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Forza 5: Behind the scenes look (video) [Up: 1080p/60fps]

people-riding-cats1.jpg

It drove great but she had to turn it in because of a bad cat-alytic converter
 

p3tran

Banned
hmm these are new to me:

2 videos from the Forza-mcLaren promotion-thingy, where one guy got to co-drive in the mcLaren with none other than mcLaren's chief test driver.
given that the "festival of speed" road is pretty narrow, I guess the guy got a nice experience ;)


this is the actual co-driving video:
http://www.youtube.com/watch?v=8UHqI53OIh0

and this is the general thingy one:
www.youtube.com/watch?v=PQi9nr6NQp0&feature=c4-overview

both videos from mclaren's youtube channel
 

LostVector

Neo Member
What do you mean "been on a track working on your car etc"? When you go to a track, if you've got to fix your car on the track, basically you are fucked in a way. This is not normal. You prepare the car in the garage, and run it on the track.
And about "debriefings", what does that even mean? You'd like a parking space next to the track, and a coffe shop
where you can have virtual coffe and virtually debrief?

p3tran, to answer your questions, there are definitely things you can do on the track without being f'ed. Check if you are getting sufficient grip by looking at where the dirt is collecting on the sidewalls of the tires. Check your tire pressure directly after a run. Check to see that the wear on the tires is relatively even and that you didn't overdo some tuning with toe or camber. Check your brakes to make sure they are wearing OK and note if you need to replace pads for next track day (a real possibility if you are doing 2 or 3 days in a row). Some cars have fuel starvation issues on high g turns with high grip tires, so you keep the fuel tank full to help. Some people have different sets of tires they bring with them and would change them out depending on weather. I'm leaving out a lot I'm sure but, you know, just a few examples.

And by the way, yeah, cars fail on the track pretty often, and then, yeah, you gotta go puzzle that out.

I'm not saying the debriefing is for everyone, but it's a real thing. If someone has issues with a turn, they speak up and people give feedback after the run. If someone screws up, they point it out and talk about what happened. Turn 10 could implement per turn advice and tactics, and analyze what you did on a certain lap to help correct what you do in future runs.

Anyway, you are certainly free to indicate what you think is important ... debriefings aren't first on my hitlist by any means. I'm just pointing out some examples of what the are missing. My disappointment in T10 has to do with the lack of improvements in the game that would make people better drivers or better at maintenance/preparation. AKA realism! Both our examples are examples of that.

I'm not speaking on his behalf, and I'm not 100% what he actually means, but I think all he wanted to say is that he wants more "build-up"; a kind of a anticipation-effect that makes a great release of adrenaline-flow through the veins when you finally sit there on the track revving your engine waiting for the green light..

..and in that case I agree that this is a real psychological effect that developers should be exploring a lot more instead of concentrating only on the impatient side of gamers

Good posts from both of you btw. Keep discussing guys, this thread is finally readable again.
I actually dislike all the waiting around and effort. You have to drive hours to the track, usually rent a room overnight b/c the run sessions start at 8AM with briefings beforehand, then drive back. And of course you wait between run sessions. People who race cars love it more than is rational, that's for sure.

Still, there's something interesting about it because it is REAL. You can't track a car without knowing this stuff.
 

MaGlock

Member
I kind of want that shirt he's wearing, only in track jacket form.

Also is it safe to assume that we'll see a different track then Prague at gamescom and maybe lower level cars?
 

saladine1

Junior Member
I kind of want that shirt he's wearing, only in track jacket form.

Also is it safe to assume that we'll see a different track then Prague at gamescom and maybe lower level cars?

There have been reports saying that Prague is the only track in the game.
 

p3tran

Banned
p3tran, to answer your questions, there are definitely things you can do on the track without being f'ed. Check if you are getting sufficient grip by looking at where the dirt is collecting on the sidewalls of the tires. Check your tire pressure directly after a run. Check to see that the wear on the tires is relatively even and that you didn't overdo some tuning with toe or camber. Check your brakes to make sure they are wearing OK and note if you need to replace pads for next track day (a real possibility if you are doing 2 or 3 days in a row). Some cars have fuel starvation issues on high g turns with high grip tires, so you keep the fuel tank full to help. Some people have different sets of tires they bring with them and would change them out depending on weather. I'm leaving out a lot I'm sure but, you know, just a few examples.

And by the way, yeah, cars fail on the track pretty often, and then, yeah, you gotta go puzzle that out.

I'm not saying the debriefing is for everyone, but it's a real thing. If someone has issues with a turn, they speak up and people give feedback after the run. If someone screws up, they point it out and talk about what happened. Turn 10 could implement per turn advice and tactics, and analyze what you did on a certain lap to help correct what you do in future runs.

Anyway, you are certainly free to indicate what you think is important ... debriefings aren't first on my hitlist by any means. I'm just pointing out some examples of what the are missing. My disappointment in T10 has to do with the lack of improvements in the game that would make people better drivers or better at maintenance/preparation. AKA realism! Both our examples are examples of that.

ok.
forza already gives you the opportunity to check stuff like tire pressure and tire friction and camber and grip and some temperatures, real-time, when you are on the track.
you just push up on that dpad and cycle through the overlay screens while you are on the road.
beats having to get out, load something else etc. ;) at least for usability.
but for "game character" a good debrief or even a logbook per car would be nice, I agree.

now, other stuff you mention, like brake pad wear and fuel starvation in high-g scenarios, (and other things of course), these are not simulated at all in forza*, therefore there is no meaning to try to depict it (more smoke and mirrors is bad for sim).
*about what would be fantastic additions to forza games, we have made many discussions here in the past, offering some great ideas about what to include in simulation and options.

Car failure percentages having to do with the quality of the upgrades you do (within a point-restrained category, ie B500), or with how hard you push your engine are also of the things we have discussed, and how this would bring an entire new strategic element in the game (reliability vs more power mods dilemmas etc),
BUT sadly, the simulation of forza does not go into such depths as engine wear, fuel ratios, ignition or even boost pressure regulation etc etc.
so if one thing is not calculated/taken into account, then whats the true value of trying to graphically depict it?

I believe that for forza to go deeper, first of all the simulation part of the equation has to go deeper. and frankly, I dont see this happening. Better, yes, deeper, no.
under this "prism", what I suggested about performance upgrades giving realistic results, is something feasible, because it just needs the correct data fed, and not new engine with new (extra/deeper) parameters.
also stuff like leaderboards per car/per category is something that does not require the sim side of forza logic to go deeper, but is something that would definitely add some value and depth to exactly that "love for a specific car" that Dan has spoken many times about.

of course your suggestions are good, sorry if I sounded a bit ..I dont know, harsh?
personally I will be happy if the things I see as feasible to be improved, get improved.
if more things than those get improved, it will make me only happier :)


xanadu said:
laser scanned nurburgring, callin it!
you can forget about that.
go find that article where they went into T10 offices, and see that wall of notes they showed.
Prague, it had an underwriting somewhere as "crown jewel" or something.
so, thats all you are going to get until game gets gold or near that. and thats a pro tip. ;)

I don't get this.
its only my guess, and i am only an end user.
now maybe helios knows better, but I wont go asking him lol
 
you can forget about that.
go find that article where they went into T10 offices, and see that wall of notes they showed.
Prague, it had an underwriting somewhere as "crown jewel" or something.
so, thats all you are going to get until game gets gold or near that. and thats a pro tip. ;)

I don't get this.

OK, the Crown Jewel Track is always the most shown track, but it's time for something new, way too much Prague to this date.
 

SparksBCN

Neo Member
I don't get this.

OK, the Crown Jewel Track is always the most shown track, but it's time for something new, way too much Prague to this date.

Same way as Camino Viejo was the Crown Jewel for Forza 3 and Bernese Alps was the Crown Jewel for Forza 4. We will see new tracks sometime, same way we saw new tracks for Forza 3 and 4 before the launch.
 

derFeef

Member
I was just joking, but I took those hints with a grain of salt the last few times and it worked pretty well. They are pretty out of touch of what we would find exciting sadly.
 

Mascot

Member
doesnt look like this was posted. from todays "week in review" http://forzamotorsport.net/en-US/news/WIR_8_9_13

If all goes to plan, we’ll have some big Forza 5 news next week here on FM.net, so make sure you come back for that. Sorry, I can’t say anything more than that. Until then, have a great weekend!

yay?

Lol, this reminds me of the whole "if the planets align" nonsense in the run up to FM3 (or was it FM4? It was probably both). Turn 10's tactics for self-promotion are almost a self-parody now. I can't take anything they say seriously any more. At least this time they aren't stringing us along until the last minute with winks and nudges, hinting that night and weather might be in the game. That shit was brutal.
 

saladine1

Junior Member
So, it begins soon..

We shall see what kind of 'big' news they have in mind.
With Turn 10 posting exclusive footage from the movie Rush, I would assume it might be GP related..?
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
more "we cater to 5 year olds and women (his words PC-gaf) just as much as race day enthusiasts". SMH
 

wiggleb0t

Banned
Seeing this has made me have no desire to buy the Xbone at launch.
Already playing a game that looks better - PCars.
In time will likely handle better.
Has night racing
Has 24hour time cycles so you can set what hour you want to play and the lighting will add variances to shadows in relation to lighting. Also, break of dawn lighting is gorgeous.
Weather - rain, fog, haze, lightning...Also variances in clouds and 'clear' weather..

Fuck vista mode. They don't even have night or weather so it's safe to assume EVERY time you race on a track it looks the same...

Next gen Forza such a disappointment.

Interviewer: Q:"Weather"?
Polished teethed guy: A:Nope
Night racing: "Nope"....Not that those don't bring something to racing.... But the PAINT!! decals, wrap a car in leather, gold! yay :|

That's what it's come to. New console new Forza and 1080p is all they're bringing to the table.... Yawn
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Seeing this has made me have no desire to buy the Xbone at launch.
Already playing a game that looks better - PCars.
In time will likely handle better.
Has night racing
Has 24hour time cycles so you can set what hour you want to play and the lighting will add variances to shadows in relation to lighting. Also, break of dawn lighting is gorgeous.
Weather - rain, fog, haze, lightning...Also variances in clouds and 'clear' weather..

Fuck vista mode. They don't even have night or weather so it's safe to assume EVERY time you race on a track it looks the same...

Next gen Forza such a disappointment.

Interviewer: Q:"Weather"?
Polished teethed guy: A:Nope
Night racing: "Nope"....Not that those don't bring something to racing.... But the PAINT!! decals, wrap a car in leather, gold! yay :|

That's what it's come to. New console new Forza and 1080p is all they're bringing to the table.... Yawn

i get disappointment about lack of real time of day and weather, but there is far more to a racing game then its atmospheric simulation.
 

Shaneus

Member
i get disappointment about lack of real time of day and weather, but there is far more to a racing game then its atmospheric simulation.
As time goes on, I put more and more weight into day/night cycles because of it's contribution to immersion. The less things in the game world change, the more it feels like a game and less something I'm getting involved in.

Give me all the super-accurate tyre physics and how track temperature plays into that or whatever, but what's the point if it never changes? It then becomes the same track in the same conditions and there's no requirement to adapt. But race at night or early in the morning, you'll need to work the car's tyres in a little more to get heat in them for traction... you're shifting things up and forcing the player to learn and evolve and think.
 

Jamesways

Member
I completely agree. These things make a HUGE difference on immersion. Like a hefty track list, it gives a racing game legs in the long run.

I really don't see why it's impossible to have otpions for time of day/sunny/cloudy. Plenty of games these days have them. Hell, even TD:FRL had 6 choices for each stage. F1, MotoGP, SBK, PGR, all had options for sunny/cloudy even if you don't include weather in those. Oh yeah, I forgot all of those games suck by default since they're 30fps.
I know, I know, the 60fps, 1080p graphics argument. Can't possibly handle multiple lighting conditions on all the cars on track with those graphics and framerate. Amazing that fans will take 60fps with completely static conditions forever in a game rather than play one that has dynamic time/weather/night, etc if it's 30fps.

What about the inifitnite power of THE CLOUD then? This IS next gen, correct? Games WILL include these and be 60fps as time goes on. Wonder what the argument will be when pCARS hits then? But Forza physics! Fm5 and 6 can't possibly have weather, time change, night, etc. due to the physics! It's better than F1 simulators! pCARS and GT may have all these, but they don't have better than real life physics! Uh huh.

Or is it all simply a time crunch deal?

Well, we'll see.

I'm also worried about the number of tracks they might have to cut for release. And typically, those cut (or eventually planned for release) we never see until the next iteration if ever.

All of this really isn't swaying me to plunk down the cash for an Xbox One.
 

bj00rn_

Banned
I actually dislike all the waiting around and effort. You have to drive hours to the track, usually rent a room overnight b/c the run sessions start at 8AM with briefings beforehand, then drive back. And of course you wait between run sessions.

I see... But that's not the type of build-up I was implying that I would like to have more of in a game.. I'd like developers to find better ways to utilize the psychology behind it though. There has been attempts already of course by f.ex. intoduce story and character elements. But it hasn't been that successful.
 

Mascot

Member
All of this really isn't swaying me to plunk down the cash for an Xbox One.

I'm waiting two years. A fully-realised non-rushed Forza 6 with night and weather, Xbone for £200 and two years worth of back catalogue to cherry-pick for a tenner a pop, including FM5 GOTY edition with £2k worth of DLC.

Maybe my Fanatec rig would work by then as well.

Any plan other than this would be pure folly.
 
i get disappointment about lack of real time of day and weather, but there is far more to a racing game then its atmospheric simulation.

In many ways, yes. It's still a racing game, so the racing should be their main focus. However, races are not just run in the day and in perfect weather and there comes a time when they need to, actively, acknowledge that. They're on the 5th iteration now, they should be doing more.
 

amar212

Member
I'm waiting two years. A fully-realised non-rushed Forza 6 with night and weather, Xbone for £200 and two years worth of back catalogue to cherry-pick for a tenner a pop, including FM5 GOTY edition with £2k worth of DLC.

Maybe my Fanatec rig would work by then as well.

Any plan other than this would be pure folly.

Same boat here.
 

derFeef

Member
I'm waiting two years. A fully-realised non-rushed Forza 6 with night and weather, Xbone for £200 and two years worth of back catalogue to cherry-pick for a tenner a pop, including FM5 GOTY edition with £2k worth of DLC.

Maybe my Fanatec rig would work by then as well.

Any plan other than this would be pure folly.

I guess that's a good plan for those who are not hooked (yet?) and have nothing to look forward to with the Xbox One otherwise. Forza 5 is not the main reason I am getting the console, but I will still get the game day one with the console. I just have to see and play this damn franchise...
 

Xanadu

Banned
I guess that's a good plan for those who are not hooked (yet?) and have nothing to look forward to with the Xbox One otherwise. Forza 5 is not the main reason I am getting the console, but I will still get the game day one with the console. I just have to see and play this damn franchise...

forza 5 would be the only reason i'd get one, not interested in anything else at all
 
Unless Forza 5 is a flop like GT5 im buying the console and game at first or second month, I know that probably im going to enjoy Forza 5 a lot, so if somehow I end up not liking the console I´ll simply sell it. I think now the Xbox One looks like a pretty solid console and also most likely I will end having both MS and Sony consoles like in the past 2 gens.
 

saladine1

Junior Member
In many ways, yes. It's still a racing game, so the racing should be their main focus. However, races are not just run in the day and in perfect weather and there comes a time when they need to, actively, acknowledge that. They're on the 5th iteration now, they should be doing more.

I think it's probably time to accept the fact that the creative director just doesn't see those kind of features as a priority.
I can assure you that if it was, we would've seen weather or night, in one fashion or another, being implemented in the last 4 games.
The creative director has admitted hating rain in racing games. He believes features like that are just way too hard for the masses to enjoy.
It doesn't matter that you can easily work around this by giving players a choice of whether they want to have rain or night featured in their career mode.
No, it's best just to not bother with these silly features that people from the other end of the spectrum would undoubtedly enjoy.

In closing ladies and gentlemen, I am reminded of a quote by Morris West:

“If you spend your whole life waiting for the storm, you'll never enjoy the sunshine.”...
 

OrangeOak

Member
I'm waiting two years. A fully-realised non-rushed Forza 6 with night and weather, Xbone for £200 and two years worth of back catalogue to cherry-pick for a tenner a pop, including FM5 GOTY edition with £2k worth of DLC.

Maybe my Fanatec rig would work by then as well.

Any plan other than this would be pure folly.

Exactly what I am planning to do.
I was really hyped for next gen and new Forza and I was so sure that there will be day/night cycle and maybe some weather options in this new game since there is so much more power.I was so disappointed after E3 reveal.Only positive thing from what I have seen is nice windshield and race track atmosphere which is a lot better I think.
I hope that Forza 6 will have more of those features that are so important for racing sims and are still missing from the series after so many years.
 
I think it's probably time to accept the fact that the creative director just doesn't see those kind of features as a priority.
I can assure you that if it was, we would've seen weather or night, in one fashion or another, being implemented in the last 4 games.
The creative director has admitted hating rain in racing games. He believes features like that are just way too hard for the masses to enjoy.
It doesn't matter that you can easily work around this by giving players a choice of whether they want to have rain or night featured in their career mode.
No, it's best just to not bother with these silly features that people from the other end of the spectrum would undoubtedly enjoy.

In closing ladies and gentlemen, I am reminded of a quote by Morris West:

“If you spend your whole life waiting for the storm, you'll never enjoy the sunshine.”...

If you look at Forza for what it is, the mass market sim racer, the lack of weather starts to make more sense. Weather and night racing are something that would almost exclusively be enjoyed by the hardcore. Even I am not an ultra hardcore sim guy, and I kind of fall into that camp. I love how broad the appeal of these games is.

I'm one of those guys who plays who plays with most of the default assists, and I use the breaking only driving line, and I sometimes use rewinds. Those are the things I love about the Forza games. I know GT is there if I want the more serious experience, but I also see a franchise stuck in the past in so many ways. No breaking only driving line, and no rewinds.
 

Seanspeed

Banned
If you look at Forza for what it is, the mass market sim racer, the lack of weather starts to make more sense. Weather and night racing are something that would almost exclusively be enjoyed by the hardcore. Even I am not an ultra hardcore sim guy, and I kind of fall into that camp. I love how broad the appeal of these games is.

I'm one of those guys who plays who plays with most of the default assists, and I use the breaking only driving line, and I sometimes use rewinds. Those are the things I love about the Forza games. I know GT is there if I want the more serious experience, but I also see a franchise stuck in the past in so many ways. No breaking only driving line, and no rewinds.
This idea that GT is a more serious experience. Where does that come from?

We do need that rivalry thread back so people can take that nonsense there.

I also think weather and night racing are not for hardcore players at all. One is largely just a visual change, after all. Its nice for setting variety but adds little to the core gameplay.
 

Shaneus

Member
If you look at Forza for what it is, the mass market sim racer, the lack of weather starts to make more sense. Weather and night racing are something that would almost exclusively be enjoyed by the hardcore. Even I am not an ultra hardcore sim guy, and I kind of fall into that camp. I love how broad the appeal of these games is.

I'm one of those guys who plays who plays with most of the default assists, and I use the breaking only driving line, and I sometimes use rewinds. Those are the things I love about the Forza games. I know GT is there if I want the more serious experience, but I also see a franchise stuck in the past in so many ways. No breaking only driving line, and no rewinds.
As a "casual" racer, where do you stand on number of cars vs. number of tracks regarding longevity?
 
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