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Hiroshi Yamauchi dies at 85 (Nikkei)

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mantidor

Member
Nintendo is run by "stubborn old geezers" >_< (I say that lovingly, by the way.)

Indeed, old geezers that have been making videogames for more time than almost anyone else.

If this was any other industry I would agree with the general sentiment of "new blood", but no one has survived in the industry as long as them, and the Wii and the DS are more than proof nothing is written in stone, no matter how much some want to label them as just "fads".
 

Lumyst

Member
Indeed, old geezers that have been making videogames for more time than almost anyone else.

If this was any other industry I would agree with the general sentiment of "new blood", but no one has survived in the industry as long as them, and the Wii and the DS are more than proof nothing is written in stone, no matter how much some want to label them as just "fads".

Agreed. I do think Nintendo would rather find ways to be successful by staying true to itself, even if that is the more challenging path. Also, thanks for posting the chip tunes The Awesomest, I'm listening to them now. Listening to that kind of machine-rendered toybox-ish music reminds me that Nintendo entered the business when games were still toyish, and with the craziness of the industry now, it's refreshing to see some of that spirit persist in Nintendo.
 
I just saw this on the news :/


Farewell old one, Game seer, Betrayer of Sony, You did not play with us but allowed us to play all the same, Goodbye.

firemans-tears.jpg
 
Nintendo just posted this on their Facebook page:

No words can adequately express our sadness at Mr. Yamauchi's death and our gratitude for showing us how innovation can create so much happiness in the world. He will be remembered for generations to come. We will honor his memory by dedicating ourselves to continuing the work he loved so much.
 

Kai Dracon

Writing a dinosaur space opera symphony
Since yesterday and after seeing so much of Yamauchi's history and his quotes, I've really learned that Nintendo really does stick to its guns and designs its games and consoles based on its own visions and ideas (as others have said, for better, or for worse). So Yamauchi was 68 when the N64 launched, and 73 when the Gamecube launched, and those two consoles were able to compete with hardware power, did the deemphasis on hardware power come after those two consoles were beaten sales-wise, was there an epiphany after the Gamecube was made? Come to think of it, Takeda is up there in age as well, 64. Nintendo is run by "stubborn old geezers" >_< (I say that lovingly, by the way.)

A lot of people don't seem to consider that Nintendo was capable of putting out competitive hardware in terms of raw power while staying in the same price range as everybody else.

But the PS360 suddenly surged to a higher price tier with a $500 Playstation and a $400 Xbox for the desirable, non-gimped package with a hard drive. Personally I thought the real problem was that the rest of the console market priced itself out of Nintendo's comfort zone by going for, initially, a hardcore young adult enthusiast who would be willing to drop a lot of money on a game console at launch. The Wii U may back up their troubles because they struggled to get powerful hardware that still had a unique Nintendo-esque feature out at a reasonable price, with the deluxe system breaking $300.
 

Tripon

Member
Made a thread on its own for this week's NVC, but felt I should cross post here because of Yamaguchi.

NVC! Japan! A match made in heaven! Join host Jose Otero, Keza MacDonald, Kyle McClain, and Andrew Alfonso, as they talk about the legend of former Nintendo president Hiroshi Yamauchi, Tokyo Game Show, and deep dive into the Monster Hunter phenomenon. Note: We have some small audio issues because of recording in a public place.

http://www.ign.com/articles/2013/09/21/nintendo-voice-chat-the-monster-hunter-phenomenon

Runtime: 53:38

Download MP3

IGN also put up two videos talking about Hiroshi Yamauchi's impact on Nintendo and gaming in general.

Game Scoop!: Celebrating Nintendo's Badass Boss Hiroshi Yamauchi
A Brief History of Nintendo's Yamauchi
 

Codeblue

Member
Made a thread on its own for this week's NVC, but felt I should cross post here because of Yamaguchi.



http://www.ign.com/articles/2013/09/21/nintendo-voice-chat-the-monster-hunter-phenomenon

Runtime: 53:38

Download MP3

IGN also put up two videos talking about Hiroshi Yamauchi's impact on Nintendo and gaming in general.

Game Scoop!: Celebrating Nintendo's Badass Boss Hiroshi Yamauchi
A Brief History of Nintendo's Yamauchi

It was good to hear that Yamauchi was as intimidating in person as he is in our heads. People parting at Space World and bowing as far as they possibly could must have been crazy to actually witness.
 

Game Guru

Member
A lot of people don't seem to consider that Nintendo was capable of putting out competitive hardware in terms of raw power while staying in the same price range as everybody else.

But the PS360 suddenly surged to a higher price tier with a $500 Playstation and a $400 Xbox for the desirable, non-gimped package with a hard drive. Personally I thought the real problem was that the rest of the console market priced itself out of Nintendo's comfort zone by going for, initially, a hardcore young adult enthusiast who would be willing to drop a lot of money on a game console at launch. The Wii U may back up their troubles because they struggled to get powerful hardware that still had a unique Nintendo-esque feature out at a reasonable price, with the deluxe system breaking $300.

This cannot be said enough... Until the Wii, Nintendo has always released its consoles for $200 at launch, and even the Wii could be argued as being $200 if you removed Wii Sports from the package. The difference was that Nintendo's competitors generally aimed for the same price range as Nintendo, which limited how powerful said systems could be. People think that consoles had always pushed out cutting edge graphics, when they really didn't. We have actual proof of such in the 16-bit era. The SNES and the Genesis could not have been pushing graphics compared to everything else since the Neo Geo's selling point was that it had Arcade Level graphics, which it did because the hardware in SNK's Console was the exact same as the hardware in SNK's Arcade Cabinets. The Neo Geo was $400 hardware in the 16-Bit era, while the Genesis and SNES were $200 hardware in that same era. The Neo Geo AES also had an extended lifespan like the PS3 & 360 have and had quite a hardcore following. Essentially, Nintendo wants SNESes, while Sony, Microsoft, and Third-Parties want Neo Geos.
 
This cannot be said enough... Until the Wii, Nintendo has always released its consoles for $200 at launch, and even the Wii could be argued as being $200 if you removed Wii Sports from the package. The difference was that Nintendo's competitors generally aimed for the same price range as Nintendo, which limited how powerful said systems could be. People think that consoles had always pushed out cutting edge graphics, when they really didn't. We have actual proof of such in the 16-bit era. The SNES and the Genesis could not have been pushing graphics compared to everything else since the Neo Geo's selling point was that it had Arcade Level graphics, which it did because the hardware in SNK's Console was the exact same as the hardware in SNK's Arcade Cabinets. The Neo Geo was $400 hardware in the 16-Bit era, while the Genesis and SNES were $200 hardware in that same era. The Neo Geo AES also had an extended lifespan like the PS3 & 360 have and had quite a hardcore following. Essentially, Nintendo wants SNESes, while Sony, Microsoft, and Third-Parties want Neo Geos.
I think this coming generation is seeing a kind of reversal in that type of trend. Neither the Xbox One or the PS4 are heavy hitters the 360 or the PS3 were when they first launched -- in a sense, they may have been the last we'll see of the "power above all" approach that became popular with Sony and Microsoft over the years. While neither party is paring down to anything akin to the withered branch philosophy that Nintendo has used and contorted over the years, it's clear that power is no long their foremost thought in development despite both platforms readily outperforming the Wii U. That said, if Nintendo had made a better choice on the GPU and hadn't been so dogged on low power consumption, their machine would be much closer to the capabilities of its peers, and that perhaps speaks more for how everyone is adapting to a currently in-flux market.

It's also something to keep in mind, but Nintendo was never really the weakest when it came to power on consoles until the Wii. They were always able to keep up and at many junctions trounce the competition. I'm not sure whether or not bowing out of that arms race was apprehension over the exorbitant costs of HD development or whether they feared losing everything over another GameCube environment, but I do believe their choices were both responses to both internal and external pressures and not just a matter of insular bubble design choices alone.
 

Cheerilee

Member
Since yesterday and after seeing so much of Yamauchi's history and his quotes, I've really learned that Nintendo really does stick to its guns and designs its games and consoles based on its own visions and ideas (as others have said, for better, or for worse). So Yamauchi was 68 when the N64 launched, and 73 when the Gamecube launched, and those two consoles were able to compete with hardware power, did the deemphasis on hardware power come after those two consoles were beaten sales-wise, was there an epiphany after the Gamecube was made? Come to think of it, Takeda is up there in age as well, 64. Nintendo is run by "stubborn old geezers" >_< (I say that lovingly, by the way.)

I think that Nintendo has always described anything they don't currently have as something that was unwanted (like Yamauchi and RPGs, after he lost them), but I think that the general playing down of hardware power in recent generations has been coming from Miyamoto and Iwata.

Miyamoto is the guy who used SMB1 tech to make SMB2, and he tried to use SMW tech to make SMW2, until Yamauchi pushed him to keep up with Rare's output.

This cannot be said enough... Until the Wii, Nintendo has always released its consoles for $200 at launch, and even the Wii could be argued as being $200 if you removed Wii Sports from the package. The difference was that Nintendo's competitors generally aimed for the same price range as Nintendo, which limited how powerful said systems could be. People think that consoles had always pushed out cutting edge graphics, when they really didn't. We have actual proof of such in the 16-bit era. The SNES and the Genesis could not have been pushing graphics compared to everything else since the Neo Geo's selling point was that it had Arcade Level graphics, which it did because the hardware in SNK's Console was the exact same as the hardware in SNK's Arcade Cabinets. The Neo Geo was $400 hardware in the 16-Bit era, while the Genesis and SNES were $200 hardware in that same era. The Neo Geo AES also had an extended lifespan like the PS3 & 360 have and had quite a hardcore following. Essentially, Nintendo wants SNESes, while Sony, Microsoft, and Third-Parties want Neo Geos.

I think that's too generous, suggesting that the Wii was like a $200 SNES of the industry, and that it was just our perceptions that changed.

Miyamoto wanted the Wii to be a $100 console, and he got his wish. And then Iwata stepped in and drove the price up with foolishness. He insisted that the Wii have wifi and 512MB of internal storage, for Nintendo's important online plans. And he also insisted that the Wii should have a slot-loading drive, not a fliptop, even after he was told that slot-loading drives can't work with the GameCube's unfortunate mini DVDs (they can if you throw enough money at them). And then, after observing the PS3's epic fail, Iwata added a healthy profit margin and pushed Nintendo to record profits.

The GameCube was like an SNES. The Wii was a GameCube Turbo posing as a next-gen system.
 

D.Lo

Member
Miyamoto is the guy who used SMB1 tech to make SMB2, and he tried to use SMW tech to make SMW2, until Yamauchi pushed him to keep up with Rare's output.
You are talking nonsense. SMB2 was not made by Miyamoto. His actual sequel was the technical marvel SMB3.
And I have never heard about this SMW2 (meaning not YI).

I think that's too generous, suggesting that the Wii was like a $200 SNES of the industry, and that it was just our perceptions that changed.
More like the TG16 with an SNES controller.

The other two were very much Neo Geos however.
 

D.Lo

Member
I don't believe Miyamoto was any more or less involved with SMB3 than he was with the original SMB2.
2 was made by the B team while he was making Zelda. It was literally created as an expansion pack - most copies came with another game on the B-side of the disk, many times the other game was SMB1!
I think he's credited as producer? Haven't finished it in years though.
 
more about him and the mariners.
http://seattletimes.com/html/mariners/2021859629_yamauchiobit20xml.html
Former Mariners general manager Pat Gillick said Thursday that Mr. Yamauchi was instrumental in bringing Japanese star Ichiro to Seattle in 2001. The Orix Blue Wave owned Ichiro’s rights and Mr. Yamauchi freed up the additional $13 million posting fee the Mariners needed to pay before they could even negotiate with Ichiro.

“Anytime I needed funds, he stepped forward and I got the money,’’ said Gillick, adding that Mr. Yamauchi supplied similar cash to bring relief pitcher Kazuhiro Sasaki to the team in 2000. “He always gave me the tools to work with.’’

http://seattletimes.com/html/mariners/2002567480_ichiro18.html
"He has to go and see Mr. Yamauchi," the agent said. "He has an obligation to visit the owner. Every Japanese player for Seattle has to go back to Japan and tell the owner he is thankful for the opportunity to play for him and to report on the year in question.

"He will tell him he will try to do better, that all the players will try to do better."

In an interview following the Mariners' final game, Ichiro smiled when he spoke of Yamauchi. "He always says, 'I don't know much about baseball.' But he does know and he will ask about the team."

goddamn.. he really was like a yakuza boss
 
This cannot be said enough... Until the Wii, Nintendo has always released its consoles for $200 at launch, and even the Wii could be argued as being $200 if you removed Wii Sports from the package. The difference was that Nintendo's competitors generally aimed for the same price range as Nintendo, which limited how powerful said systems could be. People think that consoles had always pushed out cutting edge graphics, when they really didn't. We have actual proof of such in the 16-bit era. The SNES and the Genesis could not have been pushing graphics compared to everything else since the Neo Geo's selling point was that it had Arcade Level graphics, which it did because the hardware in SNK's Console was the exact same as the hardware in SNK's Arcade Cabinets. The Neo Geo was $400 hardware in the 16-Bit era, while the Genesis and SNES were $200 hardware in that same era. The Neo Geo AES also had an extended lifespan like the PS3 & 360 have and had quite a hardcore following. Essentially, Nintendo wants SNESes, while Sony, Microsoft, and Third-Parties want Neo Geos.

I never thought of it that way! :O :O :O

However, it's arguable that skipping the Wiimote (NOT a good idea in retrospect) and the GamePad (probably would've been a good idea in retrospect haha) would've lowered the price and maybe left room for better hardware, who knows.

The Wii was a nice bump from GC no doubt, I mean Brawl was really nice at 60fps and Monster Hunter Tri was incredible looking.

Funny thing is, Nintendo's taking a hit in money for each Wii U sold but made decent profit from each Wii sold at the time IIRC, so that's one thing to consider.

Also Wii U IS pushing some modern techniques, one of which is TRUE Depth of Field, Pikmin 3 is one game that heavily uses it.

Shin'en's been tweeting interesting graphical techniques that their using for the next Wii U games, I don't know which are able to be done on PS360 or not, but it shows that they're ever beefing up their engine on Wii U after Nano Assault NEO.

Let's not forget the comments about DX11-like techniques used by some indies, wonder if Shin'en can elaborate.

Wii U may be the little console that could yet, and still at a lower price than the competition with the GamePad.

So even today Yamauchi's idea is still there, yeah Wii U is not $200 pushing PS4 graphics (no way that could've been done without risking bankruptcy), but still.

Now if Nintendo can just bring the games and work out the marketing to get across that Wii U is a new system and that the GamePad is not a Wii accessory.
 
Thats so many of the Japanese gaming companies its not even funny. Seriously, thats why they are in such a down turn, old ass business decisions and models and no other input matters.

I know you guys hate Patchter but even he realizes companies like Nintendo are going to be in for rough(er) times until someone fresh gets their hands on the company, not the old guard and the old guard's apprentices.

Nintendo will be fine. (In that sense, anyway.) They're constantly grooming new talent.
 

YaGaMi

Member
Just across this now, don't follow gaming news as much these days so I missed it. Yamauchi is a true legend in gaming and will be missed.
 

linkboy

Member
It's been a few days and I've been thinking about what to type.

While I never knew Hiroshi Yamauchi, the impact he had on my life was incredible. While he was just making business decisions, those decisions were literally shaping a young boy in Northern California into the person I am today and for that I'm grateful.

I'll never forget when my dad came home from a hunting trip with a NES and a copy of Super Mario Bros. My jaw hit the floor when I first played that game, but it was The Legend of Zelda that really blew my mind.

Because of Hiroshi Yamauch, Miyamoto and the rest of the people at Nintendo, I grew up to be the tech nerd (for lack of a better term) that I am today.

While I doubt this post will be seen by anyone over at NCL in Kyoto and Hiroshi Yamauch's family, I want to send my condolences for their loss and to thank them for the joy they have brought to my life.
 
Also apparently Microsoft had an hand on Sega since 1993-1994, well before the Dreamcast.

Had a family friend who was a Microsoft employee back then, can confirm. I'd periodically hear non-specific bits and pieces from him about Microsoft being in talks with Sega in working together on the Saturn somehow, but obviously, that fell through, and ultimately led to Windows CE on the Dreamcast. I read recently that Microsoft had been considering outright purchasing Sega for a while.

Is there a good place to read about this?

As mantidor mentioned, excellent BBC documentary on the subject of Tetris, sit back and enjoy!

Super Mario Land music is so underrated.

Everything that Hip Tanaka did is so underrated.
 
Here is one of the last pictures of Mr. Yamauchi, taken May 18th, 2010 when he attended the ribbon-cutting ceremony for a brand new cancer treatment center he funded:

rMJKi5R.jpg


The final, internally-developed retail games that Nintendo released during his lifetime were:

New Super Luigi U, Released June 19th, 2013 as DLC, July 13th, 2013 as retail in Japan
Pikmin 3, Released July 13th, 2013 in Japan

At least he went out with a bang.
 

Effect

Member
Over 2,000 attended his memorial.

http://www.bizjournals.com/seattle/blog/2013/09/seattle-mariners-head-howard-lincoln.html

&#8220;There&#8217;s a flood of recollections,&#8221; Lincoln told me, his voice subdued. &#8220;I&#8217;ve known and worked for him (Yamauchi) for more than 30 years,&#8221; he said. &#8220;More than 2,000 people came to his (memorial) in Japan on Saturday, I was told. He was a man of small stature and commanding presence. People liked him. I saw him in action in Japan and the United States, and he was always very warm. He was a visionary. We need to think about and never forget all he did for Seattle and for the Northwest.&#8221;
 

Codeblue

Member
I hope someone who wants to talk about the games side of things gets to talk to Howard Lincoln.

Anyway, I saw that John TV retweeted this photo:

8WBxDG7.jpg


Kyle McLain &#8207;@FarmboyinJapan 4h
A young Hiroshi Yamauchi, standing alongside Roy O. Disney, securing the infamous Disney playing card deal.

Which I thought was really cool. I'm hoping more stuff like this surfaces.
 

efyu_lemonardo

May I have a cookie?
I hope someone who wants to talk about the games side of things gets to talk to Howard Lincoln.

Anyway, I saw that John TV retweeted this photo:

8WBxDG7.jpg


Kyle McLain &#8207;@FarmboyinJapan 4h
A young Hiroshi Yamauchi, standing alongside Roy O. Disney, securing the infamous Disney playing card deal.

Which I thought was really cool. I'm hoping more stuff like this surfaces.

wow, this is amazing!
thanks for posting
 
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