Ludicrous Speed
Banned
why isn't this on sale?
Never had an issue with GFWL. I would prefer all games have no DRM.. Including steam. But the free DLC is a nice bonus. Been wanting to get it.
I think Valve is waiting for other games before launching the "GFWL is Dead" sale.why isn't this on sale?
why isn't this on sale?
why isn't this on sale?
Oh man the "yeah well GFWL wasn't so bad" posts are going to be great for the next several months!Right, but Steam doesn't cease to exist in July 2014 taking a ton of games with it so the more immediate concern is junking GFWL
So the sound mixing is screwed up under any speaker setting? Thats really going to impede my enjoyment of the game. So much of Bioshocks atmosphere comes from the audio.
Oh man the "yeah well GFWL wasn't so bad" posts are going to be great for the next several months!
Its a perfect thing. A mouse makes it easy to aim, just stop turning. Analogs don't have that same luxury because the throw and acceleration is always different. There's no way to setup analogs to be good at both short and long range and to factor for an enemy 200 feet away and a hair to the left, but also an enemy who you blindly run past around a corner and need to do a 180. I've spent 12+ years with a mouse and 10+ years with analogs and at no point could I find a workable solution. Aim assist levels that out, and further, it doesn't make it unfair. Even in this case, mouse is superior, because muscle memory plus stopping movement is insta-aim, but only by a hair. But now I can play on my Valve approved Big Picture mode and not get killed all the time. I greatly hope it becomes the norm.not really a good thing is it?
I'm getting a weird issue where upon loading a save the mouse controls feel very sluggish until I go into the control settings and hit "Apply." After that everything feels normal. It's been a couple months since I played through this game, but I certainly never had this issue before. Any idea what's causing it? I'm considering just doing a fresh reinstall now that GFWL is finally gone.
A little disappointed that "Walk" and "Reload Eve" are still absent from keyboard bindings, but I never expected that to be added. Kudos for fixing everything else.
I'm having the same mouse issue. I just move/crouch until it goes away. Also feel the same way about the bindings and the fixes.
Its a perfect thing. A mouse makes it easy to aim, just stop turning. Analogs don't have that same luxury because the throw and acceleration is always different. There's no way to setup analogs to be good at both short and long range and to factor for an enemy 200 feet away and a hair to the left, but also an enemy who you blindly run past around a corner and need to do a 180. I've spent 12+ years with a mouse and 10+ years with analogs and at no point could I find a workable solution. Aim assist levels that out, and further, it doesn't make it unfair. Even in this case, mouse is superior, because muscle memory plus stopping movement is insta-aim, but only by a hair. But now I can play on my Valve approved Big Picture mode and not get killed all the time. I greatly hope it becomes the norm.
Had a strange issue were the game just randomly quit to my desktop. But haven't notice it today...We'll see.
So, if I buy this on Steam, I get Minerva's Den included free or no?
So, if I buy this on Steam, I get Minerva's Den included free or no?
Its not a cheat when the mouse is superior in every way. You can move it a millimeter and get your long range shot through a good arm and knowing your mouse sensitivity. The same applies for two people running into each other around a corner and having to 180 and still precision aim in a panic situation.An online game giving what used to be known as cheats to one side of the player base is ridiculous. Also, saying a mouse is 'easy' is false, mouse aim can do much more because it has more control fidelity (and thus does not need assistance) but that comes with a tougher learning curve. You don't have to look far to find posts from console shooter players giving up soon after trying mouse aiming because of it being too demanding.
Now that it's possible to get rid of GFWL, Rockstar need to do this for GTA4 and EFLC.
I'm getting a weird issue where upon loading a save the mouse controls feel very sluggish until I go into the control settings and hit "Apply." After that everything feels normal. It's been a couple months since I played through this game, but I certainly never had this issue before. Any idea what's causing it? I'm considering just doing a fresh reinstall now that GFWL is finally gone.
About to get started on some more Bioshock 2!
Just set up my custom resolution settings so I can downsample from 1440p.
Now that it's possible to get rid of GFWL, Rockstar need to do this for GTA4 and EFLC.
Its not a cheat when the mouse is superior in every way. You can move it a millimeter and get your long range shot through a good arm and knowing your mouse sensitivity. The same applies for two people running into each other around a corner and having to 180 and still precision aim in a panic situation.
The same cannot be applied to an analog stick at all due to the nature of the sticks. If I'm turning and all of a sudden need to turn back the other way I have to move the stick from where I am to the deadzone and then further and hope my throw didn't accelerate my aim too much, to the point where I overshoot. Analog acceleration is a huge con to analog sticks and imprecise micromovements (up and down) ruin shots much more than a mouse ever will.
Why do you think autoaim was created in the first place? Analog can't even remotely compare to a mouse. And its inherent precision (essentially being an extension of your arm) is still superior to autoaim in other ways such as when you're aiming for one guy but autoaim grabs another leaving you dead in many FPS games. This just doesn't happen with a mouse. Your shot is your shot so you can finish one guy off before some guy running across your screen ruins both shots.
There's just no comparison, analog sticks need autoaim to even have a chance against mouse. Even with it, analogs are inferior, although to a much lesser degree.
Then play with the mouse...autoaim has no place in a multiplayer game..
Then play with the mouse...autoaim has no place in a multiplayer game..
I'm having a similar issue with graphic settings. Everytime I start the game, it reverts me to 720p instead of 1080p, which is strange because all my other graphics, control, and sound settings stick.When loading a game, your sensitivity goes way down. I've confirmed that just hitting apply again on your sensitivity in the control menu will fix the issue.
According to 2K it does, YEAH BABY!
When loading a game, your sensitivity goes way down. I've confirmed that just hitting apply again on your sensitivity in the control menu will fix the issue.
Okay Mr. Authority on FPS games. We'll see what happens when Big Picture Mode starts getting more popular and less people are playing hunched over a desk and computer monitor. In the meantime, I'm happy as a clam, and I hope it gains a lot more traction, and hopefully with every future game, not only because PC in 2013 are essentially the most powerful gaming systems, but also to spite kbm elitists.Because it's a straight console port. As Grief pointed out, even the mouse aiming you're forced to use it. Don't start expecting this type of ignorance for proper PC games. Aim assist has no place in a competitive shooter on the PC, and if you want it, plug in a console. The game shouldn't have to play catchup for you because you choose to use an inferior input method, nor should other people have to suffer magnetic bullets because of it.
Okay Mr. Authority on FPS games. We'll see what happens when Big Picture Mode starts getting more popular and less people are playing hunched over a desk and computer monitor. In the meantime, I'm happy as a clam, and I hope it gains a lot more traction, and hopefully with every future game, not only because PC in 2013 are essentially the most powerful gaming systems, but also to spite kbm elitists.
Not this kind of crap. I enjoy playing with controller, and for SP the only reason to completely avoid putting in controller support is if the game type simply can not function with it, but when games are competitive it IS natural to want something that gives you a clear advantage and to not compromise or undermine it, not unless they set out to make the Smash Bros of competitive shooters anyway. Which would actually be pretty fun I imagine even if you'd eventually get "final destination no items" situations.Okay Mr. Authority on FPS games. We'll see what happens when Big Picture Mode starts getting more popular and less people are playing hunched over a desk and computer monitor. In the meantime, I'm happy as a clam, and I hope it gains a lot more traction, and hopefully with every future game, not only because PC in 2013 are essentially the most powerful gaming systems, but also to spite kbm elitists.
I'm having the same mouse issue. I just move/crouch until it goes away. Also feel the same way about the bindings and the fixes.
I believe I'm having the same issues. Thanks for the work around.
Here's a fix for you guys. If you remember the old mouse acceleration fix from the first Bioshock, it's exactly the same trick. I know there's toggle for Mouse Acceleration in the options menu, but it still feels janky, this will eliminate that feeling.This has happened to me since day one of the original release. I can't remember if it also happened in Bioshock 1.
I don't need to go into any menus or anything but I need to spend a few seconds just looking around in first person mode before the sensitivity corrects itself.
Bad PC conversion, obviously.
[Engine.PlayerInput]
MouseSmoothingMode=0
MouseAccelThreshold=0.0
set Engine.PlayerInput MouseAccelThreshold 0.0 | set Engine.PlayerInput MouseSmoothingMode 0
W=MoveForward | set Engine.PlayerInput MouseAccelThreshold 0.0 | set Engine.PlayerInput MouseSmoothingMode 0
and change that number to something much lower. 750 feels good to me. You'll still be able tweak the mouse sensitivity with the slider in game. If you did that all correctly, then mouse controls should feel pretty good.Speed=2000.0
Q=InjectBioAmmo
Ctrl=Walking
Has anybody been able to change the fov? I tried to bind setfov 90 last night, but had no luck getting it to work.
When in doubt, check the PC Gaming Wiki.That's what I did, I take it your fov is changing ok grief?
Got it now, there was 2 bioshock 2 folders in my appdata and I was changing the user.ini in the wrong folder, idiot.
Now I just need to stop it from crashing.