• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Capcom: "We're targeting 30fps"; working with MS to improve Dead Rising 3

You have to remember though 30fps on a console game on a HDTV feels different (more like 40fps) compared to 30fps on a PC game with monitor

The 30fps example on the site above is worse then what a console game @ 30fps looks/feels.

I actually felt dizzy looking at that 30fps example on that site :D

First I have ever head of someone saying 30fps on consoles feels more like 40.

No way you think that is the truth, right? 30fps is 30fps... unless it has interpolated values for higher framerates
 

SapientWolf

Trucker Sexologist
That fact really doesn't matter to a lot of people. Framerate>everything else. If they can't reach the framerate with what they have, then they need to start cleaning house until they can meet it on a solid, consistent basis. Which is understandable, as far as having a locked or minimum 30 FPS set.

60 FPS is fantastic, but that should never, ever be a detriment to the rest of the game. I'd rather have a game pushing things gameplay-wise from various angles (with a solid 30 FPS) than a mutton 60 FPS experience.
I don't see why they can't do both. But it doesn't look like they're doing either one.
 

tensuke

Member
I don't care if you have to settle for 30 because you can't hit 60, but, if you have to get help from the console maker just to target 30...

OaIVV3T.gif
 

Soi-Fong

Member
30 fps is completely fine for games as long as it's stable, but when you're getting drops to the low 20's it just becomes unplayable and a chore to play. Either fix your goddamn code or lessen the amount of effects going on in the game or even the amount of objects in a screen.

I'm pretty sure the XBONE hardware isn't so shitty that it can't even handle this game at a locked 30 fps.
 
Are people seriously trolling a developer saying they are targeting 30fps with their game? They are designing the game with 30fps in mind, not 60, and gameplay footage we've seen suggest they aren't there yet. That isn't somehow a disastrous sign. We've seen this kind of thing before.

Their game has quite a bit going on, so it isn't surprising that they're having some trouble. Clearly, however, they're having some issues with their code. As I'm sure others have suggested, this game shouldn't be too much for the Xbox One to handle. I'm hoping they fix this, because this is one of my most wanted games at launch.
 

madmackem

Member
It's apparently bigger than the first two games combined with room to spare...



Add to this there's no loading (after the initial load) and it's pretty impressive but it's also the main reason why it won't be locked to 30. If anything, it will be mid to low twenties, at best, with any sequel possibly being more technically sound.

Im betting gta 5 has a pretty stable framerate with little to no loading and with a world even bigger. Granted it wont have the same amount of stuff on the screen but to not hit 30fps and for it to be a "target" on these new consoles is pretty hard to take.
 
Im betting gta 5 has a pretty stable framerate with little to no loading and with a world even bigger. Granted it wont have the same amount of stuff on the screen but to not hit 30fps and for it to be a "target" on these new consoles is pretty hard to take.

R* is also a considerably more competent developer than Blue Castle. Let's not pretend that B.C are even close to being in the same league as R*.
 

Soi-Fong

Member
Are people seriously trolling a developer saying they are targeting 30fps with their game? They are designing the game with 30fps in mind, not 60, and gameplay footage we've seen suggest they aren't there yet. That isn't somehow a disastrous sign. We've seen this kind of thing before.

Their game has quite a bit going on, so it isn't surprising that they're having some trouble. Clearly, however, they're having some issues with their code. As I'm sure others have suggested, this game shouldn't be too much for the Xbox One to handle. I'm hoping they fix this, because this is one of my most wanted games at launch.

It's worrying saying they're targeting 30 fps when first, they're 3 months away from launch and second, it should be a reqt and not a target to hit 30 fps. They should have locked down 30 fps months ago.

Along with that, the game isn't exactly breaking any records in terms of visual fidelity. Either this studio is not up to par or XBONE is just not up to par.
 
Are people seriously trolling a developer saying they are targeting 30fps with their game? They are designing the game with 30fps in mind, not 60, and gameplay footage we've seen suggest they aren't there yet. That isn't somehow a disastrous sign. We've seen this kind of thing before.

A few reasons for the slightly larger than usual huhhahs.

1. DR3's initial showings had a lot of framerate issues once zombies populate
2. DR3 is not a graphically exerting, due to its starting as a current gen project.
3. Launch title, which means very little time left to work the kinks.
4. Capcom Vancouver's track record.
5. Needing to 'work with MS' just to deliver acceptable framerate.

None of the above are good signs. This has nothing to do with 30fps or 60fps.
 

Soi-Fong

Member
A few reasons for the slightly larger than usual huhhahs.

1. DR3's initial showings had a lot of framerate issues once zombies populate
2. DR3 is not a graphically exerting, due to its starting as a current gen project.
3. Launch title, which means very little time left to work the kinks.
4. Capcom Vancouver's track record.
5. Needing to 'work with MS' just to deliver acceptable framerate.

None of the above are good signs. This has nothing to do with 30fps or 60fps.

I'm starting to think having this game exclusive is hurting this game more than helping it when it should really be the other way around... Maybe Capcom Vancouver is just that incompetent.. But even still this game has shown no sign of improvement at all from its first showings.
 

web01

Member
DR2 on PC at 60FPS is amazing compared to shitty console version that struggle to keep 30. DR3 not targeting a higher frame rate feels like a huge step backwards.
 

zainetor

Banned
DR2 on PC at 60FPS is amazing compared to shitty console version that struggle to keep 30. DR3 not targeting a higher frame rate feels like a huge step backwards.

well, it's hard going for a 60 fps, free roaming on consoles.

btw I played some Dr2 the other day and it looks terrible now.
small areas and choppy framerate. this at least has bigger areas to work with XD
 
A few reasons for the slightly larger than usual huhhahs.

1. DR3's initial showings had a lot of framerate issues once zombies populate
2. DR3 is not a graphically exerting, due to its starting as a current gen project.
3. Launch title, which means very little time left to work the kinks.
4. Capcom Vancouver's track record.
5. Needing to 'work with MS' just to deliver acceptable framerate.

None of the above are good signs. This has nothing to do with 30fps or 60fps.

They are launching as an exclusive, an exclusive published by Microsoft. They damn well better be getting help from MS when dev tools are probably still not finalized, or just now getting close. I keep seeing people say it started as a current gen title, but did people ever consider that due to this fact there might be parts of the engine that aren't properly designed for the Xbox One, so maybe there is an extra incentive to work closely with their publisher Microsoft to get the game up to speed with the kinds of ambitions that they have for the game?

And, started on current gen or not, I think this game looks damn good, and really isn't getting enough credit for everything it's doing technically. I see great looking textures in some of the better videos, I see great lighting, I see tons of zombies on screen, with huge, very densely packed environments. Toss in no loading times at all, and I think this game very technically impressive, but I've said before that all this goes out the window if the game launches with a really shitty framerate.
 

Krilekk

Banned
I'm pretty sure the XBONE hardware isn't so shitty that it can't even handle this game at a locked 30 fps.

Of course not, this seems to be a problem of all the games ported from 360. The architectures are so different that you can't just copy the code but some try it nonetheless due to time issues.
 

Soi-Fong

Member
Of course not, this seems to be a problem of all the games ported from 360. The architectures are so different that you can't just copy the code but some try it nonetheless due to time issues.

If this game can't even maintain 30 fps, they should just delay it.
 
They aren't at 30, they are targeting it. The E3 and Gamescom videos show this.

I see people keep pouncing on the whole "targeting" 30fps thing, but that doesn't mean they won't get it a consistent 30 frames per second by launch. Targeting 30fps doesn't mean that you somehow are having trouble hitting it, or won't eventually hit that mark come the game's release date.

That said, anybody remotely interested in DR3 has to be concerned about the frame rate at this point, because it has looked pretty damn shaky in just about every piece of live gameplay footage we've seen so far, and that was brought on by their own decision to show the game off with such unstable frame rate, so they open themselves up for things like this. Hopefully they hit their mark, because it will totally kill the experience if they don't.
 
You have to remember though 30fps on a console game on a HDTV feels different (more like 40fps) compared to 30fps on a PC game with monitor

The 30fps example on the site above is worse then what a console game @ 30fps looks/feels.

I actually felt dizzy looking at that 30fps example on that site :D

Does it feel like 40 fps because of programming to the metal or the cloud, though?
 

dark10x

Digital Foundry pixel pusher
I see people keep pouncing on the whole "targeting" 30fps thing, but that doesn't mean they won't get it a consistent 30 frames per second by launch. Targeting 30fps doesn't mean that you somehow are having trouble hitting it, or won't eventually hit that mark come the game's release date.

That said, anybody remotely interested in DR3 has to be concerned about the frame rate at this point, because it has looked pretty damn shaky in just about every piece of live gameplay footage we've seen so far, and that was brought on by their own decision to show the game off with such unstable frame rate, so they open themselves up for things like this. Hopefully they hit their mark, because it will totally kill the experience if they don't.
The problem here is that they simply do not have much time left. Further optimization can improve things, but the framerate is SO bad currently that I just don't think they will get anywhere near their target. They have such a long way to go on that front.

You have to remember though 30fps on a console game on a HDTV feels different (more like 40fps) compared to 30fps on a PC game with monitor
That is so completely false to the point that I barely know how to respond.
 

Xamdou

Member
We all know that this Dead Rising 3 is a launch title, but 30FPS for a next-gen game is just inexcusable. Especially a game like this where there are so many zombies on screen. Delay the game to get 60FPS!
 

mrklaw

MrArseFace
30fps for this kind of game is ok, but it has to maintain that and be stable. No dips please.

I'm getting a bit sick of this '30fps is unacceptable' bullshit. As a PAL gamer of 30 years, I've seen it all. From slow NES conversons, to shitty Megadrive games, poor N64/PS1 conversions, Capcom's shitty PAL jobs on the PS2 and playing FFX with Tidus running like he's stuck in molasses.

People don't know how good they have it nowadays.


Dont HD games run at 30fps in europe? So even with 'only 30fps' games, we get a secret 5fps boost compared to old 25fps SD games.
 
The problem here is that they simply do not have much time left. Further optimization can improve things, but the framerate is SO bad currently that I just don't think they will get anywhere near their target. They have such a long way to go on that front.


That is so completely false to the point that I barely know how to respond.

I wouldn't be so sure about that. I think they can hit their mark easily come launch time. If the game still looks like it runs like crap by the middle of October, I'll start to lose hope for optimization.
 

dark10x

Digital Foundry pixel pusher
I wouldn't be so sure about that. I think they can hit their mark easily come launch time.
What makes you say that? They are so far from their target at this point.

If it was even remotely close to 30 fps I might agree, but we're talking average framerates in the teens with screen tearing right now. The team doesn't have a history of hitting high performance numbers either.

That sounds like blind faith to me.

Dont HD games run at 30fps in europe? So even with 'only 30fps' games, we get a secret 5fps boost compared to old 25fps SD games.
What? No. Most old 8 and 16-bit 2D games ran at 50 fps in Europe. The problem was that these games based their timing on framerate and were generally designed for 60 fps instead. As a result, you wound up with a dip in actual gameplay speed.

Of course, once 3D hit and 30 fps (or lower) consoles games become more common, 25 fps was indeed the limit for non-PAL60 titles.
 
Add to this there's no loading (after the initial load) and it's pretty impressive but it's also the main reason why it won't be locked to 30. If anything, it will be mid to low twenties, at best, with any sequel possibly being more technically sound.

I'm buying this game at launch, no doubt, but if the designers created a game where a stable 30fps frame rate is impossible, well...that's just poor game design, imo. I expect a stable frame rate. A couple of instances where it dips to low mid 20's because of incredibly intense scenes is acceptable.
 

Soi-Fong

Member
We all know that this Dead Rising 3 is a launch title, but 30FPS for a next-gen game is just inexcusable. Especially a game like this where there are so many zombies on screen. Delay the game to get 60FPS!

30 fps is fine. What's not fine is them having trouble even hitting 30 fps. What's more hilarious is Sage thinking it's as easy as pressing a button to suddenly increase framerates.

Even gaining 5 or so frames will be difficult. They have to turn down the visual fidelity of this game even further otherwise it'll be a shit-show. Period.
 
I think if you're not achieving a locked framerate of 30fps at the start of this new generation then you're being a bit too ambitious.
Hope they get that settled before launch.
 
The problem here is that they simply do not have much time left. Further optimization can improve things, but the framerate is SO bad currently that I just don't think they will get anywhere near their target. They have such a long way to go on that front.

I'm sorry, I didn't realize people here ran PIX on a build of Dead Rising 3 and looked at where all the frame time was being distributed to know what can and can't be optimized still.
 
What the hell?

I had an American friend who told me he and his friends thought Chinese women had that when they were kids.. Now there's this crazy talk about 30Hz european HDTVs.. I don't know man.. Them guys sure get the craziest ideas, so I just thought, you kow.. anyway..
 

Soi-Fong

Member
I'm sorry, I didn't realize people here ran PIX on a build of Dead Rising 3 and looked at where all the frame time was being distributed to know what can and can't be optimized still.

It's not a matter of optimization. Optimization can only get you so many frames more. Fact of the matter is, 30 frames should have been locked months ago. It being a target 3 months out from launch only spells bad news.

Clearly, a port job from 360 to XBONE was a dumbass idea from both MS and Capcom when both consoles have different architectures.
 

Jack cw

Member
They should switch over to PS4, 30fps wouldn´t be a problem ;)

I dont think that this would help much. Shitty developer is still shitty. 1,2 TF may be weak but its more than enough to run a game like DR3 smoothly if they had some talent.
 
Along with that, the game isn't exactly breaking any records in terms of visual fidelity. Either this studio is not up to par or XBONE is just not up to par.

I'm starting to think having this game exclusive is hurting this game more than helping it when it should really be the other way around... Maybe Capcom Vancouver is just that incompetent.. But even still this game has shown no sign of improvement at all from its first showings.

Alright, time to step out of your hyperbolic chamber and take a breath. The console is not the issue with this title and the game has improved since it's first showing going by all reports. While I agree a stable 30fps is required here your being willfully dramatic.
 
It's not a matter of optimization. Optimization can only get you so many frames more. Fact of the matter is, 30 frames should have been locked months ago. It being a target 3 months out from launch only spells bad news.

Clearly, a port job from 360 to XBONE was a dumbass idea from both MS and Capcom when both consoles have different architectures.

Again, nobody here has run PIX, Telemetry, or any other performance analyzer on Dead Rising 3 so how can anyone make even a reasonable guess to understand where the bottlenecks are or what's eating up the frametime? Without even that knowledge, one can't even begin to know how much room is left for optimization or what it will take to get to a 33ms frame time.
 

Apdiddy

Member
How is it that Dead Rising on Xbox 360 can run fairly well (I don't know the framerate for it) and the next-gen sequel on Xbox One is 'targeting 30 fps'?

I thought next-gen games were supposed to get better, not worse.
 

Soi-Fong

Member
I dont think that this would help much. Shitty developer is still shitty. 1,2 TF may be weak but its more than enough to run a game like DR3 smoothly if they had some talent.

Pretty much. Honestly, XBONE can keep this game. I don't care how many zombies are on screen or that it has no loading screens; when the framerate takes a dump all that stuff goes out the window. It's bad enough the game looks a muddy mess, but not even hitting 30 fps at this stage is just downright embarrassing.
 

Feindflug

Member
I think if you're not achieving a locked framerate of 30fps at the start of this new generation then you're being a bit too ambitious.
Hope they get that settled before launch.

Too ambitious? more like their engine sucks and they clearly didn't set some standards (30fps with v-sync) from the start.

The impressions from dark and yesterday's extremely choppy footage on the live event at Gamescom are not good signs...I doubt they'll hit their target at launch and releasing a game which should showcase next gen hardware that runs like shit is definitely not acceptable IMO.
 

ciridesu

Member
This game should be delayed. Would be a shame to see a game with such potential ruined all because of higher-ups' fear of losing face. :/
 

Frillen

Member
So we have this for Dead Rising 3 thus far?

- Sub 30 FPS
- Sub 1080p (maybe even sub 720p)
- Looking like a current gen title

Sounds like a technical mess if you ask me.
 

Soi-Fong

Member
This game should be delayed. Would be a shame to see a game with such potential ruined all because of higher-ups' fear of losing face. :/

Seems like quantity is more important than quality to MS at this rate. Wouldn't be surprised if they release this game with shitty frames and just "patch" it later.
 
Top Bottom