That ladys face looks awful.
So does her hair.
That lady looks awful.
Do you have texture quality turned down or something because if not, then sheeeeesh.
I've only seen you complain about it so far.
Though with portrait shots, I think they're best posted in quotes. They're a bit big for forums.
Ah... good idea: quoting them.
And I LOVE how Betrayer looks already, in its alpha state. I'm not sold on the red yet, because I'd sooner have had it in grey tones myself, but the drawn style drew me in completely. It's like walking in one of my old favourite b&w graphic novels. Think Milton Caniff, Gir's Blueberry, Dionnet, Gillon, Hugo Pratt. Breccia, Berni Wrightson, Andreas.
He's not the only one who thinks the art style is horrendous. It comes off as a complete failure to understand how to use black and white properly for game visuals.I've only seen you complain about it so far.
He's not the only one who thinks the art style is horrendous. It comes off as a complete failure to understand how to use black and white properly for game visuals.
You aren't telling people not to post screens of it though...
Or are you?
I rarely complain on screenshots, but please, that game hurts everyone's eyes.
This game has to bee seen in motion though. Especially the wind.
How do you see wind?That wind is so unsettlingly well done.
How do you see wind?
I was just bugging you. =)Oh knock it off, you know what I mean
The effect. Has to be seen. And it can only be seen in motion. Because wind moves things. And things don't move in screenshots.
The sound that accompanies it is also pretty great.
[...] a complete failure to understand how to use black and white properly for game visuals.
ScRYeD: That border comes from using Kountervibe (I think): disable it in SweetFX.
Dream looks very interesting indeed. And boy, those colours in kanuuna's Skyrim shots... a nice pair with some echoing visual themes.
Okay, everybody cover your eyes:
Are you actually playing this game in portrait mode?
Oh knock it off, you know what I mean
The effect. Has to be seen. And it can only be seen in motion. Because wind moves things. And things don't move in screenshots.
The sound that accompanies it is also pretty great.
Ominous Pretensions
Damnations, those look fine.
I think they did something in Chivalry that broke timestop. Last time I tried it, I couldn't get it to work.
Lol, I had all three of those issues in that last bunch of shots.Texture stretch... clipping... banding. All banes of our existence as screenshooters. And I'm not even getting started on engine restrictions like hiding free cam and such.
AGGGATHHHAAA!Thought this insignia was hilarious. [Edit: removed image, stretched texture was bugging me]
This is Sparta!
Found out you could get a sort of DOF by timing shots as coming out from underneath the water. I wonder if there is a cvar for this?
Within less than 2 seconds unfortunately. That was on the level those shots were taken on, I tried the same thing on battlegrounds and the effect only lasted about 0.5s.Nice catch! How soon after exiting the water?