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IGN: Sony has yet to show anything running on PS4, using PCs [actually Dev-kits]

If you've seen the documentary GA, the game industry looks at GAF like a cuddly bear. Interesting from afar, but capable of mauling you if you screw up. Why do you think Albert Penello from MS has been here since E3 doing damage control? GAF has that kind of influence.

I think you are reaching a bit with the GAF influence. We are still a small minority that is not representative of the average gaming consumer.
 

Bossofman

Neo Member
What's wrong with what this guy said, it's besides the point if the hardware electrically is the same, some people want to hear how loud or hot the final hardware is, you can't do that when the Devkit is a heavily cooled big box.
 
What's wrong with what this guy said, it's besides the point if the hardware electrically is the same, some people want to hear how loud or hot the final hardware is, you can't do that when the Devkit is a heavily cooled big box.

He said that the games were running on PC - that's what's wrong.
 
Wow...negative ps4 article...page 5 of 50

as silly as the ign article is they do have a point..im most interested to see how they cool the ram set up as the only consumer device that has that amount of ram is a video card the size of a small laptop and its not a clamshell setup and runs with a fan and heatsink thats quite loud.

my money's on the ps4 being quite loud
 
To be honest I'm bummed they're not producing units right now. It's gonna take a lot to fill those 1 million pre-orders.




Have you been reading this thread at all? This has nothing to do with consoles in production. They are in production.


Games currently in development cannot run on an off the shelf PS4 we will pick up in store. It has nothing to do with consoles not being in production. Games being in development run on Debbug units, which are similar to the final production models, but can run unsigned code (unsigned code = games currently in development but not yet complete).

With launch right around the corner, there isn't any group of developers that is going to take their Debugs away from the devs who need them to finish up games, just so it looks like they are running on a PS4, so people can play unsigned code on them at a Gaming Conference. They can take dev units to do so, which the larger developers we are seeing at these shows have plenty of.
 

Bossofman

Neo Member
Wow...negative ps4 article...page 5 of 50

as silly as the ign article is they do have a point..im most interested to see how they cool the ram set up as the only consumer device that has that amount of ram is a video card the size of a small laptop and its not a clamshell setup and runs with a fan and heatsink thats quite loud.

my money's on the ps4 being quite loud

Exactly, the 360 wouldn't have any RROD issues in a big box, but that ain't a 360 even if it has the same parts.
 

parazen

Neo Member
As a former games journalist, I would not be surprised at all if the tech editor of IGN didn't know the difference between a PC and a dev kit, or a dev kit and a test kit.

Journalists don't actually know anything.

You know what it takes to be a paid journalist? Give me 1,000 words on a topic by this Friday. That's the only requisite.

Most people can't handle that.
 
Wait I'm confused, some of you are saying Gies is batting against this claim, yet he's just up to his normal shit:
https://twitter.com/ScottLowe/status/372457280249528321

Still seems like he still wants that job @ MS, not sure why they don't just give it to him tbh.

PS4 doomed confirmed!



Damn, Gies is all over this, putting in major work. I cannot wait until Sony launches, on time, with millions of consoles. It will just make these guys look ridiculous.



Also, where is the footage of Xbox Ones running at Gamescom? How do they know they were retail Xbox Ones and not dressed up PC dev units as they claim Sony is using? Is it because Microsoft told them?


I would care less what these people say, seriously I could care less until Gies starts piling on. The next time he says anything positive about Sony, will be the first time.


Gies will work for Microsoft within the next 365 days.
 

Darklor01

Might need to stop sniffing glue
As a former games journalist, I would not be surprised at all if the tech editor of IGN didn't know the difference between a PC and a dev kit, or a dev kit and a test kit.

Journalists don't actually know anything.

You know what it takes to be a paid journalist? Give me 1,000 words on a topic by this Friday. That's the only requisite.

Most people can't handle that.

I have no basis to disagree about how difficult it is to write 1k words on the fly all the time.

In fact, I agree w/ the idea at least some tech writers are not fully qualified to write about some or most of what they write about. Some really do though.
 

Bossofman

Neo Member
To argue that a guy calls a custom Devkit, most likely with a HUGE power supply and cooling a PC, that may/ or may not be running final hardware in a form at very least won't be found in retail hardware is borderline autistic.Even if there is nothing in that big box but exactly the hardware that the PS4 will have, it certainly isn't CRAMMED on the PS4 retail motherboard form factor,with retail cooling, that IS the point.
 

MrToughPants

Brian Burke punched my mom
Fuck this shit... I cancelled my Amazon preorder...


.. a few weeks ago because I'm waiting until Destiny and Division release to pickup a PS4
 

parazen

Neo Member
Oh, my bad. He's not the tech editor, he's an executive editor.

I'm going to double down and say this guy didn't know the difference between a PC and a dev kit until very recently.
 
Tweet is console war bait on a slow news week. IGN staffers are bored so they need entertainment by watching you guys fight.

It isn't worth it. I don't think Sony can afford to BS this late in the game.
 
As a former games journalist, I would not be surprised at all if the tech editor of IGN didn't know the difference between a PC and a dev kit, or a dev kit and a test kit.

Journalists don't actually know anything.

You know what it takes to be a paid journalist? Give me 1,000 words on a topic by this Friday. That's the only requisite.

Most people can't handle that.

As a game journalist do you need to have a degree in journalism or something.
 
With so many people questioning what I meant around “near final” at Gamescom, I want to clarify my own comments (typically I wouldn’t chime in on a Sony thread, since I can’t speak to what Sony is doing), but since I can’t start a new thread, I’m adding my comments here. So before this starts – I’m not here to bash Sony.

At E3, you saw Xbox One games running in a couple of environments:

Development PC’s (these were our early Alpha kits spec’d similarly to HW targets)
Development Kits (these are the white and black consoles that look like retail units)
Other PC’s (in these cases, like the drama around the PC with the nvidia GPU), we asked developers to make sure what they were showing was reflective of what could be achieved on Xbox One.

I think we were pretty open about it. Some may disagree, but I don’t recall us trying to be particularly cagey about this since it’s typical for this point in the console to have game development being scattered.

At this point, just about everything is running on “near final” Hardware. What’s unique about our program this time is that Dev Kits and Retail Kits are exactly the same.

Despite the belief, our Dev Kits DO NOT have 12gb of ram. They have 8gb, just like shipping units. So anything you see running on a black Xbox One console is the same unit we’re going to ship.

Now, the reason I say “near final” is because you guys like us to be precise. Anyone that knows HW development understands that millions of units don’t come flying off the assembly line by just flipping a switch (see what I did there?)

You have many, many units that are run on the factory production line before final product starts as you’re testing quality, tweaking the manufacturing process, etc. But all these consoles you’re seeing are coming off factory production lines. That’s why I caveat “near final” because, before you start full production, you go through many test runs.

So again to clarify – we have real, retail consoles running real code. Every time you see a black box running software, it’s the real thing. I had almost 300 people see the dash demo at Gamescom, and people were free to inspect the HW I was demoing on.
 

Metfanant

Member
so we have not heard even the whisper of a hint, of an idea...that the PS4 is suffering from any sort of hardware or manufacturing issues....not from insiders, not from ANYONE...

and this dude from IGN tweets some obviously baiting comment because he doesn't understand what a devkit is....

please...can't wait to unbox my PS4 on 11/15
 

DeviantBoi

Member
With so many people questioning what I meant around “near final” at Gamescom, I want to clarify my own comments (typically I wouldn’t chime in on a Sony thread, since I can’t speak to what Sony is doing), but since I can’t start a new thread, I’m adding my comments here. So before this starts – I’m not here to bash Sony.

At E3, you saw Xbox One games running in a couple of environments:

Development PC’s (these were our early Alpha kits spec’d similarly to HW targets)
Development Kits (these are the white and black consoles that look like retail units)
Other PC’s (in these cases, like the drama around the PC with the nvidia GPU), we asked developers to make sure what they were showing was reflective of what could be achieved on Xbox One.

I think we were pretty open about it. Some may disagree, but I don’t recall us trying to be particularly cagey about this since it’s typical for this point in the console to have game development being scattered.

At this point, just about everything is running on “near final” Hardware. What’s unique about our program this time is that Dev Kits and Retail Kits are exactly the same.

Despite the belief, our Dev Kits DO NOT have 12gb of ram. They have 8gb, just like shipping units. So anything you see running on a black Xbox One console is the same unit we’re going to ship.

Now, the reason I say “near final” is because you guys like us to be precise. Anyone that knows HW development understands that millions of units don’t come flying off the assembly line by just flipping a switch (see what I did there?)

You have many, many units that are run on the factory production line before final product starts as you’re testing quality, tweaking the manufacturing process, etc. But all these consoles you’re seeing are coming off factory production lines. That’s why I caveat “near final” because, before you start full production, you go through many test runs.

So again to clarify – we have real, retail consoles running real code. Every time you see a black box running software, it’s the real thing. I had almost 300 people see the dash demo at Gamescom, and people were free to inspect the HW I was demoing on.

Go home, Albert. You're drunk.

This isn't about you.
 
Great post Albert but I liked this part the best

Now, the reason I say “near final” is because you guys like us to be precise. Anyone that knows HW development understands that millions of units don’t come flying off the assembly line by just flipping a switch (see what I did there?)

The fact that you're aware of the reference is great

Personally I think Sony hardware and software development is chugging along fine and have yet to see or hear anything to say otherwise

A little less faith in where the X1 sits but it sounds like my concerns shouldn't be taken to seriously
 

Wynnebeck

Banned
I think you are reaching a bit with the GAF influence. We are still a small minority that is not representative of the average gaming consumer.

Not necessarily. We are quickly becoming a noticeable force in the gaming industry. We've already had a member start a global movement against DRM that was noticed and was one of the deciding factors for Sony to not go through with it, a documentary about the site and how it affects the game industry on one of the largest game sites on the Internet, etc. I'm not saying GAF is the Gaming Illuminati, but it's doing the site a huge disservice to not acknowledge the bit of influence we do have.
 

admartian

Member
With so many people questioning what I meant around “near final” at Gamescom, I want to clarify my own comments (typically I wouldn’t chime in on a Sony thread, since I can’t speak to what Sony is doing), but since I can’t start a new thread, I’m adding my comments here. So before this starts – I’m not here to bash Sony.

At E3, you saw Xbox One games running in a couple of environments:

Development PC’s (these were our early Alpha kits spec’d similarly to HW targets)
Development Kits (these are the white and black consoles that look like retail units)
Other PC’s (in these cases, like the drama around the PC with the nvidia GPU), we asked developers to make sure what they were showing was reflective of what could be achieved on Xbox One.

I think we were pretty open about it. Some may disagree, but I don’t recall us trying to be particularly cagey about this since it’s typical for this point in the console to have game development being scattered.

At this point, just about everything is running on “near final” Hardware. What’s unique about our program this time is that Dev Kits and Retail Kits are exactly the same.

Despite the belief, our Dev Kits DO NOT have 12gb of ram. They have 8gb, just like shipping units. So anything you see running on a black Xbox One console is the same unit we’re going to ship.

Now, the reason I say “near final” is because you guys like us to be precise. Anyone that knows HW development understands that millions of units don’t come flying off the assembly line by just flipping a switch (see what I did there?)

You have many, many units that are run on the factory production line before final product starts as you’re testing quality, tweaking the manufacturing process, etc. But all these consoles you’re seeing are coming off factory production lines. That’s why I caveat “near final” because, before you start full production, you go through many test runs.

So again to clarify – we have real, retail consoles running real code. Every time you see a black box running software, it’s the real thing. I had almost 300 people see the dash demo at Gamescom, and people were free to inspect the HW I was demoing on.

Thanks for that.

Also, while we're being honest and everything, which gaming sites/journalists do you have in your pocket? ;)
 
As a former games journalist, I would not be surprised at all if the tech editor of IGN didn't know the difference between a PC and a dev kit, or a dev kit and a test kit.

Journalists don't actually know anything.

You know what it takes to be a paid journalist? Give me 1,000 words on a topic by this Friday. That's the only requisite.

Most people can't handle that.

I'm an online student. I do probably 3,000 words per week. If its about video games, I could 1,000 words three times a day. If that is all it takes, then sign me up. I'm a straight A student and an excellent writer (when I want to be.lol)


Personally, I don't think there is much of an issue here. It is kind of hard to believe they would be launching in 33 countries, with massive pre-orders taken, and be really far behind with production units.
 

hipbabboom

Huh? What did I say? Did I screw up again? :(
With so many people questioning what I meant around “near final” at Gamescom, I want to clarify my own comments (typically I wouldn’t chime in on a Sony thread, since I can’t speak to what Sony is doing), but since I can’t start a new thread, I’m adding my comments here. So before this starts – I’m not here to bash Sony.

At E3, you saw Xbox One games running in a couple of environments:

Development PC’s (these were our early Alpha kits spec’d similarly to HW targets)
Development Kits (these are the white and black consoles that look like retail units)
Other PC’s (in these cases, like the drama around the PC with the nvidia GPU), we asked developers to make sure what they were showing was reflective of what could be achieved on Xbox One.

I think we were pretty open about it. Some may disagree, but I don’t recall us trying to be particularly cagey about this since it’s typical for this point in the console to have game development being scattered.

At this point, just about everything is running on “near final” Hardware. What’s unique about our program this time is that Dev Kits and Retail Kits are exactly the same.

Despite the belief, our Dev Kits DO NOT have 12gb of ram. They have 8gb, just like shipping units. So anything you see running on a black Xbox One console is the same unit we’re going to ship.

Now, the reason I say “near final” is because you guys like us to be precise. Anyone that knows HW development understands that millions of units don’t come flying off the assembly line by just flipping a switch (see what I did there?)

You have many, many units that are run on the factory production line before final product starts as you’re testing quality, tweaking the manufacturing process, etc. But all these consoles you’re seeing are coming off factory production lines. That’s why I caveat “near final” because, before you start full production, you go through many test runs.

So again to clarify – we have real, retail consoles running real code. Every time you see a black box running software, it’s the real thing. I had almost 300 people see the dash demo at Gamescom, and people were free to inspect the HW I was demoing on.

I suspected this was the case but thanks for posting; this is really illuminating.
 

R3TRODYCE

Member
With so many people questioning what I meant around “near final” at Gamescom, I want to clarify my own comments (typically I wouldn’t chime in on a Sony thread, since I can’t speak to what Sony is doing), but since I can’t start a new thread, I’m adding my comments here. So before this starts – I’m not here to bash Sony.

At E3, you saw Xbox One games running in a couple of environments:

Development PC’s (these were our early Alpha kits spec’d similarly to HW targets)
Development Kits (these are the white and black consoles that look like retail units)
Other PC’s (in these cases, like the drama around the PC with the nvidia GPU), we asked developers to make sure what they were showing was reflective of what could be achieved on Xbox One.

I think we were pretty open about it. Some may disagree, but I don’t recall us trying to be particularly cagey about this since it’s typical for this point in the console to have game development being scattered.

At this point, just about everything is running on “near final” Hardware. What’s unique about our program this time is that Dev Kits and Retail Kits are exactly the same.

Despite the belief, our Dev Kits DO NOT have 12gb of ram. They have 8gb, just like shipping units. So anything you see running on a black Xbox One console is the same unit we’re going to ship.

Now, the reason I say “near final” is because you guys like us to be precise. Anyone that knows HW development understands that millions of units don’t come flying off the assembly line by just flipping a switch (see what I did there?)

You have many, many units that are run on the factory production line before final product starts as you’re testing quality, tweaking the manufacturing process, etc. But all these consoles you’re seeing are coming off factory production lines. That’s why I caveat “near final” because, before you start full production, you go through many test runs.

So again to clarify – we have real, retail consoles running real code. Every time you see a black box running software, it’s the real thing. I had almost 300 people see the dash demo at Gamescom, and people were free to inspect the HW I was demoing on.

Good post as always Albert.
 

Amir0x

Banned
They should just promote Albert Penello to the head of...entertainment...divisions... whatever they're calling the umbrella for the Xbox division these days. He seems to actually know how to interact with potential customers :p
 
History repeats. I remember this exact same topic coming up in past launches. PS2's were really PCs. N64's were sitting above poorly hidden SGI Onyx workstations.

Unless Sony delays the PS4 launch, this means nothing.
 
With so many people questioning what I meant around “near final” at Gamescom, I want to clarify my own comments (typically I wouldn’t chime in on a Sony thread, since I can’t speak to what Sony is doing), but since I can’t start a new thread, I’m adding my comments here. So before this starts – I’m not here to bash Sony.

At E3, you saw Xbox One games running in a couple of environments:

Development PC’s (these were our early Alpha kits spec’d similarly to HW targets)
Development Kits (these are the white and black consoles that look like retail units)
Other PC’s (in these cases, like the drama around the PC with the nvidia GPU), we asked developers to make sure what they were showing was reflective of what could be achieved on Xbox One.

I think we were pretty open about it. Some may disagree, but I don’t recall us trying to be particularly cagey about this since it’s typical for this point in the console to have game development being scattered.

At this point, just about everything is running on “near final” Hardware. What’s unique about our program this time is that Dev Kits and Retail Kits are exactly the same.

Despite the belief, our Dev Kits DO NOT have 12gb of ram. They have 8gb, just like shipping units. So anything you see running on a black Xbox One console is the same unit we’re going to ship.

Now, the reason I say “near final” is because you guys like us to be precise. Anyone that knows HW development understands that millions of units don’t come flying off the assembly line by just flipping a switch (see what I did there?)

You have many, many units that are run on the factory production line before final product starts as you’re testing quality, tweaking the manufacturing process, etc. But all these consoles you’re seeing are coming off factory production lines. That’s why I caveat “near final” because, before you start full production, you go through many test runs.

So again to clarify – we have real, retail consoles running real code. Every time you see a black box running software, it’s the real thing. I had almost 300 people see the dash demo at Gamescom, and people were free to inspect the HW I was demoing on.

Two questions: Does that mean final production hasn't started yet?

Now a question you'll actually answer-- how close to final do the FCC units have to be?
 
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