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GTA Online monetization model leaked. Buy money. [Found on Rockstar Servers]

D4Danger

Unconfirmed Member
In the OP is says that Money has been limited in this game, with few stock market missions and all of them happening in the beginning.

that's referring to the single player, right? You earn huge chunks of money from heists so I assume that's going to be the situation online too.

Unless I'm missing something I don't think the only way to make money in GTAO is stocks and property.
 

BigDug13

Member
I was also under the impression that those games don't have massive single player campaigns that are more than worth the $60 price tag alone.

And I was under the impression that I was getting an online portion on par with the previous GTA, while this sounds like it could be worse if it's p2w with things the victorious player then gets to steal from you.

Like I said earlier. I know I got $60 in game value already. It doesn't stop these practices from being despicable and reduces Rockstar in my eyes.
 
Bullshit, microtransactions are bad enough but paying for money in a game centered around heists and crime? What the fuck? Better not be true.
 

PureGone

Banned
I was also under the impression that those games don't have massive single player campaigns that are more than worth the $60 price tag alone.

Not everyone bought the game just for single player. Some people dont even play singleplayer and got the game for the Online portion. Also really scummy for them to keep this hidden.
 
Kind of silly considering the ingame website for the game Michael's son is always playing pokes fun at DLC and mentions something along the lines of "Pay to beat people with more skill. Just like in the real world!" or something along those lines.
 
Eh, I personally think this is really lame, but I think if anyone could pull it off and make it work without ruining the gameplay, it'd be Rockstar. Still, I was hoping that it was going to be a game where you truly had to work your way up to the top.
 

Creaking

He touched the black heart of a mod
I'm worried that a potential money-struggle is going to affect players goofing around and performing GTA wonders. This game has so much potential that would be wasted if it turned into "Gun down the first busta that you see and take his wallet, and better do that for all of them, just in case you hit the jackpot."
 

BigDug13

Member
I really don't care, having too much fun with the game as is. This will not take from what I have enjoyed so far.

What it does take away is all GTA cheat codes to mess around with the game later and causes immediate patching of any money exploits in the game. Adding real money economy to a game causes it to get more attention sometimes towards the negative when crushing practices that the player discovers that causes advantage outside of paying cash.
 
The worst part of this is that GTA tells you how to make money: by doing missions. And then you can find yourself doing a long string of missions in the campaign without earning a dime.

A grind ins't a grind when you're having fun, but the bait and switch with the gameplay track for money-making is annoying, and especially so if there's a monetization element to it.
 
And I was under the impression that I was getting an online portion on par with the previous GTA, while this sounds like it could be worse if it's p2w with things the victorious player then gets to steal from you.

Like I said earlier. I know I got $60 in game value already. It doesn't stop these practices from being despicable and reduces Rockstar in my eyes.

what practices? We know nothing about what is going on but people jump to extreme conclusions.
 

PureGone

Banned
The worst part of this is that GTA tells you how to make money: by doing missions. And then you can find yourself doing a long string of missions in the campaign without earning a dime.

A grind ins't a grind when you're having fun, but the bait and switch with the gameplay track for money-making is annoying, and especially so if there's a monetization element to it.


This is the reason the game should not have been reviewed before the Online mode came out. This kind of bullshit would have lowered the score for me.
 

Eusis

Member
This is the reason the game should not have been reviewed before the Online mode came out. This kind of bullshit would have lowered the score for me.
I'd just review GTA:O separately, especially as they want to push it as a separate title and not as just GTAV's online mode.
 
I dont see this as a problem. For people who cant grind then this is the perfect thing to do. But for those that want the challenge then they are still able to get the cash. Its also a possibility that they will double (Double XP) the Cash, Heists, Missions activities to help people out in the future.
 

PureGone

Banned
I dont see this as a problem. For people who cant grind then this is the perfect thing to do. But for those that want the challenge then they are still able to get the cash. Its also a possibility that they will double (Double XP) the Cash, Heists, Missions activities to help people out in the future.

that's referring to the single player, right? You earn huge chunks of money from heists so I assume that's going to be the situation online too.

Unless I'm missing something I don't think the only way to make money in GTAO is stocks and property.

Considering the multiplayer is focused on hierarchies it sucks some else gets further than you because he spent money on the video game while you were grinding.
 

Astery

Member
Check the XML file, man. It specifically cites GTA Online for this pay for money system.

<Product id="cash_pack_A" platformProductId="0x231e0000" consumableId="0x1" releaseTime="">
<Name>Red Shark Cash Card - $100,000</Name>
<ShortDesc>Red Shark Cash Card - $100,000</ShortDesc>
<LongDesc>
Cash is king in this town. Solve your money problems and help get what you want across Los Santos and Blaine County with the purchase of cash packs for Grand Theft Auto Online. All purchased cash is automatically deposited into your character’s bank account. Spend wisely, cash therapy is fleeting.
</LongDesc>

Red shark heh, i would love to see blue whales cash card just for the irony.
I'll sell my game if the online part is gonna become a obvious grind fest
 

BigDug13

Member
what practices? We know nothing about what is going on but people jump to extreme conclusions.

Any practice of slowing player progression down to encourage real money transactions. Any possibility that better weapons, body armor, tanks, helicopters, armored vehicles, etc causes a cash player to have an advantage.

Like this:

http://m.youtube.com/watch?v=vqNuS03k6gI&desktop_uri=%2Fwatch%3Fv%3DvqNuS03k6gI

I can jump to conclusions if I want to. You don't have rights over my feelings.
 

Sorian

Banned
Not everyone bought the game just for single player. Some people dont even play singleplayer and got the game for the Online portion. Also really scummy for them to keep this hidden.

If anyone bought GTA for the online portion and didn't care about the single player then they are an idiot and deserve what they get.
 

Eusis

Member
Why?

It's a Free Roam game where you basically just hang out......You're making it seem as it is some kind of competitive game.
So you're saying it's Bowling with Roman Online.

... That might be even worse than a heavily monetized multiplayer mode.
 

PureGone

Banned
Would it have been better if the online mode kicked off and everybody already had a billion dollars?

No... they shouldn't have had the the microtransctions. If you are going to gimp the singleplayer mode than make everyone grind or make more missions to get cash etc. There are many solutions, and the worst one is Microtransactions.
 

BigDug13

Member
Your money carries over, so your are purposely given less options to earn money and missions give less money

How? Each of your 3 characters has his own money. The online is a 4th player you create. How do you transfer your money to the online character?
 

Sorian

Banned
This proves my point.

This "Single Player Elitism" is getting out of control.

No elitism, I plan to play multi as well and probably enjoy it but let's not play stupid here. GTA is about the single player experience and anyone who bought this with the intention to ignore that? Their problem.
 

BigDug13

Member
Who said you couldn't? You and your "feelings" can do whatever they want.

So you quoted one sentence and decided to ignore the rest of my point? Why are you being so defensive and not even opening your mind to the negative aspects that could POSSIBLY present themselves? You sound like some sort of "Rockstar and GTA can do no wrong" type defender.

Watch the video.
 

Sorian

Banned
Right! Everyone who doesnt have opinion sucks and deserves all the shit that happens to me!

Nothing to do with opinions here. No one was disguising GTA as multiplayer game of the century. We all know what the optimal part of the package is.
 

Hip Hop

Member
Nothing to do with opinions here. No one was disguising GTA as multiplayer game of the century. We all know what the optimal part of the package is.

Both modes are. It's 50/50 at this point. The online part is just as big, if not bigger than the single player component at this point.

500+ missions, tons of options, I can't see how single player is the bigger experience.
 

BigDug13

Member
No elitism, I plan to play multi as well and probably enjoy it but let's not play stupid here. GTA is about the single player experience and anyone who bought this with the intention to ignore that? Their problem.

The single player game is great. But how do you earn enough money for all the properties in the single player game? Why doesn't the stock market seem to work outside of a few early stock tips based on missions? Why does it now feel like the f2p transaction elements in a pay game have infected the single player portions?

What about all those fun cheat codes from previous GTA's that will probably never exist again?
 
So you quoted one sentence and decided to ignore the rest of my point? Why are you being so defensive and not even opening your mind to the negative aspects that could POSSIBLY present themselves? You sound like some sort of "Rockstar and GTA can do no wrong" type defender.

Watch the video.

lol I'm not taking any stances. I'm very open to the idea that GTA Online might end up not being any fun, even without any kind of monetization. I just choose to wait and see, especially when the info we have to go off of is just speculation. You don't HAVE to take a side either way right now. You CAN wait until a game comes out and you have a chance to play it or at least read/watch some impressions before deciding that Rockstar's name is now mud and the industry is going to shit. Take your own advice. Why are you "not even opening your mind to the POSITIVE aspects that could POSSIBLY present themselves?"
 
It really is Gran Theft online

Lmao!

ibntD6KZmsgNFD.gif
 

BigDug13

Member
so i'm confused has rockstar confirmed this or is this still a rumor?

cuz some of u guys seem kinda heated over this

We are heated because this demonstrates the shit direction that AAA gaming is taking when even a super profitable game degrades itself with cash transactions. Cash transactions outside of expansion content should not exist in games you bought. Ever. F2p in general is a scourge to gaming as its practices are infecting every fucking game now.

Spend cash to get in-game items to decimate your competition? How can anyone think that's a good thing no matter how it is implemented? Real life currency infecting grand theft auto, a game that specifically poked fun at this practice within its game satire. Just incredible.
 

Sorian

Banned
The single player game is great. But how do you earn enough money for all the properties in the single player game? Why doesn't the stock market seem to work outside of a few early stock tips based on missions? Why does it now feel like the f2p transaction elements in a pay game have infected the single player portions?

What about all those fun cheat codes from previous GTA's that will probably never exist again?

BAWDAQ will probably start to work better once R*'s server strain calms down a ton so I beat that will be the way to go soon. As for your second question, I don't think f2p elements infected your single player game. I think multiplayer elements did. They probably do expect people to make money through the multi that can be injected into the singleplayer game but that has nothing to do with microtransactions (unless you are lazy and want to go that route).

Edit: And I pass on the cheats, never used them in the old games anyway.
 

BigDug13

Member
lol I'm not taking any stances. I'm very open to the idea that GTA Online might end up not being any fun, even without any kind of monetization. I just choose to wait and see, especially when the info we have to go off of is just speculation. You don't HAVE to take a side either way right now. You CAN wait until a game comes out and you have a chance to play it or at least read/watch some impressions before deciding that Rockstar's name is now mud and the industry is going to shit. Take your own advice. Why are you "not even opening your mind to the POSITIVE aspects that could POSSIBLY present themselves?"

What positive aspect comes from cash for in-game items? Especially in a competitive multiplayer game. What positive aspect? It's tough to open one's mind when this is straight up external cash for in-game money which in-game money is how you buy armor, weapons, helicopters, properties, cars, etc.

Real currency for in-game currency when we already know what in-game currency in GTA can purchase. Nothing positive here.
 
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