How similar structurally is the 360's esram setup with the One's (rumored)? If they are similar wouldn't scaling up be relatively painless for developers since they have experience working with esram on the 360? Honest question, I have no idea.
How similar structurally is the 360's esram setup with the One's (rumored)? If they are similar wouldn't scaling up be relatively painless for developers since they have experience working with esram on the 360? Honest question, I have no idea.
I still don't get the notion that X1 launch is blowing PS4's at all. it might edge it a little for very short period.
Implying anyone that buys an XB1 isn't a hardcore gamer. The truth is if you're a hardcore gamer you buy all the consoles and have a gaming PC. The XB1 may be underpowered compared to the PS4 but it's the only place to play Forza, DR3 and Ryse.
Implying anyone that buys an XB1 isn't a hardcore gamer. The truth is if you're a hardcore gamer you buy all the consoles and have a gaming PC. The XB1 may be underpowered compared to the PS4 but it's the only place to play Forza, DR3 and Ryse.
the 360 had 22GB/s memory interface
with 10mb 256GB/s of EDRAM - 360 wasnt able to do 1080p either,
No. "Hardcore" is defined by your affinity to games, even if after all these years its just Pong. You don't need to own everything to take gaming seriously or to a level nobody else does.Implying anyone that buys an XB1 isn't a hardcore gamer. The truth is if you're a hardcore gamer you buy all the consoles and have a gaming PC. The XB1 may be underpowered compared to the PS4 but it's the only place to play Forza, DR3 and Ryse.
They are stuck with what they have for the rest of this gen. You can't split your base.
For me it's about quality, not quantity. I'm happy to just let a gameseries go if it does not fullfill my technichal minimum standards. Probably the reason why I am a pc gamer.
Next gen, I think many gamers will be reluctant to have two subscriptions, people are cutting back, the luxury of having two consoles could be a thing of the past*.For me it's about quality, not quantity. I'm happy to just let a gameseries go if it does not fullfill my technichal minimum standards. Probably the reason why I am a pc gamer.
No. "Hardcore" is defined by your affinity to games, even if after all these years its juat Pong. You don't need to own everything to take gaming seriously or to a level nobody else does.
That's like telling me I'm not a gearhead because I don't own every car. False, false, false.
While I think you can be a hardcore gamer and only own one platform I see where you're coming from. I buy all consoles for one reason...games. I bet on SNES and loved it but until I got a Genny way later I was extremely envious of the games that I was missing out on. When the 32bit generation started I said "never again" and have been multi console since then. The only thing I was missing was a PC but these days my PC sits proudly next to my consoles hooked to my TV. 12 year old Jaypah would be so amazed!
For me it's about quality, not quantity. I'm happy to just let a gameseries go if it does not fullfill my technichal minimum standards. Probably the reason why I am a pc gamer.
The ESRAM issues will be sorted out, but 32MB is still 32MB. To fully utilize that cache, you need to do some kind of tile based rendering which will eat up a ton of memory bandwidth. That means less bandwidth for things like smoke, fire, and other particle effects. So eventually we will get 900p or even 1080p rendered geometry on the One, but the trade off will likely be lower resolution particle effects. The PS3 comparison is even more apt in this case. We all know how blurry and ugly explosions, shadows, and smoke effects look on PS3 games, even exclusives. Either that or dirt poor frame rates.
It's very possible that timing forced their hands into a something less than ideal, but over time, every console regardless of fixed quirks and hurdles in its hardware, finds ways to overcome or mask them with succeeding software waves. There's not a single example of this not happening on consoles that live, at least, a couple of years.
Just imagine if xbone will sell like the first wii in the usa... one of the most embarassing thing for this country after Bush (is it bannable?)
Kinect less version will be an upgraded hardware version. 2 million consoles is nothing compared to the 100 million it'll eventually sell. Nip it in the bud.
Just imagine if it doesn't! But seriously I don't think that's bannable, but generally if you have to ask...
No way we're getting FF XV next year.
Implying anyone that buys an XB1 isn't a hardcore gamer. The truth is if you're a hardcore gamer you buy all the consoles and have a gaming PC. The XB1 may be underpowered compared to the PS4 but it's the only place to play Forza, DR3 and Ryse.
Well, my mind refuse to believe this console will sell something but I thought the same about the wii at the time.
I agree. Sell a Kinectless-SKU and undercut the price of the PS4 (i.e., sell for $299 or 349). The value prop is there in that instance.
Well, obviously money is also a factor. I'm not buying both consoles at launch due to finances and so since the XB1 has games I want to play at launch and the PS4 doesn't that's my first choice. Next year when the PS4 gets some games that interest me I'll pick one up.
Forza and Ryse aren't quality titles? Killer Instinct isn't quality? Come on now.
But your edit doesn't make sense now. Why would the 180 selling as well as the Wii be an embarrassment for America, akin to George Bush?
I agree. Sell a Kinectless-SKU and undercut the price of the PS4 (i.e., sell for $299 or 349). The value prop is there in that instance.
Holiday 2014 bundle with Titanfall, extra controller, live sub and no Kinect for $349 would sell like crazy.
Uh right, I need to be more precise. Imagine if xbone will sell like the wii because it's name just in america. But it was just a paradox, price is too high even for its name.
Whatever about the comparison to PS2 for relative bandwidth, the benefits are still there to allow upwards of relatively large data structures with high access patterns to be available on demand near to the chip instead of waiting on going to main memory and dealing with whatever extra considerations there are for contention. MS clearly designed this with the intention of mitigating this potential issue with its inclusion of additional prefetching options and added logic (in their custom hardware scheduler which has not been discussed in detail yet, likely because of currently non-optimal software defining its behavior) and extra data move units to help that happen more seamlessly and with less burden placed upon the GPU itself. Looking just at the local memory isn't enough when they put all of these pieces in there to facilitate some sort of ideal operation based on future expectations of its use through the lifetime of the hardware. I am not stating that it will be the secret sauce that puts it over its competition, I am stating that the clear philosophy of the system is to offload as much traditional, general tasks and its burden off what it very weak tablet/laptop class hardware, specwise, so that they're getting more useful output for the duration of its active development. They put a lot of fixed function hardware in there to help that happen. Whether that benefits them in the first wave or fourth wave of software, no one knows. I assume that they're banking on the usual trajectory of console development where teams have to dig deeper and deeper to produce greater advancements in output and, by simple matter of course, they have to rearchitect their software every wave or two to take better advantage of the aging hardware they have to work with. It's not a different idea to Mark Cerny's presumption that PS4 developers will gain more in later years by going deeper into hardware that is barely utilized or not at all in the early going.
I think I'm reading this wrong. Obviously the first grey areas on either side are 3rd party exclusives, but what's the middle? 3rd party on both? If so what's the bottom grey segment? Aren't those also 3rd party on both?
I think I'm reading this wrong. Obviously the first grey areas on either side are 3rd party exclusives, but what's the middle? 3rd party on both? If so what's the bottom grey segment? Aren't those also 3rd party on both?
EDIT: Never mind, I think I got it. The inner circle shows PC stuff too right? The bottom grey area are 3rd party games on console but not PC.
I think I'm reading this wrong. Obviously the first grey areas on either side are 3rd party exclusives, but what's the middle? 3rd party on both? If so what's the bottom grey segment? Aren't those also 3rd party on both?
EDIT: Never mind, I think I got it. The inner circle shows PC stuff too right? The bottom grey area are 3rd party games on console but not PC.
Holiday 2014 bundle with Titanfall, extra controller, live sub and no Kinect for $349 would sell like crazy.
Whatever about the comparison to PS2 for relative bandwidth, the benefits are still there to allow upwards of relatively large data structures with high access patterns to be available on demand near to the chip instead of waiting on going to main memory and dealing with whatever extra considerations there are for contention. MS clearly designed this with the intention of mitigating this potential issue with its inclusion of additional prefetching options and added logic (in their custom hardware scheduler which has not been discussed in detail yet, likely because of currently non-optimal software defining its behavior) and extra data move units to help that happen more seamlessly and with less burden placed upon the GPU itself. Looking just at the local memory isn't enough when they put all of these pieces in there to facilitate some sort of ideal operation based on future expectations of its use through the lifetime of the hardware. I am not stating that it will be the secret sauce that puts it over its competition, I am stating that the clear philosophy of the system is to offload as much traditional, general tasks and its burden off what it very weak tablet/laptop class hardware, specwise, so that they're getting more useful output for the duration of its active development. They put a lot of fixed function hardware in there to help that happen. Whether that benefits them in the first wave or fourth wave of software, no one knows. I assume that they're banking on the usual trajectory of console development where teams have to dig deeper and deeper to produce greater advancements in output and, by simple matter of course, they have to rearchitect their software every wave or two to take better advantage of the aging hardware they have to work with. It's not a different idea to Mark Cerny's presumption that PS4 developers will gain more in later years by going deeper into hardware that is barely utilized or not at all in the early going.
Is this the thread where we come to discuss ESRAM?
Forza and Ryse aren't quality titles? Killer Instinct isn't quality? Come on now.
As a long time MS fanboy, this whole resolution nonsense has me pissed! Pissed at Microsoft for letting this happen! F*** the cloud! F*** ESRAM! F*** it all!
Just saw the screens of The Order. Screw it - I'm getting a PS4.
All these CBOAT posts about hardware are of no interest to me. If you're reading this dude, bring the software leaks next time.
I want to know what MS are up to.
Except it does not include: Sunset OverDrive, Quantum Break, Fable Legends, and Black Tusk AAA on the TBA for Xbox One.