Vicious Possum
Banned
Prepare to be disappointed.
Nah...I'm excited. Anyway, I'm old , and my eyes aren't as good as they used to be. 900p up-scaled to 1080p will look just as good to me as 1080p native. Cheers.
Prepare to be disappointed.
So you died and were reborn again? How dare you spoil the twist to Fast & Furious 8!
They haven't seen that this guy keeps moving the goal posts all over the place? I actually tried to go over there and read some stuff once, and I quickly got a headache trying to follow all this stuff. It's insane, and what makes it tougher is reading the comments section. A lot of genuinely cool people that are totally being misled by this individual, who I'm 100% convinced is having conversations with himself, and not some "insider."
It truly depends, but it's 100% possible, especially with as fast as they 180'd their policies. However, Sony really bit the bullet to catch up and stay competitive with the 360. They took massive losses and started amazingly generous initiatives to build faith. It will be interesting to see if MS would make those same sacrifices, because after all they're profiting/breaking even off every single console. They may sell at a rate that gives them an expected lifetime sale of 50 million console, and coast. The Xbox One is positioned to be the most profitable Xbox no matter how many boxes they sell (within reason).
Whatever happens it will be fascinating to see how far MS will go. Will they care more about being "first place" in market share, or would they rather maximize profits? Time will tell.
Fast forward to 2016
X-Box One Point Five - Now with all those things you were expecting
-No Disc Drive
-One Thousand and Eighty Pees
-That clock that you were asking for because the front of the black box was wasted space
-Limited X-Box One backwards compatibility, because you only play those games that come out once a year anyway
And that got me thinking yesterday about Sony's kerfuffle circa 2006. If Sony can recover from "$599" and "Giant Enemy Crabs" and get to where they are now, then I'd imagine MS could do something similar. I'm not saying that's what's going to happen but, you know, anything's possible. Naïve hope and what not.
Desperate MS is best MS as the saying goes. In a really weird way, I'm kinda glad all of this crap has happened. MS as a whole has been slipping for years.
Now in this gen will be missing a bush,sparks and some pDevs will always drop the resolution to keep the bells and whistles the same hoping no one will notice.
PS4 will be the multiplatform console of next generation and it won't be like this gens "OH ITS MISSING A BUSH" it will be noticeable in all aspects of the game.
Desperate MS is best MS as the saying goes. In a really weird way, I'm kinda glad all of this crap has happened. MS as a whole has been slipping for years. I think the triple hit of the Xbox One snafu, Windows 8 (which I'm using now), and the Surface RT (which is on my nightstand right next to me) will snap them out of the funk that they've been in. A little bit sad to see Ballmer go because he was goofy and seemed like a cool guy but at least Mattrick is gone. I think they're heading in the right direction but only time will tell.
You sir are not a very Vicious Possum, actually rather pleasant.
Desperate MS is best MS as the saying goes. In a really weird way, I'm kinda glad all of this crap has happened. MS as a whole has been slipping for years. I think the triple hit of the Xbox One snafu, Windows 8 (which I'm using now), and the Surface RT (which is on my nightstand right next to me) will snap them out of the funk that they've been in. A little bit sad to see Ballmer go because he was goofy and seemed like a cool guy but at least Mattrick is gone. I think they're heading in the right direction but only time will tell.
nice, thanks cboat, launch titles may suffer but next year it'll be ironed out. preorder uncanceled.
This keeps coming up but the situations are simply not comparable.
PS3 was as or more powerful than the 360, was fully backwards compatible with PS2 games, had built-in wifi, had a guaranteed hard drive, was not only the cheapest but best Blu-ray player on the market and while the launch window was utterly dead Sony still had (And has) a stable of top-tier first-party developers. PS3 was hilariously expensive and Sony's marketing was terrible, but the product itself was superior and the two areas where it lacked in comparison to the 360, game selection and online service, were readily solved.
What does the more expensive yet substantially weaker Xbone intrinsically have over PS4?
Fantasy football and an HDMI input that doesn't actually replace your still-necessary cable box and is too laggy to run another console through.
Good luck with that.
And the Cell still makes up for it. The Last of Us looks better than anything I've ever seen on the 360.PS3 had that split RAM problem and lack of a scaler.
Mattrick was the WORST thing that has ever happened to the xbox brand. However, numbers will show differently because he rode the coat tails of his predecessors and then pulled his golden parachute when he saw what a disaster his lead policies were going into the XBONE.Desperate MS is best MS as the saying goes. In a really weird way, I'm kinda glad all of this crap has happened. MS as a whole has been slipping for years. I think the triple hit of the Xbox One snafu, Windows 8 (which I'm using now), and the Surface RT (which is on my nightstand right next to me) will snap them out of the funk that they've been in. A little bit sad to see Ballmer go because he was goofy and seemed like a cool guy but at least Mattrick is gone. I think they're heading in the right direction but only time will tell.
Desperate MS is best MS as the saying goes. In a really weird way, I'm kinda glad all of this crap has happened. MS as a whole has been slipping for years. I think the triple hit of the Xbox One snafu, Windows 8 (which I'm using now), and the Surface RT (which is on my nightstand right next to me) will snap them out of the funk that they've been in. A little bit sad to see Ballmer go because he was goofy and seemed like a cool guy but at least Mattrick is gone. I think they're heading in the right direction but only time will tell.
http://www.edge-online.com/news/pow...erences-between-ps4-and-xbox-one-performance/We already know of a few games with resolution differences between PS4 and XBO. Aside from that, resolution differences were pretty common this gen. I don't exactly know by what you're asking about it being a lot of work. It's a compromise to get the framerate and effects the same on both platforms. Depending on the game they could decide to cut back on resolution, AA, effects, or some combination of settings in order to get the closest approximation of the intended result.
Thank for the answer, I was thinking about that, I think I misinterpreted this.This claim was later countered by a contact at a different studio. It would be totally fine for us to make one version prettier without any political difficulties but it usually doesnt make financial sense, they said, unless its a very simple tweak.
Just stop.He is saying what basically everyone has been saying. It is a struggle to figure out how to effectively and efficiently use the hardware. We see this with every single console release. His other predictions are much larger and slightly more obscure to normal inquiry (i.e. his initial prediction on power output from the esram). In addition. he says a work around will come up to overcome the power drop in the esram cycle. That is an odd way to put it, as it is very ambiguous. What does he mean by work around, something that exists within the cycle itself that developers can take advantage of, or something that they must work around in their coding by trying to time the cycles and output the most at the peaks in the cycles. The second would be very difficult in human controlled parts, as they could be traveling at a fast pace, or turning at a fast pace which would lead to high volume calls which can occur at any time during the esram cycle. Having this high volume call during a low point in the cycle leads to frame rate drop. This was seem during demanding points in Dead Rising 3 before they finally tuned it and got it locked to 30 fps.
I think the ease of coding for the ps4 is going to be a blessing and curse. It doesn't have as many tricks behind it, and with that, it may not lead to odd gains that could be found with the esram. The Xbox One, if timed right in cut scenes, can pump out a great deal of details in cut scenes very quickly. It must wait and read the timing just right to do this though, and with that it isn't as practical in the dynamism of player control. I have not looked to deep or thought to deeply in the category of the ps4, and so I am probably overlooking something key. The thing is though, it seems as though the steady flow rate of the ps4 will lead to better game dynamism while the Xbox One will focus more on the Cinematic quality within games. That seems to be were Microsoft wanted the Xbox One to drift towards with their reveal and their support for live action sequences/ live action series inspired by the games.
Ryse and Quantum Break are great examples of where Microsoft want to head. In Quantum Break we get these very cinematic scene which I think will be the center of the game. The scene will be played out at a set pace at first, which will allow all the rendering to be optimized for the ESRAM cycle, and for that information to be paged for recall when rewinding the scene. Additionally, the slower pace when rewinding will lead to less stress on the gpu, and the paused scenes/ interactive scenes will be more spu intensive. The cinematic ideas are also present in Ryse, where they state that that is exactly what they were going for. Additionally, many of the games assets can be loaded in during the opening, in game cut scenes, which they can control the camera and the pace. This allows them to utilize the cycle of the ESRAM to the best of their abilities. Also, the slow down during "dynamic" combat is a cinematic choice in this game, rather than the cyclical choice in Quantum Break, as the assets are already loaded.
This is just my conjecture on how the ESRAM is currently being worked around, and how it may be worked around in the future. My background isn't in coding, but video games and technology are my passion. Take what I have said with a huge grain of salt, and feel free to criticize what I have said.
I'd actually be curious if someone attempts to take the cell phone approach to game consoles. MS already flirted with it with the subsidized model.
They'd have to be pretty strict about enforcing game compatibility though, and it would definitely be a long-shot (and mostly unprecedented in the console world)
Desperate MS is best MS
The IQ. The difference between 720 and 1080 is the difference between mud and ice. Future skyrims, gta's, fallouts, and any other open world games are going to be very different per console. Open world thrives on fast memory but don't forget the 1.84 TFLOPS sitting around.Now in this gen will be missing a bush,sparks and some p
Holy hell. Watch yourself... I have a taste for deliciouspossum steaks.o
This keeps coming up but the situations are simply not comparable.
PS3 was as or more powerful than the 360, was fully backwards compatible with PS2 games, had built-in wifi, had a guaranteed hard drive, was not only the cheapest but best Blu-ray player on the market and while the launch window was utterly dead Sony still had (And has) a stable of top-tier first-party developers. PS3 was hilariously expensive and Sony's marketing was terrible, but the product itself was superior and the two areas where it lacked in comparison to the 360, game selection and online service, were readily solved.
What does the more expensive yet substantially weaker Xbone intrinsically have over PS4?
Fantasy football and an HDMI input that doesn't actually replace your still-necessary cable box and is too laggy to run another console through.
Good luck with that.
The problem I see with the ESRAM is that it simply doesn't perform any benefit for you if you're trying to reach 1080p. There simply isn't enough memory there for a 1080p framebuffer using deferred rendering, which is pretty much the way to go.
I have no idea how you optimize around that outside of dropping deferred rendering, which is a pretty major blow to the quality of your images considering the Xbone is already slower than the PS4.
I guess you missed the part where he says that 900-720p will still be the norm.
Gotta keep that hope alive, though!
I wholeheartedly agree with CBoaT's post about how the games will still be great, though. It's why I'm getting an Xbox One despite knowing in advance that it's technically inferior. I'll have a PS4 for the multiplats.
He is saying what basically everyone has been saying. It is a struggle to figure out how to effectively and efficiently use the hardware. We see this with every single console release. His other predictions are much larger and slightly more obscure to normal inquiry (i.e. his initial prediction on power output from the esram). In addition. he says a work around will come up to overcome the power drop in the esram cycle. That is an odd way to put it, as it is very ambiguous. What does he mean by work around, something that exists within the cycle itself that developers can take advantage of, or something that they must work around in their coding by trying to time the cycles and output the most at the peaks in the cycles. The second would be very difficult in human controlled parts, as they could be traveling at a fast pace, or turning at a fast pace which would lead to high volume calls which can occur at any time during the esram cycle. Having this high volume call during a low point in the cycle leads to frame rate drop. This was seem during demanding points in Dead Rising 3 before they finally tuned it and got it locked to 30 fps.
I think the ease of coding for the ps4 is going to be a blessing and curse. It doesn't have as many tricks behind it, and with that, it may not lead to odd gains that could be found with the esram. The Xbox One, if timed right in cut scenes, can pump out a great deal of details in cut scenes very quickly. It must wait and read the timing just right to do this though, and with that it isn't as practical in the dynamism of player control. I have not looked to deep or thought to deeply in the category of the ps4, and so I am probably overlooking something key. The thing is though, it seems as though the steady flow rate of the ps4 will lead to better game dynamism while the Xbox One will focus more on the Cinematic quality within games. That seems to be were Microsoft wanted the Xbox One to drift towards with their reveal and their support for live action sequences/ live action series inspired by the games.
Ryse and Quantum Break are great examples of where Microsoft want to head. In Quantum Break we get these very cinematic scenes which I think will be the center of the game. The scenes will be played out at a set pace at first, which will allow all the rendering to be optimized for the ESRAM cycle, and for that information to be paged for recall when rewinding the scene. Additionally, the slower pace when rewinding will lead to less stress on the gpu, and the paused scenes/ interactive scenes will be more cpu intensive. The cinematic ideas are also present in Ryse, where they state that that is exactly what they were going for. Additionally, many of the games assets can be loaded in during the opening, in game cut scenes, which they can control the camera and the pace. This allows them to utilize the cycle of the ESRAM to the best of their abilities. Also, the slow down during "dynamic" combat is a cinematic choice in this game, rather than the cyclical choice in Quantum Break, as the assets are already loaded.
This is just my conjecture on how the ESRAM is currently being worked around, and how it may be worked around in the future. My background isn't in coding, but video games and technology are my passion. Take what I have said with a huge grain of salt, and feel free to criticize what I have said.
Just stop.
no fucikn shitMy background isn't in coding
Because brands and companies are run by humans, and we make mistakes.
If MS took Apple seriously a few years ago like Google/Samsung instead of laughing them off, they'd be in a completely different position now.
And Apple/Google are closing in on MS's biggest fort (Office) faster than MS I'd closing the mobile gap.
no fucikn shit
Aab
abgosuteylut nopthi nyou $aid made a lick so fsense.
A desperate MS could very well be an MS sans Xbox.
no fucikn shit
Aab
abgosuteylut nopthi nyou $aid made a lick so fsense.
no fucikn shit
Aab
abgosuteylut nopthi nyou $aid made a lick so fsense.
nice, thanks cboat, launch titles may suffer but next year it'll be ironed out. preorder uncanceled.
If you don't mind seeing them 6 months down the road and be conpletely gimped by the least common denominator- which is the XBONE.Have a great PC for multiplats.
He is saying what basically everyone has been saying. It is a struggle to figure out how to effectively and efficiently use the hardware. We see this with every single console release. His other predictions are much larger and slightly more obscure to normal inquiry (i.e. his initial prediction on power output from the esram). In addition. he says a work around will come up to overcome the power drop in the esram cycle. That is an odd way to put it, as it is very ambiguous. What does he mean by work around, something that exists within the cycle itself that developers can take advantage of, or something that they must work around in their coding by trying to time the cycles and output the most at the peaks in the cycles. The second would be very difficult in human controlled parts, as they could be traveling at a fast pace, or turning at a fast pace which would lead to high volume calls which can occur at any time during the esram cycle. Having this high volume call during a low point in the cycle leads to frame rate drop. This was seem during demanding points in Dead Rising 3 before they finally tuned it and got it locked to 30 fps.
I think the ease of coding for the ps4 is going to be a blessing and curse. It doesn't have as many tricks behind it, and with that, it may not lead to odd gains that could be found with the esram. The Xbox One, if timed right in cut scenes, can pump out a great deal of details in cut scenes very quickly. It must wait and read the timing just right to do this though, and with that it isn't as practical in the dynamism of player control. I have not looked to deep or thought to deeply in the category of the ps4, and so I am probably overlooking something key. The thing is though, it seems as though the steady flow rate of the ps4 will lead to better game dynamism while the Xbox One will focus more on the Cinematic quality within games. That seems to be were Microsoft wanted the Xbox One to drift towards with their reveal and their support for live action sequences/ live action series inspired by the games.
Ryse and Quantum Break are great examples of where Microsoft want to head. In Quantum Break we get these very cinematic scenes which I think will be the center of the game. The scenes will be played out at a set pace at first, which will allow all the rendering to be optimized for the ESRAM cycle, and for that information to be paged for recall when rewinding the scene. Additionally, the slower pace when rewinding will lead to less stress on the gpu, and the paused scenes/ interactive scenes will be more cpu intensive. The cinematic ideas are also present in Ryse, where they state that that is exactly what they were going for. Additionally, many of the games assets can be loaded in during the opening, in game cut scenes, which they can control the camera and the pace. This allows them to utilize the cycle of the ESRAM to the best of their abilities. Also, the slow down during "dynamic" combat is a cinematic choice in this game, rather than the cyclical choice in Quantum Break, as the assets are already loaded.
This is just my conjecture on how the ESRAM is currently being worked around, and how it may be worked around in the future. My background isn't in coding, but video games and technology are my passion. Take what I have said with a huge grain of salt, and feel free to criticize what I have said.
Wait A fucking second there! You're not the same SanjutsuSage that I know.
I'm fucking dying.no fucikn shit
Aab
abgosuteylut nopthi nyou $aid made a lick so fsense.
Those are not CBOAT leaks, just common sense. ... Ah whatever, I'll take it. Serenade us with your wisdom, CBOAT. We're listening.
Slightly different than the PS3 situation. Well I guess same as PS3 third party situation. So in that respect absolutely. But at the end of this gen the PS3 unquestionably turned out to be the more powerful system (when utilized by first parties).
The best the XBONE can hope for is fun first party titles and third party that's "close enough".
Don't agree? He's objectively wrong given he is making technical points. It's not just incorrect -- it's also incoherent.Not enough frothing negativity?
While I simply don't agree with his technical points (very reductive) nothing warrants the dismissive attitude. Really, I'll take a reasoned approach over the ridiculous shitslinging that has pervaded the talk the last two days, even if it's something I find inherently incorrect.
Just stop.
I wonder how GAF is going to react when we see the first 900p game in the PS4's lifetime? Yes, it's a machine primed for 1080p, but don't game resolutions tend to drop over a console's lifetime as devs try to push visuals to their peak?
Just wanna throw that out there so people are prepared for the inevitable day. 1080 will always be the norm, tho.
Don't agree? He's objectively wrong given he is making technical points. It's not just incorrect -- it's also incoherent.
Tell me more about these magical game mechanics and fast load times with slower RAM.But why, it's my conjecture. Please give me more than "Just stop." We know the max outputs in each of the console pipelines, and we know the power outputs. I am not talking about just graphical fidelity here, I am talking in game mechanics, load times, and advantages that could be used by first parties on either console. I haven't looked as in depth into the ps4 pipeline, so I gave a light conjecture and maybe I should not have given one at all.
LoL. As if you ever cancelled in the first place.