• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

GTA Online monetization model leaked. Buy money. [Found on Rockstar Servers]

But with the first heist (don't read if you don't want to be spoiled)
the amount of money you make, ruins pretty much the rest of the game anyway. Hell I didn't even pick the top guys and Michael got over $1.2 million+ in cash, Franklin got like 300k and Trevor started with like almost $100k and within a few missions got like $70k more. Now it's not enough to buy a lot of properties or whatnot, but you can do pretty much anything within like 20% of the game. Buy any gun, customize it, customize dozens of cars etc.

So it seems a bit pointless no?

The money you have offline will be separate to the money you have online.
 

swooshboy

Neo Member
Rockstar have committed to adding new content to the GTA Online world on an ongoing basis.

Have no idea why people would expect them to do this for free?
 
So I can happily enjoy GTAO while others with more income and less time can fund the game? Sounds good to me. The online portion simply wouldn't exist on this scale if they weren't going to have some way of making money off of it outside of the initial $60. 500 missions, consistent updates, from the sound of it dedicated servers, and plans to expand to more cities? You think Rockstar are going to just give that shit away? Let's be realistic here. This mode actually works in your favor because they aren't charging a subscription, they aren't charging for mission content, and they aren't charging for modes. They're charging for currency, something you can get yourself if you feel like it.

And just go ahead and stop with the "pay to win" gripes. If you're jumping on GTAO to play "competitively", you're going to be sorely disappointed when you realize that over half the community is using auto-aim, not by the fact that someone can buy a better gun in slightly less time than you. The best aspects of GTAIV and RDR's online had nothing to do with the competitive side of things, and Max Payne 3's community was absolutely gutted by people using auto-aim. If someone wants to drop $10 to buy a virtual apartment then by all means, let them fund GTAO so that I don't have to.
 

LuchaShaq

Banned
Actually your best bet against Rockstar would be to keep the game and never spend a dime. If you trade, you gonna let Rocstar get some doe from another person. Be wise man.


Have bought every Rockstar game day one this generation since before this they have been by far the best at releasing quality dlc at fair prices. Their future games will be ganefly only for me if this is true.
 
I never understand gamers' issue with things like this. (Some) Gamers act as if they have no choice but to participate in a scenario they dislike. If we dislike the (F2P) model, the content, the DLC, whatever it may be, we have the option of not including ourselves.

For example, personally I don't like the whole idea of DLC, so I never buy any. I sure as hell won't spend any real cash on virtual cash, lmfao. If that unbalances things against me for the online component of this game, I will just play something else, if I'm not having a good time.
 

McLovin

Member
So its a full retail game, with all the "benefits" of a f2p online game.... way to leave a sour taste as the ps3/360 gen comes to an end. Maybe it will be worth it once full details are released, but for now I don't plan on spending anything in that game.
 

Norns

Member
So its a full retail game, with all the "benefits" of a f2p online game.... way to leave a sour taste as the ps3/360 gen comes to an end. Maybe it will be worth it once full details are released, but for now I don't plan on spending anything in that game.

Psst, I think you're forgetting that the game is very full featured even without the online portion. So yes, it's a full retail game that you've more than got your moneys worth out of already, even without GTAO.
 
Rockstar have committed to adding new content to the GTA Online world on an ongoing basis.

Have no idea why people would expect them to do this for free?
Selling virtual money isn't the only way to fund future development. Lets not forget that this isn't a free to play game, and the audience has paid full price for the game, including this mode.

They could sell any extra content directly by itself (like say, new areas), or cosmetic items (that you could also unlock in-game).

Selling items that provide an advantage in multiplayer is pay-to-win. So is selling money that provides those items. This would be bad.

Basically there are a million ways this kind of monetization can be bad, no way for it to be *good*, and *if* money is very easy to come by online, then it becomes something a little easier to ignore, at best.

Psst, I think you're forgetting that the game is very full featured even without the online portion. So yes, it's a full retail game that you've more than got your moneys worth out of already, even without GTAO.
This is shifting goal posts. The full game price comes with GTAO. Its part of the deal, and that value judgment depends upon each buyer.

I never understand gamers' issue with things like this. (Some) Gamers act as if they have no choice but to participate in a scenario they dislike. If we dislike the (F2P) model, the content, the DLC, whatever it may be, we have the option of not including ourselves.
The problem with these schemes is that they can change the design of the game to encourage long and arduous grinds for cash or whatever resource they sell as DLC. They can also upset the balance in competitive modes.
 

.nimrod

Member
I never understand gamers' issue with things like this.

The main issue is that the progression might be designed to be very tedious and annoyingly slow, that you'd rather pay money to not play the game and get to the fun stuff faster.

I don't want long games for the sake of getting my money's worth, i want to play games that value my time by providing entertaining gameplay/story as much as possible despite how long they might be.

Being able to pay real money in GTA Online doesn't necessarily mean that it's going to be like that, but these news do give me kind of a bad feeling about the multiplayer progression.
I liked the campaign so much though that i don't really care much about this, but it's kind of a bummer and might prevent me from really getting into the MP.
 
wow at some of the responses

how the hell does this affect you ? there will be 700 missions in gta online where youll be able to get money plus deathmatch modes and heists. who cares if someone takes a shortcut ?

More less how I feel about it. As long as I don't HAVE TO spend real money and can earn a reasonable amount by doing missions then this isn't a big deal to me. It's just catering to the lazy/impatient. This already exists in plenty of games and I've gotten by just fine without spending a dime.
 
The main issue is that the progression might be designed to be very tedious and annoyingly slow, that you'd rather pay money to not play the game and get to the fun stuff faster.

I don't want long games for the sake of getting my money's worth, i want to play games that value my time by providing entertaining gameplay/story as much as possible despite how long they might be.

Being able to pay real money in GTA Online doesn't necessarily mean that it's going to be like that, but these news do give me kind of a bad feeling about the multiplayer progression.
I liked the campaign so much though that i don't really care much about this, but it's kind of a bummer and might prevent me from really getting into the MP.

Have you played GTA IV multiplayer? You can almost bet that ranking up will be a grind, but it's not because of the monetization model. Even if it takes forever to rank up the online will still be fun.
 
I feel like R* has already given me my $60 worth on this game - and I am at 50% of the story. And it will remain in my 360 gaming library to never be sold.

I am saddened by the news, but hopeful that if anyone gets it, R* does and will not ruin the online experience by making it unbalanced with micro-transactions. I will not be buying anything - not because I can't or wouldn't want to, but because I really feel like supporting a game this big (by buying online game items in game) will further open the micro-transaction floodgates.

Honestly, the only real concern I have over GTAOnline is a return to the massive game crushing levels of online cheating that occurred and was never solved in GTAIV (on 360 at least, don't know about PS3 version online).
 

Liha

Banned
PC version for me canceled

I like most people with a full time job have no problem with this.

4wqwh21hoykx.gif
 

Norns

Member
PC version for me canceled
Oh no!

These posts along with the "preorder canceled" are pretty much the worst.

Honestly, if some leaked info that doesn't even give you close to the full picture about the MP aspect of the game is going to prevent you from buying a version of the game that's not even announced yet...facepalm.
 

erawsd

Member
Have you played GTA IV multiplayer? You can almost bet that ranking up will be a grind, but it's not because of the monetization model. Even if it takes forever to rank up the online will still be fun.

Yeah. Its worth noting that progression isn't tied to money this time around. You now rank up via reputation points that you get from successfully finishing mission/events. It sounds like money is entirely cosmetic stuff.
 
I wouldn't mind so much if GTA Online was an MMO. But really, it just sounds like a beefed up version of RDR's multiplayer mode. Sure we'll get more content with time, but who is saying that content will be free?
 

.nimrod

Member
Have you played GTA IV multiplayer? You can almost bet that ranking up will be a grind, but it's not because of the monetization model. Even if it takes forever to rank up the online will still be fun.

I did play the MP in IV, but only briefly and it's been so long that i don't remember much of it anymore.
I'll definitely try it in V, especially since I barely have anything left to do on the singleplayer side and I need something to tide me over until the PS4 hits.

The "buy ingame things with real money" stuff just leaves a bad taste in my mouth whenever i hear about it for any game. It's something that shouldn't be needed at all if a game is designed to maximize entertainment and minimize frustration at all times, which, i think, most games should strive for.

I'm still optimistic about GTA Online, I just wanted to clarify my point of view since Synchronicity didn't see the issues one might have with the money thing.
 

DietRob

i've been begging for over 5 years.
When are we getting a gtao thread?

Guy who was supposed to create it is banned. I've reached out to him for any media he's already made. I'll create an OT if he gets back with me. Otherwise it's going to be a very bare bones OT unless someone else steps in.
 

Estocolmo

Member
Why would they need to have a microtransaction based online model? GTA5 is already the most successful entertainment launch of all time.
 

Con_Smith

Banned
Guy who was supposed to create it is banned. I've reached out to him for any media he's already made. I'll create an OT if he gets back with me. Otherwise it's going to be a very bare bones OT unless someone else steps in.

I would but I only have a cr-48 running linux and it would take forever to get things rolling.
 

todahawk

Member
Guy who was supposed to create it is banned. I've reached out to him for any media he's already made. I'll create an OT if he gets back with me. Otherwise it's going to be a very bare bones OT unless someone else steps in.

I'll jump in and pull one together.
Or help or whatever. I'm decent with graphics and I've been keeping tabs on some sites with content...
 
The only issue I see is that if crews spend real cash to get the weapons/vehicles for VS multiplayer that other players will have to spend time trying to get and are outmatched because of it.

I have no idea how they will implement it and if it's just buying an apartment faster than a non-cash paying player, I won't really care. As long as everything isn't a ridiculous grind to achieve something that could be bought quickly with 'real cash'.

I am not even sure how much time I'll really spend in the online world, I'm sort of disappointed that that is where most of their content is going to go. I would rather just run around questing like an MMO then group up for the bigger heists. I wonder how much is one player vs 2+ regarding the actual content.
 

DietRob

i've been begging for over 5 years.
I'll jump in and pull one together.
Or help or whatever. I'm decent with graphics and I've been keeping tabs on some sites with content...

Yea, go for it man. I've got my hands quite full managing PS3-GAF so if you can pull this off it would be much better than whatever I would slap together in under an hour.
 

Chojin

Member
How? Each of your 3 characters has his own money. The online is a 4th player you create. How do you transfer your money to the online character?

It's probably been mentioned already but when you go int SWITCH mode you see three slots and then the bottom slot is empty.

I'm guessing that when online is released your character will be the 4th slot. That character can roam about at will in single player but not do actual missions, only side stuff in single player. Or who knows. I don't work for Rockstar :p
 

MYeager

Member
I think is fine as long as competitive modes have the option to restrict the type of weapons/vehicles that are available so that a player can't just enter Deathmatch with people who can afford better weapons than they can, or a race with faster cars cars with better tuning. That'd limit the use of higher cost things to mostly free play, and if people want to spend actual money to get the shiniest toys in free play instead of grinding missions I'm okay with that.
 

duckroll

Member
Guy who was supposed to create it is banned. I've reached out to him for any media he's already made. I'll create an OT if he gets back with me. Otherwise it's going to be a very bare bones OT unless someone else steps in.

So no different from what we expect from the actual launch itself, amirite? It might not even work! :)
 

DeaviL

Banned
Can't imagine how the money system would have worked anyway.
If you need to put your money in an ATM, why not just camp and steal money from those depositing it?
 

duckroll

Member
Can't imagine how the money system would have worked anyway.
If you need to put your money in an ATM, why not just camp and steal money from those depositing it?

You could, but if you're going to camp one ATM, people will notice and just take you out instead. Or use other ATMs. Have you seen how many ATMs there are around the map? :p
 

DeaviL

Banned
You could, but if you're going to camp one ATM, people will notice and just take you out instead. Or use other ATMs. Have you seen how many ATMs there are around the map? :p

If you know where an online heist takes place and you choose the nearest ATM, you'd probably have bait over half the time, just plant you behind in a bush and wait.
 

Bsigg12

Member
I'm curious to how online is going to work still. Since it's up to 16 players and not a mmo, will we have to be invited or match made into other people's games or will it automatically be bringing people together.
 

duckroll

Member
If you know where an online heist takes place and you choose the nearest ATM, you'd probably have bait over half the time, just plant you behind in a bush and wait.

There are supposedly hundreds of missions in GTA Online, and you're only connected to 15 other players at any given time. I don't think the odds will be in your favor.
 

duckroll

Member
Guess i missed the 15 player thing...

Yeah, we know that GTA Online on PS3/360 supports up to 16 players at a time, but we still don't know much details about how that works beyond that. It's kinda weird, because everything else they describe does sound like a MMO.
 

erawsd

Member
I'm curious to how online is going to work still. Since it's up to 16 players and not a mmo, will we have to be invited or match made into other people's games or will it automatically be bringing people together.

It uses a match maker that tries to match you up with friends/crew members. If it can't then it'll put you with others who are around your same rank/skill.
 

MajorPain

Member
This game is not Free to play if i paid $60 for the game. I have no problem with in game purchases as long as it doesn't effect the balance in the multiplayer.
 

erawsd

Member
Yeah, we know that GTA Online on PS3/360 supports up to 16 players at a time, but we still don't know much details about how that works beyond that. It's kinda weird, because everything else they describe does sound like a MMO.

Yeah, from what I understand its a persistent world in the sense that all your progress is saved from game to game. So your reputation, money, stats, property, weapons, cars, ect will carry over from game to game.
 
Top Bottom