You have to remember though 30fps on a console game on a HDTV feels different (more like 40fps) compared to 30fps on a PC game with monitor
The 30fps example on the site above is worse then what a console game @ 30fps looks/feels.
I actually felt dizzy looking at that 30fps example on that site
I don't see why they can't do both. But it doesn't look like they're doing either one.That fact really doesn't matter to a lot of people. Framerate>everything else. If they can't reach the framerate with what they have, then they need to start cleaning house until they can meet it on a solid, consistent basis. Which is understandable, as far as having a locked or minimum 30 FPS set.
60 FPS is fantastic, but that should never, ever be a detriment to the rest of the game. I'd rather have a game pushing things gameplay-wise from various angles (with a solid 30 FPS) than a mutton 60 FPS experience.
Any word on the size of the world? Based on the previews, the zones didn't appear to be any larger than the previous games.
It's apparently bigger than the first two games combined with room to spare...
Add to this there's no loading (after the initial load) and it's pretty impressive but it's also the main reason why it won't be locked to 30. If anything, it will be mid to low twenties, at best, with any sequel possibly being more technically sound.
Im betting gta 5 has a pretty stable framerate with little to no loading and with a world even bigger. Granted it wont have the same amount of stuff on the screen but to not hit 30fps and for it to be a "target" on these new consoles is pretty hard to take.
Are people seriously trolling a developer saying they are targeting 30fps with their game? They are designing the game with 30fps in mind, not 60, and gameplay footage we've seen suggest they aren't there yet. That isn't somehow a disastrous sign. We've seen this kind of thing before.
Their game has quite a bit going on, so it isn't surprising that they're having some trouble. Clearly, however, they're having some issues with their code. As I'm sure others have suggested, this game shouldn't be too much for the Xbox One to handle. I'm hoping they fix this, because this is one of my most wanted games at launch.
Are people seriously trolling a developer saying they are targeting 30fps with their game? They are designing the game with 30fps in mind, not 60, and gameplay footage we've seen suggest they aren't there yet. That isn't somehow a disastrous sign. We've seen this kind of thing before.
A few reasons for the slightly larger than usual huhhahs.
1. DR3's initial showings had a lot of framerate issues once zombies populate
2. DR3 is not a graphically exerting, due to its starting as a current gen project.
3. Launch title, which means very little time left to work the kinks.
4. Capcom Vancouver's track record.
5. Needing to 'work with MS' just to deliver acceptable framerate.
None of the above are good signs. This has nothing to do with 30fps or 60fps.
Have you seen the gameplay footage? That game actually never gets close to a solid 30 fps... And its pretty obvious that it isnt even running in 1080p.. they are targeting 30fps...Why are people acting 30fps means sub 30fps?
Why are people acting 30fps means sub 30fps?
DR2 on PC at 60FPS is amazing compared to shitty console version that struggle to keep 30. DR3 not targeting a higher frame rate feels like a huge step backwards.
A few reasons for the slightly larger than usual huhhahs.
1. DR3's initial showings had a lot of framerate issues once zombies populate
2. DR3 is not a graphically exerting, due to its starting as a current gen project.
3. Launch title, which means very little time left to work the kinks.
4. Capcom Vancouver's track record.
5. Needing to 'work with MS' just to deliver acceptable framerate.
None of the above are good signs. This has nothing to do with 30fps or 60fps.
I'm pretty sure the XBONE hardware isn't so shitty that it can't even handle this game at a locked 30 fps.
Of course not, this seems to be a problem of all the games ported from 360. The architectures are so different that you can't just copy the code but some try it nonetheless due to time issues.
They aren't at 30, they are targeting it. The E3 and Gamescom videos show this.
Yeah, rushed 360->One up ports are not a great idea. Especially considering that it's a promoted exclusive.If this game can't even maintain 30 fps, they should just delay it.
You have to remember though 30fps on a console game on a HDTV feels different (more like 40fps) compared to 30fps on a PC game with monitor
The 30fps example on the site above is worse then what a console game @ 30fps looks/feels.
I actually felt dizzy looking at that 30fps example on that site
The problem here is that they simply do not have much time left. Further optimization can improve things, but the framerate is SO bad currently that I just don't think they will get anywhere near their target. They have such a long way to go on that front.I see people keep pouncing on the whole "targeting" 30fps thing, but that doesn't mean they won't get it a consistent 30 frames per second by launch. Targeting 30fps doesn't mean that you somehow are having trouble hitting it, or won't eventually hit that mark come the game's release date.
That said, anybody remotely interested in DR3 has to be concerned about the frame rate at this point, because it has looked pretty damn shaky in just about every piece of live gameplay footage we've seen so far, and that was brought on by their own decision to show the game off with such unstable frame rate, so they open themselves up for things like this. Hopefully they hit their mark, because it will totally kill the experience if they don't.
That is so completely false to the point that I barely know how to respond.You have to remember though 30fps on a console game on a HDTV feels different (more like 40fps) compared to 30fps on a PC game with monitor
30fps for this kind of game is ok, but it has to maintain that and be stable. No dips please.
I'm getting a bit sick of this '30fps is unacceptable' bullshit. As a PAL gamer of 30 years, I've seen it all. From slow NES conversons, to shitty Megadrive games, poor N64/PS1 conversions, Capcom's shitty PAL jobs on the PS2 and playing FFX with Tidus running like he's stuck in molasses.
People don't know how good they have it nowadays.
The problem here is that they simply do not have much time left. Further optimization can improve things, but the framerate is SO bad currently that I just don't think they will get anywhere near their target. They have such a long way to go on that front.
That is so completely false to the point that I barely know how to respond.
Dont HD games run at 30fps in europe? So even with 'only 30fps' games, we get a secret 5fps boost compared to old 25fps SD games.
What makes you say that? They are so far from their target at this point.I wouldn't be so sure about that. I think they can hit their mark easily come launch time.
What? No. Most old 8 and 16-bit 2D games ran at 50 fps in Europe. The problem was that these games based their timing on framerate and were generally designed for 60 fps instead. As a result, you wound up with a dip in actual gameplay speed.Dont HD games run at 30fps in europe? So even with 'only 30fps' games, we get a secret 5fps boost compared to old 25fps SD games.
Dont HD games run at 30fps in europe? So even with 'only 30fps' games, we get a secret 5fps boost compared to old 25fps SD games.
Add to this there's no loading (after the initial load) and it's pretty impressive but it's also the main reason why it won't be locked to 30. If anything, it will be mid to low twenties, at best, with any sequel possibly being more technically sound.
We all know that this Dead Rising 3 is a launch title, but 30FPS for a next-gen game is just inexcusable. Especially a game like this where there are so many zombies on screen. Delay the game to get 60FPS!
European TVs are not 30Hz or 50Hz and European Ladies donot have horizontal vulvas.
The problem here is that they simply do not have much time left. Further optimization can improve things, but the framerate is SO bad currently that I just don't think they will get anywhere near their target. They have such a long way to go on that front.
What the hell?
I'm sorry, I didn't realize people here ran PIX on a build of Dead Rising 3 and looked at where all the frame time was being distributed to know what can and can't be optimized still.
They should switch over to PS4, 30fps wouldn´t be a problem
Along with that, the game isn't exactly breaking any records in terms of visual fidelity. Either this studio is not up to par or XBONE is just not up to par.
I'm starting to think having this game exclusive is hurting this game more than helping it when it should really be the other way around... Maybe Capcom Vancouver is just that incompetent.. But even still this game has shown no sign of improvement at all from its first showings.
It's not a matter of optimization. Optimization can only get you so many frames more. Fact of the matter is, 30 frames should have been locked months ago. It being a target 3 months out from launch only spells bad news.
Clearly, a port job from 360 to XBONE was a dumbass idea from both MS and Capcom when both consoles have different architectures.
I dont think that this would help much. Shitty developer is still shitty. 1,2 TF may be weak but its more than enough to run a game like DR3 smoothly if they had some talent.
I think if you're not achieving a locked framerate of 30fps at the start of this new generation then you're being a bit too ambitious.
Hope they get that settled before launch.
This game should be delayed. Would be a shame to see a game with such potential ruined all because of higher-ups' fear of losing face. :/