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Minerva's Den Added to Steam. GFWL/Securom removed from Bioshock 2

Stumpokapow

listen to the mad man
Never had an issue with GFWL. I would prefer all games have no DRM.. Including steam. But the free DLC is a nice bonus. Been wanting to get it.

Right, but Steam doesn't cease to exist in July 2014 taking a ton of games with it so the more immediate concern is junking GFWL :p
 
So the sound mixing is screwed up under any speaker setting? Thats really going to impede my enjoyment of the game. So much of Bioshocks atmosphere comes from the audio.
 

epmode

Member
So the sound mixing is screwed up under any speaker setting? Thats really going to impede my enjoyment of the game. So much of Bioshocks atmosphere comes from the audio.

I thought the sound mixing was screwed up in Bioshock 1 and 2, although I was only using basic stereo. I found that I could often hear splicer dialog through walls and structures that should have muffled it or cut it off entirely. This was especially disappointing comsidering that Bioshock is a spiritual successor to Looking Glass' games which had far better sound mixing.
 
I remember I wasn‘t able to play Bioshock 2 because of GFWL. It gave me an error every time I tried to login.

Also, I had to update the game through ingame options. It was terrible and incredible slow.
 

Fantasmo

Member
not really a good thing is it?
Its a perfect thing. A mouse makes it easy to aim, just stop turning. Analogs don't have that same luxury because the throw and acceleration is always different. There's no way to setup analogs to be good at both short and long range and to factor for an enemy 200 feet away and a hair to the left, but also an enemy who you blindly run past around a corner and need to do a 180. I've spent 12+ years with a mouse and 10+ years with analogs and at no point could I find a workable solution. Aim assist levels that out, and further, it doesn't make it unfair. Even in this case, mouse is superior, because muscle memory plus stopping movement is insta-aim, but only by a hair. But now I can play on my Valve approved Big Picture mode and not get killed all the time. I greatly hope it becomes the norm.
 

Grief.exe

Member
I'm getting a weird issue where upon loading a save the mouse controls feel very sluggish until I go into the control settings and hit "Apply." After that everything feels normal. It's been a couple months since I played through this game, but I certainly never had this issue before. Any idea what's causing it? I'm considering just doing a fresh reinstall now that GFWL is finally gone.

A little disappointed that "Walk" and "Reload Eve" are still absent from keyboard bindings, but I never expected that to be added. Kudos for fixing everything else.

I'm having the same mouse issue. I just move/crouch until it goes away. Also feel the same way about the bindings and the fixes.

I believe I'm having the same issues. Thanks for the work around.
 
Its a perfect thing. A mouse makes it easy to aim, just stop turning. Analogs don't have that same luxury because the throw and acceleration is always different. There's no way to setup analogs to be good at both short and long range and to factor for an enemy 200 feet away and a hair to the left, but also an enemy who you blindly run past around a corner and need to do a 180. I've spent 12+ years with a mouse and 10+ years with analogs and at no point could I find a workable solution. Aim assist levels that out, and further, it doesn't make it unfair. Even in this case, mouse is superior, because muscle memory plus stopping movement is insta-aim, but only by a hair. But now I can play on my Valve approved Big Picture mode and not get killed all the time. I greatly hope it becomes the norm.

An online game giving what used to be known as cheats to one side of the player base is ridiculous. Also, saying a mouse is 'easy' is false, mouse aim can do much more because it has more control fidelity (and thus does not need assistance) but that comes with a tougher learning curve. You don't have to look far to find posts from console shooter players giving up soon after trying mouse aiming because of it being too demanding.
 

poopninjamvc3mk

I sucked six dicks to get this tag.
So finally got some smooth online matches in between now and last night and I gotta say when the netcode works, the multiplayer is fun as hell. Sadly the netcode is another SFXT case where you can have the smoothest matches ever and it feels like the best netcode ever but soon as you get one bad host you're literally teleporting and getting hit by crazy rollbacks while the host can play the game perfectly fine.

Other than that I love multiplayer(sadly it's dead as hell almost tbh) and capture the little sister is crazy fun especially when you're on the offensive side and your team has to plan out how you're going to take out the big daddy in the fastest way possible while at the same time dealing with his teammates to hurry up and get the little sister in the time limit. Really tense.

Besides that anyone know how to fix the game crashing to desktop to randomly or am I just having the problem in mp? It's annoying when I finally get a smooth match and go on crazy killstreaks only for the game to crash near the end of the match and my stats act like the match never existed.

P.S. That 360/PS3 controller with aim assist with charged electro bolt and the machinegun=:WHEWWW: You might as well be cheating at times since the aim assist is stickier than COD on consoles, charged electro bolt stops you for a big period of time and soon as you start blasting them with the machinegun it's over.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
So, if I buy this on Steam, I get Minerva's Den included free or no?

If you're buying it just now, no. You'll have to buy them separately. Wait for the inevitable weekend deal which will probably bundle the two together for small money.

If you owned Bioshock 2 prior to yesterday, Minerva's Den is included.
 

Fantasmo

Member
An online game giving what used to be known as cheats to one side of the player base is ridiculous. Also, saying a mouse is 'easy' is false, mouse aim can do much more because it has more control fidelity (and thus does not need assistance) but that comes with a tougher learning curve. You don't have to look far to find posts from console shooter players giving up soon after trying mouse aiming because of it being too demanding.
Its not a cheat when the mouse is superior in every way. You can move it a millimeter and get your long range shot through a good arm and knowing your mouse sensitivity. The same applies for two people running into each other around a corner and having to 180 and still precision aim in a panic situation.

The same cannot be applied to an analog stick at all due to the nature of the sticks. If I'm turning and all of a sudden need to turn back the other way I have to move the stick from where I am to the deadzone and then further and hope my throw didn't accelerate my aim too much, to the point where I overshoot. Analog acceleration is a huge con to analog sticks and imprecise micromovements (up and down) ruin shots much more than a mouse ever will.

Why do you think autoaim was created in the first place? Analog can't even remotely compare to a mouse. And its inherent precision (essentially being an extension of your arm) is still superior to autoaim in other ways such as when you're aiming for one guy but autoaim grabs another leaving you dead in many FPS games. This just doesn't happen with a mouse. Your shot is your shot so you can finish one guy off before some guy running across your screen ruins both shots.

There's just no comparison, analog sticks need autoaim to even have a chance against mouse. Even with it, analogs are inferior, although to a much lesser degree.
 

Grief.exe

Member
About to get started on some more Bioshock 2!

Just set up my custom resolution settings so I can downsample from 1440p.
 

epmode

Member
I'm getting a weird issue where upon loading a save the mouse controls feel very sluggish until I go into the control settings and hit "Apply." After that everything feels normal. It's been a couple months since I played through this game, but I certainly never had this issue before. Any idea what's causing it? I'm considering just doing a fresh reinstall now that GFWL is finally gone.

This has happened to me since day one of the original release. I can't remember if it also happened in Bioshock 1.

I don't need to go into any menus or anything but I need to spend a few seconds just looking around in first person mode before the sensitivity corrects itself.

Bad PC conversion, obviously.
 

Grief.exe

Member
Now that it's possible to get rid of GFWL, Rockstar need to do this for GTA4 and EFLC.

Its always been possible, but now developers are forced to remove the DRM if they want to continue to generate revenue. And they are very motivated to do so primarily due to just how much income they make from long-tail sales on the platform.

I've been following this for months, and the work that has been done on Bioshock 2 and Batman: AA/AC has been substantial. This is no easy fix, it takes a lot of man hours, and rigorous testing.
 

Next

Member
Its not a cheat when the mouse is superior in every way. You can move it a millimeter and get your long range shot through a good arm and knowing your mouse sensitivity. The same applies for two people running into each other around a corner and having to 180 and still precision aim in a panic situation.

The same cannot be applied to an analog stick at all due to the nature of the sticks. If I'm turning and all of a sudden need to turn back the other way I have to move the stick from where I am to the deadzone and then further and hope my throw didn't accelerate my aim too much, to the point where I overshoot. Analog acceleration is a huge con to analog sticks and imprecise micromovements (up and down) ruin shots much more than a mouse ever will.

Why do you think autoaim was created in the first place? Analog can't even remotely compare to a mouse. And its inherent precision (essentially being an extension of your arm) is still superior to autoaim in other ways such as when you're aiming for one guy but autoaim grabs another leaving you dead in many FPS games. This just doesn't happen with a mouse. Your shot is your shot so you can finish one guy off before some guy running across your screen ruins both shots.

There's just no comparison, analog sticks need autoaim to even have a chance against mouse. Even with it, analogs are inferior, although to a much lesser degree.

Then play with the mouse...autoaim has no place in a multiplayer game..
 

Grief.exe

Member
When loading a game, your sensitivity goes way down. I've confirmed that just hitting apply again on your sensitivity in the control menu will fix the issue.

Then play with the mouse...autoaim has no place in a multiplayer game..

I dug around in the MP ini file and you cannot remove auto aim, even with mouse control I believe.
I haven't played multiplayer yet, so take that with a grain of salt.
 

Fantasmo

Member
When loading a game, your sensitivity goes way down. I've confirmed that just hitting apply again on your sensitivity in the control menu will fix the issue.
I'm having a similar issue with graphic settings. Everytime I start the game, it reverts me to 720p instead of 1080p, which is strange because all my other graphics, control, and sound settings stick.
 

pa22word

Member
According to 2K it does, YEAH BABY!

Because it's a straight console port. As Grief pointed out, even the mouse aiming you're forced to use it. Don't start expecting this type of ignorance for proper PC games. Aim assist has no place in a competitive shooter on the PC, and if you want it, plug in a console. The game shouldn't have to play catchup for you because you choose to use an inferior input method, nor should other people have to suffer magnetic bullets because of it.

When loading a game, your sensitivity goes way down. I've confirmed that just hitting apply again on your sensitivity in the control menu will fix the issue.

Yeah it's really weird because I'm playing on sens @ 0.3 in the slider menu yet the sensitivity still drops through the floor when I reload. Part of me thinks it's not sensitivity though, and just the game turning back on it's weird acceleration algorithm. Other people have had problems with this in the past and solved it by going into the game's ini files and mapping the game's command for "mouse acceleration = off" to W.

Oh and to the guy who was annoyed by the low view model FOV: there was a mod to fix it on version 1.0 of the game through the widescreen fixer app, but the dude hasn't updated his mod in ages so idk if it works on the most recent version of the game. Last time I played with it on I had to install my retail copy (which is @ 1.0 by default, obviously) in order to get it to work properly.
 

Grief.exe

Member
Some screens downsampled from 1440p

UI cut out (Found a solution to remove the UI via keybind)

i1kuvmUDLQSDf.png


 

Fantasmo

Member
Because it's a straight console port. As Grief pointed out, even the mouse aiming you're forced to use it. Don't start expecting this type of ignorance for proper PC games. Aim assist has no place in a competitive shooter on the PC, and if you want it, plug in a console. The game shouldn't have to play catchup for you because you choose to use an inferior input method, nor should other people have to suffer magnetic bullets because of it.
Okay Mr. Authority on FPS games. We'll see what happens when Big Picture Mode starts getting more popular and less people are playing hunched over a desk and computer monitor. In the meantime, I'm happy as a clam, and I hope it gains a lot more traction, and hopefully with every future game, not only because PC in 2013 are essentially the most powerful gaming systems, but also to spite kbm elitists.
 

Next

Member
Okay Mr. Authority on FPS games. We'll see what happens when Big Picture Mode starts getting more popular and less people are playing hunched over a desk and computer monitor. In the meantime, I'm happy as a clam, and I hope it gains a lot more traction, and hopefully with every future game, not only because PC in 2013 are essentially the most powerful gaming systems, but also to spite kbm elitists.

Maybe "autoaim shooters" will be it's own sub genre one day.
 

Eusis

Member
Okay Mr. Authority on FPS games. We'll see what happens when Big Picture Mode starts getting more popular and less people are playing hunched over a desk and computer monitor. In the meantime, I'm happy as a clam, and I hope it gains a lot more traction, and hopefully with every future game, not only because PC in 2013 are essentially the most powerful gaming systems, but also to spite kbm elitists.
Not this kind of crap. I enjoy playing with controller, and for SP the only reason to completely avoid putting in controller support is if the game type simply can not function with it, but when games are competitive it IS natural to want something that gives you a clear advantage and to not compromise or undermine it, not unless they set out to make the Smash Bros of competitive shooters anyway. Which would actually be pretty fun I imagine even if you'd eventually get "final destination no items" situations.

Still, that Steam controller COULD be the compromise to please someone like you without undermining the competitive angle entirely.
 

Grief.exe

Member
The sounds are better than Bioshock Infinite for me, actual sound with correct audio positioning. In Bioshock Infinite, all the sounds were just 2 channel.
 
I'm having the same mouse issue. I just move/crouch until it goes away. Also feel the same way about the bindings and the fixes.

I believe I'm having the same issues. Thanks for the work around.

This has happened to me since day one of the original release. I can't remember if it also happened in Bioshock 1.

I don't need to go into any menus or anything but I need to spend a few seconds just looking around in first person mode before the sensitivity corrects itself.

Bad PC conversion, obviously.
Here's a fix for you guys. If you remember the old mouse acceleration fix from the first Bioshock, it's exactly the same trick. I know there's toggle for Mouse Acceleration in the options menu, but it still feels janky, this will eliminate that feeling.

Navigate to C:\Users\YourNameHere\AppData\Roaming\Bioshock2Steam\User.ini

Add this to the end of the file:
[Engine.PlayerInput]
MouseSmoothingMode=0
MouseAccelThreshold=0.0

Go to your bindings under the [Default] section and choose a key to bind this command:
set Engine.PlayerInput MouseAccelThreshold 0.0 | set Engine.PlayerInput MouseSmoothingMode 0

Now you'll have to press that key every time you load a save so the easiest thing to do is bind it to the same key as MoveForward. If you use WASD, that should look like this:
W=MoveForward | set Engine.PlayerInput MouseAccelThreshold 0.0 | set Engine.PlayerInput MouseSmoothingMode 0

Search for every instance of
Speed=2000.0
and change that number to something much lower. 750 feels good to me. You'll still be able tweak the mouse sensitivity with the slider in game. If you did that all correctly, then mouse controls should feel pretty good.

Now if you want bind Walk and Eve Reloading, just pick a key and add "Walking" and "InjectBioAmmo" without the quotation marks. For me, it looks like this:
Q=InjectBioAmmo
Ctrl=Walking
 

Grief.exe

Member
Thanks will check that out.

I played the BF4 beta right after playing Bioshock 2 and my aim was all off even though my sensitivity is very similar.
 

dsk1210

Member
Has anybody been able to change the fov? I tried to bind setfov 90 last night, but had no luck getting it to work.
 

dsk1210

Member
Got it now, there was 2 bioshock 2 folders in my appdata and I was changing the user.ini in the wrong folder, idiot. :)

Now I just need to stop it from crashing.
 

Grief.exe

Member
Got it now, there was 2 bioshock 2 folders in my appdata and I was changing the user.ini in the wrong folder, idiot. :)

Now I just need to stop it from crashing.

More fish to fry!

The mouse fix posted earlier is working great for me, thanks Barrow Roll.

I have FOV change to Page Up and Mouse Acc/Smooth to Page Down.
 

Grief.exe

Member
The problem with Bioshock 2 is the same problem I had with Infinite, increasing the difficulty just increases the amount of damage the enemies can take. The result is enemies that stand still and fire at you, while taking way too many rounds to take down.

Some of this inherit bullet-sponginess is being mitigated as I increase the damage of my weapons and acquire more ammo types. The only problem is I burn through my entire ammo supply in a tough spot.
 

Eusis

Member
Which leaves me to wonder if I'd have enjoyed Bioshock Infinite way more had I ignored the advice of seemingly half the internet to stick with Hard on my first run. A bit late for that, though I guess if I do a replay other than the one I started I could just go with Normal.

It's also why I tend to do research online about if hard mode is good before starting usually, sometimes it's just tedious bullshit yet other times it really brings the most out of a game. Or you get extras for beating on Hard so you may as well just do it, like Kingdom Hearts: Birth by Sleep giving you the extra ending if you beat on Hard rater than Normal which requires a collectathon I believe.
 
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