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You can play through Wind Waker HD on a First Person perspective

Strongly disagree on the gyro-part. Gyro aiming in OoT 3D was amazing! All games with zoomed-in aiming modes should have gyro+stick options! The precision gained is incredible which is why it's a bummer Revelaitons HD is missing the feature on Wii U from the 3DS original.
That's what i said. Gyro aiming as it is done in a two handed held device such as the gamepad is more precise. However, this game doesn't beg for that much precision. So what would be apreciated would be quickness or ease to do so and the gamepad doesnt provide that over using the thumbstick or a Wii remote (both precision and quickness)

I would say thought that gyro controls are great fit for the pictobox, but that has more to do with inmersion (since it replicates more accuratly the act of using a camera) than convinience.
 

Tathanen

Get Inside Her!
Every single piece of evidence we've seen, be it from reps or retailers, has pointed to $50-$60. If you're going to charge that, then having the same dated music quality in the game is simply unacceptable.

This... is a horrible post. Wind Waker's music quality is not "dated"--that era was full of games with more sophisticated soundtracks than Wind Waker, including orchestrated ones. Wind Waker sounds like it does not because of technological failings, but because that's how they wanted it to sound. If you don't like how it sounds that's fine, I'm actually not a huge fan beyond a few tracks, but it's not because it's old. It sounds how it's supposed to sound. The word "unacceptable" used in this context makes me reel in disbelief.
 

jnWake

Member
In any case, it'd be amazing if they record the OST again with live instruments. Dragon Roost Island with live instruments would be godly.

It also amazes me to see people complaining that much about the price here when we 1. don't know the prince, 2. don't know if there are any more additions to the game. It seems silly to complain when we don't have the full picture yet.
 

D-e-f-

Banned
In any case, it'd be amazing if they record the OST again with live instruments. Dragon Roost Island with live instruments would be godly.

It also amazes me to see people complaining that much about the price here when we 1. don't know the prince, 2. don't know if there are any more additions to the game. It seems silly to complain when we don't have the full picture yet.

we actually do know both of these things.

1) has been confirmed on the last page
2) has been confirmed during E3 by Aonuma that there won't be extra dungeons. BUT we don't know if there's a boss rush oder sth like that added. All we know is there won't be new dungeons.
 
we actually do know both of these things.

1) has been confirmed on the last page
2) has been confirmed during E3 by Aonuma that there won't be extra dungeons. BUT we don't know if there's a boss rush oder sth like that added. All we know is there won't be new dungeons.
Would like "Boss Rush Mode" with leaderboards.

Would love if the stupid padding black and white boss fights were removed also. It'll do marvels to the game's pacing.
 
why use the pro controller and lose the improved inventory/UI?

Because the pro controller is designed wonderfully, has far better battery life and TWW isn't so inventory heavy of a game to where it's that much of an improvement. Not saying it can't be useful in a game, because it proved to be just that in Mass Effect when there was only a few hotkeys and many abilities that could be used. I allso don't mind pressing pause to check out a map.

Gyro aiming is not for me. It seems cumbersome and shaky in my experiences and using an analog stick or pointer controls just works better IMO.
 
Selfies...? Modern life, eh.
I would've liked if there was an option to put the user's face in the Link model when taking the screenshot. Miiverse pictures would've been hilarious. XD

Also the modern life comment is kind of funny when you consider we are talking about a photographic camera in the Zelda universe, you know being medieval fantasy esque or something.
 

Revven

Member
Would love if the stupid padding black and white boss fights were removed also. It'll do marvels to the game's pacing.

This would really... be the reason why a boss rush mode wouldn't exist; it's technically built into the game already. But at the same time I would for sure prefer a true boss rush mode since that'd also include the Tower of the Gods boss, Helmaroc King, and all of Ganon's various forms.
 

BY2K

Membero Americo
Here's an interesting detail from the Club Nintendo website.

You know that "Intend to Buy" option that gives you an extra 10 coins when you tell the Club you intend to buy that game and then register it?

There's one for the retail AND the downloadable versions of the game. Of course it's not the only game that does this. The weird part is the time limit for the downloadable version ends earlier, 2 weeks earlier, than the retail version. (September 27th for the retail version and September 13th for the downloadable version.)

If you look at Wonderful 101, both versions have the same time limit. Could they intend to release WWHD 2 weeks earlier in the eShop than at retail? Similarly to what they did with New Super Luigi U?
 
Who's gonna delete all the genitals? That would be a Nintendo nightmare.
So? Do you fear genital drawings in Miiverse posts? The service has heavy modderation stablished already. So might aswell put it to good use, instead of curtail any potential interesting ideas for the camera Nintendo included in the gamepad.

This type of reasoning should stop when considering any potential ideas to take place in Nintendo devices or communities.

It is kind of amusing to think that a kid will have no problem
stabbing Ganon skull with a gigantic sword
but hes live might come into jeopardy if he sees a part of anatomy (that he might well have) in a tiny low res picture. Society has its priorities well set XD
 

Aostia

El Capitan Todd
- Triforce quest – the five Triforce pieces can now be grabbed directly
- Only the remaining three require translated charts instead of eight
- Hero Mode available from the start
- Picto Box has been upgraded

- Upgraded camera could still be used to snap photos of unsuspecting villagers or enemies
- Pictures can go up on Miiverse
- Link can also take funny self-photographs
- Switch between happy, sad, and surprised emotions
- Get the Swift Sail at the auction house after completion of the first dungeon
- No alert via an in-game prompt to signal the special sails availability
- No longer possible to accidentally skip Tingle’s island, as the developers have inserted an introduction to the quirky character into the main quest
- Enhanced first-person camera
- Can now have full movement in that perspective
- Can travel through hallways and shoot arrows like you’re in a FPS

http://www.ign.com/articles/2013/08/22/the-legend-of-zelda-wind-waker-hd-offers-a-definitive-experience

Also this article from USGamer

http://www.usgamer.net/articles/the-legend-of-zelda-makes-a-surprisingly-good-first-person-shooter



I really like those bolded parts, together with the touch controls and the new updated graphics.
I like how Nintendo is, at least for now, skipping the simple "3D-HD" collection approach that we saw on PS360, with this "remake" approach.
I don't want it to become a standard, tough, but as sporadic exception (as for OOT 3D on the 3DS) I'm happy to re-play very good games on which they are putting some efforts to update them.
 

D-e-f-

Banned
I really like those bolded parts, together with the touch controls and the new updated graphics.
I like how Nintendo is, at least for now, skipping the simple "3D-HD" collection approach that we saw on PS360, with this "remake" approach.
I don't want it to become a standard, tough, but as sporadic exception (as for OOT 3D on the 3DS) I'm happy to re-play very good games on which they are putting some efforts to update them.

you didn't bold the selfie thing. surely just an oversight on your part, right? :D
 

efyu_lemonardo

May I have a cookie?
can't compare straight uprezzed ports against fully enhanced and reworked game. just FYI.

wind waker is not an uprezzed port.

it's definitely not a total overhaul like Halo remake either..
essentially they ported it over to Wii U, redid the lightning, added gamepad support and did some tweaks to the game's code.
it's much closer to a port than a remake, in my opinion.

for comparison, Okami Wii had new controls and the developers had to completely reverse engineer the original game because they didn't have access to the code. it was sold for $40

edit: according to IGN even Halo CE Anniversary retailed for $40...
 

D-e-f-

Banned
it's definitely not a total overhaul like Halo remake either..
essentially they ported it over to Wii U, redid the lightning, added gamepad support and did some tweaks to the game's code.
it's much closer to a port than a remake, in my opinion.

for comparison, Okami Wii had new controls and the developers had to completely reverse engineer the original game because they didn't have access to the code. it was sold for $40

edit: according to IGN even Halo CE Anniversary retailed for $40...

Yea the Halo thing is the only worthwhile comparison, really.

We discussed this already but WWHD is not a remake and goes FAR beyond a simple port. It's a remaster. $60 is not a smart price, nobody disagrees there.
 

AniHawk

Member
it's definitely not a total overhaul like Halo remake either..

essentially they ported it over to Wii U, redid the lightning, added gamepad support and did some tweaks to the game's code.

it's much closer to a port than a remake, in my opinion.

it's pretty much a remake. it's like 2011 footloose compared to 1984 footloose.

also: i just saw both versions of footloose for the first time. i have to say that i think 2011 did mostly everything better, and that the worst parts are when it lifts straight from the 1984 version (the angry dance, and trying to get people who resembled sarah jessica parker and chris penn). kevin bacon and john lithgow are irreplaceable though. their presence was missed in the newer film. the reverend wasn't as strong a character, although i think the relationship with ariel was better.

they're both kinda silly when you think about it (as in, at all), but they were entertaining enough. the 84 version has a better lead actor and protagonist, but the 11 version has a better characters outside those two and a bit leaner story. so you can't really go wrong with either one.
 

Devil

Member
can't compare straight uprezzed ports against fully enhanced and reworked game. just FYI.

wind waker is not an uprezzed port.

FFX/2 HD is almost as enhanced as WW HD including newly arranged OST (60 tracks), it has two games instead of one and is sold for 39$/€.

I'm probably getting both anyway, but WW HD surely cannot be considered a complete remake like Resident Evil. It's just a bit more enhanced than usual HD ports, but it's not even a collection of games.
 

D.Lo

Member
It is totally a port. If it uses almost all original assets, it's a port.

Hell, it's barely even a port since the Wii U uses related hardware the GCN. It's almost a patch to support the new GPU, ruin the lighting engine and add higher res.

The N64 games on VC used an emulator and were in higher res than the originals, and some had minor code tweaks (eg Pokemon Snap). They were similarly aged at release (two gens old) and they cost $10.

That said, I would still pay $100 for this if they hadn't ruined the lighting engine.
 

AniHawk

Member
It is totally a port. If it uses almost all original assets, it's a port.

Hell, it's barely even a port since the Wii U uses related hardware the GCN. It's almost a patch to support the new GPU, ruin the lighting engine and add higher res.

it's almost really a beta of the original version, if you really think about it! it's like the 1984 footloose commentary by lori singer and herbert ross.
 

AniHawk

Member
And FFX and X-2? Also $40. Also not a straight uprezzed port.

i can only speculate, but it would probably be $60 if ffx wasn't included.

all kidding aside, clearly nintendo believes there's value in putting this game out at $59.99 if that's what they wind up doing. it may seem outrageous for a company to charge $20 more than another one that is including two (or more) games in their collections, but i don't think they're paying attention to that history- just their own. they see this more like alttp/fs than nes classics: zelda, and really: it is.
 

BY2K

Membero Americo
Btw, why is the thread title only about the first-person perspective? This is the least of concerns people should have about a Zelda game.
 

D-e-f-

Banned
you're arguing in circles, guys.

Btw, why is the thread title only about the first-person perspective? This is the least of concerns people should have about a Zelda game.

probably because that was the major focus in Parish's USGamer headline.
 
i can only speculate, but it would probably be $60 if ffx wasn't included.

all kidding aside, clearly nintendo believes there's value in putting this game out at $59.99 if that's what they wind up doing. it may seem outrageous for a company to charge $20 more than another one that is including two (or more) games in their collections, but i don't think they're paying attention to that history- just their own. they see this more like alttp/fs than nes classics: zelda, and really: it is.
I'd be more inclined to give them a pass on this if they added anything actually substantial, but they already said they aren't adding any new dungeons or story content and they certainly aren't adding any new animations or updating the combat system to be more like Twilight Princess with all of its moves or Skyward Sword with its motion controls. But maybe theyll surprise and theyre remixing the dungeons like Master Quest.

If Nintendo is actually paying attention to their own history, they should probably go back and look at Firered/LeafGreen, HeartGold/SoulSilver, and Zero Mission for how to do this right. They can see it from the perspective of ALTTP+FS, but paying $30 for a SNES port with an additional multiplayer game is a whole lot different than paying $60 for a Gamecube port/remake/remaster/whatever for a regular dude who sees these thing come out all of the time at relatively smaller prices.
 

Tathanen

Get Inside Her!
I'd be more inclined to give them a pass on this if they added anything actually substantial, but they already said they aren't adding any new dungeons or story content and they certainly aren't adding any new animations or updating the combat system to be more like Twilight Princess with all of its moves or Skyward Sword with its motion controls. But maybe theyll surprise and theyre remixing the dungeons like Master Quest.

If Nintendo is actually paying attention to their own history, they should probably go back and look at Firered/LeafGreen, HeartGold/SoulSilver, and Zero Mission for how to do this right. They can see it from the perspective of ALTTP+FS, but paying $30 for a SNES port with an additional multiplayer game is a whole lot different than paying $60 for a Gamecube port/remake/remaster/whatever for a regular dude who sees these thing come out all of the time at relatively smaller prices.

They need only look as far back as OOT 3D to see whether or not this works for them, since it's virtually the same concept as Wind Waker HD. Same skeleton, layered visual enhancements with gameplay/interface tweaks, effort to preserve feel/effect of original game. And it worked. We may want it to be cheaper, because shit who doesn't want things to be cheaper, but the market has spoken.

I think price is the only potential issue here, for the record, not anything in WWHD that's lacking. Zero Mission isn't an example of doing it "right," it's just an example of doing it "different." Remake vs remaster. I'm pretty happy with the package they've put together, and am not left wanting for a game with upgrades that would result in it no longer actually being Wind Waker. Wind Waker was really a game well ahead of its time, and the list of tweaks they've made manage to polish away the vast majority of any issues that it had. I don't feel like Twilight Princess or Skyward Sword had "better" combat (once we enable Hero Mode here), I just think they each had their own valid interpretations that fit the overall pacing and design of those games.

Knock the price down $10 and it'd be perfect.
 

Toparaman

Banned
It costs $10 more than the original Wind Waker did on release. That's just kinda batshit. There's no way Nintendo spent nearly as much money/resources on this remake than on the original.
 

Meier

Member
That selfie thing is fucking awesome. Well played, Nintendo. Seriously, that's gonna be copied to high heaven.
 

mantidor

Member
Yea the Halo thing is the only worthwhile comparison, really.

We discussed this already but WWHD is not a remake and goes FAR beyond a simple port. It's a remaster. $60 is not a smart price, nobody disagrees there.


Indeed, I think I might skip it, I can't afford it and it definitely isn't worth that much, even if it's not a simple port.
 
They need only look as far back as OOT 3D to see whether or not this works for them, since it's virtually the same concept as Wind Waker HD. Same skeleton, layered visual enhancements with gameplay/interface tweaks, effort to preserve feel/effect of original game. And it worked. We may want it to be cheaper, because shit who doesn't want things to be cheaper, but the market has spoken.

I think price is the only potential issue here, for the record, not anything in WWHD that's lacking. Zero Mission isn't an example of doing it "right," it's just an example of doing it "different." Remake vs remaster. I'm pretty happy with the package they've put together, and am not left wanting for a game with upgrades that would result in it no longer actually being Wind Waker. Wind Waker was really a game well ahead of its time, and the list of tweaks they've made manage to polish away the vast majority of any issues that it had. I don't feel like Twilight Princess or Skyward Sword had "better" combat (once we enable Hero Mode here), I just think they each had their own valid interpretations that fit the overall pacing and design of those games.

Knock the price down $10 and it'd be perfect.
The market actually hasn't spoken yet, WWHD isn't out :p. OoT 3D was $40 and included Master Quest.

I think Zero Mission is doing it right. It completely updates the original to fit with the mechanics and additions of Super while adding something new with the tail end of the game and improving the visuals. It also happens to INCLUDE the original Metroid too. It absolutely is one of the best remakes ever made and makes this look like a joke.

I don't know what you expect from Hero Mode exactly, it wasn't a particular hard game in Skyward Sword, nor was it with Master Quest in OoT3D. Enemies doing double damage and you not being able to get hearts isn't suddenly going to make Wind Waker an interesting game combat wise, unless they somehow how changed the AI to be not dumb as rocks.
 

Nakasan

Member
it's pretty much a remake. it's like 2011 footloose compared to 1984 footloose.

also: i just saw both versions of footloose for the first time. i have to say that i think 2011 did mostly everything better, and that the worst parts are when it lifts straight from the 1984 version (the angry dance, and trying to get people who resembled sarah jessica parker and chris penn). kevin bacon and john lithgow are irreplaceable though. their presence was missed in the newer film. the reverend wasn't as strong a character, although i think the relationship with ariel was better.

they're both kinda silly when you think about it (as in, at all), but they were entertaining enough. the 84 version has a better lead actor and protagonist, but the 11 version has a better characters outside those two and a bit leaner story. so you can't really go wrong with either one.

Favorite post on GAF in quite a while. The effort put into the tangent is lovely.

OT though, I'm sad it's full price, I think it will naturally decrease the number of people who will get to enjoy it. Had it been cheaper I could have seen it being an essential extra game purchase at Christmas from parents to kids getting their new console!

Miiverse integration definitely has me sold though! Looking forward to sharing the experience!
 

Tathanen

Get Inside Her!
I don't know what you expect from Hero Mode exactly, it wasn't a particular hard game in Skyward Sword, nor was it with Master Quest in OoT3D. Enemies doing double damage and you not being able to get hearts isn't suddenly going to make Wind Waker an interesting game combat wise, unless they somehow how changed the AI to be not dumb as rocks.

Just that you will have to try a tiny bit to "not get hit." Use your shield sometimes, instead of just taking the hit because who cares. I always thought Wind Waker's combat was pretty fun, for what it was. More like the 2D games, just stupid enemies you gotta plow through most of the time, danger more in sheer numbers than in solo combat. Putting the damage to a "normal" level and restricting recovery should up the tension a bit, and force you to defend, not just attack.
 

mantidor

Member
The market actually hasn't spoken yet, WWHD isn't out :p. OoT 3D was $40 and included Master Quest.

I think Zero Mission is doing it right. It completely updates the original to fit with the mechanics and additions of Super while adding something new with the tail end of the game and improving the visuals. It also happens to INCLUDE the original Metroid too. It absolutely is one of the best remakes ever made and makes this look like a joke.

I don't know what you expect from Hero Mode exactly, it wasn't a particular hard game in Skyward Sword, nor was it with Master Quest in OoT3D. Enemies doing double damage and you not being able to get hearts isn't suddenly going to make Wind Waker an interesting game combat wise, unless they somehow how changed the AI to be not dumb as rocks.

Zero Mission is in a league of its own, saying it is a remake is like saying Batman Begins was a remake. It's a completely new game.
 

D.Lo

Member
Zero Mission is in a league of its own, saying it is a remake is like saying Batman Begins was a remake. It's a completely new game.
No, it was a remake. It had all the settings and beats of the original, and tied in perfectly with the series. Batman Begins was a reboot with no ties to any previous world.

But your point is true - REmake and Zero Mission are so ahead of their class in remake-ville that not much else could ever compare.
 

D-e-f-

Banned
No, it was a remake. It had all the settings and beats of the original, and tied in perfectly with the series. Batman Begins was a reboot with no ties to any previous world.

But your point is true - REmake and Zero Mission are so ahead of their class in remake-ville that not much else could ever compare.

They are the reason I have to loudly roll my eyes every time someone on a podcast calls an HD port of a PS2 game a "remake" ...
 
This... is a horrible post. Wind Waker's music quality is not "dated"--that era was full of games with more sophisticated soundtracks than Wind Waker, including orchestrated ones. Wind Waker sounds like it does not because of technological failings, but because that's how they wanted it to sound. If you don't like how it sounds that's fine, I'm actually not a huge fan beyond a few tracks, but it's not because it's old. It sounds how it's supposed to sound. The word "unacceptable" used in this context makes me reel in disbelief.

This is what we could've gotten. Instead, we get the same recycled music. For $60. The music was great for the game, but if they're going to charge full price then they need to pull all the stops. Nothing I've seen of this game comes close to warranting that price tag. A fully redone soundtrack would go a long way in rectifying that. Wind Waker deserves it, of all games.
 

Tathanen

Get Inside Her!
This is what we could've gotten. Instead, we get the same recycled music. For $60. The music was great for the game, but if they're going to charge full price then they need to pull all the stops. Nothing I've seen of this game comes close to warranting that price tag. A fully redone soundtrack would go a long way in rectifying that. Wind Waker deserves it, of all games.

Orchestrated music sounds great on its own, but would Wind Waker in all its cartoony whimsy actually make sense with it, or would it be a bit dissonant, with a crisp realness that makes the in-game world feel more artificial in comparison? I wonder.

Either way, still worth $50. I won't cry over a tenner.
 

The Lamp

Member
can't compare straight uprezzed ports against fully enhanced and reworked game. just FYI.

wind waker is not an uprezzed port.

Kingdom Hearts HD Remix had redone controls and features and a remade 358/2 and it is only $40 and has 2 games.
 

Tathanen

Get Inside Her!
Kingdom Hearts HD Remix had redone controls and features and a remade 358/2 and it is only $40 and has 2 games.

Maybe a more realistic argument is that they're offering too much for $40. Cheap is nice, but just because one company feels like devaluing their work doesn't mean that the rest have to follow suit. A tenuous argument, I know, but it's hard to really decide who makes the "rules" for how much a remastered game should be worth.
 
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