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Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Was someone yanking my chain about that free week due to the problems?
 

Aeana

Member
Just did the Sunken Temple of Qarn 3 times in a row with FC mates. The boss design in that dungeon is much better than what's in previous dungeons. Really, really like it.
 

Riposte

Member
FATEs need to either get less boring or give less xp(except for the bigger ones), for what they're worth.

Or maybe both.

There is so much they can do make it both meaningful content and open to players. Just one of many ideas: Give each role a specific objective and lock higher medals unless it is achieved. More mandatory is the fact they need to make enemies durable to a bunch of players spamming AoEs. Again, a lot of ways to do that. A straight up resistance to AoE aside, they could have more "puzzle" enemies, e.g. enemies are immune to damage until a condition is met.

Seems like they are running into the same problem Guild Wars II did, though I wouldn't know from personal experience.
 

w2000

Member
So I was trying to get in and the US/EU list goes down and I was able to get on a character I made on ixion the first time by mistake LOL.
 

Khrno

Member
Just did the Sunken Temple of Qarn 3 times in a row with FC mates. The boss design in that dungeon is much better than what's in previous dungeons. Really, really like it.

The game changes drastically from that dungeon onwards.
 

Vashetti

Banned
What did you expect? Dungeon running really isn't appealing. It's slow, all the gear is basically worthless (I imagine) and you don't get seals.

Dungeon running is incredibly worthwhile if you have rested XP.

I was getting 1310xp per kill in a Cutter's run earlier.

Levelled up super quick.
 

Khatoz

Member
Just did the Sunken Temple of Qarn 3 times in a row with FC mates. The boss design in that dungeon is much better than what's in previous dungeons. Really, really like it.

I really enjoyed Qarn as it showed the increase in difficulty this game can have for dungeons encounters.

And it is a little taste of what you can expect at level 50
(curse you Cursed Wall)
 

Aeana

Member
There is so much they can do make it both meaningful content and open to players. Just one of many ideas: Give each role a specific objective and lock higher medals unless it is achieved. More mandatory is the fact they need to make enemies durable to a bunch of players spamming AoEs. Again, a lot of ways to do that. A straight up resistance to AoE aside, they could have more "puzzle" enemies, e.g. enemies are immune to damage until a condition is met.

Seems like they are running into the same problem Guild Wars II did, though I wouldn't know from personal experience.
It's interesting because in the latest FF11 expansion, there are events that are kinda like FATEs called reives and they do give multiple objectives to meet that increase the rewards. You'd think that'd transfer over to FF14. It makes healing actually worthwhile.
 

Riposte

Member
The game changes drastically from that dungeon onwards.

Ehhhh. Maybe inside dungeons. Quests are still pretty easy and boring. Even then, Cutter's Cry isn't anything special (outside the first boss, maybe). My highlight so far has been Garuda. That fight is going to be one hell of a wake up call for a lot of players and it is "mandatory". Love it. Makes me imagine what this game would have been like if they didn't nerf all the main scenario quests.

It's interesting because in the latest FF11 expansion, there are events that are kinda like FATEs called reives and they do give multiple objectives to meet that increase the rewards. You'd think that'd transfer over to FF14. It makes healing actually worthwhile.

Having no idea how a mechanic works in FFXI is a foreign, scary feeling... anyway, that sounds great. This game could learn quite a few things from FFXI. Besieged and Campaign seemed like perfect prototypes of FATEs, but what is more likely to have happened is that they saw Guild Wars II and just copied that instead. Not to sound jaded, but the fact Yoshi-P didn't play FFXI, but has played a bunch of other MMOs is very clear to me.
 

Yondy604

Banned
FOLLOW THESE INSTRUCTIONS TO SIGNIFICANTLY INCREASE YOUR CHANCE OF LOGGING INTO THE SERVER ON PC.

ERROR 1017
:

STEP 1
: Download the program Auto-Keyboard.
http://www.softpedia.com/get/System/System-Miscellaneous/Auto-Keyboard.shtml

STEP 2:
When you download Auto-Keyboard. CLICK KEYSTROKE, A new menu will open up.

TSTM939.png

STEP 3:
Put in these numbers above. Press NUMPAD 0 / DELAY 50 / Generate 10000000

STEP 4: Press the "start" button and set it up for F1 (should be automatic).

STEP 5: LOG INTO THE GAME, WHEN YOU GET TO THE CHARACTER SELECTION SCREEN, PRESS F1. (IT will automatically click Num 0 which significantly increases chance to get in).

STEP 6: Go have some coffee, and come back in 15 min.

WHAT THIS DOES NOT FIX
NA/JP ERRORS (If you get this, you have to stop the program by pressing F1) Then reopen client and do it again.
10102 (If you get this logging in, it will kick you out automatically).

WHAT THIS WILL FIX
Error 1017
Q Problem (It will bypass the Q system)
REMEMBER EVERY SINGLE TIME you USE the program, you have to go back into it and reset the NUM 0 (Meaning open it up, click Num 1 then Num 0 again, it will reset it).

Summary: Is this a 100% success rate?, No but it's about 95%, I have gotten in basically every single time within 15/30 min. Be patient.
If you see OTHER errors then 1017, this will NOT fix the problem.

PS - A ton of people on mumble are doing this trick now, And it's gaining huge steam, it's working extremely well, if you have ANY questions. LET ME KNOW.
 

Jinfash

needs 2 extra inches
I haven't been following this game, can someone explain the subtitle of this thread and the original? Are the errors due to unexpected traffic or just crappy servers?

And ultimately: how does it play?
 

Vashetti

Banned
I haven't been following this game, can someone explain the subtitle of this thread and the original? Are the errors due to unexpected traffic or just crappy servers?

And ultimately: how does it play?

The game itself is a delight and a joy to play.

The trouble is logging in to actually play it.
 

DarkKyo

Member
When the char selection screen says "Unable to update NA/EU list" does that mean I need to restart the client to ever see my server's char list again or can I just keep going back to main menu and going into "Start" to refresh and see if they appear?

An answer to this would be tremendously helpful, thank you.
 
I haven't been following this game, can someone explain the subtitle of this thread and the original? Are the errors due to unexpected traffic or just crappy servers?

And ultimately: how does it play?
If you're logged in and playing this game is fantastic. It's so much fun and reminds me what I loved about Final Fantasy in the first place. It's SO GOOD.

Unfortunately, most of the time you're sitting back and playing the "I wanna log in" game. It's very frustrating.
Which I assume is due to unexpected traffic.

edit: Oh shit, I just got in! Woot!
 

Yondy604

Banned
FOLLOW THESE INSTRUCTIONS TO SIGNIFICANTLY INCREASE YOUR CHANCE OF LOGGING INTO THE SERVER ON PC ERROR 10102.

STEP 1
: Log into LODESTONE.
http://na.finalfantasyxiv.com/lodestone/

STEP 2:
CLICK THE "HOME" Button on the TOP RIGHT CORNER.

STEP 3:: Click ACTIVE CHARACTER SETTINGS.

STEP 4: SELECT your "OTHER" character. It can't be your MAIN, and if you don't have one, go on JP server and make one.

STEP 5: Wait about 1 min, then log into your ALT character IN GAME <-- actually log in.

STEP 6: LOG OFF Your character after 30 seconds or so.

STEP 7: Go back on the LODESTONE and Select your "MAIN" character (It should show portrait on top right side with your name on lodestone).

STEP 8 - LOG INTO THE GAME, And hopefully it works (Fixed it for me and many other friends).

SUMMARY: THIS IS FOR ERROR 10102 ONLY


GL guys and I hope both fixed the errors you guys had.
 
If you're logged in and playing this game is fantastic. It's so much fun and reminds me what I loved about Final Fantasy in the first place. It's SO GOOD.

Unfortunately, most of the time you're sitting back and playing the "I wanna log in" game. It's very frustrating.
Which I assume is due to unexpected traffic.

The log in game is sadly set on permanent Harder than Hell difficulty.
 

Rektash

Member
So, I just got in after getting 90k'ed for a couple hours and can't use the free company chat anymore. Game is just telling me: The command "/fc What I wrote" was used incorrectly. What gives D:?
 
So, I just got in after getting 90k'ed for a couple hours and can't use the free company chat anymore. Game is just telling me: The command "/fc What I wrote" was used incorrectly. What gives D:?

Had that earlier, to fix it, well, you wont like it, but, you'll need to re-login, lol.
 
We *might* be getting 7 days free, according to Yoshi-P

I'd have to imagine they'll wait until shit is actually functional to announce how much free time we'll be getting. I'm not feeling too optimistic about it being playable 7 days after launch, so a "free" extra 7 days won't really cover it.
 

Anteater

Member
Ehhhh. Maybe inside dungeons. Quests are still pretty easy and boring. Even then, Cutter's Cry isn't anything special (outside the first boss, maybe). My highlight so far has been Garuda. That fight is going to be one hell of a wake up call for a lot of players and it is "mandatory". Love it. Makes me imagine what this game would have been like if they didn't nerf all the main scenario quests.

CC was kind of poop out of the few dungeons I've played and yea it gets better at 40 with Stone Vigil and Garuda, my group got so fucking hyped fighting Garuda, lol, then everyone are now back to spamming shitty solo quests til we unlock the next boss -_-
 

Myriadis

Member
The best Final Fantasy since XII that was released in the west.

From what I've seen so far about that game, it reminds me somehow of Final Fantasy XII. Shame that it seems to be online-only, as I would love that one to play single player, just like XII.
 
Man, at the end of the last OT, someone gave the advice of running to the tank if you manage to pull hate/aggro.

THIS THIS THIS THIS. I have no clue why people always freak out and run around like a headless chicken when they get hit. Leaves me stuck spamming shield lob and missed flashes hoping to pull it off you. God forbid there are lots of mobs up and i have to deal with targeting as well. It's the worst.

Also DPS who keep dealing damage. If it doesn't need to be burned down, take a chill pill for a second. There are enmity bars on the UI for a reason.

Although unless it's a boss fight, I tend to not lose hate to adds. Boss fights can be tough as I have to often spend time stunning the boss or adds and dealing with the awful GCD timer in between. All the while the DPS need to burn down the same adds so shit can get hectic.
 

Teknoman

Member
I really wish they would go with the 1.0 idea of having random emotes done for victory poses. Seeing the same poses over and over from your character, as well as your character having a specific close up just seems odd.

Boss battles in 1.0 finished with something that looked straight from a standard FF victory pose scene, with everyone doing a different pose at once + fanfare.
 

Aeana

Member
Man, at the end of the last OT, someone gave the advice of running to the tank if you manage to pull hate/aggro.

THIS THIS THIS THIS. I have no clue why people always freak out and run around like a headless chicken when they get hit. Leaves me stuck spamming shield lob and missed flashes hoping to pull it off you. God forbid there are lots of mobs up and i have to deal with targeting as well. It's the worst.

Also DPS who keep dealing damage. If it doesn't need to be burned down, take a chill pill for a second. There are enmity bars on the UI for a reason.

This is standard MMO ettiquette. I guess some people are new to MMOs still, but yeah, they really need to either stand still or run toward the tank.

EDIT: There are enmity bars? Where's that?
 

Teknoman

Member
Man, at the end of the last OT, someone gave the advice of running to the tank if you manage to pull hate/aggro.

THIS THIS THIS THIS. I have no clue why people always freak out and run around like a headless chicken when they get hit. Leaves me stuck spamming shield lob and missed flashes hoping to pull it off you. God forbid there are lots of mobs up and i have to deal with targeting as well. It's the worst.

Also DPS who keep dealing damage. If it doesn't need to be burned down, take a chill pill for a second. There are enmity bars on the UI for a reason.

Although unless it's a boss fight, I tend to not lose hate to adds. Boss fights can be tough as I have to often spend time stunning the boss or adds and dealing with the awful GCD timer in between. All the while the DPS need to burn down the same adds so shit can get hectic.

Yeah some people need to learn not to just go full on spamfest.
 

gatti-man

Member
Been on for hours since I got back from the gym. Login problems suck but alreast the game isn't broken like sims, diablo 3 and swtor.
 
This is standard MMO ettiquette. I guess some people are new to MMOs still, but yeah, they really need to either stand still or run toward the tank.

EDIT: There are enmity bars? Where's that?
There is a tiny bar to the left of each PT member that gives an estimate to where every member stands on the hate table.

Party-Enmity-Meter.jpg


EDIT: Also to the left of the mob list panel is an icon that changes colors. It indicates how likely you are to pull hate on that mob. Green = safe, yellow = elevated, orange = high risk, red = you're getting hit.
 
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