It's disappointing to see a game with high production values like Forza miss the mark so badly on the fundamental basics. I've been to different tracks several times and the culture of working on your car, debriefings, dealing with weather conditions, learning the track, run groups, etc ... there's just so much more that Turn 10 could do in this area that it's insane. It's really magical to play and learn something in the game that you can take to the track.
But there isn't much of that being added. Instead, watching the development from Forza 3 to Forza 5, there are a lot of gimmicks and "better graphics/orange peel" effects. You know what would be cool? Being able to simulate rain in the game so that on the track I lessen my chance of going hot off a corner at high speed when it rains in real life. How does orange peel or kinect driving or autovista help that?
What do you mean "been on a track working on your car etc"? When you go to a track, if you've got to fix your car on the track, basically you are fucked in a way. This is not normal. You prepare the car in the garage, and run it on the track.
And about "debriefings", what does that even mean? You'd like a parking space next to the track, and a coffe shop
where you can have virtual coffe and virtually debrief?
I find these non-esential and not simulator-inducing experiences. (And by the way, iirc there still is a "testdrive" option in your tuning and upgrades menu, that directly jumps you to the track you choose for ..testing, and from there you can tune while driving, and return to tunr/upgrades menu with a single button)
You know what I'd like to be fixed more towards realism? The way all the engine upgrades work, and how much power they give!
Now that is a part of forza where there can be HUGE improvements towards realism.
Dont get me wrong, forza has a full system of upgrades that as a system it works (and works good, better than most other games). Only the data is not realistic.
Example, in real life I can get >50hp out of a mk5/6 gti, just by flashing the ecu. Add a dowpipe there, and its more like ~290ish.
Drop a turbo from audi s3 and we have reached ~350hp. Drop some rod-pistons and a gtx turbo and you are at around ~500hp.
This tuning reality is not presented in forza. And not in vw only. Audi s3? Ecu upgrade, hello 330hp. R8 v10? Touch the ecu, get 40hp extra
Porsche 2005 turbo? Ecu upgrade alone equals to around 80hp. Etc
I remember that Dan back at his beginnings drove an audi s4 tuned by awe. So its not he has no idea about these things. The way I see it, Its just something the forza decision makers find that is not important.
Well, in my opinion it is very fucking important!
And if I was to have one improvent dictated to forza, it would be that, and not some debrief by the track thing.
Now, about t10's focus in things xanadu and you say they are not very important, like triple textures and orange peels, well, next time you guys fuel the gt vs forza wars by offering opinions ONLY on photomode pics and the quality of those, you better think if photomode fidelity is the number one thing you care about in a racing game, or not.
I said that before, its not t0's fault, its the customers fault.