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iOS Gaming September 2013: Game Center looks like a bag of Skittles now

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Just downloaded Pocket Trains as well. Didn't check but I hope it has iCloud saving so I can play between iPad and iPhone.

Also, a whole bunch of Cave Co Ltd games have all received updates. They remove Open Feint, added in iPhone 5 Retina display support and fix up bugs.

I'm in the process of updating. Deathsmiles desperately needed Retina display support. I hope it runs the game in much higher res. it ran in far too low res before.

Have they finally added iCade support?
 
Is Terraria freezing right after pressing play button on iPhone for anyone else? Even updating was f'd up, it didn't want to download for some reason, now the app doesn't work :(
No problems updating but I get the freeze too when I play.
I will try this later and see if that works.

Edit: It doesn't work for me - seems to have a problem with the xyz.player file
 

Xater

Member
Trying out Pcket Trains right now. Yeah I still don#t get it. Not much gameplay there, it's all just busywork.
 

biocat

Member
That isn't mentioned in the update notes.

Also the iPhone 5 Retina Display update still plays the games in the iPhone 3.5 inch screen but just adds colourful borders around the screen.
Yeah. These are arcade ports and already displayed at their original resolutions. Do you want them to redraw all the sprites or something?
 
Just downloaded Pocket Trains as well. Didn't check but I hope it has iCloud saving so I can play between iPad and iPhone.

Also, a whole bunch of Cave Co Ltd games have all received updates. They remove Open Feint, added in iPhone 5 Retina display support and fix up bugs.

I'm in the process of updating. Deathsmiles desperately needed Retina display support. I hope it runs the game in much higher res. it ran in far too low res before.

Trains has some kind of icloud support, there is a button for it in the options somewhere.

Who's making the Pocket Trains OT? Can you get a GAF group going in this one?

No groups yet, quite a few things from planes is not in trains yet which seems odd.
 

Tunesmith

formerly "chigiri"
Why are games asking for access to the microphone on iOS 7?

They're referencing an outdated pre-iOS 7 API (or rather doesn't account for iOS 7).
iOS 7 requires all apps to specify if they're using audio input.
Allowing microphone access to an app that doesn't use it (and isn't updated for iOS 7) does nothing.

As always you can micro manage that in Privacy > Microphone.
 

Tom_Cody

Member
Three games broke iOS gaming for me because they are head and shoulders above everything else.
- Civilization Revolution
- XCom: Enemy Unknown
- Warhammer Quest
Add Carcassonne, Starbase Orion, Fairway Solitaire, Rayman Jungle Rush, Kingdom Rush and Plants v Zombies to that list and a lot of genres are covered at a very high quality.
Thanks for the responses! Each of those looks really appealing to me. Here's the killer question: will I be able to fully enjoy them on an iPhone? I don't have an iPad, though I might buy one after the refresh next month.
 
shieeet, kinda got sucked into pocket planes a bit. dont know what happened from updates and what not but i have like 5000 buxs now.

hmmmm....

pocket trains seems...ok. not a fan that there is the gambling chance base 'crates' that require the premium currency to unlock.


Someday all the government will end up regulating these things and its gonna suck and its really all the game dev's fault :/

Thanks for the response! Each of those looks really appealing to me. Here's the killer question: will I be able to fully enjoy them on an iPhone? I don't have an iPad, though I might buy one after the refresh next month.

yee...yes. A bigger screen would work a bit better naturally, but these are all turn based games, shouldn't be a problem.
 
That isn't mentioned in the update notes.

Also the iPhone 5 Retina Display update still plays the games in the iPhone 3.5 inch screen but just adds colourful borders around the screen.

yep its more like 'we want to update the apps but apple requires all updates to be 4" supported so we added some fancy borders!"
 

Snuggles

erotic butter maelstrom
Like Tiny Tower, Pocket Planes, or really any other time management game, I doubt I'll come anywhere near mastering Pocket Trains, but I'm enjoying it so far. I find Nimblebit's aesthetic very charming, and like Planes it's a fun concept that suites the genre well. I can see this being a daily addiction until I hit that point where progress comes to a halt unless I start buying bux or whatever.
 
Yeah. These are arcade ports and already displayed at their original resolutions. Do you want them to redraw all the sprites or something?

Technically higher resolution sprites exist (they were developed for the Xbox 360 version of the game) but the only two iOS games in Cave's catalog to make use of the higher resolution sprites did so by chopping more than half the frames of animation to fit it all into memory. They could probably fit it all in now but they would have to break support for older devices to do it.

yep its more like 'we want to update the apps but apple requires all updates to be 4" supported so we added some fancy borders!"

Changing the aspect ratio of the game would have involved basically redesigning the game from scratch. You can't open the viewport in a shooting game without significantly changing all aspects of it, from when enemies appear to bullet patterns having to be rethought based on the increased movement area.
 

Lord Error

Insane For Sony
Cave shooters iphone 5 update is the laziest update imaginable. They didn't even bother to move the left side buttons down a bit to free up gameplay area.

Changing the aspect ratio of the game would have involved basically redesigning the game from scratch. You can't open the viewport in a shooting game without significantly changing all aspects of it, from when enemies appear to bullet patterns having to be rethought based on the increased movement area.
If they cared about preserving gameplay balance in their iphone ports of these games, they would not make it possible to move your character around at practically infinite speed. Opening a viewport a bit would mean nothing compared to this.
 
If they cared about preserving gameplay balance in their iphone ports of these games, they would not make it possible to move your character around at practically infinite speed. Opening a viewport a bit would mean nothing compared to this.

Uncapping the movement speed is a much simpler change than implementing what I already listed above; even if balance is out the window it's still a significant effort for not very much gain.

Besides, something else I neglected to mention, is opening the viewport even an option given the prerendered backgrounds? In a lot of places there simply isn't anything more to see.
 

Lord Error

Insane For Sony
Besides, something else I neglected to mention, is opening the viewport even an option given the prerendered backgrounds? In a lot of places there simply isn't anything more to see.
IMO, it would be really easy to do so with these games that scroll continuously. If they were on static screens, then yes, it would require redrawing of everything. However, here, when you get to the end, you just show a bit more space behind you.

They didn't even bother to push the shoot buttons down a bit into the empty space, they still cover the gameplay screen just as before.
 

McBacon

SHOOTY McRAD DICK
NeoGAF! My old pals. I hope I'm not overstepping the boundaries of our friendship here, but I wanted to let you know that I made an app

screen568x568.jpeg
screen568x568.jpeg


It's called Pixel This, and it's a picross app for iOS. I realised that most of the picross games on iOS sucked, and are ugly or expensive or filled with ads or make you pay for hints and all that yucky stuff.

So I made a cool one. It's free (there are some IAPs if you want more puzzles), loads of levels, a cool zoom tool on iPhone (you see everything on iPad), a good tutorial, and more.

Please check it out here and let me know what you think!

It's my first ever app, and my first forary into programming. I coded it on an iPad, also, which is pretty cool. Hopefully it's the first of many :D
 
^snatched it up because I'm a Picross fiend, and you're right: most of the iOS ones have major issues.

Will report back when I get a chance to play some.
 
NeoGAF! My old pals. I hope I'm not overstepping the boundaries of our friendship here, but I wanted to let you know that I made an app

screen568x568.jpeg
screen568x568.jpeg


It's called Pixel This, and it's a picross app for iOS. I realised that most of the picross games on iOS sucked, and are ugly or expensive or filled with ads or make you pay for hints and all that yucky stuff.

So I made a cool one. It's free (there are some IAPs if you want more puzzles), loads of levels, a cool zoom tool on iPhone (you see everything on iPad), a good tutorial, and more.

Please check it out here and let me know what you think!

It's my first ever app, and my first forary into programming. I coded it on an iPad, also, which is pretty cool. Hopefully it's the first of many :D

Awesome! I'll download it tonight :)
 
Changing the aspect ratio of the game would have involved basically redesigning the game from scratch. You can't open the viewport in a shooting game without significantly changing all aspects of it, from when enemies appear to bullet patterns having to be rethought based on the increased movement area.

I'm not hating, just saying that if there wasn't the requirement, this new 'feature' probably wouldn't even exist ;)

heck even though its fully supported for iphone 5, you can't adjust the windows to be fully to the right in deathsmilies. it's still only to the right of the 3.5" resolution.


BVGm64OCQAANMDk.png
 

Xater

Member
NeoGAF! My old pals. I hope I'm not overstepping the boundaries of our friendship here, but I wanted to let you know that I made an app

screen568x568.jpeg
screen568x568.jpeg


It's called Pixel This, and it's a picross app for iOS. I realised that most of the picross games on iOS sucked, and are ugly or expensive or filled with ads or make you pay for hints and all that yucky stuff.

So I made a cool one. It's free (there are some IAPs if you want more puzzles), loads of levels, a cool zoom tool on iPhone (you see everything on iPad), a good tutorial, and more.

Please check it out here and let me know what you think!

It's my first ever app, and my first forary into programming. I coded it on an iPad, also, which is pretty cool. Hopefully it's the first of many :D

Picross app? Downloading now!
 
So, both Bastion and the Walking Dead have been updated with proper controller support. Has there been any news as to other games having been updated, or any news on some decent controllers for iphone/ipad?
 
Hmmm, just got to a big bug in Pocket Trains after playing for TWO MINUTES.

Level 2 Tutorial tells me to tap the line from Paris to Munich. I tapped elsewhere and I'm left looking at one of my trains. Tutorial wants me to tap the line but the line isn't on screen now. Can't do anything more except quit.

I ran into the exact issue with the android version. Hope there is a fix asap.
 
Really enjoying Pocket Trains. I'm already addicted. Not had any bugs yet. Shame there's no groups and teamplay. That was all part of the fun with Planes.
 

EMBee99

all that he wants is another baby
Seems like a lot of gaffers are making apps, so I'll toss my hat into the ring. Apologies if I'm pimping, but I kinda dig it....

The studio I work for just released a "Hatch-3" game called DRAGON ACADEMY, which takes the usual Candy Crush style and adds evolvable dragon buddies that provide power-ups when they eat their color of gems. It released last night and is a good bit of fun.

logo_dragon_academy.png


https://itunes.apple.com/us/app/dragon-academy/id652457223?ls=1&mt=8

Also, we got a Kotaku story about us. Kinda fun.
http://kotaku.com/what-happens-when-a-game-runs-out-of-marketing-money-1395795635

/EndPimpage
 
Boson X got a 9/10 from Pocket Gamer
http://www.pocketgamer.co.uk/r/iPad/Boson+X/review.asp?c=54080
With the endless-running genre ploughing an ever-deepening furrow of mediocrity, Boson X could well be ignored. That would be terrible, because this is a brilliant, twitchy arcade masterpiece that pulsates with originality and heart.

Bleary eyed at half past one I take what I swear will be one final shot at the run, all of my recent attempts having ended in minuscule percentages and early deaths. An hour later I'm still there.

That's how good Boson X is, and why you should pick it up as soon as you can.
 

Tunesmith

formerly "chigiri"
Added SR to the OP:




• The complete Shadowrun Returns campaign (12+ hours of gameplay)
• Explore a grim cyberpunk future where magic and technology rule the streets
• Make every action count in gripping, turn-based tactical combat
• Create and customize your character from one of six unique archetypes
• Over 350 different weapons, spells and abilities

And my own [mostly PC] impressions. I backed this one on Kickstarter and I'm a life-long Shadowrun fan, from the pen & paper RPG to the classic SNES game. Returns is a very nicely put together 2D turn-based tactical combat single player game with deep story interaction and deep character development. The main gripe of the PC version was it's save system -- which was checkpoints only, with no ability to manually save progression. I'm not sure yet how this has changed for the iOS release, but I think checkpoints and the general save state function will work better on the iOS platform. Don't let the save system keep you from playing a really good game. UI and controls seem to be well adapted to touch too.[/QUOTE]


-----


Pixel This! looks cool and seems to fill a void in a niche. I'd love some unbiased :) GAF impressions on this one for OP. It's not my type of game at all personally.

GAF impressions on Pocket Trains (seems a bit unstable atm?), Boson X, Dragon Academy (or other games that might have slipped by recently) would be cool too.
 

Wunder

Member
NeoGAF! My old pals. I hope I'm not overstepping the boundaries of our friendship here, but I wanted to let you know that I made an app

screen568x568.jpeg
screen568x568.jpeg


It's called Pixel This, and it's a picross app for iOS. I realised that most of the picross games on iOS sucked, and are ugly or expensive or filled with ads or make you pay for hints and all that yucky stuff.

So I made a cool one. It's free (there are some IAPs if you want more puzzles), loads of levels, a cool zoom tool on iPhone (you see everything on iPad), a good tutorial, and more.

Please check it out here and let me know what you think!

It's my first ever app, and my first forary into programming. I coded it on an iPad, also, which is pretty cool. Hopefully it's the first of many :D

FUCK YES. When I first got an iPhone I downloaded the Pixelogic app and was playing their daily puzzles for a LONG time. I stopped after I got my new iPhone and my history was wiped but this looks fantastic. Will give it a go!
 

DeviantBoi

Member
Puerto Rico and San Juan are $1 each.

Worth the purchase?

The graphics seem kinda meh to me. Nothing like Agricola, for example.
 
Awesome! I'll download it tonight :)
I've only played a couple levels, but really liking it so far. Controls and smooth and responsive.

So far the only nitpick I'd have is the sound effects are really low and there's no way to change that as far as I can tell.

Oh, and as far as gameplay goes, I wouldn't mind a way to put down a ? on tiles ala Minesweeper.
 
Added SR to the OP:




• The complete Shadowrun Returns campaign (12+ hours of gameplay)
• Explore a grim cyberpunk future where magic and technology rule the streets
• Make every action count in gripping, turn-based tactical combat
• Create and customize your character from one of six unique archetypes
• Over 350 different weapons, spells and abilities

And my own [mostly PC] impressions. I backed this one on Kickstarter and I'm a life-long Shadowrun fan, from the pen & paper RPG to the classic SNES game. Returns is a very nicely put together 2D turn-based tactical combat single player game with deep story interaction and deep character development. The main gripe of the PC version was it's save system -- which was checkpoints only, with no ability to manually save progression. I'm not sure yet how this has changed for the iOS release, but I think checkpoints and the general save state function will work better on the iOS platform. Don't let the save system keep you from playing a really good game. UI and controls seem to be well adapted to touch too.


-----

Pixel This! looks cool and seems to fill a void in a niche. I'd love some unbiased :) GAF impressions on this one for OP. It's not my type of game at all personally.

GAF impressions on Pocket Trains (seems a bit unstable atm?), Boson X, Dragon Academy (or other games that might have slipped by recently) would be cool too.[/QUOTE]

Add Reaper to the front. A solid sidescrolling action game with a kinda unique touch control scheme with swiping. Got a nice loot aspect and a kinda weirdly dark story. Free to try to lvl 10. $2 for full game with packages up to $5 for extra goodise.
 
I have a question on something I've never been clear on. How do game saves work on iOS? I have a bunch of stuff I'd like to keep around but I don't really feel like having the app on my phone. Is this stuff backed up somewhere? Or does it disappear as soon as I delete the app?
 

Goli

Member
I have a question on something I've never been clear on. How do game saves work on iOS? I have a bunch of stuff I'd like to keep around but I don't really feel like having the app on my phone. Is this stuff backed up somewhere? Or does it disappear as soon as I delete the app?

Game saves are deleted if you delete the app, but you can back them up. On the second post of this thread you can find how to do it.
 

Interfectum

Member
A little late to the party but...

iOS7 Game Center is trash:
- It's ugly as shit.
- They removed daily/weekly leaderboards.
- The achievement notifications take up 1/4 of the screen.

It's as if the person who designed the app doesn't even know what video games are.
 
I'm wondering this too. Thinking of upgrading to the 5S, but I want to know what happens to all the stuff on my old phone.

To migrate to a new phone you should be performing a whole-device backup of your current device to either iCloud or iTunes. When you get your new phone, part of the guided setup will prompt you to restore from this backup - which will copy over all your application data (thus, game saves) and then attempt to download the latest copies of your applications from the App Store.

This, of course, assumes no jailbreak funny business, in which case all bets are off.
 

Lord Error

Insane For Sony
A little late to the party but...

iOS7 Game Center is trash:
- It's ugly as shit.
- They removed daily/weekly leaderboards.
- The achievement notifications take up 1/4 of the screen.

It's as if the person who designed the app doesn't even know what video games are.
They sure as hell are not played on a gambling tables in Vegas, so I welcome any kind of change from that BS. Agreed about notifications being too big, you can however slide them up the moment they show up.
 

Tunesmith

formerly "chigiri"
Add Reaper to the front. A solid sidescrolling action game with a kinda unique touch control scheme with swiping. Got a nice loot aspect and a kinda weirdly dark story. Free to try to lvl 10. $2 for full game with packages up to $5 for extra goodise.
Sure, was looking over previous pages and that looks cool.
I'm wondering this too. Thinking of upgrading to the 5S, but I want to know what happens to all the stuff on my old phone.
Device backups in iCloud/iTunes retain save games/settings of any apps you keep installed. Saves are removed once the app is removed unless the app has iCloud documents support in which case it will remain in your cloud.
Game saves are deleted if you delete the app, but you can back them up. On the second post of this thread you can find how to do it.
Someone remembers! :) @Cyan, check the FAQ section, question about save game backups.
To migrate to a new phone you should be performing a whole-device backup of your current device to either iCloud or iTunes. When you get your new phone, part of the guided setup will prompt you to restore from this backup - which will copy over all your application data (thus, game saves) and then attempt to download the latest copies of your applications from the App Store.

This, of course, assumes no jailbreak funny business, in which case all bets are off.

^ This
 

Meier

Member
I did not like Pocket Trains at all initially but it's growing on me a bit. Seems like it is not balanced well.. they offer you a lot of bux, but it really requires you to use them a LOT if you want to continually play. A bit unfortunate, but not surprising. I am level 5 now and have 4 train lines. My train from Berlin to Budapest to Istanbul is called the Turkey Trotter. :lol

Very, very disappointed with the achievements in it though. They were super lazy with them.. stat tracking in general is REALLY weak on this one in comparison to Pocket Planes for instance.

Does anyone know if the Jobs ever refresh? It doesn't seem like it..
 
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