DragonSworne
Banned
IGN: Sony has yet to show us the checks
You quoted him yourself:
"Lastly anything that was shown on a box, was shown on near-final retail HW. Our Dev Kits and Retail Units are the same."
He is talking about everything that was in a box similarly shaped to the retail units.
I went back to threads around E3 to link someone else to a thread.
The issue at E3 was that "demos" were running on Windows PCs. The issue was certainly overblown, but it was because the hardware games were running on were not even close to target-spec.
(Not even using AMD, but Nvidia. 2x Titan and shit like that.)
To call this concern over not running on final units is quite the mischaracterization.
It's a running joke.canceling your pre-order over this news? LOL
He is the tech guy at IGN..... He doesn't know what a dev kit is......... Oh boy...
IGN: Sony has yet to show us the checks
So according to your interpretation of this thread, Sony isn't running the games shown at the Sony booth on PS4 hardware but Microsoft was running games over 2 months ago already on final hardware?With that E3, we ended up with confirmation that many of the first-party games were running on final hardware (this was even before the upclock), and the PC setups were running at comparable settings to what the companies were claiming their final release would look like. You simply can't suggest that the threads reacting to that weren't incredibly negative even in light of that information. That was simply how the gaming enthusiasts reacted to it. Here we're having someone point out that much later-on, Sony doesn't even appear to be at the point Microsoft was then.
As for the tweet, what he should have said is "I personally haven't seen a functioning, production-line PS4. I wonder if that means anything?" The attempt to equate dev-kits with PCs was silly.
What the hell is this guy on?
What the hell is this guy on?
How do you know they don't?How do you know IGN takes money for favorable press?
It will be quite crowded at MS with all this "journos" competing for their dream job.It's his way of applying for a job at Microsoft once he quits IGN.
It's a running joke.
So basically this IGNorant editor doesn't know what a devkit is and that the final hardware can't run unfinished code. lol
this. Does IGN not expect to have any responsibility for crap they spout? Journalistic integrity?
But IGN had a retail PS4 in their position, they even made a video with it. I think they even had a 15 minute demo of Knack running on a PS4. I'm at work, so I can't look the video upI see people jumping all over the guy, but if it's true that he has yet to see anything running on a system that even remotely resembles the PS4 final retail appearance, then that is something worth reporting, considering that, on the flip side, multiple titles have been seen running on nothing but retail Xbox One units. I'm quite certain the stuff he sees running is on PS4 dev kits, , but if he truly hasn't seen what he claims, and supposedly others from IGN share the same view, then it's something that should be reported.
I don't think people would be treating his reporting as somehow falsified or packed with bias if he were talking about the Xbox One, so we have to be a bit fair minded about this. That said, it isn't all that suspicious or unheard of that devs simply wouldn't have final dev kits, but simply have final hardware encased in something resembling a PC, even with it being this close to launch.
How do you know? How can you tell?[...] multiple titles have been seen running on nothing but retail Xbox One units.
So you're saying every person at IGN happens to have the same bias? Or by 'IGN' did you just mean Scott Lowe?
Look, I'm not defending the guy, or IGN for that matter. The place has plenty of problems. But console fanboyism isn't one that I saw.
It wasn't just silly, it came across as disingenuous.
Then once it was made clear in his feed that devkits were used for both consoles at GC, he shifted his "concern" to the form factor.
How do you know? How can you tell?
Compared to how you can know and how you can tell with the PS4. Where it's very easy to distinguish.
You gotta be kidding me.... The code may not be as optimized as a developer wants or needs it to be for release, but final hardware regularly runs unfinished code.
It seemed to me 'form factor' was always the concern. There was no claim that the games won't run. You're right though, the statement was made in an inflammatory and intentionally vague way.
In any case, I think you're confusing ignorance for malice.
How do you know? How can you tell?
Compared to how you can know and how you can tell with the PS4. Where it's very easy to distinguish.
It won't be a problem any more!I remember why i stopped posting here.
What the hell is this guy on?
I don't think this means much myself, but I find it hilarious to think about how different the responses here would be if it was Xbox One instead of PS4.
People certainly wouldn't be attacking IGN, that's for sure. With the whole Lococycle E3 scandal fresh in my memory the double standard here is just incredible.
I see people jumping all over the guy, but if it's true that he has yet to see anything running on a system that even remotely resembles the PS4 final retail appearance, then that is something worth reporting, considering that, on the flip side, multiple titles have been seen running on nothing but retail Xbox One units. I'm quite certain the stuff he sees running is on PS4 dev kits, , but if he truly hasn't seen what he claims, and supposedly others from IGN share the same view, then it's something that should be reported.
I don't think people would be treating his reporting as somehow falsified or packed with bias if he were talking about the Xbox One, so we have to be a bit fair minded about this. That said, it isn't all that suspicious or unheard of that devs simply wouldn't have final dev kits, but simply have final hardware encased in something resembling a PC, even with it being this close to launch.
Wow. My grip on truthfulness was that tenuous?
Perhaps, it could be taken at face value that we are telling the truth. I havent been up here posting spin or BS. Ive been pushing hard to be transparent in how we talk about whats going on with the platform. And Im clear when I cant comment on things.
Yet, somehow since this truth doesnt jibe with the popular belief online, we are being dishonest. I get that weve had a rough few months, but at some point Id like to think we get the benefit of the doubt, at least on things that make sense logically. You know, Occams Razor and such.
Heres truth:
There never has been any sort of yield or performance issues with our GPU/ESRAM/KINECT/ETC. Its simply not true, and Ive heard the rumors online so often I actually went to the silicon engineers to ask them again. Our HW program (knock-on-wood) has been on schedule and again, weve had the opportunity to increase performance even later in the program. You dont have yield issues then upgrade the clock speed by 6%. Again, simple logic here.
Second, if we were having yield issues why did our country delay not include markets like the US, Canada, or UK? Those represent the vast majority of our volumes. Anyone can look at GFK Chart-Track and see the volumes in the regions that slipped. Heres an assignment for the GAF Detectives: go look at historical sell-thru rates of consoles by region, then tell me what percentage of global consoles sales were represented by those affected markets. (hint: its a small percentage). Each and every region is important to us, dont get me wrong, but anyone can look at those numbers and deduce it has nothing to do with volume.
Im going to state it again, just like I said here and to OXM: The delay was localization related. Besides needing local language support, we also need to prop-up local Live, Apps, a Marketplace, and a variety of other services. We bundle that together as localization in messaging, but there is more to shipping in a region then text and voice translation. The offset to that, like weve said, X1 is region free and while thats slightly more inconvenient, it will still allow people in the local countries to enjoy launch. Again, not something wed be promoting if we were having issues with volume.
Im certainly not going to change everyones mind, I get that. And I know there is tendency to believe there are many more diabolical things going on behind the scenes. In this case, we are being fully transparent. And FYI we passed FCC certification back in early summer, before PS4.
Lastly anything that was shown on a box, was shown on near-final retail HW. Our Dev Kits and Retail Units are the same.
Albert spoonful of sugar Penello
I don't think I'll bother with PS4 now. Using devkits to show games pre-release in this day and age is fucking shocking, and not something I'm prepared to financially show approval of.
Might as well go back to playing video games on cave walls... which is probably something Sony would like us to do as well!
My sarcasm meter is broken...I don't think I'll bother with PS4 now. Using devkits to show games pre-release in this day and age is fucking shocking, and not something I'm prepared to financially show approval of.
Might as well go back to playing video games on cave walls... which is probably something Sony would like us to do as well!
Double standard?People certainly wouldn't be attacking IGN, that's for sure. With the whole Lococycle E3 scandal fresh in my memory the double standard here is just incredible.
Have you watched that interview? Guy was so clueless.
So according to your interpretation of this thread, Sony isn't running the games shown at the Sony booth on PS4 hardware but Microsoft was running games over 2 months ago already on final hardware?
That doesn't seem consistent with Albert Penello saying that there is no final hardware yet, only near-final hardware. (His post was made post-GC.)
Also doesnt seem consistent with what Scott Lowe says, if you have to use him as the basis for your argument, as he clarified he was talking about PS4 devkits all along and was just confused when calling them PCs. (My editorial of the 11 hour late revelation.)
I don't feel this post addresses any of the questions I raised in mine.If you look after where you bolded my quote, you'll see I made reference to how the hardware wasn't actually final. My point is that this tweet was motivated by someone seeing people being very concerned at an earlier point that games were being shown off in a mixture of dev-kits and PCs supposedly running at spec'd detail settings, so the author assumed that the same thing being true at a much later point would be newsworthy to his audience. Again, I was answering someone's question of why he would even post something like this.
It will be quite crowded at MS with all this "journos" competing for their dream job.
Have you wondered what it would be like to work in one of the coolest jobs on the West coast? Actually, two of the coolest jobs on the West Coast that have just opened up as full-time positions on my team. (One and Two) This is a rare and unique opportunity to join me, Major Nelson, and the Xbox Community team as we blaze new trails and I want you on this team!
Interested? Read the official job descriptions here and here. If youve held these reins before, and one of these roles scream you, APPLY NOW via the MSFT Careers Page.
Knock us out. Show us your innovation. Show us why you are different.
OK, go!
My point is that this tweet was motivated by someone seeing people being very concerned at an earlier point that games were being shown off in a mixture of dev-kits and PCs supposedly running at spec'd detail settings, so the author assumed that the same thing being true at a much later point would be newsworthy to his audience. Again, I was answering someone's question of why he would even post something like this.
And that PC running was not in a similar box and running win7. So again. No
You gotta be kidding me.... The code may not be as optimized as a developer wants or needs it to be for release, but final hardware regularly runs unfinished code.
But retail consoles can't run unsigned code ... only test and devkits units.
We're talking about a senior editor at one of the most visible gaming sites in the world. Either one is bad.
How do you know which OS these dev-kit are current running ?