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Mass Effect 4 won't feature Shepard's companions, doesn't relate to ME1-3 plot events

SnakeEyes

Banned
Importing saved details within a series of games is fine, but definitely not when making such a massive jump as will inevitably happen between ME3 and ME4. I'll miss characters like Liara etc. but it'd be good to start fresh.

I'd argue the multiplayer was f2p done right. Free maps and expansions paid for by those taking the shortcuts. I did not mind the random drops and the grinding was never too bad unless you ended up with dysfunctional parties.
Totally agreed.
 
D

Deleted member 13876

Unconfirmed Member
I'd argue the multiplayer was f2p done right. Free maps and expansions paid for by those taking the shortcuts. I did not mind the random drops and the grinding was never too bad unless you ended up with dysfunctional parties.
 

Derrick01

Banned
I'd argue the multiplayer was f2p done right. Free maps and expansions paid for by those taking the shortcuts. I did not mind the random drops and the grinding was never too bad unless you ended up with dysfunctional parties.

I'd argue it wasn't done right because depending on your luck it made hours of playing ultimately pointless thanks to randomized packs. And you had to play on Gold or higher to get enough money for packs in a quick enough time span otherwise you did have to grind the lower difficulties. Sadly for me I did have to play with randoms so my progress was slow, gold was usually way too hard for the types of people I was being put with (hell sometimes silver was too).

Eventually I asked myself why I was putting up with this Pokemon card-like scheme just to play horde mode over and over and just quit. F2P should ideally be an entire, NORMALLY DESIGNED game but free. Cosmetic items and other useless crap should be the only thing that's charged and game design shouldn't suffer and bent around a payment scheme to bait people who are fed up with grinding to pay.
 

Remmy2112

Member
I'd argue it wasn't done right because depending on your luck it made hours of playing ultimately pointless thanks to randomized packs. And you had to play on Gold or higher to get enough money for packs in a quick enough time span otherwise you did have to grind the lower difficulties. Sadly for me I did have to play with randoms so my progress was slow, gold was usually way too hard for the types of people I was being put with (hell sometimes silver was too).

My experience was the opposite, at least after the initial game launch. Most randoms I played with on gold were the people queuing up because they knew they could do it so I'd rarely get in a PUG that had more than one idiot, and that person could usually be carried.
 
Once you could solo gold, the issue with having a good PUG was irrelevant.

The only difference was that a 30 -35 minute solo could be changed to a sub 20 run if I got a good group joining me although on average, most of my random PUGs were in the 22-25 minute range for gold.
 
Just as long as its not a damned prequel, I'll be willing to hear them out.

Though, where do you go after averting galactic life extinguishment? A more character-focused story like Dragon Age II?
 
I'd argue it wasn't done right because depending on your luck it made hours of playing ultimately pointless thanks to randomized packs. And you had to play on Gold or higher to get enough money for packs in a quick enough time span otherwise you did have to grind the lower difficulties. Sadly for me I did have to play with randoms so my progress was slow, gold was usually way too hard for the types of people I was being put with (hell sometimes silver was too).

Eventually I asked myself why I was putting up with this Pokemon card-like scheme just to play horde mode over and over and just quit. F2P should ideally be an entire, NORMALLY DESIGNED game but free. Cosmetic items and other useless crap should be the only thing that's charged and game design shouldn't suffer and bent around a payment scheme to bait people who are fed up with grinding to pay.

Your argument only really bears out if the actual gameplay part of the experience was merely a means to an end, and not the primary source of entertainment in itself. If playing the matches wasn't any fun for you outside of an opportunity to buy more packs, then it seems your problem with the experience came from simply not enjoying it, not some issue with the progression scheme.

And that's perfectly valid; if all the gameplay itself was to you was a grind through another horde mode, then I can understand why you didn't enjoy it.

For me it was much more than that, thanks to the huge variety of classes and weapons, most of which was very accessible without some endless grind. Getting a Harrier X was going to take you a while, but if you played enough of the game to be able to hang around in gold simply from the perspective of getting good enough at it, having a Krogan Soldier with a Claymore or something awesome like that was definitely not a huge grind.

That's not to say it wasn't flawed. Needing to get a weapon X times over to get the 'real' weapon could be irritating, and drawing character cards you had already maxed out was a real drag (to Bioware's credit, they fixed that with one of the expansions).

If a similar credit spend system shows up in the next iteration, I think a fine balance would be struck by making weapons/characters/gear available individually for a high credit price, while allowing a random roll for cheaper. That's if they don't revamp the whole concept in some other direction.

For me, the progression from turtling up like a wuss in firebase white whith my Valiant wielding Salarian Infiltrator to grind out 35 minute geth gold matches (hopefully) to running around like a madman spamming reaves and cluster grenades and Collector SMG/Acolyte bursts and obliterating spawns with ruthless efficiency as my badass Drell Adept space ninja to clear 20 minute Random/Random/Platinums is one of the most satisfying I've had as a gamer.
 

denx

Member
They will cave and put Liara in. There's no escape

Assuming ME4 takes place hundreds of years after the events of the original trilogy, the only characters I can see making cameo appearances are Liara and Grunt (because of their lifespans)
and Shepard, if you chose the Control ending.
 
Just as long as its not a damned prequel, I'll be willing to hear them out.

Though, where do you go after averting galactic life extinguishment? A more character-focused story like Dragon Age II?

Yes. Give the player the chance to explore and take their time without the main story making the player feel they have to rush to save the galaxy.
 

foxtrot3d

Banned
It WON'T be a sequel. It can't be. The only way it can be a sequel is if BioWare finally admits that the ME3 ending was a pile of garbage and just refuse to acknowledge it took place.

The ending consequences of ME3 are so massive and divergent that their is no way for them to build a sequel especially one that acknowledges the other choices. First of all, the Synthesis ending makes everyone into green "super beings" that seems to essentially stop all conflict in the galaxy. Control ending allows for the all powerful Reapers controlled by God-Shepard to just be roaming around and thus any threat would easily be ended.

The only ending from which they could build a sequel would be the Destroy ending. With this ending there is actually potential for a new story or conflict. The Reapers are gone but the galaxy is in shambles, the relays are broken and in need of repair, the Council is dead, and Earth is a wasteland. You could easily set a story in this wasteland of a world and witness how the races come together to deal with this vacuum post Reaper Invasion.

Only problem of course is that what kind of conflict could you possibly introduce after a Reaper invasion that would be of any threat or interest? The Reapers were a threat to the entire galaxy itself, they were literally the end of everything. Thus, any new villain could never be as terrifying or pose a significant risk as the Reapers did. However, they could try and do a DA2 style story but better. A story that doesn't involve a massive conflict and central enemy, rather a story about a group of individuals making it through the world.

TL;DR Mass Effect 3's ending FUCKED up the world so much that ME4 cannot possibly be a sequel to it.
 

denx

Member
It WON'T be a sequel. It can't be. The only way it can be a sequel is if BioWare finally admits that the ME3 ending was a pile of garbage and just refuse to acknowledge it took place.

The ending consequences of ME3 are so massive and divergent that their is no way for them to build a sequel especially one that acknowledges the other choices. First of all, the Synthesis ending makes everyone into green "super beings" that seems to essentially stop all conflict in the galaxy. Control ending allows for the all powerful Reapers controlled by God-Shepard to just be roaming around and thus any threat would easily be ended.

The only ending from which they could build a sequel would be the Destroy ending. With this ending there is actually potential for a new story or conflict. The Reapers are gone but the galaxy is in shambles, the relays are broken and in need of repair, the Council is dead, and Earth is a wasteland. You could easily set a story in this wasteland of a world and witness how the races come together to deal with this vacuum post Reaper Invasion.

Only problem of course is that what kind of conflict could you possibly introduce after a Reaper invasion that would be of any threat or interest? The Reapers were a threat to the entire galaxy itself, they were literally the end of everything. Thus, any new villain could never be as terrifying or pose a significant risk as the Reapers did. However, they could try and do a DA2 style story but better. A story that doesn't involve a massive conflict and central enemy, rather a story about a group of individuals making it through the world.

TL;DR Mass Effect 3's ending FUCKED up the world so much that ME4 cannot possibly be a sequel to it.

Actually, I don't think the Green/Blue/Red endings are that much of a problem for setting up a sequel. If ME4 takes place hundreds of years after ME3, then the only choices that will have long lasting repercusions would be the genophage and the krogans, the quarians and the geth, and the ending choice.

About the ending choice, if the events of ME4 are separated from the events of ME3 by a wide time margin, then they could brush aside most of the differences between them. For example, in a Synthesis scenerario, they could have people on the galaxy having a bit of a greenish glow to them (but toned down compared to ME3) and make some offhand references about the new cooperation between organic/synthetic hybrids. They could also have the Reapers retire to live alone and not get involved with the rest of the galaxy's affairs, so they would only have cameo appearances. Apart from that, there wouldn't be much to tell that we are dealing with a post-Synthesis galaxy.

Similarly, in Good Destroy and Control scenerios, the differences would be minimal. The big difference between these scenarios would be that in Control, the Reapers and Shepard are still alive, but they chose (like in Synthesis) to retire and live alone, so they would only make cameo appearances.

I think the outcome of the Tuchanka and Rannoch arcs have more visible and obvious impacts on the galaxy than the ending choices. That said, there aren't that many variables in the resolution to the Tuchanka and Rannoch arcs, so I think they could probably work that out into the next game, but it's definitely getting trickier at this point (and I'm not sure they could pull it off).

The variables that I think kind of fuck up the setting for ME4 are the variations of the Destroy ending. The Bad Destroy ending involves the near (if not outright) extinction of several species on the galaxy. Unless they decide the Bad Destroy ending is non-canon (like the Refusal ending), I can't see how they could work that out into the next game.
 

Whompa

Member
Pretty sure it could be a sequel. It absolutely should be a sequel.

As much of a weird ending it all ended up being, the universe should continue.
 

foxtrot3d

Banned
Actually, I don't think the Green/Blue/Red endings are that much of a problem for setting up a sequel. If ME4 takes place hundreds of years after ME3, then the only choices that will have long lasting repercusions would be the genophage and the krogans, the quarians and the geth, and the ending choice.

About the ending choice, if the events of ME4 are separated from the events of ME3 by a wide time margin, then they could brush aside most of the differences between them. For example, in a Synthesis scenerario, they could have people on the galaxy having a bit of a greenish glow to them (but toned down compared to ME3) and make some offhand references about the new cooperation between organic/synthetic hybrids. They could also have the Reapers retire to live alone and not get involved with the rest of the galaxy's affairs, so they would only have cameo appearances. Apart from that, there wouldn't be much to tell that we are dealing with a post-Synthesis galaxy.

Similarly, in Good Destroy and Control scenerios, the differences would be minimal. The big difference between these scenarios would be that in Control, the Reapers and Shepard are still alive, but they chose (like in Synthesis) to retire and live alone, so they would only make cameo appearances.

I think the outcome of the Tuchanka and Rannoch arcs have more visible and obvious impacts on the galaxy than the ending choices. That said, there aren't that many variables in the resolution to the Tuchanka and Rannoch arcs, so I think they could probably work that out into the next game, but it's definitely getting trickier at this point (and I'm not sure they could pull it off).

The variables that I think kind of fuck up the setting for ME4 are the variations of the Destroy ending. The Bad Destroy ending involves the near (if not outright) extinction of several species on the galaxy. Unless they decide the Bad Destroy ending is non-canon (like the Refusal ending), I can't see how they could work that out into the next game.

The Green Ending cannot be accounted for unless they seriously cheapen what they showed in ME3. The Green ending in essence dissolves all tension in the galaxy. Everyone is the same, even the fucking leaves and plants have a green glow to them meaning they have some "robot dna" in them. Due to this fact, according to Synthesis everyone understands one another and thus all conflict would be gone. Also, if we are all organic/synthetic hybrids it's not clear if we even need food to survive anymore.

Like I said any attempt to make a sequel after ME4 would have to seriously diminish what they showed in ME3, they would essentially have to nullify those decisions. Which I have absolutely no problem with, in fact I would be fine if they never even told us how the Reaper threat was solved or ever refer to their origins again. Just set the game about a 100 or so years after the Reaper invasion, say Shepard beat them, and that's that.

Don't ever mention Synthesis, or God/Reaper Shepard, don't bring up the Leviathans, or Star Child, or any of that shit. Hell, retcon that shit if you have to I don't care, just throw it in a dark closet and never mention or look at it again.
 

denx

Member
The Green Ending cannot be accounted for unless they seriously cheapen what they showed in ME3. The Green ending in essence dissolves all tension in the galaxy. Everyone is the same, even the fucking leaves and plants have a green glow to them meaning they have some "robot dna" in them. Due to this fact, according to Synthesis everyone understands one another and thus all conflict would be gone. Also, if we are all organic/synthetic hybrids it's not clear if we even need food to survive anymore.

Like I said any attempt to make a sequel after ME4 would have to seriously diminish what they showed in ME3, they would essentially have to nullify those decisions. Which I have absolutely no problem with, in fact I would be fine if they never even told us how the Reaper threat was solved or ever refer to their origins again. Just set the game about a 100 or so years after the Reaper invasion, say Shepard beat them, and that's that.

Don't ever mention Synthesis, or God/Reaper Shepard, don't bring up the Leviathans, or Star Child, or any of that shit. Hell, retcon that shit if you have to I don't care, just throw it in a dark closet and never mention or look at it again.

I don't think Synthesis means the end of all conflicts. Sure, it gives organics and sysnthetics a better understanding of each other, but it doesn't mean disagreements won't happen again. There's still plenty of room for conflict in the Green ending I think.

But anyway, yeah, if they set ME4 hundreds of years after ME3, then I think they will just wash away most of the differences between the different outcomes to the point of somewhat nullify the importance of the endings. Which is a good thing imo, as the endings sucked.

They will have to have some references to the stuff that happened in the original trilogy to give some sense of continuity (including the endings), but apart from that, ME4 should be a mostly clean slate for new stories and characters
 

DTKT

Member
I'd have zero issues with "this is another take on the Mass Effect universe". Zero story overlap, no need to explain all the awful endings, keep the same races or add some new ones.

There is no need to carry the ME3 bagage.

Clean slate I say!
 

Herne

Member
What would be amazing is if they take the concept of Firefly, have you in command of a motley crew of good-hearted pirates and scoundrels going across the galaxy wheeling, dealing and stealing, but also selling stuff on to people who need it. Have an old ship that's always breaking down, always needing new parts. A multi-species crew with all the strange relationships and tension that would come with it.

Mass Effect 3 disappointed me deeply, but I'm excited for the future of the series.
 

HariKari

Member
Be nice if they'd toss us a trailer already, even if it's just some cinematic cgi stuff. Curious to see where they take what is a great universe after the Shep trilogy. The move to Frostbite should be huge.
 

Mondy

Banned
This is almost by necessity at this point. They need to distance this game as much as possible from the original trilogy because of that ending.
 
Glad they're distancing themselves from the original trilogy, it's the only to save the series.

Just make a Star Trek like exploration game, or a Han Solo style smuggler/bounty hunter game. No need to involve the fate of the universe.
 

Kadayi

Banned
I don't think Synthesis means the end of all conflicts. Sure, it gives organics and sysnthetics a better understanding of each other, but it doesn't mean disagreements won't happen again. There's still plenty of room for conflict in the Green ending I think.

Can you maybe come up with some examples? Because in all honesty when everyone is effectively one and the same, I'm personally scratching my head over why there would be any degree of conflict.

What would be amazing is if they take the concept of Firefly, have you in command of a motley crew of good-hearted pirates and scoundrels going across the galaxy wheeling, dealing and stealing, but also selling stuff on to people who need it. Have an old ship that's always breaking down, always needing new parts. A multi-species crew with all the strange relationships and tension that would come with it.

I'd like to see a low rent ME game in that mould tbh. In fact scratch that, I'd just like to see a low rent Sci-fi RPG game in that mould full stop. I'm quite happy for it to forgo any relationship to Mass Effect in truth, because after 'dat ending' I just think the legacy of the ME franchise is more bane than benefit, both in terms of the public's perception as well as the inherited narrative and the many complications it throws up.

Hudson and Walters went all Cuse & Lindelof with that third game arrogant with the belief that coming off the critical success of ME2 that whatever they produced was going to be lauded simply 'because..'. As usual the gaming press went gaga for it over the bombast without much regard to the games narrative problems, because lets face it, throw enough money at a project it terms of dazzle and the gaming press can always be relied upon to eulogize a game to the nines and tens regardless of how questionable the actual writing is.

If they're already trying to distance themselves from 'The Shepard' and his/her companions already, why not just go the whole hog and just make a new Sci Fi franchise. Sure it means a new name and some world building, but given it frees them up from a whole host of complications it would be an easier route to go down.
 

Marvel

could never
Just as long as its not a damned prequel, I'll be willing to hear them out.

Though, where do you go after averting galactic life extinguishment? A more character-focused story like Dragon Age II?

Yes I wouldn't mind that. No need for another trilogy of impending galactic doom for all life, it was amazing but I want the ME stories to go a little deeper than what has already been done.
 

Kabouter

Member
I really hope it's not set in the distant future, I thought that humanity being new to galactic society was a core element of what Mass Effect is. I'm totally fine with Shepard and his crew not appearing though.
 

Kadayi

Banned
Just as long as its not a damned prequel, I'll be willing to hear them out.

Personally I think one of the real weaknesses to the franchise overall is the short timeline between First contact and the events of Mass effect. 25 years is not a lot of time in truth, least of all to envisage humanity really climbing the ladder in terms of galactic political influence. I always felt they needed to ramp it up to 75 at the least. I don't think a prequel was ever really an option in truth.

Yes I wouldn't mind that. No need for another trilogy of impending galactic doom for all life, it was amazing but I want the ME stories to go a little deeper than what has already been done.

Yeah I'm totally down with a more modest scale of conflict. DAII gets a bad rap, but beyond peoples dislike of the repeat dungeons and slightly off ending (nowhere near as egregious as ME3s) there's a lot to like about the story line and character arcs.
 

Mindlog

Member
Your argument only really bears out if the actual gameplay part of the experience was merely a means to an end, and not the primary source of entertainment in itself. If playing the matches wasn't any fun for you outside of an opportunity to buy more packs, then it seems your problem with the experience came from simply not enjoying it, not some issue with the progression scheme.

And that's perfectly valid; if all the gameplay itself was to you was a grind through another horde mode, then I can understand why you didn't enjoy it.

For me it was much more than that, thanks to the huge variety of classes and weapons, most of which was very accessible without some endless grind. Getting a Harrier X was going to take you a while, but if you played enough of the game to be able to hang around in gold simply from the perspective of getting good enough at it, having a Krogan Soldier with a Claymore or something awesome like that was definitely not a huge grind.

That's not to say it wasn't flawed. Needing to get a weapon X times over to get the 'real' weapon could be irritating, and drawing character cards you had already maxed out was a real drag (to Bioware's credit, they fixed that with one of the expansions).

If a similar credit spend system shows up in the next iteration, I think a fine balance would be struck by making weapons/characters/gear available individually for a high credit price, while allowing a random roll for cheaper. That's if they don't revamp the whole concept in some other direction.

For me, the progression from turtling up like a wuss in firebase white whith my Valiant wielding Salarian Infiltrator to grind out 35 minute geth gold matches (hopefully) to running around like a madman spamming reaves and cluster grenades and Collector SMG/Acolyte bursts and obliterating spawns with ruthless efficiency as my badass Drell Adept space ninja to clear 20 minute Random/Random/Platinums is one of the most satisfying I've had as a gamer.
Once again on the money.

I draw parallels to the my Diablo III experience. Avid Diablo fans will tell you the console version is in many way superior to the base PC release. The change to loot drops is one of the biggest reasons. It's much easier to get legendaries on console and this makes the higher level difficulties more manageable. In ME3 MP I'm less reliant on gear to make those difficulties manageable even though it's blatantly obvious some weapons (Harrier, Hurricane, Reegar, Talon) and some gear (Grenade Capacity) can turn Platinum into a cake-walk. For me the balance in ME3 MP is much more weighted towards skill than gear. That's what kept me coming back to that game more than any other.

Diablo III is a fun game and admittedly I never scratched the top end high skill area of that game. I can understand how others have a good time with it. With ME3 MP what it comes down to is that I was always more concerned with overall balance than I was with the content delivery system. As long as MEnext can do the same I will be satisfied.
 
I just hope it isnt a prequel. That would be the worst possible thing. Having to write everything to not effect anything to much as to screw up the shep games would kind of suck. And the story would just be fan service wank that is just meant to fill in a gap in the fiction people wanted... nah screw that. Prequels suck.

Set it hundreds of years after ME3. Everything that happened is forgotten. Just say since ME3 there have been countless wars, species wiped out, technical advances and dark ages.
They dont need to explain every little change between now and then because its been so long.

Clean slate and they can do what they want.
 

Nirolak

Mrgrgr
Hmm the majority of the fanbase is on the Xbox and PC if I recall. The franchise had sold 8m units before going multiplatform.

EA and MS do have a partnership as well.
All right Hindle you botched this for both Mirror's Edge and Dragon Age 3, yet are still going.

If you actually believe what you're saying, would you like to make a bet this time?
 

MormaPope

Banned
Hmm the majority of the fanbase is on the Xbox and PC if I recall. The franchise had sold 8m units before going multiplatform.

EA and MS do have a partnership as well.

If EA was willing to release Mass Effect 3 on Wii-U, I don't think they'll be too stingy when it comes to getting Mass Effect on every platform possible. Timed DLC or expansions I can see, outright exclusivity for a while is something I don't see happening.
 

Hindle

Banned
All right Hindle you botched this for both Mirror's Edge and Dragon Age 3, yet are still going.

If you actually believe what you're saying, would you like to make a bet this time?

I always said DE and ME were incredibly unlikely to be exclusive, just like I did with FF. This is a discussion forum Nirolak, this entire forum thought FF was exclusive, just like they think Agent still is exclusive. I don't recall this level of aggression from you in those threads?
 

Nirolak

Mrgrgr
I always said DE and ME were incredibly unlikely to be exclusive, just like I did with FF. This is a discussion forum Nirolak, this entire forum thought FF was exclusive, just like they think Agent still is exclusive. I don't recall this level of aggression from you in those threads?
One sec let me get my FF bet offer post for people. :p
 

Nirolak

Mrgrgr
One sec let me get my FF bet offer post for people. :p

All right, apparently it was announced before I actually got to the offer point, though I do remember almost being there when I saw people who constantly insisted this and wouldn't accept evidence otherwise:

http://www.neogaf.com/forum/showpost.php?p=62492366&postcount=301
http://www.neogaf.com/forum/showpost.php?p=62496351&postcount=353
http://www.neogaf.com/forum/showpost.php?p=62500786&postcount=402
http://www.neogaf.com/forum/showpost.php?p=62545611&postcount=713

I rescind my comment, it was unfair in that case.

However, I will note why I was slightly more aggressive in this case.

Now, these could have definitely been out of a greater context, but you can see why I might have gotten an impression over the past year that you were really interested in one side getting exclusives and the other not even if evidence wasn't super strong.

Hmm PC and Xbox exclusive is still a possibility. The Witcher 2 was after all.
There is no way this is Playstation exclusive, Sony cant afford it no more. When we hear from it again expect it to be multi platform and next gen.
Same.

This and XV possibly being PS exclusive had me very nervous
Announced at E3 as part of MS 720 conference.

Releases summer 2014 I'd say. Possibly Xbox exclusive?
I kind of expected them to do this, not just EA either but Bethesda and 2K. I think they will secure one exclusive from each company and a tonne of DLC.
They would serious 3rd party support to do this.

It could add incentive for an exclusive game from each publisher
Hmm JC 3 as a timed launch exclusive would be a great move for MS
The second game was met with blatant hatred. The sales were disappointing as well. Combine the two and you could have a reason why EA sided with MS to make this an exclusive.
Dragon Age is a dead series basically. It wouldn't cost much to secure as an exclusive.
I was thinking MS would go for games that have a cult following. I don't think they stop with Mirrors Edge 2 either. I think Casey Hudsons new game has a chance of being exclusive as well.

---

As a side note:

I'm going to think about this bet, I need to do my own in depth thinking about the chances of this game being exclusive.

Don't actually take this bet. Frank Gibeau has started both in external interviews that Respawn's game is only an exclusive due to being an EA Partners title and a new IP, and thus they felt safest going exclusively first, but that for internal titles they're going full multiplatform. I wasn't that serious, just more so curious if you were.
 
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