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PSA: King of Fighters XIII Steam Release is Imminent

Sothpaw

Member
Oh wow this is really cool. KOF XIII has so much more style than any of the current gen Capcom games that it isn't even funny. Haven't played yet because I only play PC games. Will probably pick this up.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
You misinterpreted what I meant. GGPO is really good but it's not the code that only matters. His exaggerated picky response was just unnecessary.

Also there is no GGPO support.

You're missing his point. He's talking about '13. '02/'98 being on GGPO has no part in this discussion.


To practice, play locally with other players, the convenience in having the extra characters available, etc. Sure people with a lack of community might have to end up using online to play but being overtly dependent isn't healthy and doesn't benefit anything.

Yeah, you're completely missing the point... Some people don't have the local community (shock and horror, but it's true!) and so online play is their "arcade." If they can't play that online, why would they buy it over getting '98/'02 UM's working on GGPO?

BHK3 said:
There are some fighting game people near me, but they live quite a few miles away,

Some people do, some people don't. I can't blame the ones that don't, as I completely understand why they wouldn't.

The fact that netcode is complete ass in 2013 is downright shocking. I know the genre isn't built for online unless they slow the complete game down but GGPO is there to license and there is no excuse to not go that route if they can't do the netcode themselves.
 
R

Retro_

Unconfirmed Member
Yeah, you're completely missing the point... Some people don't have the local community (shock and horror, but it's true!) and so online play is their "arcade." If they can't play that online, why would they buy it over getting '98/'02 UM's working on GGPO?
.

Where can I get this?
 
For those of you who are willing to try the game regardless of how the netcode turns out:

Thank you so very much. Please support and promote this game if you're willing, and if you need help in any way let me know.
 

Mechazawa

Member
The fact that netcode is complete ass in 2013 is downright shocking. I know the genre isn't built for online unless they slow the complete game down but GGPO is there to license and there is no excuse to not go that route if they can't do the netcode themselves.

The fact that there are japanese games that have opted to use their own rollback solutions over GGPO means it's either not as simple as bolting it onto any game and rolling with it or that there's a lack of documentation that can't penetrate the language barrier.

I think some Gundam game put out by Konami ended up using it, so it might not be the latter, but the point stands.
 

The Phantomnaut

Neo Member
You're missing his point. He's talking about '13. '02/'98 being on GGPO has no part in this discussion.

Yeah, you're completely missing the point... Some people don't have the local community (shock and horror, but it's true!) and so online play is their "arcade." If they can't play that online, why would they buy it over getting '98/'02 UM's working on GGPO?

The fact that netcode is complete ass in 2013 is downright shocking. I know the genre isn't built for online unless they slow the complete game down but GGPO is there to license and there is no excuse to not go that route if they can't do the netcode themselves.

But I am considering alternatives. Yes XIII has different gameplay aspects but all in all it's still essentially KOF. For those who are learning the game in general, the KOF games provided in GGPO do at least provide people the ability to learn and utilize the universal systems.

It's understandable that some folks can only play online. The only thing people can do is hope for a really playable code. Looking back at what I quoted which led to this, what I was trying to say is that people can't depend too much. The guy said "GGPO or no buy" was just unnecessary. At the end, people can only hope for something capable.

In light of being a PC build, there is another safety net with the possibility of a variant based on the Caster netcode or something equivalent developed by someone. I know that MadScientist utilized his version of Caster onto the latest build of Melty Blood.

Where can I get this?

Not UM versions unfortunately but vanilla '98 and '2002 but they are definitely playable.
 
How did people play fighting games before online gaming was possible?

Many people didn't, hence the newcomers in the current gen when SF4 and others dropped.

Xbox Live contributed to the "revival" of the fighting game genre as much as any of Capcom's game design decisions.
 
With high school friends and in arcades. Thats not the norm for me and of many here.

I just thought it was funny that when it came to suggestion of playing local multiplayer, everyone jumped the gun and that meant entering tournaments with competitive players.

But I guess that shows how closed the genre is. We aren't talking about playing Wii Sports. Though I don't think anyone here is of serious talent, that they wouldn't find satisfaction playing against their roommate or family.
 
I just thought it was funny that when it came to suggestion of playing local multiplayer, everyone jumped the gun and that meant entering tournaments with competitive players.

But I guess that shows how closed the genre is. We aren't talking about playing Wii Sports. Though I don't think anyone here is of serious talent, that they wouldn't find satisfaction playing against their roommate or family.

Speak for yourself I'm talented on these matters.

Also I have literally no one locally to play with. Literally.
 

vg260

Member
How did people play fighting games before online gaming was possible? One of life's greatest mysteries.

I'm sad to say I've never had friends who were interested in fighting games at all. I tried, but could never get anyone into them. I played them solo for ages, and only occasionally in arcades where I'd get destroyed. Online play is a savior for me. I'm still overcoming decades of bad habits.
 

Momentary

Banned
Back in 1992 - 1999, when arcades in the area I was growing up in were lively, I used to play locally. But now I'm 2 months away from 29 and I have a military career and a wife. I can't just go and locate bros to play with.

If the net code for this game sucks, then it pretty much kills it for me, because I sure as hell don't play fighting games for their story and single player modes.

So for some people to be iffy on purchasing this day one because of the netcode, I FULLY understand where you're coming from.
 

The Phantomnaut

Neo Member
Back in 1992 - 1999 when arcades in the area I was growing up in was lively I used to play locally, but now I'm 2 months away from 29 and I a military career and a wife. I can't just go and locate bros to play with.

If the net code for this game sucks then it pretty much kills it for me because I sure as hell don't play fighting games for their story and single player modes.

So for some people to be iffy on purchasing this day one because of the netcode, I FULLY understand where you're coming from.

If the worst case scenario comes up, I wouldn't be surprised for a user-made Caster code equivalent would be developed in the future. Being subtitled Steam Edition, then there is hope for the initial impact for online play to be possibly good. If you generally want to play KOF, GGPO client will work for now.
 
Still going to get this regardless of the netcode most likely. Currently my favorite fighter and having it on PC will be more convenient. But hopefully it being the "Steam Edition" does mean that there is improved netcode.
 

Edgeward

Member
I'm hoping steam edition means netcode improvements. I'm guessing steam edition means all the console DLC characters are included
 

NZNova

Member
How did people play fighting games before online gaming was possible? One of life's greatest mysteries.

Huddled around an arcade machine with friends and a pocket full of coins hammering away at Street Fighter 2 in 1992, personally... those were the days...
 
now me and my friends can finally play XIII at Denny's into the morning!

about online, my guess is that it won't be better. Tragic, really but whatever. I've gotten real smooth games online with some of the guys I play with locally, but I would rather just play them locally anyways. Sucks for the guys with no KoF scene. I still say to these people: buy the game.
 

Lemstar

Member
I really hope not. They are already going to be competing with Skull Girls and MK.

Having a higher price point than Skull Girls and, potentially, worse net code is not a good marketing position to be in.
It's $30 on both the XBL Marketplace and PSN. I doubt that it'd be half-priced on Steam.
 

Ezalc

Member
It makes me wonder if we'll be getting extra characters this time around, since the port is nearly two years after the console version.

Duckking2000.gif


I miss Duck King... :(

Vanessa not being playable is one of the reasons why I didn't get this.
 

kiunchbb

www.dictionary.com
If the worst case scenario comes up, I wouldn't be surprised for a user-made Caster code equivalent would be developed in the future. Being subtitled Steam Edition, then there is hope for the initial impact for online play to be possibly good. If you generally want to play KOF, GGPO client will work for now.

I been secretly hoping that the reason it took them so long to release the game is because they are working hard at the netcode. I mean KOF13 got hacked and released in PC many years ago, it shouldn't take them this long just to get it approve and release on steam.
 

shaowebb

Member
I been secretly hoping that the reason it took them so long to release the game is because they are working hard at the netcode. I mean KOF13 got hacked and released in PC many years ago, it shouldn't take them this long just to get it approve and release on steam.

Im thinking much the same. Im hoping for better netcode and the day it comes out I'm double dipping for PC, taking the day off and I am gonna play that son of a bitch this time. I know I'm part of the TYM Injustice community now, but I swear to GOD this is just in a league of its own. I quit Marvel for it and I will probably quit DC for it as well once the DLC stops popping up.

Time to get back into grinding my Andy/K'/EX Kyo team
Hopefully I can get some decent online through PC because I never had anyone to play except one local bud with a King/Ralf/Kim team. Hated this team...he would pop off with Ralf for meter build so it was like double batteries for Kim and tons of EX from Ralf.

Here's hoping the steam community gains us sprite sheets so fan modders can play with the sprites and setup alt packs for the cast.I'd love to edit Clark back into his old outfit even though he is so buff...that or give him a Terminator outfit!
 

Grief.exe

Member
It's $30 on both the XBL Marketplace and PSN. I doubt that it'd be half-priced on Steam.

Fair point.

They are going to get killed at that price. With the fighting game competition on the platform right now and the insane amount of games coming in August.
They will be in trouble to say the least.
 

Nabs

Member
Fair point.

They are going to get killed at that price. With the fighting game competition on the platform right now and the insane amount of games coming in August.
They will be in trouble to say the least.

MK did fine at that price. KOF is a pretty big game, and $30 gives em a lil room for future sales and discounts.
 

Aaron

Member
I really hope not. They are already going to be competing with Skull Girls and MK.

Having a higher price point than Skull Girls and, potentially, worse net code is not a good marketing position to be in.
It has name recognition and a lot more characters. You'll probably have to spend $30 or more to get as many characters as in 13.
 

petran79

Banned
If think is more of the case that a lot more people use Ethernet on their PC compared to consoles.

Also Ethernet adapters on PC are newer,better and with more recent drivers than the obsolete console ethernet adapters.

How does KoF 13 compare to Garou?

Garou is more related to Real Bout Fatal Fury gameplay wise.
It has AB cancels which make it in its own way very difficult to master. they require fast execution too.
It was launched as a competitor to Third Strike. I found it more enjoyable than 3S, though it was less popular
 
FWIW, I spoke with one of the SNKP reps earlier this year at GDC and he said that they were "very aware" of the shortcomings of KOF13's netcode. He didn't directly say anything beyond that, but there was a pretty heavy implication that there were plans to improve on that for future releases.
 
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