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Shantae: Half-Genie Hero (PS3/4/Vita/360/XB1/WiiU/PC) Kickstarter [800K/400K Funded]

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shaowebb

Member
9 days and a little over $6k to go in order to get Risky Boots as playable. Keep it up folks!
PqHq8Ia.jpg
 

SirKhalid

Member
Disheartening. To reveal new stretch targets without any chances of seeing them being met is pissing me off :/

We might get them with this.

We are currently planning on keeping the PayPal store open for several months after the Kickstarter campaign ends and all PayPal pledges will count toward the STRETCH GOALS! We'll update the main Kickstarter page with our PayPal total regularly so that everyone can see our continued progress ^_^
 

Kainazzo

Member
We might get them with this.

Even after several months, I doubt they'll triple their goal. An alternative could be to go through with it and secretly create all of the stretch goals, then gradually offer them as DLC and free updates to rekindle interest. This eliminates having to get the team together for a second round of development, and I'm confident sales would make up the Kickstarter difference, even before any DLC is released.
 
This looks like a wonderful return to the SNES era of kooky games with creative worlds and characters.
Will definitely back it and maybe even double dip on it. Looks like someone found a lost gem of a game and is bringing it back for everyone to enjoy.
 

broham

Member
I don't really get the problem with the tinkerbat exclusive. If it was a significant piece of gameplay then sure, I'd get it, but it just seems like a novel little bonus for some backers.
 

Five

Banned
Even after several months, I doubt they'll triple their goal. An alternative could be to go through with it and secretly create all of the stretch goals, then gradually offer them as DLC and free updates to rekindle interest. This eliminates having to get the team together for a second round of development, and I'm confident sales would make up the Kickstarter difference, even before any DLC is released.

Sadly, unless WayForward has reserve funds that they can rely on, this is a pipe dream. Shantae could go on and make millions for WayForward, but it won't matter if that theoretical money comes after development. The employees will all still have bills to pay and thus need to be paid in the meanwhile.

Judging from some of the comments that have been made, it seems as though WayForward is basically living paycheck to paycheck. For the licensed games they do, they're paid in increments as they hit milestones during development, and then they never see anything on the order of royalties from the games they develop because of the contracts they get into.

So here's hoping Half-Genie Hero does go on to make them a few million, from which point they should be able to fund another game or two of their own. This is similar to how the Yacht Club Games guys have said that any and all profits from Shovel Knight will go into development of their next title.
 

epmode

Member
Sadly, unless WayForward has reserve funds that they can rely on, this is a pipe dream. Shantae could go on and make millions for WayForward, but it won't matter if that theoretical money comes after development. The employees will all still have bills to pay and thus need to be paid in the meanwhile.

Judging from some of the comments that have been made, it seems as though WayForward is basically living paycheck to paycheck. For the licensed games they do, they're paid in increments as they hit milestones during development, and then they never see anything on the order of royalties from the games they develop because of the contracts they get into.

So here's hoping Half-Genie Hero does go on to make them a few million, from which point they should be able to fund another game or two of their own. This is similar to how the Yacht Club Games guys have said that any and all profits from Shovel Knight will go into development of their next title.

This right here is a big reason I get annoyed when devs sign on with a publisher after a successful Kickstarter campaign. I don't know about the rest of you but I feel that I'm supporting the studio as much as I am the game in question.
 

Syril

Member
This right here is a big reason I get annoyed when devs sign on with a publisher after a successful Kickstarter campaign. I don't know about the rest of you but I feel that I'm supporting the studio as much as I am the game in question.

What are some cases where that's happened?
 

Five

Banned
This right here is a big reason I get annoyed when devs sign on with a publisher after a successful Kickstarter campaign. I don't know about the rest of you but I feel that I'm supporting the studio as much as I am the game in question.

It does feel misleading, as if those KS campaigns were mainly an effort to prove interest to publishers. If that's the goal, please be upfront about it. Personally, I understand and appreciate the role publishers have played in bringing some amazing games to light; I just don't like being mislead.
 

weevles

Member
I dunno, it seems like they have enough assets to deliver most if not all the unmet stretch goals as DLC if they really wanted to. At least I think this shouldn't be an issue if they already have a publisher for the game, right?
 

Five

Banned
I dunno, it seems like they have enough assets to deliver most if not all the unmet stretch goals as DLC if they really wanted to. At least I think this shouldn't be an issue if they already have a publisher for the game, right?

That's the thing - they don't have a publisher. It's why they turned to KickStarter. The games they make for themselves, like Mighty Switch Force, are self published.

If they have any extra money right now, it's probably going towards other things like Pirate's Curse.
 
SirKhalid already beat me to it ,but here's the full paypal update.

Update #25 PayPal is Ret-2-Go!
http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/posts/609066

Hey Gang! Now that we're fully funded, as promised we are opening our shiny new PayPal store for everyone that hasn't been able to join in the fun yet!

Shantae: Half-Genie Hero Paypal Store
http://www.wayforward.com/shantae-half-genie-hero

It has all of the unlimited reward tiers ($5-$200, no $12 rewards are left) with both US and International shipping options. Once the Kickstarter campaign ends we will add the remaining limited reward tiers ($350-$10,000) as well.

We are currently planning on keeping the PayPal store open for several months after the Kickstarter campaign ends and all PayPal pledges will count toward the STRETCH GOALS! We'll update the main Kickstarter page with our PayPal total regularly so that everyone can see our continued progress.
 
I dunno, it seems like they have enough assets to deliver most if not all the unmet stretch goals as DLC if they really wanted to. At least I think this shouldn't be an issue if they already have a publisher for the game, right?


The previous shantae games were self published.

Edit: God, I somehow missed the post directly below yours. Well, yeah, abe_bly is right.

I really, really wish they'd stop announcing stretch goals we will never meet :(
 
backed this a while back. Game looks good. Still kinda wish it was 100% 2d though :S

It's also kinda weird that this is the first one not on a nintendo handheld.
 

Five

Banned
I don't really get the problem with the tinkerbat exclusive. If it was a significant piece of gameplay then sure, I'd get it, but it just seems like a novel little bonus for some backers.


It's the best transformation in the game (and it isn't like there are tons of transformations).

It has unique moves, unique animations, and also combines abilities of other transformations to make it very handy to use.

And it's $55.

OK, you can play the game without it. But I hate this tactic and I hate the possibility of it catching on. Right now you have people charging $55 for the best transformation, but not an essential one (though if it isn't fun to play as, why put it in at all). Maybe next time someone charges $55 for Booster V 2.0 in Cave Story.

I should also point out that Mighty No. 9 has a $60 "exclusive in-game transformation" so it doesn't seem like this tactic is a one time thing. Rather a new strategy to be used every time.
 

Het_Nkik

Member
Actually Capcom published the original game.

I would like to note that the actual Capcom splash when booting up Shantae actually says "Distributed by Capcom" and all rights for the game itself are held by WayForward and all rights for the characters are held by Bozon and his wife.

And I've read Bozon pretty much made the game in his spare time. I don't think Capcom actually gave them any money to fund the project as a publisher normally would; like their splash screen says, I'm pretty sure they just acted as distributor.
 

Fuzzy

I would bang a hot farmer!
Has WF announced who's doing the physical art book? After it was announced Udon is doing the MN9 one I'm really hoping they're doing the Shantae one also.
 

broham

Member
It's the best transformation in the game (and it isn't like there are tons of transformations).

It has unique moves, unique animations, and also combines abilities of other transformations to make it very handy to use.

And it's $55.

OK, you can play the game without it. But I hate this tactic and I hate the possibility of it catching on. Right now you have people charging $55 for the best transformation, but not an essential one (though if it isn't fun to play as, why put it in at all). Maybe next time someone charges $55 for Booster V 2.0 in Cave Story.

I just look at it differently then you I guess. It doesn't bother me if I don't get something that doesn't add any new gameplay or content. If it came with it's own little dungeon made specifically for it then that'd be different but as it seems now it's just a novel little extra they're using for incentive.
 

Boogiepop

Member
Man, I need to dedicate some time in the next week to sitting down and playing the original game. I've already bought that+the DSi game, but they've both been sitting in my backlog.

I really want to give money to this, but the logical part of my brain tells me I should take the time to confirm I actually like the series before dumping any more money into it. I swear I'll get around to it!
 
I just look at it differently then you I guess. It doesn't bother me if I don't get something that doesn't add any new gameplay or content.


It does add new gameplay and content though. Unique moves, unique animations, and combining abilities in one transformation (all of which makes it a unique and useful transformation for gameplay purposes). That's the definition of gameplay and content.

Then there is the $60 transformation in Mighty No. 9. Do you already know it doesn't add any gameplay or content?
 

broham

Member
It does add new gameplay and content though. Unique moves, unique animations, and combining abilities in one transformation (all of which makes it a unique and useful transformation for gameplay purposes). That's the definition of gameplay and content.

Then there is the $60 transformation in Mighty No. 9. Do you already know it doesn't add any gameplay or content?

I mean gameplay and content made for it, like how levels are designed around using the different transformations. It's not adding anything to the game that wasn't there already albeit spread across the different transformations. Unless I'm missing something and there actually will be content designed with the tinkerbat in mind.
 
I mean gameplay and content made for it, like how levels are designed around using the different transformations. It's not adding anything to the game that wasn't there already albeit spread across the different transformations. Unless I'm missing something and there actually will be content designed with the tinkerbat in mind.


It has a sword attack that none of the others have, that is adding something that wasn't there. As for combining abilities that others can do, that legitimately changes how you play too.

I get what you are saying with levels, like the extra level for Booster V 2.0. But Booster V 2.0 is also super fun to use even if you ignore that it opens another level. It would be truly awful for a Booster V 2.0 type ability to be $55, even without any extra levels.

Not that the Tinkerbat is that important. It isn't. But it is genuine gameplay and content. And I don't know what the Mighty No. 9 $60 transformation does or how fun it is.
 

Cheerilee

Member
So I was watching that 'Sup Holmes podcast, and Bozon said that his wife (who came up with Shantae's design) told him what Shantae's name was verbally, and she later corrected him that her name was spelled with a "C", not an "S", but that he was stuck on Shantae, so it stayed that way.

Chantae...
Chanté...
Enchanté...
French for "Nice to meet you"

Just an observation.
 
Thanks to the freebie release and to celebrate the Kickstarter, I just completed Risky's Revenge in 2:32 with 100% items.

I also have every achievement EXCEPT FOR THAT STUPID IMPOSSIBLE MERMAID ACHIEVEMENT GAH.

9vgQd2v.png
 

TDLink

Member
I don't even know why they are bothering to still reveal stretch goals. There is no way they more than double the total funds already accumulated in only a week, even with the final day or two push. I am betting this ends up at 700k max, and that may be generous. Would love to be wrong though.
 

jwk94

Member
I don't even know why they are bothering to still reveal stretch goals. There is no way they more than double the total funds already accumulated in only a week, even with the final day or two push. I am betting this ends up at 700k max, and that may be generous. Would love to be wrong though.
They're extending the funding period through PayPal.
 
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