By upclocking later models wouldn't they be screwing over people with PS4 "phats"?
Yes. If the first gen consoles couldn't handle the upclock that is. There was a rumour of an upclock a while back. Wish it was true. Could do with that extra muscle.
By upclocking later models wouldn't they be screwing over people with PS4 "phats"?
You'll change your tune when Sony releases a downloadable patch that allows liquid nitrogen cooling.
A GPU upclock simply isn't happening IMO.
Even then, I'm not inclined to believe leadbetter.
What's with so many saying pre order canceled/disappointed? lol
Even if it turns out that 2.5 GB is reserved for future use in addition to the OS's 1GB/1.5GB amount. I cannot see how that would seem restrictive for first and probably second year games since overall devs seem fine with what they have been given and like the PS3 OS matured, the PS4 will probably also see a reduction in RAM memory usage and unlike the X1 it has only 1 OS so this is probably an attempt to keep up with features in response to Microsoft by future proofing the RAM available.
Also since this is GDDR5 memory console muti-platform will still have better RAM to work with on PS4 over the competition.
I was thinking that maybe but why wouldn't you do it prior to release then? Are they afraid it wouldn't be stable? If that's so it wouldn't be any more stable down the road, right? They wouldn't dare risk fragmenting their user base.
1) Digital Foundry / Eurogamer claims in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory
2) Various, unbanned GAF insiders have said "That article is incorrect"
3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place.
4) Thuway stated that some games currently in development are using 6 GB of RAM, but also said some form of RAM restrictions at launch is not completely out of the equation
5) Kagari (has connections to Square-Enix) also agreed with the 6 GB claim
6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS
7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way
Yes. If the first gen consoles couldn't handle the upclock that is. There was a rumour of an upclock a while back. Wish it was true. Could do with that extra muscle.
Okay, let's pretend for a moment that remote play uses the full bandwidth of 802.11n at absolute highest speed it can possibly run at. Which it won't. But let's say it does. That's 600 Mb/s. Note that's megabits, not megabytes, so you have to divide by 8 to get megabytes. So that's 75 megabytes per second. There's 1024 megabytes in a gigabyte. The PS4 has 176 gigabytes per second of bandwidth.
So the absolute max bandwidth remote play could be using, assuming it doesn't have a separate bus between the hardware encoder and wifi, is 75 out of 180224 megabytes per second. I suspect if the PS2 had a hardware h.264 encoder and wifi, it could handle remote play without any noticeable slowdown. edit: I guess I should point out that the PS3 does not have a hardware encoder, which is why remote play on it sucks.
Honestly I hope both consoles get upclocks, but its probably pretty unlikely.Yes. If the first gen consoles couldn't handle the upclock that is. There was a rumour of an upclock a while back. Wish it was true. Could do with that extra muscle.
Nm process or chip size? Later ones might be smaller and run cooler. Or simply gave better yields. He said something about how the PSP got an up clock late cycle. I didn't even know this.
1) Digital Foundry / Eurogamer claims in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory
2) Various, unbanned GAF insiders have said "That article is incorrect"
3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place.
4) Thuway stated that some games currently in development are using 6 GB of RAM, but also implied some form of RAM restrictions at launch is not completely out of the equation
5) Kagari (has connections to Square-Enix) also agreed with the 6 GB claim
6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS
7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way
Yes. If the first gen consoles couldn't handle the upclock that is. There was a rumour of an upclock a while back. Wish it was true. Could do with that extra muscle.
Obviously he's never met my people.
Even a 50MHz increase would push it to 2TF.
I have read through all three of these fridayton ram threads and I'm pretty sure nobody has actually canceled their pre-orders over this. Maybe, one or two people have at most. Most everybody has said it in jest. Same goes for those saying they are disappointed. They are either jesting, or, they had a problem with the PS4 in the first place. The jesting is what has made these threads fun to read through.
Great summary
If there's any way without negative repercussions, I say do it. 2 Tflops is that prime mental barrier.
I think a downclock(right now) is more likely with these boxes than a upclock. I don't see either company risking upclocking these things late in the gen when they're are designed for proper heat consumption.
Spot on.1) Digital Foundry / Eurogamer claims in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory
2) Various, unbanned GAF insiders have said "That article is incorrect"
3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place.
4) Thuway stated that some games currently in development are using 6 GB of RAM, but also implied some form of RAM restrictions at launch is not completely out of the equation
5) Kagari (has connections to Square-Enix) also agreed with the 6 GB claim
6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS
7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way
Wow, this helps catch up. Thank you!
All that is fine but in the end I doubt that it's bad because as aforementioned, if all the processes except remote play were simultaneously functional (quite possible) it'll still require less than 1GB/s or if the bit rate for HD video+audio recording, in-game chat and in-game music haven't changed overnight.
With regards to remote play, the PS4 can't play another game simultaneously while streaming one to PSV. So it doesn't form a part of that aggregate.
Dafuq is this shit?
Could that still happen despite Sony being very open with the current 1.84TFLOPS figure?Even a 50MHz increase would push it to 2TF.
Could that still happen despite Sony being very open with the current 1.84TFLOPS figure?
Weren't there rumors about an RSX overclock? As the PS3 slims were significantly cooler than the original fats Sony felt confident in releasing a firmware update to overclock the GPU. Slims and super slims run it fine but original fats starting dying off a bit faster than usual. It's definitely not outside the realm of possibility to do this for PS4.
1) Digital Foundry / Eurogamer claims in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory
2) Various, unbanned GAF insiders have said "That article is incorrect"
3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place.
4) Thuway stated that some games currently in development are using 6 GB of RAM, but also implied some form of RAM restrictions at launch is not completely out of the equation
5) Kagari (has connections to Square-Enix) also agreed with the 6 GB claim
6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS
7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way
Could that still happen despite Sony being very open with the current 1.84TFLOPS figure?
1) Digital Foundry / Eurogamer claims in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory
2) Various, unbanned GAF insiders have said "That article is incorrect"
3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place.
4) Thuway stated that some games currently in development are using 6 GB of RAM, but also implied some form of RAM restrictions at launch is not completely out of the equation
5) Kagari (has connections to Square-Enix) also agreed with the 6 GB claim
6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS
7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way
So after the original consoles have been on the market for a couple of years (and out of warranty) you make changes to the new redesign upclock GPU via firmware and watch your old "phat" systems die off over the next two years forcing people to buy a new console?
If so, that would be really, really gangster.
Could that still happen despite Sony being very open with the current 1.84TFLOPS figure?
Sony will never release the allocation figures. No console maker ever did.
Not really. These are small chips with pretty good leeway, even for more excessive over clocks. They're actually more conservatively clocked than the PC GPU comparatives, despite having what I'd imagine would be a more advanced cooling solution.
Someone will leak it either way.Sony will never release the allocation figures. No console maker ever did.
idk, i just don't see them taking the chance down the line to increase the speed of older models in 2 years. that's imo something you should test and design for from the start instead of risking massive failures down the line.
maybe i'm not optimistic enough for these gpus *shrug*
This thread can go on forever, then? SWEET!
Even a 50MHz increase would push it to 2TF.
1) Digital Foundry / Eurogamer claims in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory
2) Various, unbanned GAF insiders have said "That article is incorrect"
3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place.
4) Thuway stated that some games currently in development are using 6 GB of RAM, but also implied some form of RAM restrictions at launch is not completely out of the equation
5) Kagari (has connections to Square-Enix) also agreed with the 6 GB claim
6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS
7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way
Thanks you for pointing this out once and for all.Leadbetter has done incredible work on reporting the ins and outs of these machines, and is an amazing source of knowledge. I've chatted with him personally about 4k gaming and where we see the future of graphics. Do not make Leadbetter out to be some console fanboy that is getting paid in Kinnects.
2 GB for the OS is a lot more reasonable if it's cram packed with always running, rich software. It's still high, but believable. 3 GB for Windows 8 HTPCs that have 2 apps open isn't believable.
1) Digital Foundry / Eurogamer claims in an article that 4.5 GB is available for development at launch, with 512 MB / 1 GB as flexible memory
2) Various, unbanned GAF insiders have said "That article is incorrect"
3) Thuway, Famousmortimer, BruceLeeRoy, and Verendus (all unbanned) have all heard "The memory situation on PS4 is ideal and has exceeded expectations in every way." That should mean that games at launch won't be affected by any kind of restrictions in place
4) Thuway stated that some games currently in development are using 6 GB of RAM, but also implied some form of RAM restrictions at launch is not completely out of the equation
5) Kagari (has connections to Square-Enix) also agreed with the 6 GB claim
6) VBlank Entertainment (Retro City Rampage) has denied that Sony is reserving 3.5 GB of RAM for the OS
7) NOTHING is confirmed until either Sony states something or launch RAM allocations are revealed in some way
Yeah, thuway's overclocking predictions seem a little crazy.
Thuway keeps mentioning that the PSP was overclocked later on, but remember that the PSP's cpu was first underclocked due to battery drain. The PS4's GPU is the way it is so it doesn't fry the system.
WITH THIS SAID: There are games in development that are using 6 GB of RAM. I will not say any more about this.