 and Female Protag from P3P are not weak/emo, even if I kinda agree with the male protag of 3.

I find more people are attracted to Hidari's work nowadays... Especially the work on Escha and Logy.

maybe I need to get used to it.... I miss totori :(
 

sublimit

Banned
Basically they need bigger budgets.Not ridiculously big but definitely bigger than the majority of the average modern JRPG.
 
Basically they need bigger budgets.Not ridicously big but definitely bigger than the majority of the average modern JRPG.

what's the "average modern JRPG"? considering almost every modern JRPG is in handhelds... it can't be that crazy of a budget, only Square Enix does insanely expensive games these days.

I have big hopes with X, knowing Monolith, its going to be amazing.
 
Actually i was thinking more about console JRPGs like Neptunia.

I always forget Compile Heart games exist...

Never played an EO game before honestly so my sarcasm meter is broken here lol :p

My response would be that it can't be on a handheld to gain the huge appeal factor in the West

I was just joking because Etrian Odyssey is a first person dungeon crawler.

Japan will continue to appeal to their market first, and they are moving to the handheld market, it's quite the problem.
 

Frodo

Member
This?

01_l.jpg


;)

GIMME! *___*



I guess the writing an design could improve a little bit. I mean, I love the tropes and everything, and I don't mind most of the characters design, but sometimes it is just too much. RPGs might be my favourite genre ever, but even I had some difficulty playing some of the entries of the last generations. Stories that make no sense even if you are trying hard to make some sense out of them, characters like THE ENTIRE CAST of Star Ocean 4 (which on top of looking ridiculous they all act like they are 7 years old) and so on.

I'm playing Xenoblade Chronicles at the moment, and so far it seems like it has a decent balance so far (granted I'm not really far into the game), and it also has an interesting battle system (even though I'm playing with the Wii remote and nun chuck and it is a pain). So I would say something more in line with it. Still has that weird fantasy, uncommon vibe around it but without looking too silly.

Or, short answer: make them in a FPS setting. Give your characters guns and make them speak in military jargon.
Please DON'T!
 
Could someone explain how gameplay can be old, or, by extension, modernized? Is there anything about jprgs that make them less enjoyable now than they ever were? I do understand that jprgs benefitted economically from the absence of modern action games when technology wasn't yet advanced enough to allow for their existence but the idea of reversing that seems nonsensical to me. That's like asking what we can do to bread to
make it more popular again now that we have cake, you'll just end up with non-bread.
 
What exactly makes a RPG a JRPG or WRPG? Is it the style of gameplay? Or where the game actually came from? I started to believe Dragon's Dogma and Dark/Demon's Souls are WRPGs from Japan when it was discussed in a podcast or something I watched about a year ago.
 
What exactly makes a RPG a JRPG or WRPG? Is it the style of gameplay? Or where the game actually came from? I started to believe Dragon's Dogma and Dark/Demon's Souls are WRPGs from Japan when it was discussed in a podcast or something I watched about a year ago.

it just means it's a role playing game created in japan.
 
According to some

Make them more like wrpgs or Dark Souls.

I just think when the us grew out if the anime phase they simply died out. Outside of the big ones like pokemon.

Thus is why yiu have people complaining that they are too moe when ironically only the atelier series and a few others fit that mold
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
I think it's really as simple as Final Fantasy being great again.

Aso, Square Enix seems inept at making multiplatform games, so much so that it interferes with the quality, so they need to to choose a platform for certain games and stick with it.
 

daniels

Member
There was not a single outstanding classic JRPG this whole console generation.
Some tried like star ocean, FF13, lost odysee, Resonance of Faith and some are even good games like Ninokuni, blue dragon, Tales of vesperia BUT not a single classic JRPG in this whole generation reached the quality of something like Final Fantasy 6,7,8,9,10,12, Breath of fire, Wild Arms, Dragon Quest 8 NOT A SINGLE ONE!! Thats the real problem that is also the reason why everyone is excited for FF15 because it sounds like it has many things good JRPGs simply used to have.
 
I know what the mother says as she wakes the main character up on his birthday to start the adventure, but they still look like they haven't got hair down there yet.

I'm honestly wondering what modern JRPG's have that kind of young characters aside of several if almost none(Atelier and Ni no Kuni come to mind)
 

fallagin

Member
Really hard to say.. there was a bit of an anime craze for a while in the west, but that has died down considerably. It actually might have a lot to do with the death of saturday morning cartoons on the major networks. If that came back or somehow then i could see jrpgs coming back right along side.
 

redcrayon

Member
What exactly makes a RPG a JRPG or WRPG? Is it the style of gameplay? Or where the game actually came from? I started to believe Dragon's Dogma and Dark/Demon's Souls are WRPGs from Japan when it was discussed in a podcast or something I watched about a year ago.

The problem I have with that kind of classification is when it becomes 'every RPG from Japan that uses a quasi-realistic art style is a WRPG'.

I also don't even think there are specific mechanics that are endemic to either, not with lots of WRPGs and JRPGs trying different combat systems, and lots of developers taking ideas from both. Legend of Grimrock is closer to Etrian Odyssey than either are to Dragon Age, it doesn't make EO a WRPG because its heritage is a fusion of Western mechanics layered over with Japanese art, nor is Dragon's Dogma a WRPG because it looks more like Lord of the Rings than Final Fantasy.

Even 'WRPG' seems to lose its meaning when these days it means pretty much everything that isn't Asian. Both camps are pretty diverse and putting games in boxes other than the facts of 'its an RPG from x country' is an easy way of dismissing loads of cool stuff.
 

zeopower6

Member
There was not a single outstanding classic JRPG this whole console generation.
Some tried like star ocean, FF13, lost odysee, Resonance of Faith and some are even good games like Ninokuni, blue dragon, Tales of vesperia BUT not a single classic JRPG in this whole generation reached the quality of something like Final Fantasy 6,7,8,9,10,12, Breath of fire, Wild Arms, Dragon Quest 8 NOT A SINGLE ONE!! Thats the real problem that is also the reason why everyone is excited for FF15 because it sounds like it has many things good JRPGs simply used to have.

XV actually looks like its everything FInal Fantasy isn't, which is why it may be worrying to some people... It's like a 'mature' Kingdom Hearts now.

I think standards are just a bit high when comparing to those ~classics~. Times change.
 

zoukka

Member
A dude in a cool outfit and a big sword. I'm only half joking. The visual style of many JRPG's has become so cryptic and pretentious that it's hard for western audiences to relate. Everything is made of crystals, plastic and modelled by dali. Airships look like chandeliers, swords are made of cheese, titles and names are gibberish, you need to read a book to understand the basic premise of the story...

Get back to basics and addicting combat systems. Make the main characters relatable again. Fire all the designers who worship jpop idols.
 
There was not a single outstanding classic JRPG this whole console generation.
Some tried like star ocean, FF13, lost odysee, Resonance of Faith and some are even good games like Ninokuni, blue dragon, Tales of vesperia BUT not a single classic JRPG in this whole generation reached the quality of something like Final Fantasy 6,7,8,9,10,12, Breath of fire, Wild Arms, Dragon Quest 8 NOT A SINGLE ONE!! Thats the real problem that is also the reason why everyone is excited for FF15 because it sounds like it has many things good JRPGs simply used to have.

Xenoblade Chronicles

A dude in a cool outfit and a big sword. I'm only half joking. The visual style of many JRPG's has become so cryptic and pretentious that it's hard for western audiences to relate. Everything is made of crystals, plastic and modelled by dali. Airships look like chandeliers, swords are made of cheese, titles and names are gibberish, you need to read a book to understand the basic premise of the story...

Get back to basics and addicting combat systems. Make the main characters relatable again. Fire all the designers who worship jpop idols.

I'm curious to know what game has swords made of cheese and needs me to read a book(are you talking about FF13?)
 

zeopower6

Member
Since when was relatability something that mattered in video games... :/

Any time anyone talks about crystals and "made up words" it's usually XIII. I find the argument about the made up words a little dumb considering its pretty common in fantasy stories... :/
 

redcrayon

Member
There was not a single outstanding classic JRPG this whole console generation.
Some tried like star ocean, FF13, lost odysee, Resonance of Faith and some are even good games like Ninokuni, blue dragon, Tales of vesperia BUT not a single classic JRPG in this whole generation reached the quality of something like Final Fantasy 6,7,8,9,10,12, Breath of fire, Wild Arms, Dragon Quest 8 NOT A SINGLE ONE!! Thats the real problem that is also the reason why everyone is excited for FF15 because it sounds like it has many things good JRPGs simply used to have.
I enjoyed Dragon's Dogma, Final Fantasy: 4 Heroes of Light, Radiant Historia, Xenoblade, Demon's Souls, Dark Souls and Valkyria Chronicles far more than FFX, but hey, opinions etc.
 
XV actually looks like its everything FInal Fantasy isn't, which is why it may be worrying to some people... It's like a 'mature' Kingdom Hearts now.

I think standards are just a bit high when comparing to those ~classics~. Times change.

What are you taking about. The only difference is that its an action rpg now. In fact thats a plus to many people and it will also reach a wider audience.
 
Aim them at Adults

Easy

we've found the solution to all of our problems, thanks for saving the Japanese industry.

Since when was relatability something that mattered in video games... :/

Any time anyone talks about crystals and "made up words" it's usually XIII. I find the argument about the made up words a little dumb considering its pretty common in fantasy stories... :/

It's hard to deal with the fact that in the minds of most non-jrpg fans FF=JRPGs

What are you taking about. The only difference is that its an action rpg now. In fact thats a plus to many people and it will also reach a wider audience.

It's really different, I think the "mature KH" is true.
 

redcrayon

Member
A dude in a cool outfit and a big sword. I'm only half joking. The visual style of many JRPG's has become so cryptic and pretentious that it's hard for western audiences to relate. Everything is made of crystals, plastic and modelled by dali. Airships look like chandeliers, swords are made of cheese, titles and names are gibberish, you need to read a book to understand the basic premise of the story...

Get back to basics and addicting combat systems. Make the main characters relatable again. Fire all the designers who worship jpop idols.

I find it hard to take complaints of gibberish seriously from people who use 'addicting'. :)

None of that stuff is new, there was plenty of gibberish nonsense, emo main characters and silly weapons in PSOne/PS2 JRPGs too, unless hitting people with cooking implements in FFIX doesn't count. Not only that, but in Skyrim I was running around in glass armour, turning people into chickens with a wabberjack, so it's a triple-whammy for silliness and gibberish there. It was still pretty cool.

Locke from Radiant Historia is probably one of the more practical, capable JRPG protagonists ever created.
 
A dude in a cool outfit and a big sword. I'm only half joking. The visual style of many JRPG's has become so cryptic and pretentious that it's hard for western audiences to relate.

You relate to being a grizzled middle-aged guy who sleeps in plate armor and fights orcs with a rusty sword, or a 400-pound barbarian who destroys snake cults for fun?

Aim them at Adults

Easy

Then what happens 10 years down the line when kids/teenagers want something to play and "mature" games stop being popular?
 
So they lose the audience in Japan?

They are plenty of adults in Japan that read mature Manga with believable characters and good plots. Yakuza is successfull too, so there is that.

Just take one of the many many well written mature manga out there, and apply it to a JRPG. Like take a Mystery Crime Drama with a dash of magic to it.

Or something like FF12 with a more interresting plot, and without Vaan and Penelo in it.
 
Top Bottom